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bf8 and bf16 support for Universal GEMM in Tile Engine (#4958)
## Motivation Currently we have only fp8 and fp16 datatype support for universal GEMM in Tile Engine with this PR support for bf8 and bf16 datatype will be added during the CI phase ## Technical Details Adding bf8 and bf16 support ## Test Plan NA ## Test Result NA ## Submission Checklist - [x] Look over the contributing guidelines at https://github.com/ROCm/ROCm/blob/develop/CONTRIBUTING.md#pull-requests.
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@@ -1739,7 +1739,7 @@ pipeline {
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-D CMAKE_CXX_COMPILER="${params.BUILD_COMPILER}" \
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-D CMAKE_BUILD_TYPE=Release \
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-D GPU_TARGETS="gfx942" \
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-D GEMM_UNIVERSAL_DATATYPE="fp8;fp16" \
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-D GEMM_UNIVERSAL_DATATYPE="fp8;fp16;bf8;bf16" \
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-D GEMM_UNIVERSAL_LAYOUT="rcr;rrr;crr;ccr" \
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-D GEMM_STREAMK_DATATYPE="fp8;fp16" \
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-D GEMM_STREAMK_LAYOUT="rcr" \
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