[PR #295] [MERGED] kb: Rigged mesh hobble dress for eBody Reborn + Waifus (Second Life) #294

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opened 2026-10-15 20:55:14 +00:00 by bsakaguchi · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/rehan-remade/universal-modder/pull/295
Author: @jpsjason
Created: 10/13/2026
Status: ✅ Merged
Merged: 10/14/2026
Merged by: @rehan-remade

Base: main ← Head: kb/second-life-rigged-mesh-hobble-dress-for-ebody-reborn-waifus-headless-bl


📝 Commits (5)

  • 7a1bf5f kb: Rigged mesh hobble dress for eBody Reborn + Waifus: headless Blender build, own Collada writer, .anim animations (Second Life)
  • 73caa41 kb: Second Life rigged-mesh dress: review fixes
  • f2cf592 renormalize line endings to match .gitattributes (as on main since #304)
  • 33aec70 Merge remote-tracking branch 'origin/main' into land/pr-295
  • 6bb73ac kb: regenerate the index

📊 Changes

3 files changed (+240 additions, -1 deletions)

View changed files

📝 knowledge/INDEX.md (+2 -1)
➕ knowledge/games/second-life/rigged-mesh-hobble-dress-for-ebody-reborn-waifus-headless-bl.md (+194 -0)
📝 knowledge/index.json (+44 -0)

📄 Description

New field note: Second Life (first one in the knowledge base). A rigged-mesh hobble corset dress for the eBody Reborn body with the Waifu breast add-on, built headless in Blender 4.5 and verified in world on the Aditi beta grid with Firestorm 7.2.4.

Highlights for the next agent:

  • Blender 4.5's Collada exporter writes all-zero inverse bind matrices on the Avastar kit rig, and can't express collision-volume scale. A small custom DAE writer using the viewer's own avatar_skeleton.xml works.
  • Shape sliders map to bone transforms in avatar_lad.xml. Reproducing the user's sliders in tests found bugs the kit's default shape hid.
  • Small .bvh motions get thinned on import (pelvis translation and rotations desync, so the feet slide). Writing SL's native .anim directly keeps every key, and Firestorm uploads it.
  • 13 numbered gotchas: physics-shape upload error, UVs, collar/armhole fit, bust weights, hobble-skirt weighting, texture sizing in mm, and more.

No dev-kit files, meshes, textures or decompiled code; um kb check passes.

🤖 Generated with Claude Code


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/rehan-remade/universal-modder/pull/295 **Author:** [@jpsjason](https://github.com/jpsjason) **Created:** 10/13/2026 **Status:** ✅ Merged **Merged:** 10/14/2026 **Merged by:** [@rehan-remade](https://github.com/rehan-remade) **Base:** `main` ← **Head:** `kb/second-life-rigged-mesh-hobble-dress-for-ebody-reborn-waifus-headless-bl` --- ### 📝 Commits (5) - [`7a1bf5f`](https://github.com/rehan-remade/universal-modder/commit/7a1bf5f959495fbae126a1562836ef5e1bc87461) kb: Rigged mesh hobble dress for eBody Reborn + Waifus: headless Blender build, own Collada writer, .anim animations (Second Life) - [`73caa41`](https://github.com/rehan-remade/universal-modder/commit/73caa416c14010acb9faf987cb551a58b9452188) kb: Second Life rigged-mesh dress: review fixes - [`f2cf592`](https://github.com/rehan-remade/universal-modder/commit/f2cf592933733895ccc56e0e611199ecac1f5684) renormalize line endings to match .gitattributes (as on main since #304) - [`33aec70`](https://github.com/rehan-remade/universal-modder/commit/33aec70264c50537084b8f5dabdc37bf0d7c5687) Merge remote-tracking branch 'origin/main' into land/pr-295 - [`6bb73ac`](https://github.com/rehan-remade/universal-modder/commit/6bb73acf9c5a424f9b8b4682363a1a268dbc75f9) kb: regenerate the index ### 📊 Changes **3 files changed** (+240 additions, -1 deletions) <details> <summary>View changed files</summary> 📝 `knowledge/INDEX.md` (+2 -1) ➕ `knowledge/games/second-life/rigged-mesh-hobble-dress-for-ebody-reborn-waifus-headless-bl.md` (+194 -0) 📝 `knowledge/index.json` (+44 -0) </details> ### 📄 Description New field note: **Second Life** (first one in the knowledge base). A rigged-mesh hobble corset dress for the eBody Reborn body with the Waifu breast add-on, built headless in Blender 4.5 and verified in world on the Aditi beta grid with Firestorm 7.2.4. Highlights for the next agent: - Blender 4.5's Collada exporter writes all-zero inverse bind matrices on the Avastar kit rig, and can't express collision-volume scale. A small custom DAE writer using the viewer's own `avatar_skeleton.xml` works. - Shape sliders map to bone transforms in `avatar_lad.xml`. Reproducing the user's sliders in tests found bugs the kit's default shape hid. - Small `.bvh` motions get thinned on import (pelvis translation and rotations desync, so the feet slide). Writing SL's native `.anim` directly keeps every key, and Firestorm uploads it. - 13 numbered gotchas: physics-shape upload error, UVs, collar/armhole fit, bust weights, hobble-skirt weighting, texture sizing in mm, and more. No dev-kit files, meshes, textures or decompiled code; `um kb check` passes. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
bsakaguchi 2026-10-15 20:55:14 +00:00
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rehan-remade/universal-modder#294
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