Files
composable_kernel/include/ck_tile
juuso-oskari d77f0bea63 CK-UA: collapse MHA/GQA variants -- one binary per (head_dim, kBlockM)
After moving kBlockQ to runtime in the previous commit, the static
NumQPerKV in `variant_config<V>` and the runtime-vs-static assert in
the kernel became the only things still tying a compiled binary to a
specific num_queries_per_kv. Drop both and the existing instances now
serve every num_qpkv that divides kBlockM evenly.

Concretely:
  * `variant_config<V>` -- remove the NumQPerKV field from every
    specialization.
  * `unified_attention_kernel_traits` -- remove the `num_queries_per_kv`
    / `kBlockQ = kBlockM / num_qpkv` derivation. The BlockTile's 2nd
    entry (the static `kBlockQ` exposed via UnifiedAttentionShape) is
    anchored at kBlockM so it describes the "num_qpkv == 1" fallback;
    the actual kBlockQ is always the runtime value.
  * `unified_attention_kernel_launch` -- recompute kBlockQ at host time
    from `args.num_queries_per_kv` for the total_num_q_blocks math.
  * `unified_attention_kernel.hpp` -- drop the
    `assert(kBlockQ_dyn == kBlockQ)` (it enforced the very coupling we
    just removed).
  * `unified_attention.cpp::select_config` -- collapse the two
    per-num_qpkv code paths into a single (head_dim, avg_rows,
    max_rows) ladder, where avg_rows = avg_q * num_qpkv.

Variant renames (8 variants):
  prefill_d128_mha       -> prefill_d128
  decode_d128_mha_m128   -> decode_d128_m128
  decode_d128_mha_m32    -> decode_d128_m32
  decode_d128_mha_m16    -> decode_d128_m16
  prefill_d64_gqa8       -> prefill_d64
  decode_d64_gqa8_m128   -> decode_d64_m128
  decode_d64_gqa8_m64    -> decode_d64_m64
  decode_d64_gqa8_m16    -> decode_d64_m16

The 16 d=64 instance files lose their `_gqa8` infix to match the
d=128 naming (file count unchanged: 16 dtypes x mask combos per
head_dim).

Validation:
  * Correctness suite: 241/245 (same 4 pre-existing int32-overflow
    failures in the prefill rebased-pointer path).
  * d=128 GQA-8 (a NEW combo we never had a binary for) -- runs
    correctly on the existing decode_d128_m* binaries with num_qpkv=8
    at runtime. max abs diff <= 1e-2 vs the torch reference at ql in
    {1, 4, 16}.
  * d=64 MHA (also a new combo) -- runs correctly on the existing
    decode_d64_m* binaries with num_qpkv=1. Same tolerance.
  * Perf sweep (b=4..256, sk=120000, MI300):
      d=64  GQA-8: speedups 1.28x..1.84x vs Triton (within 0.6%
                   of baseline).
      d=128 MHA:   speedups 0.98x..1.14x vs Triton (within 0.3%
                   of baseline).

Unlocked: adding new (head_dim, num_qpkv) combos no longer requires
new kernel binaries -- just a host-side heuristic update mapping the
combo to the appropriate (kBlockM, BlockWarps) ladder.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-12 12:15:55 +00:00
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Composable Kernel Tile

concept

ck_tile provides a programming model with templated abstractions to enable users to implement performance-critical kernels for machine learning workloads. introduces following basic concepts to help users building your own operator

  • tensor coordinate transformation, this is the core concept of layout/index transform abstraction in both compiler time and run time.
  • tile-based programming model, including tile-level api and the concept of distributed tensor.

ck_tile is independently from the old ck, located under /include/ck_tile. You don't need to include anything from old CK, ck_tile has similiar (indeed almost the same) implementations for users to build operators. We will have a transition period to pull everything from old ck into ck_tile, stay tuned.

component

ck_tile is splitted into several componenets including core, host, ops/gemm, ops/fmha... each component you only need to include a single header (e.g #include "ck_tile/core.hpp", #include "ck_tile/ops/fmha.hpp") then you are able to use the function/structure inside (different from old ck)

[core]
ck_tile/core contains all the basic data structure and function to build the kernel, you can only include this header and build your own operators that utilizing all the basic building blocks introduced in ck.

core/container

  • array, store runtime variables with fixed length (tensor index, register buffer, etc...)
  • tuple, same as std::tuple, hold different type of data, and one of the solution to achieve multiple buffer.
  • sequence, compile time integer sequence used to build various internal structures, or to describe tile size
  • other convenient structure build on top of above 3

core/numeric

  • gpu data type like fp16_t, bf16_t, fp8_t... and the conversion between each other
  • constexpr integer similiar to std::integral_constant to be used as compile time integer.
  • math functions and numeric utilities

core/algorithm

  • coordinate transformation system, used to build tensor transform and compile time indexing. This is the core idea introduced in old ck to describe how a tensor is build by several basic transform primitives like merge/unmerge/embed etc... and how we indexing into a ND tensor that finally mapped to 1D memory offset.

core/tensor

  • tensor descriptor, to describe how a ND tensor
  • distributed tensor, describe the storage of this tensor, and the distribution of how a collection of threads collaborately work for this tensor.
  • tile level API, including load_tile, store_tile, shuffle_tile, slice_tile, etc...

[host]
ck_tile/host contains all the host side utilities to launch a kernel, create the device buffer, and some reference implementations. This can be used to create examples (like that under ck_tile example folder) and simple executable to invoke this kernel, so if you only need ck_tile to build your own device library then it's OK to not include this. Based on this, it is recommended to include the specific header you needed under this folder to avoid including unwanted headers (e.g, only include ck_tile/host/kernel_launch.hpp), unless you are writing a host executable.

[ops/gemm, ops/fmha, ops/reduce...]
our implementation of different device operators.

  • warp, warp tile level operator
  • block, block tile level operator
  • pipeline, pipeline that can achieve a customized tile level mainloop (or epilogue). By switching different pipeline to the kernel template you can have different kind of pipeline optimizations.
  • kernel, template interface for users to instantiate a particular kernel

[ops/epilogue]
epilogue part of our kernel. We may extend this epilogue part to let users to build their own cutomized epilogues.

[ref]
reference implementation of cpu or gpu. This folder is supposed to include a specific header on demand.

examples

currently we put all ck_tile related example under /example/ck_tile folder. Please check each example's subfolder.