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[PR #61] [MERGED] kb: Mewgenics combat roster panel — CJK text gotcha (unicodefont.swf fallback), status released #90
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rehan-remade/universal-modder#90
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📋 Pull Request Information
Original PR: https://github.com/rehan-remade/universal-modder/pull/61
Author: @TotSamiyMorzh
Created: 10/5/2026
Status: ✅ Merged
Merged: 10/5/2026
Merged by: @rehan-remade
Base:
main← Head:kb/mewgenics-cjk-update📝 Commits (2)
03547fekb: Mewgenics combat roster panel — CJK fallback font gotcha, released statusfc8921akb: Mewgenics note — add Nexus Mods link📊 Changes
3 files changed (+26 additions, -11 deletions)
View changed files
📝
knowledge/INDEX.md(+1 -1)📝
knowledge/games/mewgenics/combat-roster-panel.md(+20 -7)📝
knowledge/index.json(+5 -3)📄 Description
Follow-up to #3, after a post-release bug report.
?because the game's main fonts only cover Latin + Cyrillic and the merged fallback (Segoe UI) has no CJK. Fix: merge the game's ownNoto Sans CJK TCfromswfs/unicodefont.swf(41200 glyphs, lazily parsed), then system CJK fonts.unicodefont.swfexports no symbols, which matters for loaders that treat that as a failure.status: released(0.5.1 on GitHub and Nexus), date bumped,cjktag, INDEX/index.json regenerated.um kb checkpasses.🤖 Generated with Claude Code
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.