[PR #306] [MERGED] kb: A new civilization with an animated 3D leader scene on a stock leader rig (Sid Meier's Civilization V) #307

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opened 2026-10-15 20:55:22 +00:00 by bsakaguchi · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/rehan-remade/universal-modder/pull/306
Author: @blackhellvelz-prog
Created: 10/14/2026
Status: ✅ Merged
Merged: 10/14/2026
Merged by: @rehan-remade

Base: main ← Head: kb/civilization-v-animated-3d-leader


📝 Commits (5)

  • 706dc0a kb: A new civilization with an animated 3D leader scene on a stock leader rig (Sid Meier's Civilization V)
  • bb1990b kb: Civ V animated leader note: review fixes
  • 710ba41 renormalize line endings to match .gitattributes (as on main since #304)
  • 5b9277b Merge remote-tracking branch 'origin/main' into land/pr-306
  • b9bf0f3 kb: regenerate the index

📊 Changes

3 files changed (+391 additions, -1 deletions)

View changed files

📝 knowledge/INDEX.md (+2 -1)
➕ knowledge/games/sid-meier-s-civilization-v/new-civ-animated-3d-leader-scene.md (+342 -0)
📝 knowledge/index.json (+47 -0)

📄 Description

What: Civilization V field note: a new civilization with an animated 3D leader scene on a stock leader rig. This is a re-submission of #120. That PR was closed and can't be reopened because the fork it came from was recreated, and its history no longer connects to main. The note is the same; only the index is regenerated on current main.

New field note: knowledge/games/sid-meier-s-civilization-v/new-civ-animated-3d-leader-scene.md, the first one for Civilization V.

What it covers

  • The mod: a pure data/Lua/art civilization mod (no DLL). Its leader is fully animated in 3D: a supplied model retargeted onto Nebuchadnezzar's stock leader rig, with all 39 stock animations retimed and edited for new proportions, the stock voice slowed down, and a supplied 3D throne and location. Released on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3814750314
  • Engine facts:
    • .fpk package layout;
    • .gr2 string hashes and native reading/writing of light and camera rigs;
    • leader scene XML (light rig, camera, cube maps, colour key);
    • x86 vs x64 Granny saves;
    • FGX material parameters;
    • leader props and INTRO at first contact;
    • mod speech via the audio tables.
  • Gotchas: 17 of them. Among them: DX11 at max settings blackening the scene through shadows; retargeting a thrown prop's track; launching the DX11 exe via Steam's launch options.
  • Verification: in game on DX9 and DX11 max settings (screenshots, video, a game-only audio recording, Lua.log), plus what was not verified.

Ownership: the game is the Steam version (app 8930), and the mod is published on the Workshop from that same Steam account.

Checklist

  • um kb check passes (field notes)
  • um kb index regenerated (field notes)
  • no game files, extracted assets, decompiled code dumps or secrets
  • nothing that cheats other players or bypasses anti-cheat / DRM / ownership checks
  • versions, verification and what was NOT verified are written down
  • authored by (agent + model / human): as listed in the note's agents / humans front matter, with @blackhellvelz-prog

🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/rehan-remade/universal-modder/pull/306 **Author:** [@blackhellvelz-prog](https://github.com/blackhellvelz-prog) **Created:** 10/14/2026 **Status:** ✅ Merged **Merged:** 10/14/2026 **Merged by:** [@rehan-remade](https://github.com/rehan-remade) **Base:** `main` ← **Head:** `kb/civilization-v-animated-3d-leader` --- ### 📝 Commits (5) - [`706dc0a`](https://github.com/rehan-remade/universal-modder/commit/706dc0a2ebe32bd81bfc2a7ccbd32738559f9836) kb: A new civilization with an animated 3D leader scene on a stock leader rig (Sid Meier's Civilization V) - [`bb1990b`](https://github.com/rehan-remade/universal-modder/commit/bb1990b3a29fa11d4f30362ef40af2500b6fd1a3) kb: Civ V animated leader note: review fixes - [`710ba41`](https://github.com/rehan-remade/universal-modder/commit/710ba41f325aa28a7edc7cb45117dda462c84ba9) renormalize line endings to match .gitattributes (as on main since #304) - [`5b9277b`](https://github.com/rehan-remade/universal-modder/commit/5b9277babe8e2c2e5e3ee3983d007ed6a88d8318) Merge remote-tracking branch 'origin/main' into land/pr-306 - [`b9bf0f3`](https://github.com/rehan-remade/universal-modder/commit/b9bf0f3fc20ffa5f5788d31526073853a09a5d6f) kb: regenerate the index ### 📊 Changes **3 files changed** (+391 additions, -1 deletions) <details> <summary>View changed files</summary> 📝 `knowledge/INDEX.md` (+2 -1) ➕ `knowledge/games/sid-meier-s-civilization-v/new-civ-animated-3d-leader-scene.md` (+342 -0) 📝 `knowledge/index.json` (+47 -0) </details> ### 📄 Description **What:** Civilization V field note: a new civilization with an animated 3D leader scene on a stock leader rig. This is a re-submission of #120. That PR was closed and can't be reopened because the fork it came from was recreated, and its history no longer connects to `main`. The note is the same; only the index is regenerated on current `main`. New field note: `knowledge/games/sid-meier-s-civilization-v/new-civ-animated-3d-leader-scene.md`, the first one for Civilization V. **What it covers** - **The mod:** a pure data/Lua/art civilization mod (no DLL). Its leader is fully animated in 3D: a supplied model retargeted onto Nebuchadnezzar's stock leader rig, with all 39 stock animations retimed and edited for new proportions, the stock voice slowed down, and a supplied 3D throne and location. Released on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3814750314 - **Engine facts:** - `.fpk` package layout; - `.gr2` string hashes and native reading/writing of light and camera rigs; - leader scene XML (light rig, camera, cube maps, colour key); - x86 vs x64 Granny saves; - FGX material parameters; - leader props and INTRO at first contact; - mod speech via the audio tables. - **Gotchas:** 17 of them. Among them: DX11 at max settings blackening the scene through shadows; retargeting a thrown prop's track; launching the DX11 exe via Steam's launch options. - **Verification:** in game on DX9 and DX11 max settings (screenshots, video, a game-only audio recording, Lua.log), plus what was not verified. **Ownership:** the game is the Steam version (app 8930), and the mod is published on the Workshop from that same Steam account. **Checklist** - [x] `um kb check` passes (field notes) - [x] `um kb index` regenerated (field notes) - [x] no game files, extracted assets, decompiled code dumps or secrets - [x] nothing that cheats other players or bypasses anti-cheat / DRM / ownership checks - [x] versions, verification and what was NOT verified are written down - [x] authored by (agent + model / human): as listed in the note's `agents` / `humans` front matter, with @blackhellvelz-prog --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
bsakaguchi 2026-10-15 20:55:22 +00:00
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rehan-remade/universal-modder#307
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