[PR #314] kb: Space Marine 2 follow-up to #296 (credits, voice disclosure, melee_mod_1 verified) #312

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opened 2026-10-15 20:55:26 +00:00 by bsakaguchi · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/rehan-remade/universal-modder/pull/314
Author: @jack40k
Created: 10/14/2026
Status: 🔄 Open

Base: main ← Head: kb/sm2-followup-pr296-answers


📝 Commits (1)

  • ef0390b kb: Space Marine 2 follow-up to #296 (credits, voice disclosure, melee_mod_1 verified)

📊 Changes

7 files changed (+53 additions, -40 deletions)

View changed files

📝 knowledge/INDEX.md (+5 -5)
📝 knowledge/games/warhammer-40-000-space-marine-2/sm2-modding-foundations-paks-tools-and-crash-triage.md (+6 -5)
📝 knowledge/games/warhammer-40-000-space-marine-2/sm2-new-enemies-npc-classes-and-morpheme-animation.md (+4 -3)
📝 knowledge/games/warhammer-40-000-space-marine-2/sm2-new-playable-class-on-character-mod-slot.md (+9 -6)
📝 knowledge/games/warhammer-40-000-space-marine-2/sm2-voices-talkers-and-wwise-audio.md (+11 -7)
📝 knowledge/games/warhammer-40-000-space-marine-2/sm2-weapons-skins-reloads-perks-vfx-and-sounds.md (+11 -8)
📝 knowledge/index.json (+7 -6)

📄 Description

Follow-up to #296, answering the three open questions from the merge comment.

  1. Testing-menu credit: the arena and spawn-button setup came from Testing Menu by Hypexs777 (Nexus Mods). It's now credited by name with a link in the foundations, enemies and weapons notes, and added to the foundations note's links.
  2. TTS voices: they were cloned from a real voice actor's original performance, without consent. The voices note (Setup and Assets) and the class note (Assets) now disclose this and say the route is dropped, even for private builds. The mechanics are unchanged with a stock or designed voice or with recorded lines.
  3. melee_mod_1: the Chaplain's Crozius-style weapon works in game, using the retail one-handed hammer animations. It moves from "not verified" to Verification in the class and weapons notes, and the "treat as unconfirmed" caveat is removed.

Dates bumped to 2026-10-15; um kb check passes on all five notes, and um kb index was rebuilt (the only index changes are the dates and the new link).

🤖 Generated with Claude Code


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/rehan-remade/universal-modder/pull/314 **Author:** [@jack40k](https://github.com/jack40k) **Created:** 10/14/2026 **Status:** 🔄 Open **Base:** `main` ← **Head:** `kb/sm2-followup-pr296-answers` --- ### 📝 Commits (1) - [`ef0390b`](https://github.com/rehan-remade/universal-modder/commit/ef0390be8fd8274bed23dd453a6e11149a0038d8) kb: Space Marine 2 follow-up to #296 (credits, voice disclosure, melee_mod_1 verified) ### 📊 Changes **7 files changed** (+53 additions, -40 deletions) <details> <summary>View changed files</summary> 📝 `knowledge/INDEX.md` (+5 -5) 📝 `knowledge/games/warhammer-40-000-space-marine-2/sm2-modding-foundations-paks-tools-and-crash-triage.md` (+6 -5) 📝 `knowledge/games/warhammer-40-000-space-marine-2/sm2-new-enemies-npc-classes-and-morpheme-animation.md` (+4 -3) 📝 `knowledge/games/warhammer-40-000-space-marine-2/sm2-new-playable-class-on-character-mod-slot.md` (+9 -6) 📝 `knowledge/games/warhammer-40-000-space-marine-2/sm2-voices-talkers-and-wwise-audio.md` (+11 -7) 📝 `knowledge/games/warhammer-40-000-space-marine-2/sm2-weapons-skins-reloads-perks-vfx-and-sounds.md` (+11 -8) 📝 `knowledge/index.json` (+7 -6) </details> ### 📄 Description Follow-up to #296, answering the three open questions from the merge comment. 1. **Testing-menu credit:** the arena and spawn-button setup came from [Testing Menu](https://www.nexusmods.com/warhammer40000spacemarine2/mods/233) by **Hypexs777** (Nexus Mods). It's now credited by name with a link in the foundations, enemies and weapons notes, and added to the foundations note's `links`. 2. **TTS voices:** they were cloned from a real voice actor's original performance, without consent. The voices note (Setup and Assets) and the class note (Assets) now disclose this and say the route is dropped, even for private builds. The mechanics are unchanged with a stock or designed voice or with recorded lines. 3. **`melee_mod_1`:** the Chaplain's Crozius-style weapon works in game, using the retail one-handed hammer animations. It moves from "not verified" to Verification in the class and weapons notes, and the "treat as unconfirmed" caveat is removed. Dates bumped to 2026-10-15; `um kb check` passes on all five notes, and `um kb index` was rebuilt (the only index changes are the dates and the new link). 🤖 Generated with [Claude Code](https://claude.com/claude-code) --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
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rehan-remade/universal-modder#312
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