Commit Graph

562 Commits

Author SHA1 Message Date
Christian Byrne
37d2f25d2f [style] ensure all floating menus have same gap from screen edges (#6120)
## Summary

Ensures all the floating shell app elements (graph canvas menu, minmap,
floating sidebar) all have .5rem gap between edge and viewport. Was not
proper distance for graph canvas menu and minimap due to splitter
overlay (parent) itself having 8px gap from viewport.

**After**:

<img width="605" height="535" alt="Screenshot from 2025-10-18 01-34-51"
src="https://github.com/user-attachments/assets/215efd5c-541f-441a-8b0d-1eb1f6fce672"
/>

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

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2025-10-18 05:07:06 -07:00
Christian Byrne
3dcabaeb0a Mark failing vue nodes bypass test as fixme temporarily (#6127)
## Summary

Mark this test as `fixme` while I fix it. Don't want to disrupt CI
signal for other repo maintainers - the test has already been broken for
nearly 2 days now which is not acceptable.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

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2025-10-18 05:06:24 -07:00
Christian Byrne
2e99c394a0 fix minimap not re-rendering when Vue nodes change mode (bypass, mute) (#6110)
## Summary

Fixes minimap not updating when node bypass/mute state changes in vue
nodes mode by adding `onTrigger` tracking of relevant instrumented
properties.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

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2025-10-18 03:59:19 -07:00
Johnpaul Chiwetelu
9ef6f94f92 [fix] Enable AUDIO_RECORD widget in both LiteGraph and Vue nodes modes (#6094)
Fixed the AUDIO_RECORD widget to display correctly in both rendering
modes:

- Removed conflicting AUDIO_RECORD registration from ComfyWidgets that
was blocking the custom widget implementation in uploadAudio.ts
extension
- Changed canvasOnly flags from true to false on both audioUIWidget and
recordWidget to enable Vue nodes rendering
- Added type override (recordWidget.type = 'audiorecord') after widget
creation to enable Vue component lookup while preserving LiteGraph
button rendering
- Removed unused IAudioRecordWidget type definition

The widget now works correctly:
- LiteGraph mode: Displays as a functional button
- Vue nodes mode: Displays full recording UI with waveform visualization

## Summary

<!-- One sentence describing what changed and why. -->

## Changes

- **What**: <!-- Core functionality added/modified -->
- **Breaking**: <!-- Any breaking changes (if none, remove this line)
-->
- **Dependencies**: <!-- New dependencies (if none, remove this line)
-->

## Review Focus

<!-- Critical design decisions or edge cases that need attention -->

<!-- If this PR fixes an issue, uncomment and update the line below -->
<!-- Fixes #ISSUE_NUMBER -->

## Screenshots (if applicable)

<!-- Add screenshots or video recording to help explain your changes -->



https://github.com/user-attachments/assets/cf6513d4-0a4b-4210-88e2-a948855b5206


┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: bymyself <cbyrne@comfy.org>
2025-10-18 03:15:26 -07:00
Christian Byrne
598d170d10 [style] update dropdown button text class in Vue node upload widgets (#6062)
## Summary

Change colors to match Figma variables.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

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2025-10-18 02:09:38 -07:00
pythongosssss
984ebef416 Floating Menus - UI rework (#5980)
## Summary

Enhancing and further modernizing the UI, giving users more usable area
whilst keeping farmiliar positioning and feel of elements.

## Changes

- **What**: Significant restructure of the UI elements, changing
elements from large blocks to floating elements, updating:
- Side toolbar menu (floating style, supports small/normal mode,
combines to scroll on height overflow)
- Bottom tabs panel (floating style, tabs redesigned)
- Action bar (support for docking/undocking menu)
    - Added login/user menu button to top right
- Restyled breadcrumbs (still collapse when overflows)
- Add litegraph support for fps info position (so it isn't covered by
the sidebar)

- **Breaking**: 
- Removed various elements and added new ones, I have tested custom
sidebars, custom actions, etc but if scripts are inserting elements into
"other" elements they may have been (re)moved.
- Remove support for bottom menu
- Remove support for 2nd-row tabs

## Screenshots 
<img width="1116" height="907" alt="ui"
src="https://github.com/user-attachments/assets/b040a215-67d3-4c88-8c4d-f402a16a34f6"
/>


https://github.com/user-attachments/assets/571dbda5-01ec-47e8-b235-ee1b88c93dd0

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2025-10-16 18:12:09 -07:00
Christian Byrne
10af2300fa rework minimap, toolbox, and menu designs with unified theming (#6038)
## Summary

This PR redesigns the graph canvas interface components including
minimap, toolbox, and menu systems with updated spacing, colors, and
interaction patterns - using the design tokens directly from Figma,
which can be used elsewhere going forward.

There are some other changes to the designs, outlined
[here](https://www.notion.so/comfy-org/Update-Minimap-Menu-v2-2886d73d365080e88e12f8df027019c0):

- [x]  Update/standardize the padding between viewport and toolbox
- [x] Update toolbox component’s style to match the other floating menus
style (border radius, height, padding and follow theme colors)
- [x]  Expose the minimap button
- [x]  Remove the focus button and delete it’s keybinding
- [x]  Group the hand and the default cursor buttons


https://github.com/user-attachments/assets/92542e60-c32d-4a21-a6f6-e72837a70b17

## Review Focus

New CSS variables for cross-component theming consistency and
CanvasModeSelector component extraction for improved code organization.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

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2025-10-14 14:26:07 -07:00
Christian Byrne
95c2732de4 fix ctrl+alt+click to remove link on Vue nodes (#6035)
## Summary

Implements Ctrl+Alt+click batch disconnect functionality for Vue node
output slots to match LiteGraph behavior.

## Changes

- **Feature**: Add Ctrl+Alt+click handler in `useSlotLinkInteraction.ts`
to disconnect all links from output slots
- **Test**: Add test case in `linkInteraction.spec.ts` to verify batch
disconnect behavior
- Follows existing pattern from input slot disconnect implementation

## Implementation Details

The implementation:
- Checks for Ctrl+Alt+click on output slots with existing links
- Calls `resolvedNode.disconnectOutput(index)` to batch disconnect all
links
- Marks canvas as dirty and prevents event propagation
- Matches LiteGraph canvas behavior (`LGraphCanvas.ts:2727-2731`)
- Follows same pattern as existing input slot disconnect (lines 591-611)

Note: Test currently uses `dispatchEvent` for pointerdown with modifiers
and is failing. The feature implementation is correct and matches the
existing codebase patterns, but the test interaction needs debugging.
2025-10-13 18:58:21 -07:00
Christian Byrne
d54923f766 fix FLOAT widget incrementing broken & disabled state styles on widget number input (Vue) (#6036)
## Summary

Align Vue node number widgets with Figma by centralising button styling
and surfacing disabled-state tokens in the design system.

## Changes

- **What**: Added shared
[`useNumberWidgetButtonPt`](src/renderer/extensions/vueNodes/widgets/composables/useNumberWidgetButtonPt.ts)
helper so both PrimeVue `InputNumber` widgets reuse the same Tailwind
token classes, and added the `color/tokens/alpha` values in
[`packages/design-system/src/css/style.css`](packages/design-system/src/css/style.css#L89-L212)
so semantic aliases remain token-driven ([PrimeVue passthrough
docs](https://www.primefaces.org/primevue/passthrough) w
[`color-mix`](https://www.w3.org/TR/css-color-5/#color-mix))

## Review Focus

Confirm hover/active/disabled colours match the design tokens in both
light and dark themes and that float precision still respects the
safe-range guard.

<img width="1377" height="1150" alt="Screenshot from 2025-10-12
17-53-23"
src="https://github.com/user-attachments/assets/c7d34870-5d07-4ce1-9272-7def7ae813b6"
/>

<img width="1377" height="1150" alt="Screenshot from 2025-10-12
17-53-32"
src="https://github.com/user-attachments/assets/86872ec8-979b-4586-879c-41a126a5f932"
/>

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by [Unito](https://www.unito.io)

---------

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2025-10-12 23:34:08 -07:00
Christian Byrne
c30f528d11 [refactor] adjust Vue node fixtures to not be coupled to Litegraph (#6033)
## Summary

Changes the Vue node test fixture to not rely on Litegraph internal
objects (which should eventually be fully decoupled from Vue nodes) and
instead interact with nodes using black-box approach that emulates user
actions (preferred appraoch for e2e tests).

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2025-10-12 19:56:42 -07:00
Christian Byrne
01b4ad0dbb [test] add browser test for control+a selection of Vue nodes (#6031)
## Summary

Adds test case ensuring you can select all Vue nodes with `Ctrl`+`a`,
mirroring coverage of similar behavior when using Litegraph nodes.

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by [Unito](https://www.unito.io)
2025-10-12 17:01:45 -07:00
Christian Byrne
31c85387ba [style] match widget border/outline styles with designs (#6021)
## Summary

Use semantic color variables from
https://github.com/Comfy-Org/ComfyUI_frontend/pull/6018 on widget
borders to match
[design](https://www.figma.com/design/vALUV83vIdBzEsTJAhQgXq/Comfy-Design-System?node-id=2-5739&m=dev)

The layouting of the widgets doesn't align yet, but it's somewhat
annoying to change the `WidgetSelect` height without using line height.
But, the gap should be 4 (16px) instead of 2, the height of the rows
should be 35px instead of 30px and the widgets should be 32px instead of
30px.

## Before

<img width="2061" height="1386" alt="Screenshot from 2025-10-11
12-23-24"
src="https://github.com/user-attachments/assets/5aa7ba1e-9309-4bd5-95b4-8d8e3d95b50b"
/>

<img width="2061" height="1386" alt="Screenshot from 2025-10-11
12-23-16"
src="https://github.com/user-attachments/assets/9dbabd1b-2174-4dfd-83c2-fef8178c7206"
/>

## After

<img width="2061" height="1386" alt="Screenshot from 2025-10-11
12-23-06"
src="https://github.com/user-attachments/assets/d0b0a611-e65b-462f-ad94-c42639502951"
/>

<img width="2061" height="1386" alt="Screenshot from 2025-10-11
12-22-57"
src="https://github.com/user-attachments/assets/64fb42c8-3d9a-4a2b-956f-482fcd63b64c"
/>

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

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2025-10-12 00:32:51 -07:00
Christian Byrne
ddb3a0bfc6 fix Vue node opacity conditions (user node opacity, bypass state, muted state) (#6022)
## Summary

Fixed Vue node opacity calculation to properly combine global opacity
setting with muted/bypassed state opacity.

**Root Cause**: When global opacity setting was added as inline style
(481aa8252), it began overriding CSS `opacity-50` classes due to higher
specificity.

**Solution**: Modified `nodeOpacity` computed property to calculate
effective opacity as `globalOpacity * 0.5` for muted/bypassed states,
removing conflicting CSS classes.

## Changes

- **What**: Fixed [CSS specificity
conflict](https://developer.mozilla.org/en-US/docs/Web/CSS/Specificity)
where inline `opacity` style overrode `opacity-50` classes for
muted/bypassed nodes
- **Breaking**: None - restores intended opacity behavior

## Review Focus

Multiplicative opacity calculation ensuring muted/bypassed nodes apply
0.5 opacity on top of global opacity setting rather than being
overridden by it.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

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2025-10-11 21:36:50 -07:00
AustinMroz
5773df6ef7 Make nodeData.widgets reactive (#6019)
Makes the litegraph `node.widgets` array `shallowReactive` and makes the
`nodeData.widgets` a `reactiveComputed` derived from the litegraph
widget data.

![reactive-widgets](https://github.com/user-attachments/assets/8eb8d712-8586-4f34-b699-30fc3dc3340b)


Making changes to the structure of litegraph items is somewhat
dangerous, but code search verifies that there are no custom nodes using
`defineProperty` on `node.widgets`

This fixes display of promoted widgets on subgraph node and any custom
nodes that dynamically add or remove widgets.

TODO:
- Investigate occasional dropped widgets.
- Some of this was confusion with `canvasOnly` widgets and widgets not
implemented in vue. Will keep investigating, but I'm not terribly
concerned with actual test cases and it being an objective improvement.
  
Known Issue:
- Node does not grow/shrink to fit changed widgets

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2025-10-11 20:32:15 -07:00
Christian Byrne
bc281b2513 [style] make Vue widget/slot/label width and spacing align with designs (#6023)
Make the widths and spacing of the widgets/slots/labels match the
[design](https://www.figma.com/design/31uH3r4x3xbIctuRWYW6NM/V3---Vue-Nodes?node-id=6489-33817&m=dev)
which also better matches the interal layout of litegraph nodes.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

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2025-10-11 20:08:05 -07:00
Jin Yi
9c0b3c4f7d Add MediaAssetCard presentation components (#5878)
## Summary

Implements a comprehensive media asset card component system for the
Asset Manager sidebar, enabling display and interaction with various
media types (images, videos, audio, and 3D models).

## Changes

### New Components
- **MediaAssetCard**: Main card component for displaying media assets
- **Media type-specific components**: Specialized display logic for each
media type
  - MediaImageTop/Bottom
  - MediaVideoTop/Bottom  
  - MediaAudioTop/Bottom
  - Media3DTop/Bottom
- **MediaAssetActions**: Top-left action buttons (delete, download, more
options)
- **MediaAssetMoreMenu**: Dropdown menu for additional actions
- **SquareChip**: Chip component for displaying duration and file format
with dark/light variants
- **MediaAssetButtonDivider**: Visual separator for button groups

### Features
- **Video playback**: Autoplay with native video controls
  - Dynamic duration chip positioning based on control visibility
  - Hides overlays when video is playing
- **Audio playback**: Audio icon with HTML5 audio element
  - Duration chip with consistent positioning
- **3D model support**: Icon display for 3D assets
- **Selection state**: Proper hover and selected state handling with CSS
priority fixes

### Architecture Improvements
- **Domain-Driven Design structure**: Organized under
`src/platform/mediaAsset/` following DDD principles
- **Provide/Inject pattern**: Eliminates props drilling with
MediaAssetKey InjectionKey
- **Composable pattern**: `useMediaAssetActions` manages all action
handlers
- **Type safety**: Comprehensive TypeScript types for media assets and
actions

### UI/UX Enhancements
- **CardTop component**: Added custom class props for slot positioning
- **SquareChip component**: Backdrop blur effects with variant system
- **Lazy loading**: Image optimization with LazyImage component
- **Responsive states**: Loading, selected, and hover states

### Utilities
- **formatDuration**: Converts milliseconds to human-readable format
(45s, 1m 23s, 1h 2m)

## Testing
- Comprehensive Storybook stories for all media types
- Grid layout examples
- Loading and selected state demonstrations

## File Structure
```
src/platform/assets/
├── components/
│   ├── MediaAssetCard.vue
│   ├── MediaAssetCard.stories.ts
│   ├── MediaAssetActions.vue
│   ├── MediaAssetMoreMenu.vue
│   ├── MediaAssetButtonDivider.vue
│   ├── MediaImageTop.vue
│   ├── MediaImageBottom.vue
│   ├── MediaVideoTop.vue
│   ├── MediaVideoBottom.vue
│   ├── MediaAudioTop.vue
│   ├── MediaAudioBottom.vue
│   ├── Media3DTop.vue
│   └── Media3DBottom.vue
├── composables/
│   └── useMediaAssetActions.ts
└── schemas/
    └── mediaAssetSchema.ts
```

## Screenshots

[media_asset_record.webm](https://github.com/user-attachments/assets/d13b5cc0-a262-4850-bb81-ca1daa0dd969)

---------

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Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: github-actions <github-actions@github.com>
2025-10-11 14:39:04 -07:00
Christian Byrne
bb83b0107c fix Vue node border styles in different states (executing, error, selected) (#6018)
- Use exact tokens from Figma
- Fix issue in which node is stuck in `executing` state after it errors

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2025-10-11 12:20:06 -07:00
Christian Byrne
a0c02dfca6 make Vue nodes' outputs/previews responsively sized and work with node resizing (#5970)
## Summary

Added dedicated component for sampling previews and change all image
outputs (outputs, videos, previews) to be responsive and respond to node
resizing.



https://github.com/user-attachments/assets/7e683d32-4914-460c-ba08-4573c40aef24

## Changes

- **What**: Implemented `LivePreview` component for mid-execution
sampling visualization with responsive layout system
- **Dependencies**: Added resize handle composable and transform state
integration

## Review Focus

Node resize interaction conflicts with canvas dragging, and image
dimension calculation performance during rapid sampling updates.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

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Co-authored-by: GitHub Action <action@github.com>
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2025-10-10 21:52:24 -07:00
Christian Byrne
e6534f17e6 fix: emit layout change for batch node bounds (#5939)
## Summary

Fixes issue where node size changes are not serialized by routing
DOM-driven node bounds updates through a single CRDT operation so Vue
node geometry stays synchronized with LiteGraph.

## Changes

- **What**: Added `BatchUpdateBoundsOperation` to the layout store,
applied it via the existing Yjs pipeline, notified link sync to
recompute touched nodes, and covered the path with a regression test

## Review Focus

Correctness of the new batch operation when multiple nodes update
simultaneously, especially remote replay/undo scenarios and link
geometry recomputation.

┆Issue is synchronized with this [Notion
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2025-10-10 20:47:12 -07:00
Johnpaul Chiwetelu
d7796fcda4 Vuenodes/audio widgets (#5627)
This pull request introduces a new audio playback widget for node UIs
and integrates it into the node widget system. The main changes include
the implementation of the `WidgetAudioUI` component, its registration in
the widget registry, and updates to pass node data to the new widget.
Additionally, some logging was added for debugging purposes.

**Audio Widget Implementation and Integration:**

* Added a new `WidgetAudioUI.vue` component that provides audio playback
controls (play/pause, progress slider, volume, options) and loads audio
files from the server based on node data.
* Registered the new `WidgetAudioUI` component in the widget registry by
importing it and adding an entry for the `audioUI` type.
[[1]](diffhunk://#diff-c2a60954f7fdf638716fa1f83e437774d5250e9c99f3aa83c84a1c0e9cc5769bR21)
[[2]](diffhunk://#diff-c2a60954f7fdf638716fa1f83e437774d5250e9c99f3aa83c84a1c0e9cc5769bR112-R115)
* Updated `NodeWidgets.vue` to pass `nodeInfo` as the `node-data` prop
to widgets of type `audioUI`, enabling the widget to access
node-specific audio file information.

**Debugging and Logging:**

* Added logging of `nodeData` in `LGraphNode.vue` and
`WidgetAudioUI.vue` to help with debugging and understanding the data
structure.
[[1]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R188-R189)
[[2]](diffhunk://#diff-71cce190d74c6b5359288857ab9917caededb8cdf1a7e6377578b78aa32be2fcR1-R284)

┆Issue is synchronized with this [Notion
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Co-authored-by: Arjan Singh <1598641+arjansingh@users.noreply.github.com>
Co-authored-by: filtered <176114999+webfiltered@users.noreply.github.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: Jin Yi <jin12cc@gmail.com>
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2025-10-09 21:29:06 -07:00
Benjamin Lu
4404c0461d Implement drop-on-canvas + linkconnectoradapter consolidation (#5898)
Implements droponcanvas functionality and a linkconnectoradapter
refactor.

- Drop on canvas (Shift and default) integrated via LinkConnector
‘dropped-on-canvas’ with proper CanvasPointerEvent.
- LinkConnector adapter: now wraps the live canvas linkConnector (no
duplicate state); added dropOnCanvas() helper.
- Tests: Playwright scenarios for Shift-drop context menu/searchbox,
pinned endpoint, type prefilter, and post-selection auto-connect
(browser_tests/tests/vueNodes/interactions/links/linkInteraction.spec.ts).

There are some followup PRs that will fix/refactor some more noncritical
things, like the terrible slotid, the number/string nodeid confusion,
etc.

https://github.com/Comfy-Org/ComfyUI_frontend/pull/5780 (snapping) <--
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5898 (drop on canvas
+ linkconnectoradapter refactor) <--
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5903 (fix reroute
snapping)

---------

Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: GitHub Action <action@github.com>
2025-10-09 20:55:30 -07:00
Johnpaul Chiwetelu
4cb03cf052 Select Vue Nodes After Drag (#5863)
This pull request refactors the node selection logic in the Vue nodes
event handler composable to simplify the function signature and improve
single vs. multi-selection behavior. The main change is the removal of
the `wasDragging` parameter from the `handleNodeSelect` function, with
selection logic now determined by the current selection state. Related
test code is updated to match the new function signature.

**Node selection logic improvements:**

* Refactored the `handleNodeSelect` function in
`useNodeEventHandlersIndividual` to remove the `wasDragging` parameter,
making the function signature simpler and relying on selection state to
handle single vs. multi-selection.
* Updated the selection logic to check if multiple nodes are already
selected using `isLGraphNode`, and only perform single selection if not.

**Code and test updates:**

* Updated all calls to `handleNodeSelect` in the composable to remove
the `wasDragging` argument, ensuring consistent usage throughout the
codebase.
[[1]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084L125-R123)
[[2]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084L146-R144)
[[3]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084L173-R171)
* Updated all related test cases to use the new `handleNodeSelect`
signature without the third parameter.
[[1]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL105-R105)
[[2]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL125-R125)
[[3]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL144-R144)
[[4]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL162-R162)
[[5]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL174-R174)
[[6]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL187-R187)

**Utility import:**

* Added an import for `isLGraphNode` from `@/utils/litegraphUtil` to
support the updated selection logic.## Summary

<!-- One sentence describing what changed and why. -->


## Screenshots (if applicable)



https://github.com/user-attachments/assets/71e856d3-afc2-497d-826e-5b485066e7fe

---------

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2025-10-09 20:48:03 -07:00
Christian Byrne
06b0eecfe4 fix Vue node widgets should be in disabled state if their slots are connected with a link (#5834)
## Summary

Fixes https://github.com/Comfy-Org/ComfyUI_frontend/issues/5692 by
making widget link connection status trigger on change so Vue widgets
with connected links could properly switch to the `disabled` state when
they are implicitly converted to inputs.

## Changes

- **What**: Added `node:slot-links:changed` event tracking and reactive
slot data synchronization for Vue widgets

```mermaid
graph TD
    A[Widget Link Change] --> B[NodeInputSlot.link setter]
    B --> C{Is Widget Input?}
    C -->|Yes| D[Trigger slot-links:changed]
    C -->|No| E[End]
    D --> F[Graph Event Handler]
    F --> G[syncNodeSlotData]
    G --> H[Update Vue Reactive Data]
    H --> I[Widget Re-render]
    
    style A fill:#f9f9f9,stroke:#333,color:#000
    style I fill:#f9f9f9,stroke:#333,color:#000
```

## Review Focus

Widget reactivity performance with frequent link changes and event
handler memory management in graph operations.

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2025-10-09 10:30:12 -07:00
filtered
8188029c6c Close zoom menu when toggling minimap visibility (#5974)
## Summary

Closes the zoom menu popup when clicking show/hide minimap to prevent
the menu from remaining open after toggling.

## Changes

- **What**: Adds `close` event emission from `ZoomControlsModal` when
minimap toggle is clicked, wired to `hideModal` in parent
`GraphCanvasMenu`
- **Tests**: Adds unit tests verifying close behavior for minimap toggle
vs other commands

## Review Focus

This fixes the immediate UX issue where the zoom popup remained open
after toggling minimap visibility. However, the minimap toggle's
placement within the zoom menu is **not** ideal—it's not intuitive to
look for minimap controls within zoom controls. This PR addresses the
current UX friction without tackling the broader discoverability issue.

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by [Unito](https://www.unito.io)

---------

Co-authored-by: DrJKL <DrJKL0424@gmail.com>
2025-10-09 04:51:10 +00:00
Comfy Org PR Bot
ea01723249 1.29.0 (#5979)
Minor version increment to 1.29.0

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---------

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Co-authored-by: Austin Mroz <austin@comfy.org>
2025-10-08 12:50:11 -07:00
Alexander Brown
99b3a59679 Style: Standardize icon use Part 1 (#5947)
## Summary

Remove the mix of class based and component style icons in favor of just
[classes](https://iconify.design/docs/usage/css/tailwind/tailwind4/#basic-usage).

## Changes

- **What**: Migrate existing lucide icons

## Review Focus

What differs between the icons before and now?

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2025-10-07 17:53:38 -07:00
Christian Byrne
d9157925f5 make Vue nodes resizable (#5936)
## Summary

Implemented node resizing functionality for Vue nodes.


https://github.com/user-attachments/assets/a7536045-1fa5-401b-8d18-7c26b4dfbfc3

Resolves https://github.com/Comfy-Org/ComfyUI_frontend/issues/5675.

## Review Focus

ResizeObserver as single source of truth pattern eliminates feedback
loops between manual resize and reactive layout updates. Intrinsic
content sizing calculation temporarily resets DOM styles to measure
natural content dimensions.

```mermaid
graph TD
    A[User Drags Handle] --> B[Direct DOM Style Update]
    B --> C[ResizeObserver Detects Change]
    C --> D[Layout Store Update]
    D --> E[Slot Position Sync]
    
    style A fill:#f9f9f9,stroke:#333,color:#000
    style E fill:#f9f9f9,stroke:#333,color:#000
```

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2025-10-07 15:53:10 -07:00
Christian Byrne
89f4452488 [test] fix flaky Vue group/frame test (minimap flakiness) (#5962)
Attempts to fix flakiness when groups are enabled on the minimap and the
screenshot is taken too early, before the render completes. See
[comment](https://github.com/Comfy-Org/ComfyUI_frontend/pull/5942#issuecomment-3374615335)
for more context.

May or may not solve the flakiness.

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2025-10-07 15:15:36 -07:00
Simula_r
893621265c fix: node deletion handling in vue nodes when switching from litegrap… (#5909)
## Summary

Fix node deletion when switching from litegraph -> vue node mode. 

## Background:
 
There is a race condition where we have [2 watch() functions that are
both tracking
shouldRenderVueNodes.value](f58365b20b/src/composables/graph/useVueNodeLifecycle.ts (L85)):
  - For vue node lifecycle
  - For slot/link sync lifecycle

Each watch() separately sets graph.onNodeRemoved to its own cleanup
handler. But without flush: 'sync', the slot sync watch runs AFTER vue
nodes and overwrites the callback. So when deletion happens,
graph.onNodeRemoved points to the slot handler (or undefined) instead of
the vue cleanup handler, and the vue node never gets removed from the
DOM.

## Review Focus
We are making use of the watch() option "fush: sync" in the link and
slot watch() so maybe there is side effects from firing this when
dependencies change synchronously.

## Screenshots (if applicable)


https://github.com/user-attachments/assets/6951fa50-61d5-4c63-88e9-e113f603ff77


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2025-10-06 23:51:20 -07:00
Alexander Brown
e7745eb2be Style: Make components themeable (#5908)
## Summary

Replace color/dark-color pairs in components with design tokens to allow
for easy overriding.
<!-- Also standardizes the icon pattern to simplify the tailwind config.
-->

## Changes

- **What**: Token based colors, for now, mostly.
- **Breaking**: Got approval from Design to collapse some very similar
pairs of colors that seem to have diverged in implementations over time.
Some of the colors might be a little different, but we can tweak them
later.

## Review Focus

Still have quite a few places from which to remove `dark-theme`, but
this at least gets the theming much closer.
Need to decide if I want to keep going in here or cut this and do the
rest in a subsequent PR.

## Screenshots (if applicable)

<!-- Add screenshots or video recording to help explain your changes -->

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2025-10-06 16:27:08 -07:00
Christian Byrne
f09590f269 fix border style on Vue nodes (#5924)
## Summary

Changes Vue nodes border to match
[design](https://www.figma.com/design/31uH3r4x3xbIctuRWYW6NM/V3---Vue-Nodes?node-id=6189-6820&m=dev).

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---------

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2025-10-05 00:29:02 -07:00
Benjamin Lu
cd7310cb8c feat(vue-nodes): snap link preview; connect on drop (#5780)
## Summary

Snap link preview to the nearest compatible slot while dragging in Vue
Nodes mode, and complete the connection on drop using the snapped
target. Mirrors LiteGraph’s first-compatible-slot logic for node-level
snapping and reuses the computed candidate for performance.

## Changes

- Snap preview end to compatible slot
  - slot under cursor via `data-slot-key` fast-path
  - node under cursor via `findInputByType` / `findOutputByType`
- Render path
- `slotLinkPreviewRenderer.ts` now renders to
`state.candidate.layout.position`
- Complete on drop
  - Prefer `state.candidate` (no re-hit-testing)
  - Fallbacks: DOM slot → node first-compatible → reroute
  - Disconnects moving input link when dropped on canvas

## Review Focus

- UX feel of snapping and drop completion (both directions)
- Performance on large graphs (mousemove path is O(1) with dataset +
single validation)
- Edge cases: reroutes, moving existing links, collapsed nodes

## Screenshots (if applicable)


https://github.com/user-attachments/assets/fbed0ae2-2231-473b-a05a-9aaf68e3f820

https://github.com/Comfy-Org/ComfyUI_frontend/pull/5780 (snapping) <--
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5898 (drop on canvas
+ linkconnectoradapter refactor) <--
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5903 (fix reroute
snapping)

┆Issue is synchronized with this [Notion
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---------

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2025-10-04 21:48:59 -07:00
Christian Byrne
1c6edd146b fix stone-100 and stone-200 color variable values swapped (#5923)
## Summary

The `stone-100` and `stone-200` were flipped. This PR swaps them to
align with [color
variables](https://www.figma.com/design/vALUV83vIdBzEsTJAhQgXq/Comfy-Design-System?node-id=0-1&p=f&vars=1&var-id=538-1913&m=dev)

<img width="813" height="321" alt="image"
src="https://github.com/user-attachments/assets/9b2a19ff-566c-425b-a4fe-9998578b872a"
/>

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---------

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2025-10-04 19:27:26 -07:00
Alexander Brown
84e6e99f17 Cleanup: Removing monkeypatches for litegraph logic (#5902)
## Summary

Putting the litegraph specific pieces into litegraph itself, using the
CanvasGraph and LiteGraphGlobal to coordinate options.

This was one part of the Image Previews reloading/calculating with every
canvas draw.

## Review Focus

Is this keeping things decoupled enough?
Is this the right place to put things?
Are there assumptions about the options that I'm missing here?

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2025-10-03 21:22:42 -07:00
Christian Byrne
038ed27107 fix Vue node dragging/moving on touch devices (#5896)
## Summary

Enabled touch drag functionality on Vue nodes by adding CSS
`touchAction: 'none'`.

## Changes

- **What**: Added [`touchAction:
'none'`](https://developer.mozilla.org/en-US/docs/Web/CSS/touch-action)
CSS property to Vue nodes for touch device compatibility
- **What**: Added Playwright tests for both desktop and mobile drag
interactions

## Review Focus

Touch event handling on various mobile browsers and pointer event
compatibility across different devices.

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2025-10-02 21:20:33 -07:00
Alexander Brown
4b1c165d43 Cleanup/Perf: Float32Array/Float64Array removal (#5877)
## Summary

Redoing https://github.com/Comfy-Org/ComfyUI_frontend/pull/5567, without
the link rendering changes.

## Changes

- **What**: Standardizing the Point/Size/Rect logic around numeric
tuples instead of typed arrays.

## Review Focus

Cutting here and going to continue in a second PR.

Do the simpler types make sense?
Do we want to keep the behavior of Rectangle as it is now?

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---------

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Co-authored-by: github-actions <github-actions@github.com>
2025-10-02 17:20:31 -07:00
AustinMroz
720de8cc8a Add UI code for configuring subgraphNode widgets (#5826)
The third PR for managing display of widgets on subgraph nodes. This is
the one that actually makes the functionality usable and user visible.

Adds
- A right-side modal for configuring which widgets are promoted,
accessed by right click or selection toolbar
- This menu allows for re-arranging widget order by dragging and
dropping.
- Indicators inside the subgraph for which widgets have been promoted.
- Context menu options for promoting or demoting widget inside of a
subgraph.
<img width="767" height="694" alt="image"
src="https://github.com/user-attachments/assets/4f78645d-7b26-48ba-8c49-78f4807e89e8"
/>
<img width="784" height="435" alt="image"
src="https://github.com/user-attachments/assets/7005c730-a732-481e-befb-57019a8a31a7"
/>


Known issues
- Some preview widgets are not added to a node until a draw operation
occurs. The code does not yet have a way of determining which nodes
should have draw operations forced to facilitate initial widget
creation.

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2025-10-02 17:19:47 -07:00
Simula_r
0d3d258995 Fix/vue nodes video (#5870)
## Summary

Fix the video preview widget and associated dropdown to load and select
videos.

Fixes:
-
https://www.notion.so/comfy-org/Video-thumbnails-not-being-used-in-asset-explorer-dialog-27e6d73d365080ec8a3ee7c7ec413657?source=copy_link
-
https://www.notion.so/comfy-org/Image-Video-upload-dialog-doesnt-set-mime-type-27e6d73d365080c5bffdf08842855ba0?source=copy_link
-
https://www.notion.so/comfy-org/Video-Previews-are-not-displayed-2756d73d365080b2bfb9e0004e9d784d?source=copy_link
-
https://www.notion.so/comfy-org/Cannot-load-video-in-Load-Video-node-2756d73d365080009c21d3a67add96c4?source=copy_link

## Screenshots (if applicable)


https://github.com/user-attachments/assets/b71dbecb-c9a7-4feb-83a3-c3e044a9c93c

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Co-authored-by: Rizumu Ayaka <rizumu@ayaka.moe>
2025-10-02 13:58:47 -07:00
Alexander Brown
37fab21daf Cleanup: YAGNI readonly props, private swap on ComfyApp, Canvas resize events simplification, v-memos on individual instances (#5869)
## Summary

Assorted cleanup opportunities found while working through the Vue node
rendering logic cleanup.

## Review Focus

Am I wrong that the readonly logic was never actually executing because
it was defined as False in GraphCanvas when making each LGraphNode?

Is there an edge case or some other reason that the ResizeObserver
wouldn't work as a single signal to resize the canvas?

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2025-10-02 10:35:10 -07:00
Christian Byrne
e8de474d42 [docs] Change grammar in docs (#5868)
## Summary

Updates docs.

This PR is mostly for testing some n8n automation

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2025-09-30 19:10:20 -07:00
Christian Byrne
3f291672d4 fix progress state on Vue nodes in subgraphs (#5842)
## Summary

Fixes two errors with subgraph progress states:

1. Nodes inside subgraphs were not having progress state shown
2. Subgraph nodes (outer representation) themselves did not have a
visible progress state

1 is fixed by using locator IDs instead of local node IDs.

2 is fixed by ensuring the subgraph title button does not wrap to a
newline and thus block the progress bar under the node header.

## Changes

- **What**: Updated `useNodeExecutionState` composable to use
`nodeLocatorId` for tracking execution state across subgraph boundaries
- **What**: Modified NodeHeader layout to fix subgraph enter button
positioning with proper flexbox gap

## Review Focus

Execution state tracking accuracy for nested subgraph nodes and
NodeHeader layout consistency across different node types.

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2025-09-30 15:01:18 -07:00
Christian Byrne
e27b5311d1 [docs] fix broken link in browser tests README (#5865)
## Summary

Fixes a broken link showing demo of Playwright UI mode features.
2025-09-30 11:05:47 -07:00
filtered
26cf45ed36 Update browser test screenshots (#5855)
## Summary
- Empty commit to trigger GitHub Actions workflow for updating browser
test screenshots
- Will generate new baseline screenshots for visual regression tests

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2025-09-29 22:02:13 -07:00
Benjamin Lu
5d0aee59a6 Increase vue slot/link functionality (#5710)
## Summary

Increase functionality for slots and links, covered with playwright
tests.

## Features

- Allow for reroute anchors to work when dragging from input slot
- Allow for dragging existing links from input slot
- Allow for ctrl/command + alt to create new link from input slot
- Allow shift to drag all connected links on output slot
- Connect links with reroutes (only when dragged from vue slot)

## Tests Added

### Playwright

- Dragging input to input drags existing link
- Dropping an input link back on its slot restores the original
connection
- Ctrl+alt drag from an input starts a fresh link
- Should reuse the existing origin when dragging an input link
- Shift-dragging an output with multiple links should drag all links
- Rerouted input drag preview remains anchored to reroute
- Rerouted output shift-drag preview remains anchored to reroute

## Notes

The double rendering system for links being dragged, it works right now,
maybe they can be coalesced later.

Edit: As in the adapter, can be removed in a followup PR

Also, it's known that more features will arrive in smaller PRs, this PR
actually should've been much smaller.

The next ones coming up are drop on canvas support, snap to node, type
compatibility highlighting, and working with subgraphs.

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page](https://www.notion.so/PR-5710-Increase-vue-slot-link-functionality-2756d73d3650814f8995f7782244803b)
by [Unito](https://www.unito.io)

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2025-09-29 18:23:32 -07:00
Christian Byrne
e0b1a6d212 [test] fix flaky Vue upload widget browser tests using randomize url param (#5845)
## Summary

Fix browser tests that use filenames in loader nodes. When the files
don't exist, the fallback/error component shows the request URL which
contains random cache-busting param which makes tests fail due to
non-deterministic nature.


[Context](https://github.com/Comfy-Org/ComfyUI_frontend/pull/5831#discussion_r2386582256)

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by [Unito](https://www.unito.io)

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: github-actions <github-actions@github.com>
2025-09-28 23:28:52 -07:00
Christian Byrne
bbd8d67f5f designate canvasOnly on runtime-generated virtual widgets so they are hidden in Vue renderer (#5831)
## Summary

Added `canvasOnly` flag to runtime-generated widgets to prevent Vue
renderer from displaying them while keeping canvas functionality intact.

## Changes

- **What**: Added `canvasOnly` widget option to hide upload, webcam, and
refresh widgets from Vue renderer

In the Canvas (LiteGraph) system, there was a small set of widgets with
strictly defined components. There, if we wanted some unique or
relatively complex behavior (like an upload butotn), we needed to create
a separate widget that would be coupled to the original widget at
runtime (and would not be serialized).

In the Vue renderer system, we can simply add flags to the inputSpec or
widget options and conditionally render complex UI additions -- i.e.,
there is no need for the hard-to-maintain runtime widget associations.
Expressing such things entirely in the view layer simplifies business
logic related to graph state, as we no longer need to account for
preserving the connections between runtime widgets and their special
siblings -- we also do not need to worry about the implications for
state serialization.

## Related

- https://github.com/Comfy-Org/ComfyUI_frontend/pull/5798

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by [Unito](https://www.unito.io)

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2025-09-28 18:48:29 -07:00
Christian Byrne
1215cb4670 [test] add test to verify panning on touch devices works as expected with Vue renderer (#5833)
## Summary

Added mobile touch pan interaction test for Vue nodes canvas
functionality.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

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2025-09-28 12:35:08 -07:00
Christian Byrne
02b3b8ef5b [test] add browser tests verifying Vue node groups behaviors (#5825)
## Summary

Adds Playwright tests verifying node groups behaviors work in the Vue
nodes system - in particular:

- Using hotkey to create a group around selected Vue nodes
- Using the "fit to contents" feature on a group that contains Vue nodes

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

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2025-09-28 10:49:30 -07:00
Arjan Singh
a2c7db9dc2 [fix] add InputSlot and dot error state (#5813)
## Summary

Error states were not getting propagated down to the InputSlots from the
API Repsonse

I created a provider and injected error state. It seemed like a way
better idea than prop drilling or building a composable that only two
nodes (`InputSlot` and `OutputSlot`) would need.

## Changes

The follow are now error code red when an input node has errors:
1. There's a error round border around the dot.
2. The dot is error colored.
3. The input text is error colored.

This treatment was okay after feedback from design.

## Screenshots - Error State

<img width="749" height="616" alt="Screenshot 2025-09-26 at 9 02 58 PM"
src="https://github.com/user-attachments/assets/55c7edc9-081b-4a9d-9753-120465959b5d"
/>

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by [Unito](https://www.unito.io)

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2025-09-27 20:14:13 -07:00
Alexander Brown
840f7f04fa Cleanup: Litegraph/Vue synchronization work (#5789)
## Summary

Cleanup and fixes to the existing syncing logic.

## Review Focus

This is probably enough to review and test now.

Main things that should still work: 
- moving nodes around
- adding new ones
- switching back and forth between Vue and Litegraph

Let me know if you find any bugs that weren't already present there.

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by [Unito](https://www.unito.io)
2025-09-27 16:01:59 -07:00