* feat: Implement CRDT-based layout system for Vue nodes
Major refactor to solve snap-back issues and create single source of truth for node positions:
- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture
This provides a solid foundation for both single-user performance and future real-time collaboration features.
Co-Authored-By: Claude <noreply@anthropic.com>
* style: Apply linter fixes to layout system
* fix: Remove unnecessary README files and revert services README
- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation
These were issues identified during PR review that needed to be addressed.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* refactor: Clean up layout store and implement proper CRDT operations
- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure
The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* refactor: Extract services and split composables for better organization
- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
- useNodeWidgets: Widget state and callback management
- useNodeChangeDetection: RAF-based geometry change detection
- useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants
This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Add node slots to layout tree
* Revert "Add node slots to layout tree"
This reverts commit 460493a620.
* Remove slots from layoutTypes
* Totally not scuffed renderer and adapter
* Revert "Totally not scuffed renderer and adapter"
This reverts commit 2b9d83efb8.
* Revert "Remove slots from layoutTypes"
This reverts commit 18f78ff786.
* Reapply "Add node slots to layout tree"
This reverts commit 236fecb549.
* Revert "Add node slots to layout tree"
This reverts commit 460493a620.
* docs: Replace architecture docs with comprehensive ADR
- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>
- WidgetColorPicker: Color selection with ColorPicker component
- WidgetImage: Single image display with Image component
- WidgetImageCompare: Before/after comparison with ImageCompare component
- WidgetGalleria: Image gallery/carousel with Galleria component
- WidgetChart: Data visualization with Chart component
- WidgetInputText: Single-line text input with InputText component
- WidgetTextarea: Multi-line text input with Textarea component
- WidgetSlider: Numeric range input with Slider component
- WidgetToggleSwitch: Boolean toggle with ToggleSwitch component
- Complete widget type enum with all 15 widget types
- Component mapping registry for dynamic widget rendering
- Helper function for type-safe widget component resolution
- SimplifiedWidget interface for Vue-based node widgets
- widgetPropFilter utility with component-specific exclusion lists
- Removes DOM manipulation and positioning concerns
- Provides clean API for value binding and prop filtering
Prior to this commit, subgraphNode inconsistently refers to either the
parent graph, or to indicate the current node is a subgraph.
This corrects the usage of subgraphNode to consistently refer to the
subgraph instance as defined in the constructor.
This solves a bug where graph serialization fails due to an incorrectly
reported infinite loop.
Port of https://github.com/Comfy-Org/litegraph.js/pull/1193
Subgraphs are loaded in order of creation. Under most circumstances,
this means newer subgraphs are loaded first. With nested subgraphs, this
means a subgraph node has it's inputs connected before it's inside is
loaded. When the inner subgraph is loaded, input-added events are
triggered even though inputs already exist on the subgraph node.
This is resolved by adding a check for if an input of the corresponding
name already exists when adding an input.
Port of https://github.com/Comfy-Org/litegraph.js/pull/1192