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rehan-remade/universal-modder#312
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📋 Pull Request Information
Original PR: https://github.com/rehan-remade/universal-modder/pull/314
Author: @jack40k
Created: 10/14/2026
Status: 🔄 Open
Base:
main← Head:kb/sm2-followup-pr296-answers📝 Commits (1)
ef0390bkb: Space Marine 2 follow-up to #296 (credits, voice disclosure, melee_mod_1 verified)📊 Changes
7 files changed (+53 additions, -40 deletions)
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📝
knowledge/INDEX.md(+5 -5)📝
knowledge/games/warhammer-40-000-space-marine-2/sm2-modding-foundations-paks-tools-and-crash-triage.md(+6 -5)📝
knowledge/games/warhammer-40-000-space-marine-2/sm2-new-enemies-npc-classes-and-morpheme-animation.md(+4 -3)📝
knowledge/games/warhammer-40-000-space-marine-2/sm2-new-playable-class-on-character-mod-slot.md(+9 -6)📝
knowledge/games/warhammer-40-000-space-marine-2/sm2-voices-talkers-and-wwise-audio.md(+11 -7)📝
knowledge/games/warhammer-40-000-space-marine-2/sm2-weapons-skins-reloads-perks-vfx-and-sounds.md(+11 -8)📝
knowledge/index.json(+7 -6)📄 Description
Follow-up to #296, answering the three open questions from the merge comment.
links.melee_mod_1: the Chaplain's Crozius-style weapon works in game, using the retail one-handed hammer animations. It moves from "not verified" to Verification in the class and weapons notes, and the "treat as unconfirmed" caveat is removed.Dates bumped to 2026-10-15;
um kb checkpasses on all five notes, andum kb indexwas rebuilt (the only index changes are the dates and the new link).🤖 Generated with Claude Code
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