mirror of
https://github.com/rehan-remade/universal-modder.git
synced 2026-11-05 01:37:40 +00:00
[GH-ISSUE #28] minecraft to elden ring #12
Labels
No labels
pull-request
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
rehan-remade/universal-modder#12
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Originally created by @odeh56 on GitHub (Oct 3, 2026).
Original GitHub issue: https://github.com/rehan-remade/universal-modder/issues/28
Hello!
First of all, thank you for this amazing project (universal-modder).
I followed the setup steps and passed all the tests successfully, but I want to make the mod fully playable and identical to the video showcase in
Tobyn Jacobs channel.
Could you please guide me or share the exact commands/steps needed to integrate the full assets and run this crossover mod in-game?
Thanks a lot for your help!
@rehan-remade commented on GitHub (Oct 5, 2026):
Thanks! That mod is Tobyn Jacobs' own project and isn't in this repo, so there's nothing to download here. Our worked mashup is Minecraft inside GTA V, in
examples/minecraft-gta5-passthrough.To build Minecraft in Elden Ring yourself, open your agent in a clone and ask for it:
big-frameworks.md).@o56d commented on GitHub (Oct 6, 2026):
i tried so hard this one dont want to make it i give up.
@rehan-remade commented on GitHub (Oct 7, 2026):
Sorry it's been a slog! Minecraft inside Elden Ring is one of the hardest mashups: two engines at once, and Elden Ring has to run offline with EAC off.
Some easier first wins, each a few prompts to your agent:
examples/minecraft-gta5-passthrough. It's the same idea, already solved, so you can see each step working.If you want to keep going with Elden Ring, paste where it got stuck (the last error, or the agent's last message) and we can take a look.
@odeh56 commented on GitHub (Oct 7, 2026):
i think we need to wait tell someone make it and upload it i use copilot in the vs code but it doesnt do anything it always stop saying that i cant mod the game because the eac i told it that i will use the minecraft elden ring mod offline but is always give me unfinished files till i run out of free credit
@rehan-remade commented on GitHub (Oct 10, 2026):
That's frustrating. Two things usually cause what you're describing:
AGENTS.mdand the skills. They spell out that offline modding with EAC off (through me3 or ModEngine2) is fine, and that online isn't. If it still refuses, say "offline, through me3, EAC off, single-player only" in your first message.Nobody has shared a ready-made Minecraft × Elden Ring mod here, and the repo isn't meant to ship one. So I'm closing this. If you get stuck on a specific step, open a new issue with the error.