Benjamin Lu 2a5e0d231e Decouple link and slot hit-testing out of Litegraph (#5134)
* [feat] TransformPane - Viewport synchronization layer for Vue nodes (#4304)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benceruleanlu@proton.me>
Co-authored-by: github-actions <github-actions@github.com>

* Update locales [skip ci]

* Update locales [skip ci]

* Add vue node feature flag (#4927)

* feat: Implement CRDT-based layout system for Vue nodes (#4959)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>

* [chore] Extract link rendering out of LGraphCanvas (#4994)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Remove unused methods in LGLA

* Extract slot position calculations to shared utility

- Create slotCalculations.ts utility for centralized slot position logic
- Update LGraphNode to delegate to helper while maintaining compatibility
- Modify LitegraphLinkAdapter to use layout tree positions when available
- Enable link rendering to use layout system coordinates instead of litegraph positions

This allows the layout tree to control link rendering positions, enabling proper
synchronization between Vue components and canvas rendering.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* [fix] Restore original link rendering behavior after refactor

This commit fixes several rendering discrepancies introduced during the link rendering refactor to ensure exact parity with the original litegraph implementation:

Path Shape Fixes:
- STRAIGHT_LINK: Now correctly applies l=10 offset to create innerA/innerB points and uses midX=(innerA.x+innerB.x)*0.5 for elbow placement, matching the original 6-segment path
- LINEAR_LINK: Restored 4-point path with l=15 directional offsets (start → innerA → innerB → end)

Arrow Rendering:
- computeConnectionPoint: Now always uses bezier math with 0.25 factor spline offsets regardless of render mode, ensuring arrow positions match original
- Arrow positions: Fixed to render at 0.25 and 0.75 positions along the path
- Arrow gating: Moved scale>=0.6 and highQuality checks to adapter layer to maintain PathRenderer purity
- Arrow shape: Restored original triangle dimensions (-5,-3) to (0,+7) to (+5,-3)

Center Marker:
- Fixed 'None' option: Center marker now correctly hidden when LinkMarkerShape.None is selected
- Center point calculation: Updated for all render modes to match original positions
- STRAIGHT_LINK center: Uses midX and average of innerA/innerB y-coordinates
- LINEAR_LINK center: Uses midpoint between innerA and innerB control points

These fixes ensure backward compatibility while maintaining the clean separation between the pure PathRenderer and litegraph-specific LitegraphLinkAdapter.

Fixes #Issue-Number

---------

Co-authored-by: bymyself <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>

* feat: Add slot registration and spatial indexing for hit detection

- Implement slot registration for all nodes (Vue and LiteGraph)
- Add spatial indexes for slots and reroutes to improve hit detection performance
- Register slots when nodes are drawn via new registerSlots() method
- Update LayoutStore to use spatial indexing for O(log n) queries instead of O(n)

Resolves #5125

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Revert "feat: Add slot registration and spatial indexing for hit detection"

This reverts commit 70fbfd0f5e.

* feat: Add slot registration and spatial indexing for hit detection

- Implement slot registration for all nodes (Vue and LiteGraph)
- Add spatial indexes for slots and reroutes to improve hit detection performance
- Register slots when nodes are drawn via new registerSlots() method
- Update LayoutStore to use spatial indexing for O(log n) queries instead of O(n)

Resolves #5125

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* relocate slot update to layoutstore

* Revert "relocate slot update to layoutstore"

This reverts commit 0b17ef148bdded35cb231bef25b8d5c77dc14c1f.

* add useSlotLayoutSync

* feat: Extend Layout Store with CRDT support for links and reroutes

Move links and reroutes to be first-class CRDT entities in the Layout Store,
eliminating per-frame registration during rendering. This provides a ~100x
reduction in spatial index operations by using event-driven updates instead
of polling.

Key changes:
- Add CRDT maps for links and reroutes with automatic observers
- Add mutation operations for link/reroute lifecycle management
- Update LiteGraph to use mutations instead of direct store calls
- Remove per-frame updateLinkLayout and updateRerouteLayout calls

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Scuffed diff, change to dirty later

* Fix reroute move desync

* Terrible reroute fixes

* Use LinkId for LinkLayout

* refactor: Remove unused duplicate layout type files

Deleted src/types/layoutTypes.ts and src/types/layoutOperations.ts
which were duplicates of src/renderer/core/layout/types.ts. These
files had zero imports and were creating confusion in the codebase.

The active types are in src/renderer/core/layout/types.ts which
is properly integrated with the current architecture.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract layout source strings into LayoutSource enum

Replace hardcoded 'canvas' | 'vue' | 'external' string literals with a proper TypeScript enum for better type safety and maintainability. This change provides a single source of truth for layout source types and makes future modifications easier.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Unify CRDT layout operations under type-safe entity bases

Replace node-centric BaseOperation with a clean hierarchy:
- Add OperationMeta base containing common fields (timestamp, actor, source, type)
- Introduce entity-specific bases (NodeOpBase, LinkOpBase, RerouteOpBase)
- Each operation now extends its appropriate entity base with proper typing
- Add entity discriminator field for runtime type narrowing

Benefits:
- Eliminates duplicate meta fields across link/reroute operations
- Provides type-safe discriminated unions for each entity type
- Enables clean extension path for future operation types
- Zero breaking changes - type-only refactor with no runtime impact

Also adds helper functions:
- getAffectedNodeIds() to extract node IDs affected by any operation
- Entity-specific helper checks for operation classification

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Fix initial link seeding

* fix: Fix reroute hit detection and type consistency issues

- Use instanceof Reroute type guard instead of structural 'linkIds' check
- Remove unnecessary Number() conversions for reroute IDs (already numeric)
- Fix parentId truthiness bug (0 is valid parent ID)
- Pass numeric IDs directly in GraphCanvas seeding
- Add missing link/reroute methods to LayoutMutations interface
- Make hit test tolerance scale-aware using ctx.lineWidth and DPI

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add debug logs

* Add missing reroute path

* cleanup

* feat: Implement event-driven link layout sync

Remove layout store writes from render loop and update link geometry only on
actual changes (node move/resize, link/reroute operations, collapse toggles).

Key improvements:
- No layout writes during canvas render (decoupled from draw cycle)
- Link layouts update only on causal events via useLinkLayoutSync
- Hit testing remains precise using stored Path2D objects
- Optimized adapter: calculations only when enableLayoutStoreWrites=true
- Store-level deduplication prevents spatial index churn

Performance impact:
- Render path: Zero layout work, no equality checks, no store writes
- Event path: Direct writes with cheap store-level dedup
- Significant CPU savings per frame on complex graphs

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* feat: Implement DOM-based slot registration with unified position system

- Add centralized getSlotPosition() function in SlotCalculations
- Create SlotIdentifier utilities for consistent slot key generation
- Implement DOM-based slot registration composable with performance optimizations:
  - Cache slot offsets to avoid DOM reads during drag operations
  - Batch measurements via requestAnimationFrame
  - Skip redundant updates when bounds unchanged
- Update Vue slot components to register DOM positions
- Fix widget-to-input index mapping in NodeWidgets
- Prevent double registration when Vue nodes enabled

This improves slot hit-detection accuracy by using actual DOM positions
while maintaining performance through intelligent caching and batching.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

* Remove unused files

* Remove duplicated markdown file

* Remove duplicated files and address knip concerns

* Remove outdated test

* warning comment

* Update test snapshots

---------

Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: github-actions <github-actions@github.com>
2025-09-01 17:01:17 -04:00
2025-08-27 06:10:15 -07:00
2025-06-05 10:39:48 +10:00
2025-08-27 06:10:15 -07:00
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2025-08-27 06:10:15 -07:00
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2025-08-27 23:11:03 -07:00

ComfyUI_frontend

Official front-end implementation of ComfyUI.

Website Discord Matrix

Release Schedule

The project follows a structured release process for each minor version, consisting of three distinct phases:

  1. Development Phase - 1 week

    • Active development of new features
    • Code changes merged to the development branch
  2. Feature Freeze - 1 week

    • No new features accepted
    • Only bug fixes are cherry-picked to the release branch
    • Testing and stabilization of the codebase
  3. Publication

    • Release is published at the end of the freeze period
    • Version is finalized and made available to all users

Nightly Releases

Nightly releases are published daily at https://github.com/Comfy-Org/ComfyUI_frontend/releases.

To use the latest nightly release, add the following command line argument to your ComfyUI launch script:

--front-end-version Comfy-Org/ComfyUI_frontend@latest

Overlapping Release Cycles

The development of successive minor versions overlaps. For example, while version 1.1 is in feature freeze, development for version 1.2 begins simultaneously.

Example Release Cycle

Week Date Range Version 1.1 Version 1.2 Version 1.3 Patch Releases
1 Mar 1-7 Development - - -
2 Mar 8-14 Feature Freeze Development - 1.1.0 through 1.1.6 (daily)
3 Mar 15-21 Released Feature Freeze Development 1.1.7 through 1.1.13 (daily)
1.2.0 through 1.2.6 (daily)
4 Mar 22-28 - Released Feature Freeze 1.2.7 through 1.2.13 (daily)
1.3.0 through 1.3.6 (daily)

Release Summary

Major features

v1.5: Native translation (i18n)

ComfyUI now includes built-in translation support, replacing the need for third-party translation extensions. Select your language in Comfy > Locale > Language to translate the interface into English, Chinese (Simplified), Russian, Japanese, Korean, or Arabic. This native implementation offers better performance, reliability, and maintainability compared to previous solutions.

More details available here: https://blog.comfy.org/p/native-localization-support-i18n

v1.4: New mask editor

https://github.com/Comfy-Org/ComfyUI_frontend/pull/1284 implements a new mask editor.

image

v1.3.22: Integrated server terminal

Press Ctrl + ` to toggle integrated terminal.

https://github.com/user-attachments/assets/eddedc6a-07a3-4a83-9475-63b3977f6d94

v1.3.7: Keybinding customization

Basic UI

image

Reset button

image

Edit Keybinding

image image

rec.webm

v1.2.4: Node library sidebar tab

Drag & Drop

https://github.com/user-attachments/assets/853e20b7-bc0e-49c9-bbce-a2ba7566f92f

Filter

https://github.com/user-attachments/assets/4bbca3ee-318f-4cf0-be32-a5a5541066cf

v1.2.0: Queue/History sidebar tab

https://github.com/user-attachments/assets/86e264fe-4d26-4f07-aa9a-83bdd2d02b8f

QoL changes

v1.3.32: **Litegraph** Nested group

https://github.com/user-attachments/assets/f51adeb1-028e-40af-81e4-0ac13075198a

v1.3.24: **Litegraph** Group selection

https://github.com/user-attachments/assets/e6230a94-411e-4fba-90cb-6c694200adaa

v1.3.4: **Litegraph** Auto widget to input conversion

Dropping a link of correct type on node widget will automatically convert the widget to input.

rec.webm

v1.3.4: **Litegraph** Canvas pan mode

The canvas becomes readonly in pan mode. Pan mode is activated by clicking the pan mode button on the canvas menu or by holding the space key.

rec.webm

v1.2.62: **Litegraph** Show optional input slots as donuts

GYEIRidb0AYGO-v

v1.2.44: **Litegraph** Double click group title to edit

https://github.com/user-attachments/assets/5bf0e2b6-8b3a-40a7-b44f-f0879e9ad26f

v1.2.39: **Litegraph** Group selected nodes with Ctrl + G

https://github.com/user-attachments/assets/7805dc54-0854-4a28-8bcd-4b007fa01151

v1.2.38: **Litegraph** Double click node title to edit

https://github.com/user-attachments/assets/d61d5d0e-f200-4153-b293-3e3f6a212b30

v1.1.8: **Litegraph** hides text overflow on widget value

https://github.com/user-attachments/assets/5696a89d-4a47-4fcc-9e8c-71e1264943f2

Developer APIs

v1.6.13: prompt/confirm/alert replacements for ComfyUI desktop

Several browser-only APIs are not available in ComfyUI desktop's electron environment.

  • window.prompt
  • window.confirm
  • window.alert

Please use the following APIs as replacements.

// window.prompt
window['app'].extensionManager.dialog
  .prompt({
    title: 'Test Prompt',
    message: 'Test Prompt Message'
  })
  .then((value: string) => {
    // Do something with the value user entered
  })

image

// window.confirm
window['app'].extensionManager.dialog
  .confirm({
    title: 'Test Confirm',
    message: 'Test Confirm Message'
  })
  .then((value: boolean) => {
    // Do something with the value user entered
  })

image

// window.alert
window['app'].extensionManager.toast
  .addAlert("Test Alert")

image

v1.3.34: Register about panel badges
app.registerExtension({
  name: 'TestExtension1',
  aboutPageBadges: [
    {
      label: 'Test Badge',
      url: 'https://example.com',
      icon: 'pi pi-box'
    }
  ]
})

image

v1.3.22: Register bottom panel tabs
app.registerExtension({
  name: 'TestExtension',
  bottomPanelTabs: [
    {
      id: 'TestTab',
      title: 'Test Tab',
      type: 'custom',
      render: (el) => {
        el.innerHTML = '<div>Custom tab</div>'
      }
    }
  ]
})

image

v1.3.22: New settings API

Legacy settings API.

// Register a new setting
app.ui.settings.addSetting({
  id: 'TestSetting',
  name: 'Test Setting',
  type: 'text',
  defaultValue: 'Hello, world!'
})

// Get the value of a setting
const value = app.ui.settings.getSettingValue('TestSetting')

// Set the value of a setting
app.ui.settings.setSettingValue('TestSetting', 'Hello, universe!')

New settings API.

// Register a new setting
app.registerExtension({
  name: 'TestExtension1',
  settings: [
    {
      id: 'TestSetting',
      name: 'Test Setting',
      type: 'text',
      defaultValue: 'Hello, world!'
    }
  ]
})

// Get the value of a setting
const value = app.extensionManager.setting.get('TestSetting')

// Set the value of a setting
app.extensionManager.setting.set('TestSetting', 'Hello, universe!')
v1.3.7: Register commands and keybindings

Extensions can call the following API to register commands and keybindings. Do note that keybindings defined in core cannot be overwritten, and some keybindings are reserved by the browser.

  app.registerExtension({
    name: 'TestExtension1',
    commands: [
      {
        id: 'TestCommand',
        function: () => {
          alert('TestCommand')
        }
      }
    ],
    keybindings: [
      {
        combo: { key: 'k' },
        commandId: 'TestCommand'
      }
    ]
  })
v1.3.1: Extension API to register custom topbar menu items

Extensions can call the following API to register custom topbar menu items.

  app.registerExtension({
    name: 'TestExtension1',
    commands: [
      {
        id: 'foo-id',
        label: 'foo',
        function: () => {
          alert(1)
        }
      }
    ],
    menuCommands: [
      {
        path: ['ext', 'ext2'],
        commands: ['foo-id']
      }
    ]
  })

image

v1.2.27: Extension API to add toast messagei

Extensions can call the following API to add toast messages.

  app.extensionManager.toast.add({
    severity: 'info',
    summary: 'Loaded!',
    detail: 'Extension loaded!',
    life: 3000
  })

Documentation of all supported options can be found here: https://primevue.org/toast/#api.toast.interfaces.ToastMessageOptions

image

v1.2.4: Extension API to register custom sidebar tab

Extensions now can call the following API to register a sidebar tab.

  app.extensionManager.registerSidebarTab({
    id: "search",
    icon: "pi pi-search",
    title: "search",
    tooltip: "search",
    type: "custom",
    render: (el) => {
      el.innerHTML = "<div>Custom search tab</div>";
    },
  });

The list of supported icons can be found here: https://primevue.org/icons/#list

We will support custom icons later.

image

v1.10.9: Selection Toolbox API

Extensions can register commands that appear in the selection toolbox when specific items are selected on the canvas.

app.registerExtension({
  name: 'TestExtension1',
  commands: [
    {
      id: 'test.selection.command',
      label: 'Test Command',
      icon: 'pi pi-star',
      function: () => {
        // Command logic here
      }
    }
  ],
  // Return an array of command IDs to show in the selection toolbox
  // when an item is selected
  getSelectionToolboxCommands: (selectedItem) => ['test.selection.command']
})

The selection toolbox will display the command button when items are selected: Image

Contributing

We welcome contributions to ComfyUI Frontend! Please see our Contributing Guide for:

  • Ways to contribute (code, documentation, testing, community support)
  • Development setup and workflow
  • Code style guidelines
  • Testing requirements
  • How to submit pull requests
  • Backporting fixes to release branches

Development

For detailed development setup, testing procedures, and technical information, please refer to CONTRIBUTING.md.

i18n

See locales/README.md for details.

Storybook

See .storybook/README.md for component development and visual testing documentation.

Troubleshooting

For comprehensive troubleshooting and technical support, please refer to our official documentation:

Description
Official front-end implementation of ComfyUI
Readme GPL-3.0 691 MiB
Languages
TypeScript 80.3%
Vue 18.1%
CSS 0.7%
Python 0.3%
Shell 0.3%
Other 0.2%