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[PR #290] [MERGED] kb: Shadow of Mordor Nemesis system across Cartel and Police factions in Schedule I #289
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rehan-remade/universal-modder#289
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📋 Pull Request Information
Original PR: https://github.com/rehan-remade/universal-modder/pull/290
Author: @SyronAscalon
Created: 10/13/2026
Status: ✅ Merged
Merged: 10/14/2026
Merged by: @rehan-remade
Base:
main← Head:kb/schedule-i-shadow-of-mordor-nemesis-system-across-cartel-and-police-fac📝 Commits (5)
cdbf427kb: Shadow of Mordor Nemesis system across Cartel and Police factions in Schedule I (Schedule I)3e66cd9kb: Schedule I Nemesis system: review fixes606056erenormalize line endings to match .gitattributes (as on main since #304)6bdd7adMerge remote-tracking branch 'origin/main' into land/pr-2905f676dbkb: regenerate the index📊 Changes
3 files changed (+211 additions, -1 deletions)
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📝
knowledge/INDEX.md(+2 -1)➕
knowledge/games/schedule-i/shadow-of-mordor-nemesis-system.md(+170 -0)📝
knowledge/index.json(+39 -0)📄 Description
Summary
Adds a knowledge base field note documenting the implementation of a full Middle-earth: Shadow of Mordor Nemesis System for Schedule I (Unity 2022.3.62f2 IL2CPP, build 0.4.7f12) across both Cartel and Police factions.
Key Insights & Gotchas Documented
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.