[PR #18] [MERGED] kb: Elden Ring – CS2 total conversion via me3 + Rust DLL (fall death, spirit springs) #61

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opened 2026-10-15 20:53:06 +00:00 by bsakaguchi · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/rehan-remade/universal-modder/pull/18
Author: @wojciechbinkowski517-creator
Created: 10/3/2026
Status: ✅ Merged
Merged: 10/4/2026
Merged by: @rehan-remade

Base: main ← Head: kb/elden-ring-cs2-conversion


📝 Commits (2)

  • 934f419 kb: Elden Ring CS2 conversion field note (native Rust DLL via me3)
  • ba9b4eb Merge main into kb/elden-ring-cs2-conversion and regenerate the kb index

📊 Changes

3 files changed (+225 additions, -1 deletions)

View changed files

📝 knowledge/INDEX.md (+2 -1)
➕ knowledge/games/elden-ring/cs2-conversion-of-elden-ring-offline-native-rust-dll-via-me3.md (+179 -0)
📝 knowledge/index.json (+44 -0)

📄 Description

A new game field note: Elden Ring (1.17.1 / exe 2.7.1.0, Steam on Linux via Proton), modded offline into a Counter-Strike 2 conversion with a native Rust DLL loaded by me3, plus regulation params rebuilt with WitchyBND. Status: working; the user played every feature in game.

Highlights for the next agent:

  • Scripted fall death under a position-writing movement controller. The game keeps integrating its own gravity on the physics body; touchdown kills even with the fall timer zeroed, disable_fall_damage, is_falling = false, fallDamageRate 0, noDead and the spirit-spring immunities. Fix: gravity_multiplier = 0 + gravity_disabled = true while the controller drives.
  • Spirit springs on foot are MSB MountJump regions, read from the loaded maps in memory (MsbRepository).
  • Boot-order trap in fromsoftware-rs singletons, the "YOU DIED" param rows, killer lookup, level-up undo, WitchyBND under a TTY, depth capture for occlusion, short-life bullet rows, VRF clip conversions, and more: 17 numbered gotchas.

No game files, extracted assets or decompiled code: CS2 content is converted locally from the user's own install and never committed. um kb check passes and knowledge/INDEX.md / index.json are regenerated.

🤖 Generated with Claude Code


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/rehan-remade/universal-modder/pull/18 **Author:** [@wojciechbinkowski517-creator](https://github.com/wojciechbinkowski517-creator) **Created:** 10/3/2026 **Status:** ✅ Merged **Merged:** 10/4/2026 **Merged by:** [@rehan-remade](https://github.com/rehan-remade) **Base:** `main` ← **Head:** `kb/elden-ring-cs2-conversion` --- ### 📝 Commits (2) - [`934f419`](https://github.com/rehan-remade/universal-modder/commit/934f419cf8f9beadd0233b416e68eeeb2e2c6a4f) kb: Elden Ring CS2 conversion field note (native Rust DLL via me3) - [`ba9b4eb`](https://github.com/rehan-remade/universal-modder/commit/ba9b4eb3ae414c2c99d151befe22d9d80a83d621) Merge main into kb/elden-ring-cs2-conversion and regenerate the kb index ### 📊 Changes **3 files changed** (+225 additions, -1 deletions) <details> <summary>View changed files</summary> 📝 `knowledge/INDEX.md` (+2 -1) ➕ `knowledge/games/elden-ring/cs2-conversion-of-elden-ring-offline-native-rust-dll-via-me3.md` (+179 -0) 📝 `knowledge/index.json` (+44 -0) </details> ### 📄 Description A new game field note: **Elden Ring** (1.17.1 / exe 2.7.1.0, Steam on Linux via Proton), modded offline into a Counter-Strike 2 conversion with a native Rust DLL loaded by me3, plus regulation params rebuilt with WitchyBND. Status: working; the user played every feature in game. Highlights for the next agent: - **Scripted fall death under a position-writing movement controller.** The game keeps integrating its own gravity on the physics body; touchdown kills even with the fall timer zeroed, `disable_fall_damage`, `is_falling = false`, `fallDamageRate 0`, `noDead` and the spirit-spring immunities. Fix: `gravity_multiplier = 0` + `gravity_disabled = true` while the controller drives. - **Spirit springs on foot** are MSB MountJump regions, read from the loaded maps in memory (`MsbRepository`). - Boot-order trap in fromsoftware-rs singletons, the "YOU DIED" param rows, killer lookup, level-up undo, WitchyBND under a TTY, depth capture for occlusion, short-life bullet rows, VRF clip conversions, and more: 17 numbered gotchas. No game files, extracted assets or decompiled code: CS2 content is converted locally from the user's own install and never committed. `um kb check` passes and `knowledge/INDEX.md` / `index.json` are regenerated. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
bsakaguchi 2026-10-15 20:53:06 +00:00
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rehan-remade/universal-modder#61
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