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[GH-ISSUE #131] Possible to put Sonic to Bayonetta game (or any) #32
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Originally created by @andresbravo2003 on GitHub (Oct 7, 2026).
Original GitHub issue: https://github.com/rehan-remade/universal-modder/issues/131
If I were you, I had this in my mind for years now and I wanted to know if to put Sonic (Generations or Frontiers) to Bayonetta or any game that should work. I’m using Arch Linux with VS Code and I don’t know how. Well, let me know. (mashup-mods would work. sorta)
@rehan-remade commented on GitHub (Oct 7, 2026):
Yes. That's a "port the content" mashup: pick the host game and bring Sonic into it as a character. With Bayonetta as the host, the usual route is to replace Bayonetta's own model with Sonic's:
.ar/.pac), which the community tools unpack (HedgeArcPack, from the Hedge Mod Manager scene). The models then import into Blender..dat/.dttcontainers with.wmbmodels, and the community Blender tools for Platinum's formats handle the export.You don't need to know any of that up front. Open your agent in a clone and ask: "Replace Bayonetta's player model with Sonic from my Sonic Generations install". The mashup-mods skill plans the route, and game-recon finds the current tools for both games. The closest worked example in the knowledge base is porting characters between two Naruto games, which uses the same extract → retarget → repack idea.
On Arch:
The reverse can be easier. The Sonic games have a big character-mod scene through Hedge Mod Manager, so Bayonetta in Sonic Generations is a well-trodden path too. Either way, keep the extracted models on your own machine, and share the mod as steps rather than files.
@rehan-remade commented on GitHub (Oct 10, 2026):
Closing, since this has been answered above. If you get stuck trying it, open a new issue with the game, what you tried and the last error.