## Summary
Remove 178 `@ts-expect-error` suppressions (935 → 757, 19% reduction) by
fixing underlying type issues instead of suppressing errors.
## Changes
- **What**: Type safety improvements across `src/lib/litegraph/` and
related test files
- Prefix unused callback parameters with `_` instead of suppressing
- Use type intersections for mock methods on real objects
- Use `Partial<T>` for incomplete test objects instead of `as unknown`
- Add non-null assertions after `.toBeDefined()` checks in tests
- Let TypeScript infer vitest fixture parameter types
- **Breaking**: None
## Review Focus
- `LGraphCanvas.ts` has the largest changes (232 lines) — all mechanical
unused parameter fixes
- Test files use type intersection pattern for mocks: `node as
LGraphNode & { mockFn: ... }`
- Removed dead code: `src/platform/cloud/onboarding/auth.ts` (47 lines,
unused)
### Key Files
| File | Change |
|------|--------|
| `LGraphCanvas.ts` | 57 suppressions removed (unused params) |
| `subgraph/__fixtures__/*` | Fixture type improvements |
| `*.test.ts` files | Mock typing with intersections |
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7817-WIP-Chore-Typescript-cleanup-2da6d73d365081d1ade9e09a6c5bf935)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: GitHub Action <action@github.com>
## Summary
This PR refactors the Load3d 3D rendering system to remove its direct
dependency on LGraphNode, making it a more decoupled and reusable
component. The core rendering engine is now framework-agnostic and can
be used in any context, not just within LiteGraph nodes.
## Changes
1. Decoupled Load3d from LGraphNode
- Before: Load3d directly accessed node.widgets and node.properties
- After: Load3d accepts optional parameters and callbacks, delegating
node integration to the calling code
2. Event-Driven State Management
- Removed internal storage from Load3d core components
- Camera, controls, and view helper managers now emit cameraChanged
events instead of directly storing state
- External code (e.g., useLoad3d) listens to events and handles
persistence to node.properties
3. Reactive Dimension Updates
- Introduced getDimensions callback to support reactive dimension
updates
- Fixes the issue where dimension changes in vueNodes mode required a
refresh
- The callback is invoked on every render to get fresh width/height
values
4. Improved Configuration System
- Load3DConfiguration now accepts properties: Dictionary<NodeProperty |
undefined> instead of custom storage
interface
- Uses official LiteGraph type definitions (Dictionary, NodeProperty)
- More semantic parameter naming: storage → properties
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6707-refactor-remove-node-as-dependency-in-3d-node-2ab6d73d365081ffac1cdce354781ce8)
by [Unito](https://www.unito.io)
Summary
Fully Refactored the Load3D module to improve architecture and
maintainability by consolidating functionality into a
centralized composable pattern and simplifying component structure. and
support VueNodes system
Changes
- Architecture: Introduced new useLoad3d composable to centralize 3D
loading logic and state
management
- Component Simplification: Removed redundant components
(Load3DAnimation.vue, Load3DAnimationScene.vue,
PreviewManager.ts)
- Support VueNodes
- improve config store
- remove lineart output due Animation doesnot support it, may add it
back later
- remove Preview screen and keep scene in fixed ratio in load3d (not
affect preview3d)
- improve record video feature which will already record video by same
ratio as scene
Need BE change https://github.com/comfyanonymous/ComfyUI/pull/10025https://github.com/user-attachments/assets/9e038729-84a0-45ad-b0f2-11c57d7e0c9a
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5765-refactor-refactor-load3d-2796d73d365081728297cc486e2e9052)
by [Unito](https://www.unito.io)
This pull request refactors how export menu options are added to
3D-related nodes, updating the API to use a new `getNodeMenuItems` hook
and simplifying the menu item creation logic. The changes improve
consistency and maintainability across extensions handling 3D nodes, and
clarify the expected return types for menu item hooks.
**Refactoring and API updates for node menu items:**
* Replaced usage of the legacy `createExportMenuOptions` function with
the new `createExportMenuItems` function in `load3d.ts`, `saveMesh.ts`,
and related imports, aligning all 3D node extensions to the new API.
[[1]](diffhunk://#diff-a5c612d9322ca4cbbeda097d13e2fa1ef017d4c3076d23fc228afee5a79a56e3L6-R12)
[[2]](diffhunk://#diff-7dede72060130d77ce5191fc86d115bd9b93311cb0438400730d8e20b2aa8e43L4-R7)
* Introduced and implemented the `getNodeMenuItems` hook in the
extension registration for `Load3D`, `Preview3D`, and `SaveGLB` nodes,
ensuring export menu items are only shown for the appropriate node
types.
[[1]](diffhunk://#diff-a5c612d9322ca4cbbeda097d13e2fa1ef017d4c3076d23fc228afee5a79a56e3R293-R302)
[[2]](diffhunk://#diff-a5c612d9322ca4cbbeda097d13e2fa1ef017d4c3076d23fc228afee5a79a56e3R521-R530)
[[3]](diffhunk://#diff-7dede72060130d77ce5191fc86d115bd9b93311cb0438400730d8e20b2aa8e43R48-R57)
* Removed assignment of `getExtraMenuOptions` to nodes, fully migrating
to the new menu item hook approach for context menus.
[[1]](diffhunk://#diff-a5c612d9322ca4cbbeda097d13e2fa1ef017d4c3076d23fc228afee5a79a56e3L301-L302)
[[2]](diffhunk://#diff-a5c612d9322ca4cbbeda097d13e2fa1ef017d4c3076d23fc228afee5a79a56e3L548-L549)
[[3]](diffhunk://#diff-7dede72060130d77ce5191fc86d115bd9b93311cb0438400730d8e20b2aa8e43L64-L67)
**Menu item creation logic simplification:**
* Refactored `createExportMenuOptions` to `createExportMenuItems` in
`exportMenuHelper.ts`, changing it to directly return an array of menu
items (with separators) instead of a function, simplifying its usage and
reducing boilerplate.
[[1]](diffhunk://#diff-42404da1a87a52d304371a13d5f021bdad837765b94d86d186abb2d99a8cb707L14-R22)
[[2]](diffhunk://#diff-42404da1a87a52d304371a13d5f021bdad837765b94d86d186abb2d99a8cb707L59-R58)
**Type and documentation improvements:**
* Updated the `ComfyExtension` interface in `comfy.ts` to clarify that
menu item hooks (`getCanvasMenuItems`, `getNodeMenuItems`) now return
arrays that may include `null` values as separators, improving type
safety and documentation.
See before and after below
<img width="1459" height="897" alt="Screenshot 2025-10-30 at 07 08 04"
src="https://github.com/user-attachments/assets/ec4464c9-f733-4b4c-87c4-bb5060ccaa68"
/>
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6454-Complete-context-menu-migration-for-Load3D-Preview3D-and-SaveGLB-29c6d73d3650819995b4c4dc1582cd86)
by [Unito](https://www.unito.io)
## Summary
Centralized all download functionalities across app. Then changed
downloadFile on the cloud distribution to stream assets via blob fetches
while desktop/local retains direct anchor downloads. This fixes issue
where trying to download cross-origin resources opens them in the
window, potentially losing the user's unsaved changes.
## Changes
- **What**: Moved `downloadBlob` into `downloadUtil`, routed all callers
(3D exporter, recording manager, node template export, workflow/palette
export, Litegraph save, ~~`useDownload` consumers~~) through shared
helpers, and changed `downloadFile` to `fetch` first when `isCloud` so
cross-origin URLs download reliably
- `useDownload` is the exception since we simply cannot do model
downloads through blob (forcing user to transfer the entire model data
twice is bad). Fortunately on cloud, the user doesn't need to download
models locally anyway.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6188-refactor-centralize-all-download-utils-across-app-and-apply-special-cloud-specific-behav-2946d73d365081de9f27f0994950511d)
by [Unito](https://www.unito.io)
## Summary
- Enable `verbatimModuleSyntax` compiler option in TypeScript
configuration
- Update all type imports to use explicit `import type` syntax
- This change will Improve tree-shaking and bundler compatibility
## Motivation
The `verbatimModuleSyntax` option ensures that type-only imports are
explicitly marked with the `type` keyword. This:
- Makes import/export intentions clearer
- Improves tree-shaking by helping bundlers identify what can be safely
removed
- Ensures better compatibility with modern bundlers
- Follows TypeScript best practices for module syntax
## Changes
- Added `"verbatimModuleSyntax": true` to `tsconfig.json`
- Updated another 48+ files to use explicit `import type` syntax for
type-only imports
- No functional changes, only import/export syntax improvements
## Test Plan
- [x] TypeScript compilation passes
- [x] Build completes successfully
- [x] Tests pass
- [ ] No runtime behavior changes
🤖 Generated with [Claude Code](https://claude.ai/code)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5533-feat-enable-verbatimModuleSyntax-in-TypeScript-config-26d6d73d36508190b424ef9b379b5130)
by [Unito](https://www.unito.io)
* [refactor] Move update-related functionality to platform/updates domain
Reorganizes release management, version compatibility, and notification functionality
following Domain-Driven Design principles, mirroring VSCode's architecture pattern.
- Move releaseService.ts to platform/updates/common/
- Move releaseStore.ts to platform/updates/common/
- Move versionCompatibilityStore.ts to platform/updates/common/
- Move useFrontendVersionMismatchWarning.ts to platform/updates/common/
- Move toastStore.ts to platform/updates/common/
- Move ReleaseNotificationToast.vue to platform/updates/components/
- Move WhatsNewPopup.vue to platform/updates/components/
- Update 25+ import paths across codebase and tests
This creates a cohesive "updates" domain containing all functionality related to
software updates, version checking, release notifications, and user communication
about application state changes.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix imports
---------
Co-authored-by: Claude <noreply@anthropic.com>
* refactor: move settingStore to platform/settings
Move src/stores/settingStore.ts to src/platform/settings/settingStore.ts
to separate platform infrastructure from domain logic following DDD principles.
Updates all import references across ~70 files to maintain compatibility.
* fix: update remaining settingStore imports after rebase
* fix: complete remaining settingStore import updates
* fix: update vi.mock paths for settingStore in tests
Update all test files to mock the new settingStore location at
@/platform/settings/settingStore instead of @/stores/settingStore
* fix: resolve remaining settingStore imports and unused imports after rebase
* fix: update settingStore mock path in SelectionToolbox test
Fix vi.mock path from @/stores/settingStore to @/platform/settings/settingStore
to resolve failing Load3D viewer button test.
* refactor: complete comprehensive settings migration to platform layer
This commit completes the migration of all settings-related code to the platform layer
as part of the Domain-Driven Design (DDD) architecture refactoring.
- constants/coreSettings.ts → platform/settings/constants/coreSettings.ts
- types/settingTypes.ts → platform/settings/types.ts
- stores/settingStore.ts → platform/settings/settingStore.ts (already moved)
- composables/setting/useSettingUI.ts → platform/settings/composables/useSettingUI.ts
- composables/setting/useSettingSearch.ts → platform/settings/composables/useSettingSearch.ts
- composables/useLitegraphSettings.ts → platform/settings/composables/useLitegraphSettings.ts
- components/dialog/content/SettingDialogContent.vue → platform/settings/components/SettingDialogContent.vue
- components/dialog/content/setting/SettingItem.vue → platform/settings/components/SettingItem.vue
- components/dialog/content/setting/SettingGroup.vue → platform/settings/components/SettingGroup.vue
- components/dialog/content/setting/SettingsPanel.vue → platform/settings/components/SettingsPanel.vue
- components/dialog/content/setting/ColorPaletteMessage.vue → platform/settings/components/ColorPaletteMessage.vue
- components/dialog/content/setting/ExtensionPanel.vue → platform/settings/components/ExtensionPanel.vue
- components/dialog/content/setting/ServerConfigPanel.vue → platform/settings/components/ServerConfigPanel.vue
- ~100+ import statements updated across the codebase
- Test file imports corrected
- Component imports fixed in dialog service and command menubar
- Composable imports updated in GraphCanvas.vue
```
src/platform/settings/
├── components/ # All settings UI components
├── composables/ # Settings-related composables
├── constants/ # Core settings definitions
├── types.ts # Settings type definitions
└── settingStore.ts # Central settings state management
```
✅ TypeScript compilation successful
✅ All tests passing (settings store, search functionality, UI components)
✅ Production build successful
✅ Domain boundaries properly established
This migration consolidates all settings functionality into a cohesive platform domain,
improving maintainability and following DDD principles for better code organization.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: format and lint after rebase conflict resolution
* fix: update remaining import paths to platform settings
- Fix browser test import: extensionAPI.spec.ts
- Fix script import: collect-i18n-general.ts
- Complete settings migration import path updates
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
* knip: Don't ignore exports that are only used within a given file
* knip: More pruning after rebase
* knip: Vite plugin config fix
* knip: vitest plugin config
* knip: Playwright config, remove unnecessary ignores.
* knip: Simplify project file enumeration.
* knip: simplify the config file patterns ?(.optional_segment)
* knip: tailwind v4 fix
* knip: A little more, explain some of the deps.
Should be good for this PR.
* knip: remove unused disabling of classMembers.
It's opt-in, which we should probably do.
* knip: floating comments
We should probably delete _one_ of these parallell trees, right?
* knip: Add additional entrypoints
* knip: Restore UserData that's exposed via the types for now.
* knip: Add as an entry file even though knip says it's not necessary.
* knip: re-export functions used by nodes (h/t @christian-byrne)
* knip: Enable unusedBinaries, add two exceptions
* knip: YOLO pass, all the unused exports enabled.
Paired with @christian-byrne to allow for some special cases to remain with custom knip ignore tags.
* knip: remove post-rebase
- Updated all imports from '@comfyorg/litegraph' to '@/lib/litegraph/src/'
- Replaced deep dist imports with direct source paths
- Updated CSS import in main.ts
- All imports now use the @ alias consistently