[PR #9] [MERGED] kb: Super Hammer, a 1-coin merchant item that hits 9.9x harder (Half Sword, UE4SS Lua) #56

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opened 2026-10-15 20:53:03 +00:00 by bsakaguchi · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/rehan-remade/universal-modder/pull/9
Author: @fraydo23
Created: 10/2/2026
Status: ✅ Merged
Merged: 10/4/2026
Merged by: @rehan-remade

Base: main ← Head: kb/half-sword-super-hammer


📝 Commits (2)

  • c5d5ec1 kb: Super Hammer, a 1-coin merchant item that hits 9.9x harder (Half Sword, UE4SS Lua)
  • 6043f73 Merge main into kb/half-sword-super-hammer and regenerate the kb index

📊 Changes

3 files changed (+213 additions, -1 deletions)

View changed files

📝 knowledge/INDEX.md (+2 -1)
➕ knowledge/games/half-sword/super-hammer-ue4ss.md (+170 -0)
📝 knowledge/index.json (+41 -0)

📄 Description

What: Half Sword (EA 0.6.1.5, UE 5.4): a new campaign merchant item, the "Super Hammer" (the merchant's tool hammer, 1 coin), whose hits deal ~9.9x damage, built as a single UE4SS Lua mod. The field note covers merchant stock and weapon passports in GI_Settings_C, the 2x weapon price markup, Willie_BP:Get Damage and the Blueprint post-hook workaround, weapon masses measured in game (heaviest melee weapon: BaronBeak 2.72 kg), and 10 gotchas.

Checklist

  • um kb check passes (field notes) / uv run --with pytest pytest -q tests passes (code)
  • um kb index regenerated (field notes)
  • no game files, extracted assets, decompiled code dumps or secrets
  • nothing that helps cheat in online games or bypass anti-cheat / DRM / ownership checks
  • versions, verification and what was NOT verified are written down
  • authored by (agent + model / human): Claude Code (Opus 5.5) with @Fraydo23

Single-player only (Half Sword has no online mode or anti-cheat). Verified in game: shop row, purchase, inventory, equip, and the damage multiplier (NPC test); the human then played it in the campaign.

🤖 Generated with Claude Code


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/rehan-remade/universal-modder/pull/9 **Author:** [@fraydo23](https://github.com/fraydo23) **Created:** 10/2/2026 **Status:** ✅ Merged **Merged:** 10/4/2026 **Merged by:** [@rehan-remade](https://github.com/rehan-remade) **Base:** `main` ← **Head:** `kb/half-sword-super-hammer` --- ### 📝 Commits (2) - [`c5d5ec1`](https://github.com/rehan-remade/universal-modder/commit/c5d5ec19870f8f8519337a6d29ee2fe5607fd0b1) kb: Super Hammer, a 1-coin merchant item that hits 9.9x harder (Half Sword, UE4SS Lua) - [`6043f73`](https://github.com/rehan-remade/universal-modder/commit/6043f7376b7e6aaf6488ac64045a26c50853f55b) Merge main into kb/half-sword-super-hammer and regenerate the kb index ### 📊 Changes **3 files changed** (+213 additions, -1 deletions) <details> <summary>View changed files</summary> 📝 `knowledge/INDEX.md` (+2 -1) ➕ `knowledge/games/half-sword/super-hammer-ue4ss.md` (+170 -0) 📝 `knowledge/index.json` (+41 -0) </details> ### 📄 Description **What:** Half Sword (EA 0.6.1.5, UE 5.4): a new campaign merchant item, the "Super Hammer" (the merchant's tool hammer, 1 coin), whose hits deal ~9.9x damage, built as a single UE4SS Lua mod. The field note covers merchant stock and weapon passports in `GI_Settings_C`, the 2x weapon price markup, `Willie_BP:Get Damage` and the Blueprint post-hook workaround, weapon masses measured in game (heaviest melee weapon: BaronBeak 2.72 kg), and 10 gotchas. **Checklist** - [x] `um kb check` passes (field notes) / `uv run --with pytest pytest -q tests` passes (code) - [x] `um kb index` regenerated (field notes) - [x] no game files, extracted assets, decompiled code dumps or secrets - [x] nothing that helps cheat in online games or bypass anti-cheat / DRM / ownership checks - [x] versions, verification and what was NOT verified are written down - [x] authored by (agent + model / human): Claude Code (Opus 5.5) with @Fraydo23 Single-player only (Half Sword has no online mode or anti-cheat). Verified in game: shop row, purchase, inventory, equip, and the damage multiplier (NPC test); the human then played it in the campaign. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
bsakaguchi 2026-10-15 20:53:03 +00:00
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rehan-remade/universal-modder#56
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