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[PR #247] [MERGED] kb(schedule-i): six gotchas from building a mod menu and chained mixing #249
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📋 Pull Request Information
Original PR: https://github.com/rehan-remade/universal-modder/pull/247
Author: @Malekabokhatwa
Created: 10/11/2026
Status: ✅ Merged
Merged: 10/12/2026
Merged by: @rehan-remade
Base:
main← Head:kb/schedule-i-ui-and-mix-chains📝 Commits (4)
c161a53kb(schedule-i): gotchas 16-21: game-State mod menu, runtime TMP pitfalls, product quality, interactable priority, chained mixing, save-synced side data9116ac6kb(schedule-i): gotchas 16-21: review fixes756fa31Merge remote-tracking branch 'origin/main' into land/pr-247b49a3a6kb: regenerate the index📊 Changes
3 files changed (+23 additions, -7 deletions)
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📝
knowledge/INDEX.md(+1 -1)📝
knowledge/games/schedule-i/qol-suite-and-stack-limits-on-the-schedule-i-0-4-7-il2cpp-be.md(+19 -3)📝
knowledge/index.json(+3 -3)📄 Description
Follow-up to #74 and #196. Adds gotchas 16-21 to the Schedule I field note, all verified in game on 0.4.7f12 (PocketPlug 3.0.0 and 3.1.0):
State(the pause menu always freezes time in single player).GetWorldCornersinto a managed array returns zeros; no layout on an inactive canvas.ProductDefinitionisn't aQualityItemDefinition).InteractableObjecton furniture loses to the furniture's trigger; raisePriority.MixProperties, keep the operation vanilla-valid, take over output and naming. Oracle: vanilla one-by-one mixing gave the identical product.SaveManager.onSaveComplete, so reloading without saving can't duplicate items.um kb checkpasses.🤖 Generated with Claude Code
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.