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[PR #308] [MERGED] kb: Crash N. Sane, quick boot without the Activision video and VV intro #306
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rehan-remade/universal-modder#306
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📋 Pull Request Information
Original PR: https://github.com/rehan-remade/universal-modder/pull/308
Author: @aalkandery-eng
Created: 10/14/2026
Status: ✅ Merged
Merged: 10/14/2026
Merged by: @rehan-remade
Base:
main← Head:kb/crash-nsane-quick-boot📝 Commits (4)
c57446bkb: Crash N. Sane, a quick boot without the Activision video and VV intro8263207kb: Crash N. Sane quick boot: review fixesf154260Merge remote-tracking branch 'origin/main' into land/pr-3081ecdab8kb: regenerate the index📊 Changes
4 files changed (+62 additions, -10 deletions)
View changed files
📝
knowledge/INDEX.md(+1 -1)📝
knowledge/games/crash-bandicoot-n-sane-trilogy/croc-inside-crash-n-sane-live-two-engine-mashup.md(+3 -1)📝
knowledge/games/crash-bandicoot-n-sane-trilogy/uncapped-fps-and-live-boss-powers.md(+52 -5)📝
knowledge/index.json(+6 -3)📄 Description
Follow-up to #270 (merged). Updates
knowledge/games/crash-bandicoot-n-sane-trilogy/uncapped-fps-and-live-boss-powers.mdwith a third runtime change: a quick boot that skips the Activision video and the Vicarious Visions intro.What's added:
bumper_atvi), which plays through Bink. PatchingBinkOpento refuse that one file removes the Activision video.CProgressionNodes::previousLevelreturns nothing. Answering that first call with the current level takes the script's "back from a game" branch instead.CppActionNode's handle maps to its native function's name (EXNM entries without the named-object flag).um kb check --indexpasses.🤖 Generated with Claude Code
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.