[PR #305] [MERGED] kb: In-game F1 cheat menu with BepInEx 6 IL2CPP and IMGUI (SiNiSistar 2) #304

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opened 2026-10-15 20:55:20 +00:00 by bsakaguchi · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/rehan-remade/universal-modder/pull/305
Author: @jpsjason
Created: 10/14/2026
Status: ✅ Merged
Merged: 10/14/2026
Merged by: @rehan-remade

Base: main ← Head: kb/sinisistar-2-in-game-f1-cheat-menu-with-bepinex-6-il2cpp-and-imgui


📝 Commits (5)

  • 959ac86 kb: In-game F1 cheat menu with BepInEx 6 IL2CPP and IMGUI (SiNiSistar 2)
  • 58aa6b8 kb: SiNiSistar 2 F1 cheat menu: review fixes
  • 18833fd renormalize line endings to match .gitattributes (as on main since #304)
  • cd8020b Merge remote-tracking branch 'origin/main' into land/pr-305
  • eb35cdd kb: regenerate the index

📊 Changes

3 files changed (+174 additions, -1 deletions)

View changed files

📝 knowledge/INDEX.md (+2 -1)
➕ knowledge/games/sinisistar-2/in-game-f1-cheat-menu-with-bepinex-6-il2cpp-and-imgui.md (+137 -0)
📝 knowledge/index.json (+35 -0)

📄 Description

First field note for SiNiSistar 2 (v1.3.1, Unity 2022.3 IL2CPP, metadata v31): a single-player F1 cheat menu built on BepInEx 6 be.788 + Harmony through Il2CppInterop.

  • Status: working. The menu, refill, relics, items and wand equip were verified in a real save with screenshots and the HUD. God mode was verified by the human in fights, and the BepInEx log confirms that BattleMainParameter.Sub is the damage path.
  • Covers: where the game's managers live (ManagerList), the PlayerStatusManager API, and the shared HP/MP/durability class (BattleMainParameter) that the player and enemies both use.
  • Main gotcha: parts of IMGUI's GUILayout are stripped in this build and can't be unstripped. Use only GUI.Label, GUI.Button and GUI.DragWindow with manual rects.
  • Contents: no game files, assets or decompiled code. um kb check passes.

🤖 Generated with Claude Code


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/rehan-remade/universal-modder/pull/305 **Author:** [@jpsjason](https://github.com/jpsjason) **Created:** 10/14/2026 **Status:** ✅ Merged **Merged:** 10/14/2026 **Merged by:** [@rehan-remade](https://github.com/rehan-remade) **Base:** `main` ← **Head:** `kb/sinisistar-2-in-game-f1-cheat-menu-with-bepinex-6-il2cpp-and-imgui` --- ### 📝 Commits (5) - [`959ac86`](https://github.com/rehan-remade/universal-modder/commit/959ac86234942ec9bec6710d000fbeda68ac35b1) kb: In-game F1 cheat menu with BepInEx 6 IL2CPP and IMGUI (SiNiSistar 2) - [`58aa6b8`](https://github.com/rehan-remade/universal-modder/commit/58aa6b89f4ef1b92d2c144eebaae762c853d8cf2) kb: SiNiSistar 2 F1 cheat menu: review fixes - [`18833fd`](https://github.com/rehan-remade/universal-modder/commit/18833fd7b116c7ae3aaa0507811b7cd6a397b1ba) renormalize line endings to match .gitattributes (as on main since #304) - [`cd8020b`](https://github.com/rehan-remade/universal-modder/commit/cd8020b320b49555b66e956005359d24faf146c0) Merge remote-tracking branch 'origin/main' into land/pr-305 - [`eb35cdd`](https://github.com/rehan-remade/universal-modder/commit/eb35cdd5b3bbc67999f3f577c6287710251a8f85) kb: regenerate the index ### 📊 Changes **3 files changed** (+174 additions, -1 deletions) <details> <summary>View changed files</summary> 📝 `knowledge/INDEX.md` (+2 -1) ➕ `knowledge/games/sinisistar-2/in-game-f1-cheat-menu-with-bepinex-6-il2cpp-and-imgui.md` (+137 -0) 📝 `knowledge/index.json` (+35 -0) </details> ### 📄 Description First field note for **SiNiSistar 2** (v1.3.1, Unity 2022.3 IL2CPP, metadata v31): a single-player F1 cheat menu built on BepInEx 6 be.788 + Harmony through Il2CppInterop. - **Status:** working. The menu, refill, relics, items and wand equip were verified in a real save with screenshots and the HUD. God mode was verified by the human in fights, and the BepInEx log confirms that `BattleMainParameter.Sub` is the damage path. - **Covers:** where the game's managers live (`ManagerList`), the `PlayerStatusManager` API, and the shared HP/MP/durability class (`BattleMainParameter`) that the player and enemies both use. - **Main gotcha:** parts of IMGUI's `GUILayout` are stripped in this build and can't be unstripped. Use only `GUI.Label`, `GUI.Button` and `GUI.DragWindow` with manual rects. - **Contents:** no game files, assets or decompiled code. `um kb check` passes. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
bsakaguchi 2026-10-15 20:55:20 +00:00
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rehan-remade/universal-modder#304
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