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README.md
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README.md
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# Ultimate SD upscaler for automatic1111 web-ui
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# Ultimate SD Upscale extension for [AUTOMATIC1111 Stable Diffusion web UI](https://github.com/AUTOMATIC1111/stable-diffusion-webui)
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Now you have the opportunity to use a large denoise (0.3-0.5) and not spawn many artifacts. Works on any video card, since you can use a 512x512 tile size and the image will converge.
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# How to install
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1. Go to "Extensions" tab
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2. Select "Install from URL"
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3. Put https://github.com/Coyote-A/ultimate-upscale-for-automatic1111 into "URL for extension's git repository" field
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4. On "Installed" tab click "Apply and restart UI"
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5. ???
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6. Profit
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# How to use
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Send image to img2img, in "Script" field select "Ultimate SD upscale". The width and height of the future image is selected through the default slider.
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Set **Denoising strength** in default settings for redraw pass.
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Enable redraw if it disabled. Select tile size, change padding and mask blur.
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Select upscaler. If you don't want to use the upscaler it's ok, but the image will be blurry.
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If a tile grid is visible on your image, then you can run the image through "Sems fix". Just send it to img2img, enable them and disable redraw. Set upscaler to None.
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# Some recommendations
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For 4k image use:
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* **Tile size**: 768
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* **Mask blur**: 20
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* **Padding**: 55
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* **Denoising strength**: 0.35-0.45
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For 2k image you can use (you can try it on 4k, but result have many mutations):
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* **Tile size**: 512
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* **Mask blur**: 16
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* **Padding**: 32
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* **Denoising strength**: 0.35-0.45
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Or the same settings as for 4k
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Recommended upscaler: R-ESRGAN 4x+
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There are 2 types of seam fix: **half tile offset pass** and **bands pass**
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Do not use seam fixes if image haven't visible grid, it's just another redraw passes.
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### Half tile offset pass
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It adds 2 passes like redraw pass, but with a half-tile offset. One pass for rows with vertical gradient mask and one pass for columns with horizontal gradient mask.
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This pass covers bigger area than bands and mostly produces better result, but require more time.
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### Bands pass
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It adds passes on just seams (rows and columns) and covers small area around them (*width* in ui). It requires less time than offset pass.
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### Half tile offset + intersections pass
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It runs Half tile offset pass and then run extra pass on intersections with radial gradient mask
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# How to enable 4096 img width and height
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1. Select **Custom size** in **Target size type**
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2. Set **custom width** and **custom height** to 4096
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# Instructions
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All instructions can be found on the project's [wiki](https://github.com/Coyote-A/ultimate-upscale-for-automatic1111/wiki).
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# Examples
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Original image
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<details>
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<summary>E1</summary>
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Original image
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2k upscaled. **Tile size**: 512, **Padding**: 32, **Mask blur**: 16, **Denoise**: 0.4
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2k upscaled. **Tile size**: 512, **Padding**: 32, **Mask blur**: 16, **Denoise**: 0.4
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</details>
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Original image
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<details>
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<summary>E2</summary>
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Original image
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2k upscaled. **Tile size**: 768, **Padding**: 55, **Mask blur**: 20, **Denoise**: 0.35
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2k upscaled. **Tile size**: 768, **Padding**: 55, **Mask blur**: 20, **Denoise**: 0.35
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4k upscaled. **Tile size**: 768, **Padding**: 55, **Mask blur**: 20, **Denoise**: 0.35
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4k upscaled. **Tile size**: 768, **Padding**: 55, **Mask blur**: 20, **Denoise**: 0.35
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</details>
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Original image
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<details>
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<summary>E3</summary>
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Original image
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4k upscaled. **Tile size**: 768, **Padding**: 55, **Mask blur**: 20, **Denoise**: 0.4
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4k upscaled. **Tile size**: 768, **Padding**: 55, **Mask blur**: 20, **Denoise**: 0.4
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</details>
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