Commit Graph

3451 Commits

Author SHA1 Message Date
Christian Byrne
97d00ea47d [test] Add component tests for Vue node slots (#5461)
* add component tests for slots

* use `for of` for better error report

* add runtime type check to make assertions valid

* add runtime type check to make assertions valid
2025-09-09 18:48:51 -07:00
Christian Byrne
0a2260a666 Add design system color variables to tailwind config and use in Vue Nodes (#5430)
* use tailwind colors for

* add updated tokens with scales
2025-09-09 18:45:55 -07:00
Jin Yi
5b834acc86 feat(tailwind): add lucide icon support via iconify plugin (#5453) 2025-09-10 01:20:25 +00:00
Arjan Singh
7d4437c724 [fix] assets service review nits (#5444)
* [fix] assets service review nits

* [fix] lint
2025-09-09 17:00:23 -07:00
Christian Byrne
43ab1c9b09 Add z-index management in Vue Nodes based on interaction recency (#5429)
* fix z-index on selection for vue nodes

* fix unused export

* refactor to DDD

* Use Tailwind utility for pointer events instead of inline style

Move pointer-events: auto from inline style to Tailwind class
pointer-events-auto as suggested in PR review.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Rename defaultSource to layoutSource parameter

Rename parameter in useNodeZIndex options interface for better
clarity as suggested in PR review.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Improve test mocking pattern with vi.mocked approach

Replace global mock object with per-test vi.mocked pattern
and proper Partial typing instead of as any, as suggested
in PR review.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* [auto-fix] Apply ESLint and Prettier fixes

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: GitHub Action <action@github.com>
2025-09-09 15:02:24 -07:00
Rizumu Ayaka
35b30a3ac6 fix: tailwind v4 utilities layer (#5451)
* fix: tailwind v4 utilities layer

* Update test expectations [skip ci]

---------

Co-authored-by: github-actions <github-actions@github.com>
2025-09-09 00:20:24 -07:00
Rizumu Ayaka
6da2cf7b4d feat: vue based input number widget (#5435)
* feat: vue based input number widget

* fix: remove min and max
2025-09-08 23:34:07 -07:00
Jin Yi
b800227783 feat: add dynamic icon support for NavItem components (#5285)
* feat: add dynamic icon support for NavItem components

- Created NavIcon component with switch-case based icon rendering
- Added iconName prop to NavItem and NavItemData interface
- Updated LeftSidePanel to pass icon names to nav items
- Added sample icons to SampleModelSelector navigation (download, tag, layers, grid)
- Uses i-lucide syntax without imports for better tree-shaking

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* test: add Storybook stories for navigation components

- Add NavIcon.stories.ts with interactive icon selector and all icons gallery
- Add NavItem.stories.ts with text customization and interactive list examples
- Add LeftSidePanel.stories.ts with various navigation configurations
- Remove old Navigation.stories.ts (replaced with component-specific stories)
- Configure slot visibility and hide update:modelValue event in controls

* refactor: simplify NavIcon component and improve type definitions

* fix: add icon size specification for Lucide icons in Storybook

* feature: NavItem story modified

* fix: disable knip unresolved imports rule for virtual icon modules

Add unresolved: 'off' to knip configuration to ignore virtual module imports
from unplugin-icons (~icons/*). These are generated at build time and cannot
be resolved statically.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* chore: v-if condition added

* chore: knip ignoreUnresolved added based on knip issue PR

* refactor: navItem types added & deleting any type on storybook files

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-08 21:34:36 -07:00
Alexander Brown
fa9f5fbca6 Fix: Vue node/widget positioning and scroll issue (#5441)
* [feat] Refactor overlay compatibility into reusable composable

- Create useTransformCompatOverlayProps composable for centralized overlay prop management
- Update Select, MultiSelect, TreeSelect, and FileUpload components to use composable
- Provides appendTo='self' for transform inheritance in CSS-transformed parents
- Enables easy future additions of other transform compatibility props
- Fix duplicate v-bind attributes by combining props into single computed object

* fix: Keep the canvas container from being scrolled by children

* types: Align the appendTo type with primevue internals

* Update test expectations [skip ci]

---------

Co-authored-by: bymyself <cbyrne@comfy.org>
Co-authored-by: github-actions <github-actions@github.com>
2025-09-08 16:05:33 -07:00
Benjamin Lu
aa7f8912a7 [refactor] Use getSlotPosition for Vue nodes in link rendering (#5400)
* Remove COMFY_VUE_NODE_DIMENSIONS

* [refactor] Use getSlotPosition for Vue nodes in link rendering

Replace direct node position calls with getSlotPosition utility when Vue nodes mode is enabled. This ensures consistent slot positioning across the canvas rendering system.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Fix getSlotPosition readonly return value (#5433)

* Update accordingly to new type

* Fix canvas/screen conversion formulas in useTransformState (#5406)

* Fix conversion formulas

* update test expectations

* Remove unused type import

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: filtered <176114999+webfiltered@users.noreply.github.com>
2025-09-08 14:27:55 -07:00
Christian Byrne
76bfc9e678 [refactor] Centralize type assertions from yjs data (#5385)
* switch to schema interface and remove assertions at callsites

* [refactor] improve type safety and code organization - addresses @DrJKL's review feedback

- Remove unnecessary type assertions from REROUTE_DEFAULTS
- Use safer Omit<RerouteData, 'id'  < /dev/null |  'parentId'> pattern for defaults to prevent hardcoded ID bugs
- Extract asRerouteId and asLinkId utility functions to module scope as pure functions
- Update getRerouteField to handle partial defaults safely

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* [fix] revert to clean defaults pattern - removes any type usage

Reverted the overcomplicated Omit pattern back to the simple, working approach.
The original pattern was cleaner and didn't introduce unnecessary complexity.

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-08 12:55:31 -07:00
Benjamin Lu
0e44a4a354 Remove COMFY_VUE_NODE_DIMENSIONS constant (#5398)
* Remove COMFY_VUE_NODE_DIMENSIONS

* Update litegraph snapshot test
2025-09-08 12:53:42 -07:00
Alexander Brown
9a89869517 lint: Fix missing defaults for Props with Defaults (#5439) 2025-09-08 12:05:49 -07:00
Arjan Singh
551af4c0e0 [feat] Implement AssetService behind settings flag (#5404)
* [feat] add Comfy.Assets.UseAssetAPI to CORE_SETTINGS

* [feat] create AssetService

1. Add service for accessing new Asset API
2. Add fallback model paths logic so empty model directories appear for
   the user.
3. Copious tests for them all.

Co-Authored-By: Claude <noreply@anthropic.com>

* [feat] switch between assets and file paths for model data

* [feat] ignore assets with "missing" tag

* [fix] formatting and style

* [fix] call assets API with the correct filters

* [feat] elminate unused modelPath code

* [fix] remove stray comment

* [fix] model manager api was not parsed correctly

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-08 11:49:55 -07:00
filtered
76f21b9975 Fix bypass slot check only works for precise types (#5431) 2025-09-08 11:26:28 -07:00
Dr.Lt.Data
d7a7ed6d93 refine locales/ko (#5432) 2025-09-08 04:03:28 -07:00
Christian Byrne
713ad134cf Implement selection state management in Vue Nodes (#5421)
* let canvas continue to own selection state management

* fix merge error

* refactor: use computed instead of watcher for selectedNodeIds

Replace watcher pattern with computed for better Vue idioms:
- More reactive and efficient
- Automatically recomputes when dependencies change
- Simpler, more declarative code

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: improve injection error handling for selectedNodeIds

Replace silent fallback with explicit error when SelectedNodeIds
is not provided:
- Fail fast instead of silently using empty Set
- Clear error message for debugging
- Prevents nodes appearing unselected due to missing provider

Addresses DrJKL's concern about injection default behavior.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* test: improve mocking patterns using vi.mockObject

Replace manual mock interfaces with vi.mockObject for better type safety:
- Use Vitest's built-in mocking utilities instead of manual interfaces
- Properly configure mock return values
- Remove unnecessary type assertions

Addresses DrJKL's feedback on test mocking patterns.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* test: extract repeated nodeData for clarity

Extract common test nodeData object to reduce duplication:
- Move repeated VueNodeData object to describe scope
- Replace 6 instances of identical nodeData declarations
- Maintain different nodeData for specific test cases

Addresses DrJKL's suggestion to extract repeated test data.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* add type safety to mocks

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-08 00:43:30 -07:00
Christian Byrne
1328da0fbd fix: Wait until graph configured to initialize Vue nodes (#5415)
* don't register vue nodes until after tasks flushed

* wait if configuring graph
2025-09-07 18:46:06 -07:00
Alexander Brown
6c7adf954a fix: Prevent pointer events on widgets from propagating to the containing node. (#5424) 2025-09-07 18:45:45 -07:00
Alexander Piskun
adcd81d08c update prices for Veo3 (#5418) 2025-09-07 12:09:35 -07:00
Alexander Brown
f6405e9125 Knip: More Pruning (#5374)
* knip: Don't ignore exports that are only used within a given file

* knip: More pruning after rebase

* knip: Vite plugin config fix

* knip: vitest plugin config

* knip: Playwright config, remove unnecessary ignores.

* knip: Simplify project file enumeration.

* knip: simplify the config file patterns ?(.optional_segment)

* knip: tailwind v4 fix

* knip: A little more, explain some of the deps.
Should be good for this PR.

* knip: remove unused disabling of classMembers.
It's opt-in, which we should probably do.

* knip: floating comments
We should probably delete _one_ of these parallell trees, right?

* knip: Add additional entrypoints

* knip: Restore UserData that's exposed via the types for now.

* knip: Add as an entry file even though knip says it's not necessary.

* knip: re-export functions used by nodes (h/t @christian-byrne)
2025-09-07 01:10:32 -07:00
Jin Yi
e2de4b19fc Fix version detection for disabled packs (#5395)
* fix: normalize pack IDs to fix version detection for disabled packs

When a pack is disabled, ComfyUI-Manager returns it with a version suffix
(e.g., "ComfyUI-GGUF@1_1_4") while enabled packs don't have this suffix.
This inconsistency caused disabled packs to incorrectly show as having
updates available even when they were on the latest version.

Changes:
- Add normalizePackId utility to consistently remove version suffixes
- Apply normalization in refreshInstalledList and WebSocket updates
- Use the utility across conflict detection and node help modules
- Ensure pack version info is preserved in the object's ver field

This fixes the "Update Available" indicator incorrectly showing for
disabled packs that are already on the latest version.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* feature: test code added

* test: packUtils test code added

* test: address PR review feedback for test
  improvements

  - Remove unnecessary .not.toThrow() assertion
  in useManagerQueue test
  - Add clarifying comments for version
  normalization test logic
  - Replace 'as any' with vi.mocked() for better
  type safety

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-06 23:11:12 -07:00
Christian Byrne
0d3b15503f [test] Add component tests for some Vue Widget components (#5409)
* add component tests for vue widgets

* [refactor] improve widget test readability and type safety - addresses @DrJKL's review feedback

- Add mountComponent utility function for consistent test setup
- Add setInputValueAndTrigger helper to batch common test operations
- Replace type assertions with proper instanceof checks for type safety
- Remove duplicate test setup code to improve test readability
- Fix TypeScript errors in WidgetSlider tests

These changes address all review comments by making tests easier to read
and understand while ensuring proper type checking.

* [refactor] apply consistent test patterns to WidgetSelect.test.ts

- Add mountComponent utility function for consistent test setup
- Add setSelectValueAndEmit helper to batch select operations
- Remove repetitive mount boilerplate code throughout tests
- Maintain existing test coverage while improving readability

This ensures all widget component tests follow the same patterns
established in WidgetInputText and WidgetSlider tests.
2025-09-06 23:08:54 -07:00
Jin Yi
55882924fc [bugfix] Fix manager dialog warning banner close button visibility (#5397)
* feature: manager banner style fix

* fix: light-theme color

* fix: icon color modified for dark theme
2025-09-06 21:48:59 -07:00
AustinMroz
fc8d5621ac Implement subgraph publishing (#5139)
* Implement subgraph publishing

* Add missing null check

* Fix subgraph blueprint display in workflows tab

* Fix demotion of subgraph blueprints on reload

* Update locales [skip ci]

* Update blueprint def on save, cleanup

* Fix skipped tracking on subgraph publish

When a subgraph is first published, it previously was not added to the
subgraphCache. This would cause deletion to fail until a reload occurred.

* Fix failing vite tests

A couple of tests that were mocking classes broke SubgraphBlueprint
inheritance. Since they aren't testing anythign related to subgraph
blueprints, the subgraph store is mocked as well.

* Make blueprint breadcrumb badge clickable

* Add confirmation for overwrite on publish

* Simplify blueprint badge naming

* Swap to promise.allSettled when fetching subgraphs

* Navigate into subgraph on blueprint edit

* Revert mission of value in blueprint breadcrumb

This was causing the blueprint badge to always display

* Misc code quality fixes

* Set subgraphNode title on blueprint add.

When a subgraph blueprint is added to the graph, the title of the
subgraphNode is now set to be the title of the blueprint.

NOTE: The name of the subgraph node when a blueprint is edited is left
unchanged. This may cause minor user confusion.

* Add "Delete Blueprint" option to breadcrumb

When editing a blueprint, the options provided for the root graph of the
breadcrumb included a Delete Workflow option. This still functioned for
deleting the current blueprint when selected, but didn't make sense. It
has been updated to instead describe that it deletes the current
blueprint

* Extract subgraph load code as function

* Fix subgraphs appearing in library after refresh

Subgraph nodes were hidden from the node library and context menu by
setting skip_list to true. Unfortunately, this causes them to be
mistakenly be caught and registered as vue nodes when a refresh is
performed. This is fixed by adding a check for skip_list.

* Add delete button and confirmation for deletion

* Use more specific warning for blueprint deletion

* At success toast on subgraph publish

Will return later to potentially add a node library link to the toast

* Don't apply subgraph context menu to normal nodes

Subgraph blueprints have a right click -> delete option in the node
library.  This was incorrectly being dislplayed on non blueprint nodes.

* Remove hardcoded subgraphs path

Rather happy with this change. Rather than trying to introduce a
recursive import to pass a magic string, this solution is both
sufficient AND allows potential future extensions with less breakage.

* Fix nodeDef update on save

Wait to update the node def cache until after a blueprint has been
saved. Before, changes to links weren't actually being made visisble.

* Fix SaveAs with subgraph blueprints

* Remove ugly serialize/deserialize

Thought I had already tested this, and found that the mere existence of
proxies was causing issues, but simply adding a correct annotation is
sufficient now.

* Improve error specificity

* Framework for user defined blueprint descriptions

BlueprintDescription can be added to a workflows extra field to provide
more useful information about a blueprint's purpose

Actually hooking this up in a way that is user accessible is out of
scope for right now, but this will simplify future implementation.

* Cleanup breadcrumb dropdown options

Removes Dupliate for blueprints, adds a publish subgraph option.

The publish subgraph button currently routes through the save as logic.
Unforunately, this results in the prompt for name referencing workflows.
The cleanest way to resolve this is still being considered

* Move blueprint renaming into blueprint load

Blueprints should automatically set the name of the added node to the
filename when added. This mostly worked, but created uglier edgecases:
The subgraph itself wasn't renamed, and it would need to be
reimplemented to apply when editing a blueprint.

Instead, this is now applied when a subgraphBlueprint is first loaded.
This keeps all the logic routed through a single point

* Move saveAs prompt into workflow class

Ensures that the correct publish text is displayed when editing
blueprints without making an awful mess of imports

* Fix tests by making subgraphBlueprint internal

This has the added benefit of forcing better organization.

Reverts the useWorkflowThumbnail patch as it is no longer required.

* Add tests for subgraph blueprints

* Rewrite confirmation dialog

* Fix overwrite on publish new subgraph

1 is used as a placeholder size as -1 indicates the baking userFile is
temporary, not persisted, and therefore, not able to overwrite when
saved.

* When editing blueprint, tint background blue

* Fix blueprint tint at low LOD

* Set node source for blueprints to Blueprint

* Fix publish test

Making subgraph blueprints non temporary on publish made it so the
following load actually occurs. A mock has been added for this load.

* Fix multiple nits

* Further cleanup: error handling, and comments

* Fixing failing test cases

This also moves the bg tinting to a property of the workflow,
which makes things more extensible in the future.

* Fix temporary marking on publish.

The prior fix to allow overwrite of an existing blueprint on publish was
misguided. By marking a not-yet-loaded file as non-temporary, the load
performed prior to saving was actually fetching the file off disk and
discarding the existing changes. This additionally entirely prevented
publishing when a blueprint did not already exist with the current name.

To fix this, the blueprint is not marked as non-temporary until after
the load occurs. Note that this load is still required as it initializes
the change tracker state required for saving.

* Block unloading subgraph blueprints

Will need to be revisited if lazy loading is implemented, but this
requires solving some ugly sync/async issues.

---------

Co-authored-by: github-actions <github-actions@github.com>
2025-09-06 21:27:04 -07:00
Christian Byrne
20d4fe709c [feat] Add ESLint rule for deprecated PrimeVue components (#5389)
* [feat] Add ESLint rule for deprecated PrimeVue components

Adds no-restricted-imports rule to catch usage of deprecated PrimeVue 4+ components and guide developers to use their replacements:
- Dropdown → Select
- OverlayPanel → Popover
- Calendar → DatePicker
- InputSwitch → ToggleSwitch
- Sidebar → Drawer

This prevents accidental usage of deprecated components and ensures consistency across the codebase.

* Add ESLint ignore for existing deprecated Dropdown usage

Adds TODO comment for future migration to Select component in SearchFilterDropdown.

* Update eslint.config.js

Co-authored-by: Alexander Brown <drjkl@comfy.org>

---------

Co-authored-by: Alexander Brown <drjkl@comfy.org>
2025-09-06 21:09:35 -07:00
Christian Byrne
2b8d354862 improve type narrowing syntax (#5380) 2025-09-06 20:27:44 -07:00
AustinMroz
db37693688 Remove accidental onMouseDown handler (#5405)
* Remove accidental onMouseDown handler

* Fix test snapshot

* Add test that onMouseDown isn't overwritten
2025-09-06 20:22:59 -07:00
Christian Byrne
c2eb4f03e9 fix: onNodeRemoved not called when loading new graph (and tearing down previous) (#5407)
* standardize graph cleanup

* test: fix useCoreCommands tests and add regression test

- Fix mocking to properly simulate app.clean() calling graph.clear()
- Add intelligent subgraph detection in mock to match real implementation
- Add regression test for Vue node cleanup bug to prevent future regressions
- Ensures app.clean() properly triggers onNodeRemoved events through graph.clear()

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix unit tests

* move beforeLoadNewGraph to before graph is cleaned

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-06 19:35:57 -07:00
Jin Yi
2eb5c2ab91 fix: feature flags and manager state handling (#5317)
* fix: Replace reactive feature flags with non-reactive approach

- Changed managerUIState from computed to getManagerUIState() function
- Ensures fresh computation on each call to avoid timing issues
- Updates all consumers to use the new function-based approach
- Fixes manager UI state determination issues

This change addresses the reactivity issues where feature flags were not
updating properly due to Vue's reactive system limitations with external
API values.

* fix: Add HelpCenter manager state handling and API version switching

- Fixed HelpCenter manager extension to check manager state
- Fixed 'Manager' command to respect manager state
- Added dynamic API prefix switching based on manager state
- Added debug logging for manager state determination

This ensures legacy manager uses /api/ prefix and new manager uses /api/v2/ prefix

* fix: Simplify manager state determination and fix API timing issues

- Remove unnecessary extension check from manager state store
- Use only feature flags (client and server) for state determination
- Default to NEW_UI when server flags not loaded (safer default)
- Fix ImportFailInfoBulk to not send empty requests
- Resolves initial 404 errors on installed API calls

* fix: Correct manager state determination for non-v4 servers

- Fix serverSupportsV4=false returning DISABLED instead of LEGACY_UI
- Server without v4 support should use legacy manager, not disable it
- Clarify condition for server v4 + client non-v4 case

* chore: Remove debug console.log statements

- Remove all debug logging from manager state store
- Remove logging from comfy manager service
- Clean up code for production

* test: Update manager state store tests to match new logic

- Update test expectations for server feature flags undefined case (returns NEW_UI)
- Update test expectations for server not supporting v4 case (returns LEGACY_UI)
- Tests now correctly reflect the actual behavior of the manager state logic

* fix: Remove dynamic API version handling in manager service

- Remove getApiBaseURL() function and axios interceptor
- Always use /api/v2/ for New Manager (hardcoded)
- Add isManagerServiceAvailable() to block service calls when not in NEW_UI state
- Simplify API handling as manager packages are now completely separated

* refactor: Add helper functions to managerStateStore for better code reuse

- Add isManagerEnabled(), isNewManagerUI(), isLegacyManagerUI() helpers
- Add shouldShowInstallButton(), shouldShowManagerButtons() for UI logic
- Update components to use helper functions where applicable
- Add comprehensive tests for new helper functions
- Centralize state checking logic to reduce duplication

* fix: Ensure SystemStats is loaded before conflict detection

- Move conflict detection from App.vue to GraphCanvas.vue
- Check manager state before running conflict detection
- Ensures SystemStats and feature flags are loaded first
- Prevents unnecessary API calls when manager is disabled

* docs: Clarify feature flag default behavior in manager state

- Add detailed comments explaining why NEW_UI is the default
- Clarify that undefined state is temporary during WebSocket connection
- Document graceful error handling when server doesn't support v2 API

* fix: Ensure consistent manager state handling for legacy commands

- Legacy commands now show error toast in NEW_UI mode
- Settings fallback for DISABLED mode
- Consistent error handling across all manager entry points
- Legacy commands only work in LEGACY_UI mode as expected

* refactor: centralize manager opening logic into managerStateStore

- Create openManager() function in managerStateStore to eliminate duplicate code
- Replace 8+ repeated switch statements across different files with single function
- Fix inconsistency where legacy command failure in LEGACY_UI mode incorrectly opened new manager
- Add support for legacy-only commands that should show error in NEW_UI mode
- Ensure all manager entry points behave consistently according to feature flags
- Clean up unused imports and fix ESLint errors

This addresses Christian's code review feedback about duplicate switch statements
and improves maintainability by providing a single source of truth for manager
opening logic.

* fix: use correct i18n import in managerStateStore

- Replace useI18n with direct t import from @/i18n
- Fixes issue where error messages showed as numbers (e.g. '26') instead of text
- Ensures toast messages display correctly in NEW_UI mode when legacy commands are invoked

* feature: initial tab fix

* test: Fix managerStateStore test failures by adding missing mocks

The test was failing because managerStateStore imports dialogService,
which imports ErrorDialogContent.vue that instantiates the app object.
This caused api.addEventListener errors in tests.

Added proper mocks for:
- dialogService
- commandStore
- toastStore

This prevents the problematic import chain and fixes the test failures.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: convert managerStateStore to composable

- Move managerStateStore from store to composable pattern
- All functions are non-reactive utilities that don't need state management
- Follows Pinia guideline: "If it's not reactive, it shouldn't be in a store"
- Update all import paths across 8 files
- Move and update test file accordingly

This change improves architecture consistency as other utility functions
in the codebase also use composables rather than stores when reactivity
is not required.

* refactor: use readonly computed properties instead of getter methods

- Convert all getter methods to readonly computed properties
- Follows Vue conventions for better performance through caching
- Change access pattern from function calls to .value properties
- Update all usages across 6 files
- Thanks to @DrJKL for the suggestion

This improves performance by caching computed values and aligns
with Vue's reactive system patterns.

* fix: check isManagerEnabled check to GraphCanvas.vue to avoid the side-effects of calling useConflictDetection which  include calling useComfyManagerStore

* chore: console.log to console.debug

* chore: useConflictDetection().initializeConflictDetection()

* test: add mockManagerDisabled option to disable manager in Playwright tests

- Add mockManagerDisabled parameter to ComfyPage.setup() (defaults to true)
- Override api.getServerFeature() to return false for manager feature flag
- Prevents manager initialization from interfering with subgraph tests
- Individual tests can still enable manager when needed by passing mockManagerDisabled: false

* chore: text modified

* fix: resolve CI/CD failures by fixing manager initialization timing

## Problem
GraphCanvas.vue was initializing conflict detection during component setup,
causing side effects in test environment where manager is disabled. This led
to 4 Playwright test failures in PR #5317.

## Root Cause
- GraphCanvas.vue called useConflictDetection() in setup phase
- This triggered store side effects even when manager was disabled
- systemStats wasn't ready when checking manager state

## Solution
1. Removed conflict detection initialization from GraphCanvas.vue entirely
2. Refactored systemStatsStore to use VueUse's useAsyncState pattern
3. Added isInitialized check in useManagerState to wait for systemStats
4. Updated useConflictDetection to check manager state internally

## Changes
- **GraphCanvas.vue**: Removed all conflict detection code
- **systemStatsStore**: Implemented useAsyncState for proper async handling
- **useManagerState**: Added isInitialized check before checking manager state
- **useConflictDetection**: Added internal manager state validation
- **App.vue**: Removed unnecessary fetchSystemStats calls
- **Tests**: Updated unit tests for new async behavior

## Test Results
All 4 previously failing Playwright tests now pass:
- featureFlags.spec.ts (feature flag handling)
- subgraph.spec.ts (breadcrumb updates, DOM cleanup)
- widget.spec.ts (image changes)

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* chore: modified the note

* fix: test code modified

* fix: when manager is new manager ui, conflict detectetion should work

* fix: ensure fetch system stats before determine manager stats & when new ui & call legacy ui, open new manger dialog by default

* chore: unnecessary .value deleted & fetch name modified to refetch

* fix: ref type .value needed

* chore: vue use until pattern for waiting initializing

* fix: .value added

* fix: useManagerState test to properly mock reactive refs

The test was failing because it was mocking systemStats and isInitialized as plain values instead of reactive refs. The actual composable uses storeToRefs which returns refs with .value properties.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: when system stats initialized, use until(systemStatsStore.isInitialized)

* fix: test

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-06 14:04:09 -07:00
Jin Yi
30d337c264 fix: packEnable button added hasConflict props (#5392) 2025-09-06 12:37:06 -07:00
Christian Byrne
b4b732ad8f [refactor] Extract Vue node entry point logic into focused composables (#5390)
* refactor: Extract Vue node entry point logic into focused composables

- Extract logic from GraphCanvas.vue (735→200 lines) into 3 composables:
  - useVueNodeLifecycle: Node manager initialization and cleanup
  - useViewportCulling: Viewport culling with transform sync
  - useNodeEventHandlers: Node selection, collapse, title handlers

- Remove type assertions by using comfyApp.canvas instead of canvasStore.canvas
- Eliminate getter anti-pattern with proper Vue reactive refs
- Fix all TypeScript compatibility issues without workarounds
- Maintain proper separation of concerns and Vue-idiomatic patterns

* style: Remove extra comments from return statement

* [auto-fix] Apply ESLint and Prettier fixes

* style: Remove conversational comments

- Remove temporary comments that only made sense in refactoring context
- Clean up comment wording to be more permanent/professional
- Keep meaningful comments about code behavior and architecture

---------

Co-authored-by: GitHub Action <action@github.com>
2025-09-06 04:26:23 -07:00
Benjamin Lu
8445605777 fix: correct Vue ref auto-unwrapping in slot components (#5378)
Fixed the misuse of exposed template refs in InputSlot and OutputSlot components.
When Vue exposes a Ref via defineExpose, it auto-unwraps it on the parent
component instance. The previous code was incorrectly double-unwrapping by
calling .value on an already unwrapped HTMLElement.

Changes:
- Updated type to ComponentPublicInstance with unwrapped HTMLElement
- Replaced watch with watchEffect for better timing handling
- Removed incorrect .value access on auto-unwrapped ref

This ensures slot elements are properly registered with useDomSlotRegistration,
fixing slot position tracking and hit-testing in the layout system.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-06 03:37:39 -07:00
pythongosssss
0df7a53ead Rework theme menu (#5161)
* Change theme "button" to sub menu of all themes

* Add test for theme menu

* Prevent separator being added before View

* Refactor test

* Update locales [skip ci]

* Fix has-text vs text-is change breaking other tests

---------

Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: bymyself <cbyrne@comfy.org>
2025-09-06 03:09:58 -07:00
Christian Byrne
0854194aa1 [refactor] Refactor rendering-related files to DDD organization (#5388)
* refactor rendering-related files to DDD organization

* add to git ignore ignore revs
2025-09-06 02:47:37 -07:00
AustinMroz
f719ed941f When converting single group to subgraph, also convert children (#5217)
* On conversion of single group, convert children

If convert to subgraph is called on a selection consisting of a single
group, the groups children are also converted to subgraph.

* Update locales [skip ci]

* Create new set to avoid mutating passed argument

---------

Co-authored-by: github-actions <github-actions@github.com>
2025-09-06 02:15:54 -07:00
Christian Byrne
b00952e6b3 [lint] Enforce custom dark-theme: prefix instead of standard dark: prefix (#5382)
- Add vue/no-restricted-class ESLint rule to catch dark: prefix usage
- Fix existing violation in FormImageUpload.vue (dark: -> dark-theme:)
- Ensures consistent usage of project's custom Tailwind variant
- Violations will fail builds and be caught during development

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-06 01:57:46 -07:00
Christian Byrne
42128fa39f [fix] Fix step prop scaling issue on numeric Vue widgets (#5386)
* use step2 -> step bind on slider widget

* fix: Use step2 instead of legacy step property in WidgetSlider

The WidgetSlider was using the legacy `step` property (10x input spec value)
instead of `step2` (correct input spec value). This caused input spec step
values to appear 10x larger than intended.

- Use `widget.options.step2` (correct input spec value)
- Remove fallback to `widget.options.step` (legacy 10x value)
- Both properties coexist, so step2 should always be preferred

Fixes input spec step values not being respected in Vue node sliders.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-06 01:57:08 -07:00
Benjamin Lu
9122a4758d Implement proper invalidation on switch (#5383) 2025-09-06 01:49:01 -07:00
Alexander Piskun
e65ebdb4c2 add prices for StabilityAudio API nodes (#5387) 2025-09-06 01:47:46 -07:00
Benjamin Lu
a9715a8a09 [cleanup] Remove debug logging from slot layout updates (#5384) 2025-09-06 01:47:21 -07:00
Christian Byrne
718ec42deb [refactor] Consolidate reroute handlers (#5379)
- Replace handleRerouteAdd + handleRerouteUpdate with single handleRerouteUpsert
- Both operations performed identical logic (full layout replacement)
- Remove redundant parameter passing (rerouteIdStr + rerouteId)
- Remove 'export type { LayoutStore } from types' pattern that obscures dependencies
2025-09-06 00:36:51 -07:00
Christian Byrne
104760b2c2 remove unused spatial index manager (#5381) 2025-09-06 00:36:37 -07:00
Simula_r
0bc53eb2ad Fix/toolbox node detection (#5361)
* refactor: dont need will change on animations

* fix: by disabling parent pointer events and forcing on child element

* fix: color picker watch with immediate option

* Update test expectations [skip ci]

---------

Co-authored-by: Jake Schroeder <jake.schroeder@isophex.com>
Co-authored-by: github-actions <github-actions@github.com>
2025-09-05 18:34:11 -07:00
AustinMroz
a69b241f07 Fix incorrect id resolution in image preview store (#5357) 2025-09-05 15:04:34 -05:00
AustinMroz
1ae67dd9d1 Fix double click primitive widgets with subgraphs (#5372)
Double clicking the input slot of a node creates and connects a
primitive widget. However, this code would always add the created
primitive to the root graph.
2025-09-05 10:35:55 -07:00
Benjamin Lu
fac27723fb [refactor] Use public nodes getter instead of private _nodes property (#5369) 2025-09-05 09:11:39 -07:00
Alexander Brown
3fbcf4aa7e knip: YOLO pass, all the unused exports enabled, YAGNI for the rest (#5313)
* knip: Enable unusedBinaries, add two exceptions

* knip: YOLO pass, all the unused exports enabled.
Paired with @christian-byrne to allow for some special cases to remain with custom knip ignore tags.

* knip: remove post-rebase
2025-09-04 22:29:44 -07:00
Christian Byrne
006e6bd57c [feat] Vue-Based Rendering System for the ComfyUI Node Graph (#4263)
* [feat] Add core Vue widget infrastructure

- SimplifiedWidget interface for Vue-based node widgets
- widgetPropFilter utility with component-specific exclusion lists
- Removes DOM manipulation and positioning concerns
- Provides clean API for value binding and prop filtering

* [feat] Add Vue widget registry system

- Complete widget type enum with all 15 widget types
- Component mapping registry for dynamic widget rendering
- Helper function for type-safe widget component resolution

* [feat] Add Vue input widgets

- WidgetInputText: Single-line text input with InputText component
- WidgetTextarea: Multi-line text input with Textarea component
- WidgetSlider: Numeric range input with Slider component
- WidgetToggleSwitch: Boolean toggle with ToggleSwitch component

* [feat] Add Vue selection widgets

- WidgetSelect: Dropdown selection with Select component
- WidgetMultiSelect: Multiple selection with MultiSelect component
- WidgetSelectButton: Button group selection with SelectButton component
- WidgetTreeSelect: Hierarchical selection with TreeSelect component

* [feat] Add Vue visual widgets

- WidgetColorPicker: Color selection with ColorPicker component
- WidgetImage: Single image display with Image component
- WidgetImageCompare: Before/after comparison with ImageCompare component
- WidgetGalleria: Image gallery/carousel with Galleria component
- WidgetChart: Data visualization with Chart component

* [feat] Add Vue action widgets

- WidgetButton: Action button with Button component and callback handling
- WidgetFileUpload: File upload interface with FileUpload component

* [feat] TransformPane - Viewport synchronization layer for Vue nodes (#4304)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benceruleanlu@proton.me>
Co-authored-by: github-actions <github-actions@github.com>

* Update locales [skip ci]

* Fix TransformPane pos/size (#4826)

* Update locales [skip ci]

* refactor(litegraph): decouple render-time state from models for reroutes and links\n\nIntroduce RenderedLinkSegment; compute reroute render params without mutating model; render into ephemeral segments instead of writing to Reroute/LLink.

* Revert "refactor(litegraph): decouple render-time state from models for reroutes and links\n\nIntroduce RenderedLinkSegment; compute reroute render params without mutating model; render into ephemeral segments instead of writing to Reroute/LLink."

This reverts commit d7ed1d36ed.

* test(ci): skip transformPerformance suite on CI (#4843)

* Add vue node feature flag (#4927)

* feat: Implement CRDT-based layout system for Vue nodes (#4959)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>

* [chore] Extract link rendering out of LGraphCanvas (#4994)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Remove unused methods in LGLA

* Extract slot position calculations to shared utility

- Create slotCalculations.ts utility for centralized slot position logic
- Update LGraphNode to delegate to helper while maintaining compatibility
- Modify LitegraphLinkAdapter to use layout tree positions when available
- Enable link rendering to use layout system coordinates instead of litegraph positions

This allows the layout tree to control link rendering positions, enabling proper
synchronization between Vue components and canvas rendering.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* [fix] Restore original link rendering behavior after refactor

This commit fixes several rendering discrepancies introduced during the link rendering refactor to ensure exact parity with the original litegraph implementation:

Path Shape Fixes:
- STRAIGHT_LINK: Now correctly applies l=10 offset to create innerA/innerB points and uses midX=(innerA.x+innerB.x)*0.5 for elbow placement, matching the original 6-segment path
- LINEAR_LINK: Restored 4-point path with l=15 directional offsets (start → innerA → innerB → end)

Arrow Rendering:
- computeConnectionPoint: Now always uses bezier math with 0.25 factor spline offsets regardless of render mode, ensuring arrow positions match original
- Arrow positions: Fixed to render at 0.25 and 0.75 positions along the path
- Arrow gating: Moved scale>=0.6 and highQuality checks to adapter layer to maintain PathRenderer purity
- Arrow shape: Restored original triangle dimensions (-5,-3) to (0,+7) to (+5,-3)

Center Marker:
- Fixed 'None' option: Center marker now correctly hidden when LinkMarkerShape.None is selected
- Center point calculation: Updated for all render modes to match original positions
- STRAIGHT_LINK center: Uses midX and average of innerA/innerB y-coordinates
- LINEAR_LINK center: Uses midpoint between innerA and innerB control points

These fixes ensure backward compatibility while maintaining the clean separation between the pure PathRenderer and litegraph-specific LitegraphLinkAdapter.

Fixes #Issue-Number

---------

Co-authored-by: bymyself <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>

* refactor: Reorganize layout system into new renderer architecture (#5071)

- Move layout system to renderer/core/layout/
  - Store, operations, adapters, and sync modules organized clearly
  - Merged layoutTypes.ts and layoutOperations.ts into single types.ts
- Move canvas rendering to renderer/core/canvas/
  - LiteGraph-specific code in litegraph/ subdirectory
  - PathRenderer at canvas level
- Move spatial indexing to renderer/core/spatial/
- Move Vue node composables to renderer/extensions/vue-nodes/
- Update all import paths throughout codebase
- Apply consistent naming (renderer vs rendering)

This establishes clearer separation between core rendering concerns
and optional extensions, making the architecture more maintainable.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-authored-by: Claude <noreply@anthropic.com>

* [refactor] Reorganize Vue nodes to domain-driven design architecture (#5085)

* refactor: Reorganize Vue nodes system to domain-driven design architecture

Move Vue nodes code from scattered technical layers to domain-focused structure:

- Widget system → src/renderer/extensions/vueNodes/widgets/
- LOD optimization → src/renderer/extensions/vueNodes/lod/
- Layout logic → src/renderer/extensions/vueNodes/layout/
- Node components → src/renderer/extensions/vueNodes/components/
- Test structure mirrors source organization

Benefits:
- Clear domain boundaries instead of technical layers
- Everything Vue nodes related in renderer domain (not workbench)
- camelCase naming (vueNodes vs vue-nodes)
- Tests co-located with source domains
- All imports updated to new DDD structure

* fix: Skip spatial index performance test on CI to avoid flaky timing

Performance tests are inherently flaky on CI due to variable system
performance. This test should only run locally like the other
performance tests.

* fix: Initialize Vue node manager when first node is added to empty graph (#5086)

* fix: Initialize Vue node manager when first node is added to empty graph

When Vue nodes are enabled and the graph starts empty (0 nodes), the
node manager wasn't being initialized. This caused Vue nodes to not
render until the setting was toggled off and on again.

The fix adds a one-time event handler that listens for the first node
being added to an empty graph and initializes the node manager at that
point.

Fixes the issue where Vue nodes don't render on initial page load when
the setting is enabled.

* fix: Add TODO comment for reactive graph mutations observer

Added comment to indicate that the monkey-patching approach should be
replaced with a proper reactive graph mutations observer when available.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>

* [bugfix] Fix Vue node import path after refactoring

Update LGraphNode import path from old location to new domain-driven architecture path.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Remove layout logging noise from console (#5101)

- Remove loglevel import and logger setup from LayoutStore
- Remove all logger.debug() calls throughout LayoutStore
- Remove localStorage debug check for layout operations
- Remove unused DEBUG_CONFIG from layout constants
- Clean up console noise while preserving error handling

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-authored-by: Claude <noreply@anthropic.com>

* remove logging from vue node layouting modules (#5111)

* feat: Add slot registration and spatial indexing for hit detection

- Implement slot registration for all nodes (Vue and LiteGraph)
- Add spatial indexes for slots and reroutes to improve hit detection performance
- Register slots when nodes are drawn via new registerSlots() method
- Update LayoutStore to use spatial indexing for O(log n) queries instead of O(n)

Resolves #5125

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Revert "feat: Add slot registration and spatial indexing for hit detection"

This reverts commit 70fbfd0f5e.

* [bugfix] Fix link center dot hit detection when marker is disabled (#5135)

When linkMarkerShape is set to None, clicks were still being detected on the invisible center dot. This fix adds proper checks to skip hit detection when the center marker is disabled.

Fixes center dot hit detection issue

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-authored-by: Claude <noreply@anthropic.com>

* [bugfix] Hide center dot when dragging links (#5133)

The center dot/marker on links should not be visible when the user is dragging links to connect nodes. This fix ensures the center marker is hidden during link dragging operations.

🤖 Generated with Claude Code

Co-authored-by: Claude <noreply@anthropic.com>

* feat: v3 style of node body (#5169)

* feat: v3 style of node body

* Update src/renderer/extensions/vueNodes/components/LGraphNode.vue

* fix: review's issues

* fix: review's issue

* Update lockfile after rebase (#5254)

* chore: Update pnpm-lock.yaml after rebase

Add new dependencies from main branch:
- chart.js@^4.5.0
- clsx@^2.1.1
- tailwind-merge@^3.3.1
- yjs@^13.6.27

* Fix SelectionOverlay rebase issue (#5255)

* fix: Remove SelectionOverlay import accidentally re-added during rebase

During the rebase, the SelectionOverlay component import and usage was accidentally
re-introduced. This component was removed in commit 84e7102f (#5158) to fix
performance issues. The SelectionToolbox should be used directly without a wrapper.

The current main branch correctly uses:
<SelectionToolbox v-if="selectionToolboxEnabled" />

Ref: https://github.com/Comfy-Org/ComfyUI_frontend/pull/5158

* Deduplicate i18n keys from rebasing (#5257)

* fix: Add missing comma in zh locale JSON

Fixes JSON syntax error introduced during rebase.

* dedup i18n keys

* fix: Restore simplified Chinese translation for Toggle Workflows Sidebar

The previous dedup commit accidentally left a traditional Chinese
translation in the simplified Chinese locale file.

* fix: Replace remaining traditional Chinese characters in simplified Chinese locale

- Changed '檔案' to '文件' (file)
- Changed '擴充功能' to '扩展功能' (extensions)

* Fix lodash import (#5269)

* Decouple link and slot hit-testing out of Litegraph (#5134)

* [feat] TransformPane - Viewport synchronization layer for Vue nodes (#4304)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benceruleanlu@proton.me>
Co-authored-by: github-actions <github-actions@github.com>

* Update locales [skip ci]

* Update locales [skip ci]

* Add vue node feature flag (#4927)

* feat: Implement CRDT-based layout system for Vue nodes (#4959)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>

* [chore] Extract link rendering out of LGraphCanvas (#4994)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Remove unused methods in LGLA

* Extract slot position calculations to shared utility

- Create slotCalculations.ts utility for centralized slot position logic
- Update LGraphNode to delegate to helper while maintaining compatibility
- Modify LitegraphLinkAdapter to use layout tree positions when available
- Enable link rendering to use layout system coordinates instead of litegraph positions

This allows the layout tree to control link rendering positions, enabling proper
synchronization between Vue components and canvas rendering.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* [fix] Restore original link rendering behavior after refactor

This commit fixes several rendering discrepancies introduced during the link rendering refactor to ensure exact parity with the original litegraph implementation:

Path Shape Fixes:
- STRAIGHT_LINK: Now correctly applies l=10 offset to create innerA/innerB points and uses midX=(innerA.x+innerB.x)*0.5 for elbow placement, matching the original 6-segment path
- LINEAR_LINK: Restored 4-point path with l=15 directional offsets (start → innerA → innerB → end)

Arrow Rendering:
- computeConnectionPoint: Now always uses bezier math with 0.25 factor spline offsets regardless of render mode, ensuring arrow positions match original
- Arrow positions: Fixed to render at 0.25 and 0.75 positions along the path
- Arrow gating: Moved scale>=0.6 and highQuality checks to adapter layer to maintain PathRenderer purity
- Arrow shape: Restored original triangle dimensions (-5,-3) to (0,+7) to (+5,-3)

Center Marker:
- Fixed 'None' option: Center marker now correctly hidden when LinkMarkerShape.None is selected
- Center point calculation: Updated for all render modes to match original positions
- STRAIGHT_LINK center: Uses midX and average of innerA/innerB y-coordinates
- LINEAR_LINK center: Uses midpoint between innerA and innerB control points

These fixes ensure backward compatibility while maintaining the clean separation between the pure PathRenderer and litegraph-specific LitegraphLinkAdapter.

Fixes #Issue-Number

---------

Co-authored-by: bymyself <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>

* feat: Add slot registration and spatial indexing for hit detection

- Implement slot registration for all nodes (Vue and LiteGraph)
- Add spatial indexes for slots and reroutes to improve hit detection performance
- Register slots when nodes are drawn via new registerSlots() method
- Update LayoutStore to use spatial indexing for O(log n) queries instead of O(n)

Resolves #5125

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Revert "feat: Add slot registration and spatial indexing for hit detection"

This reverts commit 70fbfd0f5e.

* feat: Add slot registration and spatial indexing for hit detection

- Implement slot registration for all nodes (Vue and LiteGraph)
- Add spatial indexes for slots and reroutes to improve hit detection performance
- Register slots when nodes are drawn via new registerSlots() method
- Update LayoutStore to use spatial indexing for O(log n) queries instead of O(n)

Resolves #5125

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* relocate slot update to layoutstore

* Revert "relocate slot update to layoutstore"

This reverts commit 0b17ef148bdded35cb231bef25b8d5c77dc14c1f.

* add useSlotLayoutSync

* feat: Extend Layout Store with CRDT support for links and reroutes

Move links and reroutes to be first-class CRDT entities in the Layout Store,
eliminating per-frame registration during rendering. This provides a ~100x
reduction in spatial index operations by using event-driven updates instead
of polling.

Key changes:
- Add CRDT maps for links and reroutes with automatic observers
- Add mutation operations for link/reroute lifecycle management
- Update LiteGraph to use mutations instead of direct store calls
- Remove per-frame updateLinkLayout and updateRerouteLayout calls

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Scuffed diff, change to dirty later

* Fix reroute move desync

* Terrible reroute fixes

* Use LinkId for LinkLayout

* refactor: Remove unused duplicate layout type files

Deleted src/types/layoutTypes.ts and src/types/layoutOperations.ts
which were duplicates of src/renderer/core/layout/types.ts. These
files had zero imports and were creating confusion in the codebase.

The active types are in src/renderer/core/layout/types.ts which
is properly integrated with the current architecture.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract layout source strings into LayoutSource enum

Replace hardcoded 'canvas' | 'vue' | 'external' string literals with a proper TypeScript enum for better type safety and maintainability. This change provides a single source of truth for layout source types and makes future modifications easier.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Unify CRDT layout operations under type-safe entity bases

Replace node-centric BaseOperation with a clean hierarchy:
- Add OperationMeta base containing common fields (timestamp, actor, source, type)
- Introduce entity-specific bases (NodeOpBase, LinkOpBase, RerouteOpBase)
- Each operation now extends its appropriate entity base with proper typing
- Add entity discriminator field for runtime type narrowing

Benefits:
- Eliminates duplicate meta fields across link/reroute operations
- Provides type-safe discriminated unions for each entity type
- Enables clean extension path for future operation types
- Zero breaking changes - type-only refactor with no runtime impact

Also adds helper functions:
- getAffectedNodeIds() to extract node IDs affected by any operation
- Entity-specific helper checks for operation classification

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Fix initial link seeding

* fix: Fix reroute hit detection and type consistency issues

- Use instanceof Reroute type guard instead of structural 'linkIds' check
- Remove unnecessary Number() conversions for reroute IDs (already numeric)
- Fix parentId truthiness bug (0 is valid parent ID)
- Pass numeric IDs directly in GraphCanvas seeding
- Add missing link/reroute methods to LayoutMutations interface
- Make hit test tolerance scale-aware using ctx.lineWidth and DPI

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add debug logs

* Add missing reroute path

* cleanup

* feat: Implement event-driven link layout sync

Remove layout store writes from render loop and update link geometry only on
actual changes (node move/resize, link/reroute operations, collapse toggles).

Key improvements:
- No layout writes during canvas render (decoupled from draw cycle)
- Link layouts update only on causal events via useLinkLayoutSync
- Hit testing remains precise using stored Path2D objects
- Optimized adapter: calculations only when enableLayoutStoreWrites=true
- Store-level deduplication prevents spatial index churn

Performance impact:
- Render path: Zero layout work, no equality checks, no store writes
- Event path: Direct writes with cheap store-level dedup
- Significant CPU savings per frame on complex graphs

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* feat: Implement DOM-based slot registration with unified position system

- Add centralized getSlotPosition() function in SlotCalculations
- Create SlotIdentifier utilities for consistent slot key generation
- Implement DOM-based slot registration composable with performance optimizations:
  - Cache slot offsets to avoid DOM reads during drag operations
  - Batch measurements via requestAnimationFrame
  - Skip redundant updates when bounds unchanged
- Update Vue slot components to register DOM positions
- Fix widget-to-input index mapping in NodeWidgets
- Prevent double registration when Vue nodes enabled

This improves slot hit-detection accuracy by using actual DOM positions
while maintaining performance through intelligent caching and batching.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

* Remove unused files

* Remove duplicated markdown file

* Remove duplicated files and address knip concerns

* Remove outdated test

* warning comment

* Update test snapshots

---------

Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: github-actions <github-actions@github.com>

* chore: Empty commit to trigger CI checks

* [refactor] Remove unused legacy mutation types from layout system (#5262)

- Remove LayoutMutationType, LayoutMutation, and related interfaces
- Remove AnyLayoutMutation union type and specific mutation interfaces
- Clean up duplicate legacy types from both layoutTypes.ts and layout/types.ts
- Fix JSON syntax error in Chinese locale file (missing comma)
- Replace lodash with es-toolkit in useFloatWidget (per project standards)
- Reduces codebase by ~120 lines of unused type definitions
- CRDT operations (LayoutOperation) remain unchanged and functional

The legacy mutation types were designed for backward compatibility
but have never been used since this code hasn't been merged to main.
Only the CRDT operation types are actually used in the implementation.

* feat: localization fields (#5318)

* fix: remove clipping by removing unnecessary css contain (#5327)

* [bugfix] Remove placeholder IMAGE widget to restore previous functionality (#5349)

* Remove IMAGE widget

* Remove IMAGE widget test expectations

* - Convert class-based LayoutMutations to useLayoutMutations() composable (#5346)

- Remove unnecessary useLayout wrapper that added boilerplate
- Use LayoutMutations interface directly in LGraph instead of redefining types
- Update all components to use composable pattern consistently

* feat: widget styles for V3 UI (#5320)

* feat: widget input text style

* feat: widget select button style

* feat: the selection style of LGraphNode

* feat(V3 UI style): color picker + file upload + input text + multi select + select + select button + slider + textarea + tree select

* feat: placeholder

* fix: filter multi select options

* fix: direct binding, no transform for select button widget

* refactor: v3 ui slots connection dots (#5316)

* refactor: v3 ui slots connection dots

* fix: use the new useTemplateRef

* fix: slot dark-theme border and hover styles

---------

Co-authored-by: Christian Byrne <cbyrne@comfy.org>

* add explicit typing on component IDs (#5352)

* Remove IMAGE widget cont. (#5355)

* Removes node's dependency on LGraph for access to layout mutations composable (#5356)

* remove DI

* remove layoutMutations property on LGraph

* remove layout mutations property from LGraph snapshot

* [fix] Disable link markers on dragged connections (#5358)

Set linkMarkerShape to None for links being actively dragged by the mouse to prevent visual artifacts.

* [bugfix] Fix NodeHeader test workflow path (#5359)

The test was using an incorrect path for the workflow file. Updated to use the correct path under the nodes/ subdirectory.

Fixes test failure: ENOENT error for single_save_image_node.json

* [Vue Nodes] Fix Node Header Tests (#5360)

* Enable VueNodes

* Use KSampler not save image

* Update test expectations [skip ci]

* remove crdt ADR (moved to separate PR)

* update adr README

* removed unused IMAGE widget enum value

* remove all unused (knip pass)

* remove debug overlay panel

* simplify unit tests

* change name "transformPaneEnabled" => "isVueNodesEnabled"

* remove debug viewport visualizer

* remove debug viewport visualizer prop

* remove outdated README

* skip all vue node operations if feature is turned off

* remove debug logging and setting

* remove event forwarding hack. todo: add link moving in vue

* cleanup comments

* cleanup comments

* add missing translations

* use camelCase for all non-component files

* remove debug viewport test

* - Fix memory leaks in node deletion (#5345)

- Fix TypeScript types in Yjs observers with proper YEventChange type
- Refactor nested observer logic into focused single-responsibility methods
- Consolidate duplicated link segment cleanup logic into reusable methods
- Extract findLinksConnectedToNode method for better readability
- Add explanatory comments for spatial index update ordering
- Extract REROUTE_RADIUS constant instead of magic numbers
- Maintain consistent parameter naming conventions

* remove redundant comment

* use camelcase for layoutStore filename

* removed unused type guards

* simplify widget registration

* move back test that was mistakenly moved

* remove unused typeguards

* removed unused node def type guards

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benceruleanlu@proton.me>
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>
Co-authored-by: Rizumu Ayaka <rizumu@ayaka.moe>
Co-authored-by: Simula_r <18093452+simula-r@users.noreply.github.com>
2025-09-04 21:31:59 -07:00
Alexander Piskun
4748378387 add prices for ByteDance Video API nodes (#5336) 2025-09-03 22:28:19 -07:00