[PR #290] [MERGED] kb: Shadow of Mordor Nemesis system across Cartel and Police factions in Schedule I #289

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opened 2026-10-15 20:55:11 +00:00 by bsakaguchi · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/rehan-remade/universal-modder/pull/290
Author: @SyronAscalon
Created: 10/13/2026
Status: ✅ Merged
Merged: 10/14/2026
Merged by: @rehan-remade

Base: main ← Head: kb/schedule-i-shadow-of-mordor-nemesis-system-across-cartel-and-police-fac


📝 Commits (5)

  • cdbf427 kb: Shadow of Mordor Nemesis system across Cartel and Police factions in Schedule I (Schedule I)
  • 3e66cd9 kb: Schedule I Nemesis system: review fixes
  • 606056e renormalize line endings to match .gitattributes (as on main since #304)
  • 6bdd7ad Merge remote-tracking branch 'origin/main' into land/pr-290
  • 5f676db kb: regenerate the index

📊 Changes

3 files changed (+211 additions, -1 deletions)

View changed files

📝 knowledge/INDEX.md (+2 -1)
➕ knowledge/games/schedule-i/shadow-of-mordor-nemesis-system.md (+170 -0)
📝 knowledge/index.json (+39 -0)

📄 Description

Summary

Adds a knowledge base field note documenting the implementation of a full Middle-earth: Shadow of Mordor Nemesis System for Schedule I (Unity 2022.3.62f2 IL2CPP, build 0.4.7f12) across both Cartel and Police factions.

Key Insights & Gotchas Documented

  1. MelonLoader 0.7.3 Requirement: On Schedule I 0.4.7f12 (buildid 25796331), MelonLoader 0.7.2 fails during Il2CppAssemblyGenerator (NullReferenceException in ComputeSpecifics) followed by a coreclr.dll access violation. Upgrading to MelonLoader 0.7.3 resolves this cleanly.
  2. Health Pipeline: In 0.4.7f12, NPCHealth.Health is read-only; max health is managed via _MaxHealth_k__BackingField and RestoreHealth().
  3. Missing NPC Back-Reference: NPCHealth does not expose an npc field in the updated dump; parent NPC must be retrieved via GetComponent().
  4. Sleep Controller Hook: Sleep handling refactored from TimeManager into Il2CppScheduleOne.GameTime.SleepController.StartSleep().
  5. First-Person Cursor Lock: Unlocks hardware cursor for in-game IMGUI menus.

🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/rehan-remade/universal-modder/pull/290 **Author:** [@SyronAscalon](https://github.com/SyronAscalon) **Created:** 10/13/2026 **Status:** ✅ Merged **Merged:** 10/14/2026 **Merged by:** [@rehan-remade](https://github.com/rehan-remade) **Base:** `main` ← **Head:** `kb/schedule-i-shadow-of-mordor-nemesis-system-across-cartel-and-police-fac` --- ### 📝 Commits (5) - [`cdbf427`](https://github.com/rehan-remade/universal-modder/commit/cdbf427f20820a2dbd8212f4acc55e8c6ea3f314) kb: Shadow of Mordor Nemesis system across Cartel and Police factions in Schedule I (Schedule I) - [`3e66cd9`](https://github.com/rehan-remade/universal-modder/commit/3e66cd9d9071372f761ae0295b9b4a680af41937) kb: Schedule I Nemesis system: review fixes - [`606056e`](https://github.com/rehan-remade/universal-modder/commit/606056e3eea9a1ff3b2347114d57207a27b7f581) renormalize line endings to match .gitattributes (as on main since #304) - [`6bdd7ad`](https://github.com/rehan-remade/universal-modder/commit/6bdd7ad5b838dd95dcdb77a60da9f6dc4fa67c2d) Merge remote-tracking branch 'origin/main' into land/pr-290 - [`5f676db`](https://github.com/rehan-remade/universal-modder/commit/5f676dbddaaa7fc6cd8b78e061bbe26d40ce2a36) kb: regenerate the index ### 📊 Changes **3 files changed** (+211 additions, -1 deletions) <details> <summary>View changed files</summary> 📝 `knowledge/INDEX.md` (+2 -1) ➕ `knowledge/games/schedule-i/shadow-of-mordor-nemesis-system.md` (+170 -0) 📝 `knowledge/index.json` (+39 -0) </details> ### 📄 Description ### Summary Adds a knowledge base field note documenting the implementation of a full Middle-earth: Shadow of Mordor Nemesis System for Schedule I (Unity 2022.3.62f2 IL2CPP, build 0.4.7f12) across both Cartel and Police factions. ### Key Insights & Gotchas Documented 1. **MelonLoader 0.7.3 Requirement:** On Schedule I 0.4.7f12 (buildid 25796331), MelonLoader 0.7.2 fails during Il2CppAssemblyGenerator (NullReferenceException in ComputeSpecifics) followed by a coreclr.dll access violation. Upgrading to MelonLoader 0.7.3 resolves this cleanly. 2. **Health Pipeline:** In 0.4.7f12, NPCHealth.Health is read-only; max health is managed via _MaxHealth_k__BackingField and RestoreHealth(). 3. **Missing NPC Back-Reference:** NPCHealth does not expose an npc field in the updated dump; parent NPC must be retrieved via GetComponent<NPC>(). 4. **Sleep Controller Hook:** Sleep handling refactored from TimeManager into Il2CppScheduleOne.GameTime.SleepController.StartSleep(). 5. **First-Person Cursor Lock:** Unlocks hardware cursor for in-game IMGUI menus. --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
bsakaguchi 2026-10-15 20:55:11 +00:00
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rehan-remade/universal-modder#289
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