[GH-ISSUE #171] Can you make a Minecraft template to put Minecraft in any Unreal Engine game easily? I can't get it to work #41

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opened 2026-10-15 20:52:48 +00:00 by bsakaguchi · 2 comments
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Originally created by @PixelTails on GitHub (Oct 9, 2026).
Original GitHub issue: https://github.com/rehan-remade/universal-modder/issues/171

Originally created by @PixelTails on GitHub (Oct 9, 2026). Original GitHub issue: https://github.com/rehan-remade/universal-modder/issues/171
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@inverspe commented on GitHub (Oct 9, 2026):

you have ai and still cant figure it out

<!-- gh-comment-id:6076528196 --> @inverspe commented on GitHub (Oct 9, 2026): you have ai and still cant figure it out
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@rehan-remade commented on GitHub (Oct 10, 2026):

There isn't a template for this, and a generic one isn't really possible. A passthrough has to hook each host game's own camera, depth buffer and world, and those differ even between Unreal games (engine version, DX11 or DX12, anti-cheat, mod loader). What carries over is the Minecraft half and the pattern:

  • examples/minecraft-gta5-passthrough/mc is the Minecraft side (frame export, the WebSocket link, ground collision), and it isn't GTA-specific.
  • The host side for an Unreal game would usually be UE4SS for the camera and the world, and the same ReShade add-on compositor for the picture.
  • The mashup-mods skill walks through it.

If you open a new issue with the game you're trying, its version, and where it got stuck (the last error, or the agent's last message), we can look at it. Closing this one as a template isn't planned.

<!-- gh-comment-id:6094551014 --> @rehan-remade commented on GitHub (Oct 10, 2026): There isn't a template for this, and a generic one isn't really possible. A passthrough has to hook each host game's own camera, depth buffer and world, and those differ even between Unreal games (engine version, DX11 or DX12, anti-cheat, mod loader). What carries over is the Minecraft half and the pattern: - `examples/minecraft-gta5-passthrough/mc` is the Minecraft side (frame export, the WebSocket link, ground collision), and it isn't GTA-specific. - The host side for an Unreal game would usually be UE4SS for the camera and the world, and the same ReShade add-on compositor for the picture. - The [mashup-mods skill](https://github.com/rehan-remade/universal-modder/blob/main/skills/mashup-mods/SKILL.md) walks through it. If you open a new issue with the game you're trying, its version, and where it got stuck (the last error, or the agent's last message), we can look at it. Closing this one as a template isn't planned.
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rehan-remade/universal-modder#41
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