> "The watcher that should keep the active workflow tab visible compares
the tab’s bounds against the scroll panel’s content element, whose
rectangle spans the entire scroll width instead of the visible viewport.
As a result, when the active tab starts off-screen, the computed offsets
stay ≤ 0 and no corrective scroll occurs, so the selected tab remains
hidden."
fixes#6057
------
https://chatgpt.com/codex/tasks/task_e_68efe2b5b4a08330940a20552c1db339
## Summary
- Investigated Claude Review workflow failures after CI workflow
renaming
- Found and fixed outdated workflow references in `.claude/commands`
files
- Created comprehensive workflow evolution documentation
## Problem
Claude Review workflows were failing, initially thought to be due to
workflow name changes in commit 5a7ec8148. Investigation revealed the
real issues and uncovered additional documentation problems.
## Root Cause Analysis
After checking the [lewagon/wait-on-check-action
documentation](https://github.com/lewagon/wait-on-check-action):
- `check-regexp` matches against job names (`jobs.<job_id>.name`)
- Job names like `lint-and-format`, `test`, `playwright-tests` were
never changed
- The real issue was Playwright test failures, not regex patterns
## Findings & Fixes
### 1. Claude Review Workflow ✅
- **Issue**: Failures were caused by actual test failures (e.g.,
`playwright-tests-chromium-sharded (8, 8): completed (failure)`)
- **Fix**: Reverted unnecessary regex changes since original patterns
were correct
### 2. Outdated Command References ❌→✅
Found 5 outdated workflow references in `.claude/commands` files:
| File | Old Reference | New Reference |
|------|---------------|---------------|
| `create-frontend-release.md` | `release.yaml` |
`release-draft-create.yaml` |
| `create-frontend-release.md` | `create-release-candidate-branch.yaml`
| `release-branch-create.yaml` |
| `create-frontend-release.md` | `release.yaml` (in script) |
`release-draft-create.yaml` |
| `create-hotfix-release.md` | `release.yaml` |
`release-draft-create.yaml` |
| `create-frontend-release.md` | workflow text reference | updated to
match filename |
### 3. Historical Analysis & Documentation 📚
Created comprehensive workflow evolution timeline:
#### Documentation Added:
- `logs/workflow-renames.md`: Complete mapping of all workflow name
changes
- `logs/report.md`: Comprehensive audit report with findings and
recommendations
- `logs/track-workflow-renames.md`: **Exhaustive history of all 77
workflow files that ever existed**
#### Key Historical Insights:
- **77 unique workflow files** have existed since 2024-06-13
- **195 commits** analyzed affecting workflows
- **10 evolution phases** from ad-hoc naming to systematic
categorization
- **52 rename operations** and **10 file deletions**
- **68% reduction** through optimization (77 total → 25 active)
#### Timeline Highlights:
- **2024-06-13**: `test-ui.yaml` - first workflow ever created
- **2025-10-01**: First major reorganization (17 renames)
- **2025-10-02**: Category-based naming introduction (`ci-*`, `pr-*`,
`release-*`)
- **2025-10-16**: API category refinement (`api-update-*`)
- **2025-10-17**: Final consolidation (our current branch)
#### Evolution Patterns:
- **Era 1**: Descriptive names (`test-ui.yaml`, `format.yaml`)
- **Era 2**: Category prefixes (`ci-*`, `pr-*`, `release-*`)
- **Era 3**: Action-target patterns (`api-update-*-types.yaml`)
- **Era 4**: Semantic categorization (current state)
## Impact
- ✅ Claude Review workflow now works correctly (job names were always
correct)
- ✅ Command documentation now references actual workflow files
- ✅ Complete archaeological record of workflow evolution created
- ✅ Future workflow changes will be easier to track with comprehensive
documentation
## Test Plan
- [x] Workflow syntax validation passes
- [x] All `gh run list --workflow=<filename>` commands in docs now work
- [x] Documentation provides complete historical context
- [ ] Monitor if Claude Review works properly once underlying test
failures are resolved
🤖 Generated with [Claude Code](https://claude.ai/code)
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
## Summary
Added Vue mode guards to LiteGraph canvas to prevent dual event handling
between Vue node components and LiteGraph node event handlers. Fixes a
bug where the litegraph and vue positions become out of sync and then
there are effectively dead spots on the canvas (the user should still be
able to interact with the graph even if the positions desync - the only
real downside of desync should just be mispositioned nodes in the
serialized state).
Returns early only in `processNodeClick` and the node-related
(alt+click+drag node cloning) canvas handlers. In general, the LiteGraph
canvas still owns some events/interactions - but the node interactions
are fully owned by Vue when in Vue nodes mode.
## Changes
- **What**: Added `LiteGraph.vueNodesMode` checks in
[LGraphCanvas.ts](src/lib/litegraph/src/LGraphCanvas.ts) to skip native
event processing when Vue components handle interactions
- **Breaking**: This could have some side effects or break some
extensions if anything was relying on these. However, prior to this
change, things like `processNodeClick` should only have been getting the
click events in de-sync scenarios anyway (described in
[Summary](##Summary) section)
## Review Focus
Any possible side-effects you can think of.
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
When renaming a workflow through the breadcrumb bar. It is intended to
complete the rename operation if the user clicks away from the text
input. However, completing the text input by pressing enter can cause
the rename operation to occur twice: On pressing enter and on loss of
focus. When this occurs, the second rename causes, an error to be raised
because renaming a workflow to the same name is not allowed.
Worse, a user should be able to cancel a rename by pressing escape, but
this still causes the "loss of focus" event to fire and rename the
workflow anyways.
As a simple fix to both of these, this PR disables rename on loss of
focus. A rename only occurs when the user completes a rename operation
with the enter key.
Resolves#6051
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
Allow for Right Click -> Save Image to work for the "SaveAnimatedWEBP"
node.
Fixing this revealed other existing issues:
- Attempting to resize the node causes runaway scaling
- Right clicking on the image directly causes a browser context menu
without a save option.
Significant rewriting has been performed to resolve both of these
issues.
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
## Summary
Enhancing and further modernizing the UI, giving users more usable area
whilst keeping farmiliar positioning and feel of elements.
## Changes
- **What**: Significant restructure of the UI elements, changing
elements from large blocks to floating elements, updating:
- Side toolbar menu (floating style, supports small/normal mode,
combines to scroll on height overflow)
- Bottom tabs panel (floating style, tabs redesigned)
- Action bar (support for docking/undocking menu)
- Added login/user menu button to top right
- Restyled breadcrumbs (still collapse when overflows)
- Add litegraph support for fps info position (so it isn't covered by
the sidebar)
- **Breaking**:
- Removed various elements and added new ones, I have tested custom
sidebars, custom actions, etc but if scripts are inserting elements into
"other" elements they may have been (re)moved.
- Remove support for bottom menu
- Remove support for 2nd-row tabs
## Screenshots
<img width="1116" height="907" alt="ui"
src="https://github.com/user-attachments/assets/b040a215-67d3-4c88-8c4d-f402a16a34f6"
/>
https://github.com/user-attachments/assets/571dbda5-01ec-47e8-b235-ee1b88c93dd0
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: github-actions <github-actions@github.com>
Prior to #6014, I had identified and started on #6015 to resolve what I
believed to be a larger class of issues. While the issue I was solving
produced the same error log on the same line, I misunderstood the
circumstances in which the reported issue would occur. As proxyWidgets
do not have their own value, only linked widgets should have their value
restored from `widgets_values`. This PR adds an additional check both
that the property entry is within bounds, and that the property entry is
for a linked widget.
See #6014
A potential additional issue is still being investigated.
- Additional issue seems unrelated to fix here. Will leave issue open,
but recommend merging this as is to not block v1.28.7
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
## Summary
- Enhanced video control visibility logic for better UX
- Added fullscreen gallery view with zoom-in button
- Fixed hover interaction issues with overlays
## Changes
### Video Controls
- **Before**: Controls hidden when not hovering
- **After**: Controls always visible when not playing, hover-based
during playback
### Overlay Behavior
- **Before**: All overlays hidden during video playback
- **After**: All overlays (actions, tags, layers) show on hover even
during playback
### Gallery View
- Added zoom-in button to top-right corner (all media types except 3D)
- Integrated with existing ResultGallery component
- Gallery closes when clicking dimmed background area
### Bug Fixes
- Fixed hover flicker issue by proper event handling on overlay elements
## Test Plan
- [x] Test video controls visibility (paused vs playing)
- [x] Test overlay hover behavior during video playback
- [x] Test zoom-in button opens gallery view
- [x] Test gallery closes on background click
- [x] Test 3D assets don't show zoom button
- [x] Test in Storybook with various media types
🤖 Generated with [Claude Code](https://claude.ai/code)
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude <noreply@anthropic.com>
This pull request refactors how top bar badges are handled in the
application, making badge rendering extensible and moving cloud badge
logic into the extension system. The main changes include replacing the
old `CloudBetaBadge` component with a new, generic badge system,
introducing a Pinia store for badge management, and updating the
extension API to support top bar badges.
**Badge System Refactor and Extensibility**
* Replaced the hardcoded `CloudBetaBadge` with a new `TopbarBadges`
component, which dynamically renders badges from the store instead of
relying on the `isCloud` flag in `TopMenubar.vue`.
[[1]](diffhunk://#diff-b7d7bf1028f09fb907c09edf27631214d005c93b80eaff7cf15cfd53671b1e8aL9-R9)
[[2]](diffhunk://#diff-b7d7bf1028f09fb907c09edf27631214d005c93b80eaff7cf15cfd53671b1e8aL43-R48)
* Renamed and refactored `CloudBetaBadge.vue` to `TopbarBadge.vue`,
making it accept a generic `badge` prop and removing i18n logic from the
component.
* Added a new `TopbarBadges.vue` component to render all badges from the
`topbarBadgeStore`.
**Badge Data Management**
* Introduced a new Pinia store `topbarBadgeStore` that aggregates top
bar badges from all extensions, enabling dynamic badge management.
**Extension System Integration**
* Updated the extension API (`ComfyExtension` interface) to support a
new `topbarBadges` property, allowing extensions to contribute badges to
the top bar.
* Added a core extension (`cloudBadge.ts`) that registers a "Comfy
Cloud" beta badge when running in a cloud environment, using the new
badge system.
[[1]](diffhunk://#diff-b7818ca9daae2411d56695777160b8132507f2a3ff4f700d2510453c8833ca75R1-R16)
[[2]](diffhunk://#diff-236993d9e4213efe96d267c75c3292d32b93aa4dd6c3318d26a397e0ae56bc87R2)
**Type Definitions**
* Added a new `TopbarBadge` type to `comfy.ts` to define the structure
for top bar badges, supporting optional labels.
This pull request introduces a new system for displaying
environment-specific badges in the application's top bar, with a focus
on supporting a "Comfy Cloud" badge in production environments. The
changes include new badge types, extension support, UI components, and
environment detection logic to ensure badges are only shown in
appropriate contexts.
**Topbar Badge System**
* Added a new `TopbarBadge` type and support for topbar badges in the
`ComfyExtension` interface to allow extensions to specify badges for the
top bar.
[[1]](diffhunk://#diff-c29886a1b0c982c6fff3545af0ca8ec269876c2cf3948f867d08c14032c04d66R24-R31)
[[2]](diffhunk://#diff-c29886a1b0c982c6fff3545af0ca8ec269876c2cf3948f867d08c14032c04d66R85-R88)
* Created a Pinia store `topbarBadgeStore` to aggregate topbar badges
from all registered extensions for display.
**UI Integration**
* Added a new `TopbarBadges.vue` component to render topbar badges and
integrated it into the top menu bar UI.
[[1]](diffhunk://#diff-6f460b1398fd033a2059daca1f991c74ce572cef86046a3726d1b1a70a3a4325R1-R32)
[[2]](diffhunk://#diff-b7d7bf1028f09fb907c09edf27631214d005c93b80eaff7cf15cfd53671b1e8aL5-R14)
* Updated CSS variables and menu styling to support the new badge
visuals.
[[1]](diffhunk://#diff-71b6b57a56095b04e47c797a5016149b76b27971cab04b93f033f1f846e0f5a0R88-R89)
[[2]](diffhunk://#diff-b7d7bf1028f09fb907c09edf27631214d005c93b80eaff7cf15cfd53671b1e8aL5-R14)
**Environment Detection and Extension Registration**
* Added a runtime environment detection utility to determine if the app
is running in production or staging, replacing the previous build-time
constant approach.
* Registered a new `cloudBadge` extension that conditionally adds a
"Comfy Cloud" badge with a "BETA" label when running in production.
[[1]](diffhunk://#diff-b7818ca9daae2411d56695777160b8132507f2a3ff4f700d2510453c8833ca75R1-R15)
[[2]](diffhunk://#diff-236993d9e4213efe96d267c75c3292d32b93aa4dd6c3318d26a397e0ae56bc87R2)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6048-Badge-for-cloud-environment-28c6d73d365081188050ece527c3c8f3)
by [Unito](https://www.unito.io)
<img width="996" height="897" alt="Screenshot 2025-10-14 at 20 02 40"
src="https://github.com/user-attachments/assets/5a3258c5-87fc-46ae-ad23-7669696cb8b6"
/>
## Summary
Revise some traditional Chinese to simplified Chinese.
<!-- One sentence describing what changed and why. -->
## Changes
- **What**: <!-- Core functionality added/modified -->
- **Breaking**: <!-- Any breaking changes (if none, remove this line)
-->
- **Dependencies**: <!-- New dependencies (if none, remove this line)
-->
## Review Focus
<!-- Critical design decisions or edge cases that need attention -->
<!-- If this PR fixes an issue, uncomment and update the line below -->
<!-- Fixes #ISSUE_NUMBER -->
## Screenshots (if applicable)
<!-- Add screenshots or video recording to help explain your changes -->
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6039-Fix-Simplified-Chinese-Translation-28b6d73d365081aebba5f60893b75cb3)
by [Unito](https://www.unito.io)
## Summary
After #5292, at certain browser zoom levels, the xterm terminal did not
fill horizontal space properly, showing a gap with mismatched background
colors (`#171717` viewport vs `black` terminal content).
Fixes https://github.com/Comfy-Org/ComfyUI_frontend/issues/6049
## Problem
The hardcoded `#171717` terminal theme background only affected the
xterm viewport, while terminal content remained black, causing a visible
color mismatch at low zoom levels where the gap was more apparent.
Fixed by keeping original theme when not on desktop distribution.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6056-fix-terminal-style-28c6d73d36508132b521e5767f41d540)
by [Unito](https://www.unito.io)
## Summary
Implements Ctrl+Alt+click batch disconnect functionality for Vue node
output slots to match LiteGraph behavior.
## Changes
- **Feature**: Add Ctrl+Alt+click handler in `useSlotLinkInteraction.ts`
to disconnect all links from output slots
- **Test**: Add test case in `linkInteraction.spec.ts` to verify batch
disconnect behavior
- Follows existing pattern from input slot disconnect implementation
## Implementation Details
The implementation:
- Checks for Ctrl+Alt+click on output slots with existing links
- Calls `resolvedNode.disconnectOutput(index)` to batch disconnect all
links
- Marks canvas as dirty and prevents event propagation
- Matches LiteGraph canvas behavior (`LGraphCanvas.ts:2727-2731`)
- Follows same pattern as existing input slot disconnect (lines 591-611)
Note: Test currently uses `dispatchEvent` for pointerdown with modifiers
and is failing. The feature implementation is correct and matches the
existing codebase patterns, but the test interaction needs debugging.
Under some infrequent circumstances, `audioWidget.value` is not a
string. Presumably if a workflow is loaded with a saved file choice that
does not exist and the value is set to undefined instead.
Instead of a cast, a proper type guard is used and the widget is not
updated if the new value is not a string.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6041-Use-type-check-instead-of-cast-28b6d73d365081249353f4f905769f89)
by [Unito](https://www.unito.io)
## Summary
Establishes distribution-specific code pattern using compile-time
constants and dead code elimination. Demonstrates with Help Center by
hiding extension manager and update buttons in cloud distribution.
Below commentary makes assumption that minifcation and tree-shaking is
enabled (which isn't true yet, but will be eventually).
## Changes
- **What**: Added `src/platform/distribution/types.ts` with distribution
detection via `__DISTRIBUTION__` variable
- **Build**: Vite replaces `__DISTRIBUTION__` at build time using
environment variables
- **Tree-shaking**: All code not relevant to target distribution is
DCR'd and eliminated from bundle
- **Example**: Help Center hides "Manager Extension" menu item and
"Update" buttons in cloud builds
## Pattern
This PR defines a `__DISTRIBUTION__` variable which gets replaced at
build time by Vite using environment variables. All code not relevant to
the given distribution is then DCR'd and tree-shaken.
For simple cases (like this Help Center PR), import `isCloud` and use
compile-time conditionals:
```typescript
import { isCloud } from '@/platform/distribution/types'
if (!isCloud) {
items.push({
key: 'manager',
action: async () => {
await useManagerState().openManager({ ... })
}
})
}
```
The code is DCR'd at build time so there's zero runtime overhead - we
don't even incur the `if (isCloud)` cost because Terser eliminates it.
For complex services later, we'll add interfaces and use an index.ts
that exports different implementations under the same alias per
distribution. It will resemble a DI container but simpler since we don't
need runtime discovery like backend devs do. This guarantees types and
makes testing easier.
Example for services:
```typescript
// src/platform/storage/index.ts
import { isCloud } from '@/platform/distribution/types'
if (isCloud) {
export { CloudStorage as StorageService } from './cloud'
} else {
export { LocalStorage as StorageService } from './local'
}
```
Example for component variants:
```typescript
// src/components/downloads/index.ts
import { isCloud } from '@/platform/distribution/types'
if (isCloud) {
export { default as DownloadButton } from './DownloadButton.cloud.vue'
} else {
export { default as DownloadButton } from './DownloadButton.desktop.vue'
}
```
## Implementation Details
Distribution types (`src/platform/distribution/types.ts`):
```typescript
type Distribution = 'desktop' | 'localhost' | 'cloud'
declare global {
const __DISTRIBUTION__: Distribution
}
const DISTRIBUTION: Distribution = __DISTRIBUTION__
export const isCloud = DISTRIBUTION === 'cloud'
```
Vite configuration adds the define:
```typescript
const DISTRIBUTION = (process.env.DISTRIBUTION || 'localhost') as
| 'desktop'
| 'localhost'
| 'cloud'
export default defineConfig({
define: {
__DISTRIBUTION__: JSON.stringify(DISTRIBUTION)
}
})
```
## Build Commands
```bash
pnpm build # localhost (default)
DISTRIBUTION=cloud pnpm build # cloud
DISTRIBUTION=desktop pnpm build # desktop
```
## Future Applications
This pattern can be used with auth or telemetry services - which will
guarantee all the telemetry code, for example, is not even in the code
distributed in OSS Comfy whatsoever while still being able to develop
off `main`.
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
## Summary
Fixed Vue node opacity calculation to properly combine global opacity
setting with muted/bypassed state opacity.
**Root Cause**: When global opacity setting was added as inline style
(481aa8252), it began overriding CSS `opacity-50` classes due to higher
specificity.
**Solution**: Modified `nodeOpacity` computed property to calculate
effective opacity as `globalOpacity * 0.5` for muted/bypassed states,
removing conflicting CSS classes.
## Changes
- **What**: Fixed [CSS specificity
conflict](https://developer.mozilla.org/en-US/docs/Web/CSS/Specificity)
where inline `opacity` style overrode `opacity-50` classes for
muted/bypassed nodes
- **Breaking**: None - restores intended opacity behavior
## Review Focus
Multiplicative opacity calculation ensuring muted/bypassed nodes apply
0.5 opacity on top of global opacity setting rather than being
overridden by it.
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
Makes the litegraph `node.widgets` array `shallowReactive` and makes the
`nodeData.widgets` a `reactiveComputed` derived from the litegraph
widget data.

Making changes to the structure of litegraph items is somewhat
dangerous, but code search verifies that there are no custom nodes using
`defineProperty` on `node.widgets`
This fixes display of promoted widgets on subgraph node and any custom
nodes that dynamically add or remove widgets.
TODO:
- Investigate occasional dropped widgets.
- Some of this was confusion with `canvasOnly` widgets and widgets not
implemented in vue. Will keep investigating, but I'm not terribly
concerned with actual test cases and it being an objective improvement.
Known Issue:
- Node does not grow/shrink to fit changed widgets
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
Cherry picked over from #6025, should've been made to target main to
begin with
## Summary
Fixes the browser tab progress and favicon remaining at ~14% after
workflow completion on `main` by resetting execution state when a run
ends (success, error, or interruption).
## Changes
- Add `execution_success` listener in the execution store
- Centralize terminal-state cleanup in `resetExecutionState()`
- Clear `nodeProgressStates`, queued prompt entry,
`_executingNodeProgress`, and set `activePromptId` to `null`
- Ensures `isIdle` becomes `true` post-run so tab title and favicon no
longer freeze mid-progress
resolves#6024
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
## Summary
Implements a comprehensive media asset card component system for the
Asset Manager sidebar, enabling display and interaction with various
media types (images, videos, audio, and 3D models).
## Changes
### New Components
- **MediaAssetCard**: Main card component for displaying media assets
- **Media type-specific components**: Specialized display logic for each
media type
- MediaImageTop/Bottom
- MediaVideoTop/Bottom
- MediaAudioTop/Bottom
- Media3DTop/Bottom
- **MediaAssetActions**: Top-left action buttons (delete, download, more
options)
- **MediaAssetMoreMenu**: Dropdown menu for additional actions
- **SquareChip**: Chip component for displaying duration and file format
with dark/light variants
- **MediaAssetButtonDivider**: Visual separator for button groups
### Features
- **Video playback**: Autoplay with native video controls
- Dynamic duration chip positioning based on control visibility
- Hides overlays when video is playing
- **Audio playback**: Audio icon with HTML5 audio element
- Duration chip with consistent positioning
- **3D model support**: Icon display for 3D assets
- **Selection state**: Proper hover and selected state handling with CSS
priority fixes
### Architecture Improvements
- **Domain-Driven Design structure**: Organized under
`src/platform/mediaAsset/` following DDD principles
- **Provide/Inject pattern**: Eliminates props drilling with
MediaAssetKey InjectionKey
- **Composable pattern**: `useMediaAssetActions` manages all action
handlers
- **Type safety**: Comprehensive TypeScript types for media assets and
actions
### UI/UX Enhancements
- **CardTop component**: Added custom class props for slot positioning
- **SquareChip component**: Backdrop blur effects with variant system
- **Lazy loading**: Image optimization with LazyImage component
- **Responsive states**: Loading, selected, and hover states
### Utilities
- **formatDuration**: Converts milliseconds to human-readable format
(45s, 1m 23s, 1h 2m)
## Testing
- Comprehensive Storybook stories for all media types
- Grid layout examples
- Loading and selected state demonstrations
## File Structure
```
src/platform/assets/
├── components/
│ ├── MediaAssetCard.vue
│ ├── MediaAssetCard.stories.ts
│ ├── MediaAssetActions.vue
│ ├── MediaAssetMoreMenu.vue
│ ├── MediaAssetButtonDivider.vue
│ ├── MediaImageTop.vue
│ ├── MediaImageBottom.vue
│ ├── MediaVideoTop.vue
│ ├── MediaVideoBottom.vue
│ ├── MediaAudioTop.vue
│ ├── MediaAudioBottom.vue
│ ├── Media3DTop.vue
│ └── Media3DBottom.vue
├── composables/
│ └── useMediaAssetActions.ts
└── schemas/
└── mediaAssetSchema.ts
```
## Screenshots
[media_asset_record.webm](https://github.com/user-attachments/assets/d13b5cc0-a262-4850-bb81-ca1daa0dd969)
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Fixes issue where node size changes are not serialized by routing
DOM-driven node bounds updates through a single CRDT operation so Vue
node geometry stays synchronized with LiteGraph.
## Changes
- **What**: Added `BatchUpdateBoundsOperation` to the layout store,
applied it via the existing Yjs pipeline, notified link sync to
recompute touched nodes, and covered the path with a regression test
## Review Focus
Correctness of the new batch operation when multiple nodes update
simultaneously, especially remote replay/undo scenarios and link
geometry recomputation.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5939-fix-emit-layout-change-for-batch-node-bounds-2846d73d365081db8f8cca5bf7b85308)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>

Did testing on about a dozen custom nodes. Most just work.
- Some custom nodes have copy/pasted the `addDOMWidget` call with types
like `customtext` and get converted to textareas -> Not feasible to fix
here. Can open PRs into custom nodes if complaints arise.
- Only the KJNodes spline editor had mouse issues -> Can
investigate/open PR into KJNodes later.
- Many nodes don't resize gracefully. Probably best handled in a future
PR.
- Some expect to be handled like textareas. These currently have minsize
and don't scale.
- Others, like VHS previews, scale self properly, but don't update
height inside a drag operation -> node height can be set to less than
fit.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6006-Implement-DOMWidget-for-vue-2886d73d3650817ca497c15d87d70f4f)
by [Unito](https://www.unito.io)
This pull request introduces a new audio playback widget for node UIs
and integrates it into the node widget system. The main changes include
the implementation of the `WidgetAudioUI` component, its registration in
the widget registry, and updates to pass node data to the new widget.
Additionally, some logging was added for debugging purposes.
**Audio Widget Implementation and Integration:**
* Added a new `WidgetAudioUI.vue` component that provides audio playback
controls (play/pause, progress slider, volume, options) and loads audio
files from the server based on node data.
* Registered the new `WidgetAudioUI` component in the widget registry by
importing it and adding an entry for the `audioUI` type.
[[1]](diffhunk://#diff-c2a60954f7fdf638716fa1f83e437774d5250e9c99f3aa83c84a1c0e9cc5769bR21)
[[2]](diffhunk://#diff-c2a60954f7fdf638716fa1f83e437774d5250e9c99f3aa83c84a1c0e9cc5769bR112-R115)
* Updated `NodeWidgets.vue` to pass `nodeInfo` as the `node-data` prop
to widgets of type `audioUI`, enabling the widget to access
node-specific audio file information.
**Debugging and Logging:**
* Added logging of `nodeData` in `LGraphNode.vue` and
`WidgetAudioUI.vue` to help with debugging and understanding the data
structure.
[[1]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R188-R189)
[[2]](diffhunk://#diff-71cce190d74c6b5359288857ab9917caededb8cdf1a7e6377578b78aa32be2fcR1-R284)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5627-Vuenodes-audio-widgets-2716d73d365081fbbc06c1e6cf4ebf4d)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: Arjan Singh <1598641+arjansingh@users.noreply.github.com>
Co-authored-by: filtered <176114999+webfiltered@users.noreply.github.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: Jin Yi <jin12cc@gmail.com>
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
Co-authored-by: Robin Huang <robin.j.huang@gmail.com>
Co-authored-by: github-actions <github-actions@github.com>
Implements droponcanvas functionality and a linkconnectoradapter
refactor.
- Drop on canvas (Shift and default) integrated via LinkConnector
‘dropped-on-canvas’ with proper CanvasPointerEvent.
- LinkConnector adapter: now wraps the live canvas linkConnector (no
duplicate state); added dropOnCanvas() helper.
- Tests: Playwright scenarios for Shift-drop context menu/searchbox,
pinned endpoint, type prefilter, and post-selection auto-connect
(browser_tests/tests/vueNodes/interactions/links/linkInteraction.spec.ts).
There are some followup PRs that will fix/refactor some more noncritical
things, like the terrible slotid, the number/string nodeid confusion,
etc.
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5780 (snapping) <--
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5898 (drop on canvas
+ linkconnectoradapter refactor) <--
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5903 (fix reroute
snapping)
---------
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: GitHub Action <action@github.com>
This pull request refactors the node selection logic in the Vue nodes
event handler composable to simplify the function signature and improve
single vs. multi-selection behavior. The main change is the removal of
the `wasDragging` parameter from the `handleNodeSelect` function, with
selection logic now determined by the current selection state. Related
test code is updated to match the new function signature.
**Node selection logic improvements:**
* Refactored the `handleNodeSelect` function in
`useNodeEventHandlersIndividual` to remove the `wasDragging` parameter,
making the function signature simpler and relying on selection state to
handle single vs. multi-selection.
* Updated the selection logic to check if multiple nodes are already
selected using `isLGraphNode`, and only perform single selection if not.
**Code and test updates:**
* Updated all calls to `handleNodeSelect` in the composable to remove
the `wasDragging` argument, ensuring consistent usage throughout the
codebase.
[[1]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084L125-R123)
[[2]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084L146-R144)
[[3]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084L173-R171)
* Updated all related test cases to use the new `handleNodeSelect`
signature without the third parameter.
[[1]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL105-R105)
[[2]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL125-R125)
[[3]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL144-R144)
[[4]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL162-R162)
[[5]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL174-R174)
[[6]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL187-R187)
**Utility import:**
* Added an import for `isLGraphNode` from `@/utils/litegraphUtil` to
support the updated selection logic.## Summary
<!-- One sentence describing what changed and why. -->
## Screenshots (if applicable)
https://github.com/user-attachments/assets/71e856d3-afc2-497d-826e-5b485066e7fe
---------
Co-authored-by: github-actions <github-actions@github.com>
This pull request introduces a new extension API for context menu
customization, allowing extensions to contribute items to both canvas
and node right-click menus. It adds two collection methods to the
`ComfyApp` class to aggregate these menu items from all registered
extensions, and updates the extension interface accordingly.
Comprehensive unit tests are included to verify the correct aggregation
behavior and error handling.
**Extension API for Context Menus:**
* Added optional `getCanvasMenuItems` and `getNodeMenuItems` methods to
the `ComfyExtension` interface, enabling extensions to provide context
menu items for canvas and node right-click menus (`src/types/comfy.ts`).
* Updated type imports to support the new API, including
`IContextMenuValue`, `LGraphCanvas`, and `LGraphNode`
(`src/types/comfy.ts`, `src/scripts/app.ts`).
[[1]](diffhunk://#diff-c29886a1b0c982c6fff3545af0ca8ec269876c2cf3948f867d08c14032c04d66L1-R5)
[[2]](diffhunk://#diff-bde0dce9fe2403685d27b0e94a938c3d72824d02d01d1fd6167a0dddc6e585ddR10)
**Core Implementation:**
* Implemented `collectCanvasMenuItems` and `collectNodeMenuItems`
methods in the `ComfyApp` class to gather menu items from all
extensions, with robust error handling and logging for extension
failures (`src/scripts/app.ts`).
**Testing:**
* Added a comprehensive test suite for the new context menu extension
API, covering aggregation logic, error handling, and integration
scenarios (`tests-ui/tests/extensions/contextMenuExtension.test.ts`).
This is PR 1 of the 3 PRs in the Contextmenu standardizations.
-https://github.com/Comfy-Org/ComfyUI_frontend/pull/5992
-https://github.com/Comfy-Org/ComfyUI_frontend/pull/5993
## Problem
The `update-playwright-expectations.yaml` workflow was failing with:
```
error: argument --front-end-root: The path '../dist' does not exist.
```
This was happening because the workflow was trying to launch the ComfyUI
server with `--front-end-root ../dist` before building the frontend.
## Root Cause
The workflow was missing the frontend build step entirely. It went
directly from checkout → setup server with `launch_server: true` → run
tests, skipping the crucial frontend build.
## Solution
1. Remove `launch_server: true` from `setup-comfyui-server` action call
2. Add `setup-frontend` action with `include_build_step: true` to build
the frontend
3. Add separate "Launch ComfyUI Server" step that runs AFTER frontend is
built
This ensures the `dist/` directory exists before the server tries to use
it.
## Testing
This fixes errors seen on PR #5863 and any PR using the
`/update-playwright` comment trigger.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6005-bugfix-Fix-update-playwright-expectations-workflow-missing-frontend-build-2876d73d36508182bb1af1123f3b2a87)
by [Unito](https://www.unito.io)
## Summary
This PR refactors the GitHub Actions workflow structure to improve
reusability, maintainability, and CI performance.
## Changes
### New Actions
- **setup-comfyui-server**: New composite action that handles ComfyUI
server setup and launch
- Checks out ComfyUI repository
- Installs ComfyUI_devtools custom node
- Sets up Python environment and dependencies
- Optionally launches the server with configurable parameters
### Refactored Actions
- **setup-frontend**: Simplified to focus only on frontend-specific
tasks
- Installs pnpm and Node.js
- Installs dependencies
- Optionally builds the frontend (can be skipped when using cached
builds)
- No longer handles server setup or checkout
### Workflow Improvements
#### tests-ci.yaml
- Introduced a setup job that builds once and caches the entire
workspace
- Test jobs now restore the cached workspace instead of rebuilding
- Eliminated redundant setup steps in each test shard
- Better separation between setup and test execution phases
- Significant performance improvement through workspace caching
#### Locale Update Workflows
- Updated `update-locales.yaml` to use the new action structure
- Updated `update-locales-for-given-custom-node-repository.yaml` with
proper custom node installation
- Updated `update-node-definitions-locales.yaml` to use new actions
- Removed `working-directory` references where appropriate
#### Other Workflows
- Updated `update-playwright-expectations.yaml` to use new action
structure
- Consistent action usage across all workflows
## Benefits
1. **Better Performance**: Workspace caching eliminates redundant builds
in CI, significantly reducing test execution time
2. **Improved Maintainability**: Clear separation of concerns makes
actions easier to understand and modify
3. **Enhanced Reusability**: Actions can be composed in different ways
for different workflows
4. **DRY Principle**: Eliminated code duplication across workflows
5. **Easier Debugging**: Smaller, focused actions make it easier to
identify and fix issues
## Testing
- [ ] Verify tests-ci workflow runs successfully
- [ ] Verify locale update workflows function correctly
- [ ] Verify playwright expectations update workflow works
- [ ] Confirm cache/restore mechanism works as expected
## Related Issues
This refactoring addresses workflow complexity and reduces CI runtime by
leveraging GitHub Actions caching more effectively.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5949-refactor-Reorganize-GitHub-Actions-for-better-reusability-2846d73d365081ae8e16f151423b5a88)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: DrJKL <DrJKL0424@gmail.com>
## Summary
Enable node snap to grid in vue nodes mirroring the same behavior as
litegraph.
- Show node snap preview (semi transparent white box target behind node)
- Resize snap to grid
- Shift + drag / Auto snap
- Multi select + group snap
## Changes
- **What**: useNodeSnap.ts useShifyKeySync.ts setups the core hooks into
both the vue node positioning/resizing system and the event forwarding
technique for communicating to litegraph.
## Review Focus
Both new composables and specifically the useNodeLayout modifications to
batch the mutations when snapping.
A key tradeoff/note is why we are using the useShifyKeySync.ts which
dispatches a new shift event to the canvas layer. This approach is the
cleaner / more declaritive method mimicking how other vue node ->
litegraph realtime events are passed.
<!-- If this PR fixes an issue, uncomment and update the line below -->
<!-- Fixes #ISSUE_NUMBER -->
## Screenshots (if applicable)
<!-- Add screenshots or video recording to help explain your changes -->
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5973-Fix-vue-nodes-snap-to-grid-2866d73d365081c1a058d223c8c52576)
by [Unito](https://www.unito.io)
## Summary
Automatically removes the `New Browser Test Expectations` label after
the Playwright expectations update workflow completes.
## Changes
- Added a cleanup step to
`.github/workflows/update-playwright-expectations.yaml` that removes the
label using `gh pr edit --remove-label`
- Uses `if: always() && github.event_name == 'pull_request'` to ensure:
- The label is removed even if the workflow fails
- The label is only removed when triggered by the label event (not the
`/update-playwright` comment trigger)
## Benefits
- Cleaner PR label management
- Labels can be re-applied to trigger additional expectations updates
without manual cleanup
- Consistent with the claude-review workflow pattern
- Reduces noise in the PR interface
## Context
This is part of a broader effort to automatically clean up temporary
action-triggering labels across all workflows. The first PR in this
series (#5983) added the same functionality to the claude-review
workflow.
## Test Plan
- Apply the `New Browser Test Expectations` label to a PR to verify the
workflow removes it automatically after completion
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5998-feat-Auto-remove-New-Browser-Test-Expectations-label-after-workflow-completes-2876d73d365081e29fbbe6e3127ca973)
by [Unito](https://www.unito.io)
## Summary
Fixes https://github.com/Comfy-Org/ComfyUI_frontend/issues/5692 by
making widget link connection status trigger on change so Vue widgets
with connected links could properly switch to the `disabled` state when
they are implicitly converted to inputs.
## Changes
- **What**: Added `node:slot-links:changed` event tracking and reactive
slot data synchronization for Vue widgets
```mermaid
graph TD
A[Widget Link Change] --> B[NodeInputSlot.link setter]
B --> C{Is Widget Input?}
C -->|Yes| D[Trigger slot-links:changed]
C -->|No| E[End]
D --> F[Graph Event Handler]
F --> G[syncNodeSlotData]
G --> H[Update Vue Reactive Data]
H --> I[Widget Re-render]
style A fill:#f9f9f9,stroke:#333,color:#000
style I fill:#f9f9f9,stroke:#333,color:#000
```
## Review Focus
Widget reactivity performance with frequent link changes and event
handler memory management in graph operations.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5834-fix-Vue-node-widgets-should-be-in-disabled-state-if-their-slots-are-connected-with-a-link-27c6d73d365081f6a6c3c1ddc3905c5e)
by [Unito](https://www.unito.io)
## Summary
Fixes the Playwright update workflow broken by #5960. When triggered by
adding the "New Browser Test Expectations" label, the workflow was left
in a detached HEAD state, causing `git push` to fail.
## Changes
- **Restores branch checkout for label triggers**: Uses
`github.head_ref` to fetch and checkout the branch when triggered by
`pull_request` events
- **Preserves comment trigger functionality**: Keeps `gh pr checkout`
for `issue_comment` events using `github.event.issue.number`
- **Event-specific push logic**: Uses explicit `git push origin HEAD:${{
github.head_ref }}` for label triggers, plain `git push` for comment
triggers
## Root Cause
PR #5960 removed the original branch checkout logic:
```yaml
git fetch origin ${{ github.head_ref }}
git checkout -B ${{ github.head_ref }} origin/${{ github.head_ref }}
git push origin HEAD:${{ github.head_ref }}
```
This left the label-triggered workflow in detached HEAD after
`actions/checkout@v5`, breaking the push step.
## Testing
This fix properly uses `github.head_ref` only when it's available
(`pull_request` events) and `github.event.issue.number` only for
`issue_comment` events where `head_ref` isn't available.
Fixes#5960
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5985-ci-Fix-detached-HEAD-state-in-Playwright-update-workflow-2866d73d36508183b63bca03a40da4a8)
by [Unito](https://www.unito.io)
## Summary
Closes the zoom menu popup when clicking show/hide minimap to prevent
the menu from remaining open after toggling.
## Changes
- **What**: Adds `close` event emission from `ZoomControlsModal` when
minimap toggle is clicked, wired to `hideModal` in parent
`GraphCanvasMenu`
- **Tests**: Adds unit tests verifying close behavior for minimap toggle
vs other commands
## Review Focus
This fixes the immediate UX issue where the zoom popup remained open
after toggling minimap visibility. However, the minimap toggle's
placement within the zoom menu is **not** ideal—it's not intuitive to
look for minimap controls within zoom controls. This PR addresses the
current UX friction without tackling the broader discoverability issue.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5974-Close-zoom-menu-when-toggling-minimap-visibility-2866d73d365081bdbb0bfeb0da4b8c2b)
by [Unito](https://www.unito.io)
---------
Co-authored-by: DrJKL <DrJKL0424@gmail.com>
## Summary
Automatically removes the `claude-review` label after the Claude PR
review workflow completes, regardless of success or failure.
## Changes
- Added a cleanup step to `.github/workflows/claude-pr-review.yml` that
removes the label using `gh pr edit --remove-label`
- Uses `if: always()` to ensure the label is removed even if the review
fails
- This prevents label accumulation and allows the label to be re-applied
for additional reviews
## Benefits
- Cleaner PR label management
- Labels can be re-applied to trigger additional reviews without manual
cleanup
- Reduces noise in the PR interface
## Test Plan
- Apply the `claude-review` label to this PR to verify the workflow
removes it automatically after completion
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5983-feat-Auto-remove-claude-review-label-after-CI-review-completes-2866d73d365081da929cd393996010e1)
by [Unito](https://www.unito.io)
This pull request introduces improvements to the workflow template
selector and search box components, focusing on better user experience
and more accurate terminology. The most significant changes include
adding debounced search input handling, updating sorting option labels,
and refining UI styling for consistency.
**Search functionality improvements:**
* Refactored `SearchBox.vue` to use an internal search query state and a
debounced update mechanism, reducing unnecessary parent updates and
improving responsiveness. The parent model is updated only after the
user stops typing for 300ms. (`src/components/input/SearchBox.vue`)
[[1]](diffhunk://#diff-08f3b0c51fbfe63171509b9944bf7558228f6c2596a1ef5338e88ab64585791bL6-R6)
[[2]](diffhunk://#diff-08f3b0c51fbfe63171509b9944bf7558228f6c2596a1ef5338e88ab64585791bR39-R62)
* Updated the search box in `WorkflowTemplateSelectorDialog.vue` to use
the new debounced search model and increased its size for better
visibility.
(`src/components/custom/widget/WorkflowTemplateSelectorDialog.vue`)
**Sorting and terminology updates:**
* Changed sorting option labels to use more precise terminology, such as
"VRAM Usage (Low to High)" and added new locale strings for sorting
options.
(`src/components/custom/widget/WorkflowTemplateSelectorDialog.vue`,
`src/locales/en/main.json`)
[[1]](diffhunk://#diff-2c860bdc48e907b1b85dbef846599d8376dd02cff90f49e490eebe61371fecedL623-R623)
[[2]](diffhunk://#diff-bbf3da78aeff5b4d868a17a6960d109cb0627316cda2f9b5fa7c08e9abd93be6L1032-R1035)
**UI and styling adjustments:**
* Adjusted the width of the sorting dropdown for better alignment and
consistency.
(`src/components/custom/widget/WorkflowTemplateSelectorDialog.vue`)
* Updated active navigation item background color for improved visual
clarity. (`src/components/widget/nav/NavItem.vue`)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5975-Workflow-templates-review-2866d73d365081419257f9df2bab9c5b)
by [Unito](https://www.unito.io)
https://github.com/user-attachments/assets/4f72d515-f114-4cd4-8a76-6abbe906e5bb
## Problem
Our CI tests were experiencing non-reproducible results where:
- Tests would pass on a PR initially
- The same PR would fail later when main HEAD changed
- Screenshot comparisons showed excessive differences between expected
vs actual
- Blake identified: *"tests are not reproducible inside a branch - they
change every time main HEAD changes"*
## Root Cause
The issue was caused by **explicit `repository` parameters** in our
`actions/checkout` steps:
```yaml
- name: Checkout ComfyUI_frontend
uses: actions/checkout@v5
with:
repository: 'Comfy-Org/ComfyUI_frontend' # ← This was the problem!
path: 'ComfyUI_frontend'
```
According to GitHub Actions documentation:
> **When checking out the repository that triggered a workflow, `ref`
defaults to the reference or SHA for that event. Otherwise, uses the
default branch.**
When you specify an explicit `repository` parameter (even if it's the
same repo), GitHub Actions treats it as "otherwise" and defaults to the
**main branch** instead of using the **PR context**.
## The Fix
Remove the explicit `repository` parameter when checking out the same
repository:
```yaml
- name: Checkout ComfyUI_frontend
uses: actions/checkout@v5
with:
path: 'ComfyUI_frontend' # No repository parameter = uses PR context
```
## Changes Made
- ✅ Removed `repository: 'Comfy-Org/ComfyUI_frontend'` from setup job
checkout
- ✅ Removed `repository: 'Comfy-Org/ComfyUI_frontend'` from
merge-reports job checkout
- ✅ Updated setup-frontend action to use `actions/checkout@v5` for
consistency
- ✅ Simplified workflow by removing unnecessary `ref` and `fetch-depth`
parameters
## How This Fixes the Problem
**Before:**
- Setup job checked out main branch (due to explicit repository)
- Tests ran PR code against main branch snapshots
- Results varied based on what was in main at the time
**After:**
- Setup job checks out PR merge commit (natural PR context)
- Tests run PR code against PR snapshots
- Results are consistent and reproducible
## Why It Worked Before (Sometimes)
The explicit `repository` parameter has been there for a long time, but
the issue became more apparent recently due to:
1. GitHub Actions behavior changes over time
2. Increased frequency of main branch updates
3. More sensitive screenshot comparison tests
4. Complex cache/restore workflow where timing mattered
The fix ensures deterministic behavior regardless of GitHub's internal
changes.
## Testing
This change makes the CI behavior explicit and predictable:
- ✅ PR tests will always use PR context
- ✅ Push tests will always use pushed commit
- ✅ No dependency on GitHub's default behavior interpretation
- ✅ Simplified workflow with fewer moving parts
Resolves the issues described in `.github/workflows/problem.log`.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5950-Fix-CI-Remove-explicit-repository-parameter-causing-non-reproducible-test-results-2846d73d36508159a848c4a2e14a0fb1)
by [Unito](https://www.unito.io)
Co-authored-by: Alexander Brown <drjkl@comfy.org>
## Summary
Currently, the "What's Changed" popup toast in bottom left appears after
updating if three conditions are true:
1. Using Desktop app
2. Don't have notifications disabled in settings
3. Have not seen/dismissed the notification before
Then the fourth condition is
4. At least 1 of the last 2 notifications is medium or high priority
However, we only ever show the most recent notification, so this logic
is flawed. In addition, it presents issues:
- When the changelog is first generated by AI, it is marked as "low"
priority until human review. But if the changelog _prior_ to that is
"medium" or "high", the AI-generated one might get shown anyway - which
frustrates the intended process.
There's also a bug fixed here concidentally where if the server only
returns a single entry, it is never shown (due to `slice(0, -1)` syntax
when checking priorities).
## Changes
- **What**: Updated Pinia release store to read `attention` from the
newest release only and expanded unit coverage for toast visibility
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5959-fix-what-s-changed-release-toast-attention-level-logic-2856d73d36508141b9b2d8d3b11153b2)
by [Unito](https://www.unito.io)
## Problem
The `update-locales` workflow was failing with the error:
```
Can't find 'action.yml', 'action.yaml' or 'Dockerfile' under '/home/runner/work/ComfyUI_frontend/ComfyUI_frontend/.github/actions/setup-frontend'.
Did you forget to run actions/checkout before running your local action?
```
Ref:
https://github.com/Comfy-Org/ComfyUI_frontend/actions/runs/18270266173/job/52011427608
## Solution
Added a checkout step using `actions/checkout@v5` before the "Setup
Frontend" step. This ensures the repository code (including the local
action definition) is available before GitHub Actions tries to use it.
## Changes
- Added checkout step to `.github/workflows/update-locales.yaml`
- Uses `actions/checkout@v5` to checkout the repository before
referencing the local custom action
This is a minimal fix that follows GitHub Actions best practices.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5938-fix-Add-checkout-step-before-using-local-action-in-update-locales-workflow-2846d73d365081cfb720ffaa528ce26e)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Replace color/dark-color pairs in components with design tokens to allow
for easy overriding.
<!-- Also standardizes the icon pattern to simplify the tailwind config.
-->
## Changes
- **What**: Token based colors, for now, mostly.
- **Breaking**: Got approval from Design to collapse some very similar
pairs of colors that seem to have diverged in implementations over time.
Some of the colors might be a little different, but we can tweak them
later.
## Review Focus
Still have quite a few places from which to remove `dark-theme`, but
this at least gets the theming much closer.
Need to decide if I want to keep going in here or cut this and do the
rest in a subsequent PR.
## Screenshots (if applicable)
<!-- Add screenshots or video recording to help explain your changes -->
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5908-WIP-Make-components-themeable-2816d73d365081ffbc05d189fe71084b)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
- Fixes automatic promotion of image previews by ~~more correctly
handling a usage of `requestAnimationFrame` and~~ introducing a means to
perform actions upon successful load of preview.
- When workflows contain an old proxyWidget property in string form,
parse it instead of throwing an error.
- Do not overlay the `label` of promoted widgets. Further consideration
is needed, but this resolves the primary annoyance and prevents
untranslated widget names
See #5914
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5911-Subgraph-widget-promotion-fixes-2826d73d365081838ffeeea4b8d7068c)
by [Unito](https://www.unito.io)
## Summary
Restricts Vite's dependency optimization scanning entry points to the
root `index.html`, preventing excessive error messages from scanning
unintended files in other packages.
## Changes
- **What**: Adds `entries: ['index.html']` to `optimizeDeps` in
vite.config.mts
- **Breaking**: None
## Review Focus
May require additional entries or inversion - exclude-based approach
instead of include-based - if possible.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5934-Restrict-Vite-entry-point-to-index-html-2846d73d3650816fbf45fa29493891ae)
by [Unito](https://www.unito.io)
## Summary
Adds [stylelint](https://stylelint.io/) configuration and tooling to
enforce CSS/SCSS code quality and consistency across Vue components.
Starts with 21 focused rules for linting CSS in Vue SFC files and
standalone stylesheets. Configuration uses postcss-html to parse Vue
`<style>` blocks and includes whitelists for Tailwind v4 at-rules
(`@reference`, `@plugin`, `@custom-variant`, `@utility`) and
Electron-specific CSS properties (`speak: none`, `app-region`). Rules
emphasize modern CSS syntax (numeric font weights, modern color
functions, double-colon pseudo-elements) while avoiding overly
opinionated rules like hex color length enforcement (for now).
Currently finds 113 issues (79% auto-fixable). This PR only adds the
tooling via `pnpm stylelint` and `pnpm stylelint:fix` scripts - no
pre-commit hooks or CI integration yet. A follow-up PR will auto-fix the
fixable issues and optionally add enforcement to the commit workflow.
## Changes
- **What**: Integrated [stylelint](https://stylelint.io/) with Vue.js
support via postcss-html parser
- **Dependencies**: Added `stylelint@16.24.0`, `postcss-html@1.8.0`
## Review Focus
CSS rule strictness and Tailwind CSS compatibility - particularly the
`no-descending-specificity` rule and Tailwind-specific function ignores.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5926-ci-add-stylelint-dependency-and-minimal-config-2836d73d3650813ea7b7eb714ba7748a)
by [Unito](https://www.unito.io)
## Summary
Adds automated npm publishing for @comfyorg/desktop-ui package with
version management and release workflows.
- Ref: #5912
## Changes
- **What**: Three GitHub Actions workflows for desktop-ui npm publishing
automation
### Two functions
1. Bump action - Just creates a version bump PR for `desktop-ui`
2. Publish action - Can be run manually - essentially a function with
params / void return
### One automation
- Watches for matching commits, then calls the Publish action with
pre-filled details
## Review Focus
Security hardening and workflow correctness.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5915-Add-Desktop-UI-npm-publishing-workflows-2826d73d365081d9b7f8d7f752536ceb)
by [Unito](https://www.unito.io)
## Summary
Extracts desktop UI into apps/desktop-ui package with minimal changes.
## Changes
- **What**:
- Separates desktop-specific code into standalone package with
independent Vite config, router, and i18n
- Drastically simplifies the main app router by removing all desktop
routes
- Adds a some code duplication, most due to the existing design
- Some duplication can be refactored to be *simpler* on either side - no
need to split things by `isElectron()`
- Rudimentary storybook support has been added
- **Breaking**: Stacked PR for publishing must be merged before this PR
makes it to stable core (but publishing _could_ be done manually)
- #5915
- **Dependencies**: Takes full advantage of pnpm catalog. No additional
dependencies added.
## Review Focus
- Should be no changes to normal frontend operation
- Scripts added to root package.json are acceptable
- The duplication in this PR is copied as is, wherever possible. Any
corrections or fix-ups beyond the scope of simply migrating the
functionality as-is, can be addressed in later PRs. That said, if any
changes are made, it instantly becomes more difficult to separate the
duplicated code out into a shared utility.
- Tracking issue to address concerns: #5925
### i18n
Fixing i18n is out of scope for this PR. It is a larger task that we
should consider carefully and implement properly. Attempting to isolate
the desktop i18n and duplicate the _current_ localisation scripts would
be wasted energy.
## Summary
Putting the litegraph specific pieces into litegraph itself, using the
CanvasGraph and LiteGraphGlobal to coordinate options.
This was one part of the Image Previews reloading/calculating with every
canvas draw.
## Review Focus
Is this keeping things decoupled enough?
Is this the right place to put things?
Are there assumptions about the options that I'm missing here?
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5902-WIP-Removing-monkeypatches-for-litegraph-logic-2816d73d3650818b860ec73579b89b54)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
Summary
- Adds playwright.config.ts and playwright.i18n.config.ts to
typescript-eslint projectService.allowDefaultProject in
eslint.config.ts.
Why
- Pre-commit runs lint-staged, which lints staged TypeScript files
including Playwright config files.
- These configs are not included in any tsconfig, so typescript-eslint’s
project service can’t find a project and fails with:
"Parsing error: .../playwright.config.ts was not found by the project
service. Consider either including it in the tsconfig.json or including
it in allowDefaultProject".
What this changes
- Whitelists the two Playwright config files to use the default project
(isolated file parsing) so ESLint can parse and lint them without being
part of a tsconfig.
- Does not affect application code linting, which remains fully
type-aware via existing tsconfigs.
Alternatives considered
- Include these configs in a dedicated ESLint tsconfig (e.g.,
tsconfig.eslint.json) and point ESLint to it.
- Exclude Playwright config files from lint-staged (would reduce lint
coverage for them).
- Keep as TypeScript but non-type-aware: current approach is minimal and
avoids touching tsconfig scopes.
Verification
- Reproduced pre-commit failure when changing playwright.config.ts.
- After this change, `pnpm exec eslint --cache --fix
playwright.config.ts` succeeds.
- `pnpm typecheck` passes.
Notes
- No changes to Playwright runtime behavior. This only affects linting.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5901-chore-eslint-allow-default-project-for-Playwright-configs-to-fix-pre-commit-linting-2816d73d36508156b94dfeff79a91c7f)
by [Unito](https://www.unito.io)
## Summary
Simplify default scripts. Filtering is still available to users, we can
revisit tagging or grouping later.
This fixes the issue where we had tests that were in the codebase but
never run because they weren't under `/src/components`
Also deletes the duplicate litegraph tests and their associated vitest
config file.
## Changes
- **What**: Test cleanup
## Review Focus
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5888-Tests-Vitest-configuration-cleanup-2806d73d36508197b800f68f0b028279)
by [Unito](https://www.unito.io)
This pull request improves the selection and movement logic for groups
and nodes on the LiteGraph canvas, especially when using Vue-based node
rendering. The most notable changes are the addition of proper bounding
box handling for groups and a new coordinated movement mechanism that
updates both LiteGraph internals and the Vue layout store when dragging
nodes and groups.
**Selection and bounding box calculation:**
* Added support for including `LGraphGroup` bounding rectangles when
calculating the selection toolbox position, so groups are now properly
considered in selection overlays.
[[1]](diffhunk://#diff-57a51ac5e656e64ae7fd276d71b115058631621755de33b1eb8e8a4731d48713L8-R8)
[[2]](diffhunk://#diff-57a51ac5e656e64ae7fd276d71b115058631621755de33b1eb8e8a4731d48713R95-R97)
**Node and group movement synchronization (Vue nodes mode):**
* Introduced a new movement logic in `LGraphCanvas` for Vue nodes mode:
when dragging, groups and their child nodes are moved together, and all
affected node positions are batch-updated in both LiteGraph and the Vue
layout store via `moveNode`. This ensures canvas and UI stay in sync.
* Added imports for layout mutation operations and types to support the
above synchronization.
These changes make group selection and movement more robust and ensure
that UI and internal state remain consistent when using the Vue-based
node system.
https://github.com/user-attachments/assets/153792dc-08f2-4b53-b2bf-b0591ee76559
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5886-Move-Frame-Vue-Nodes-2806d73d365081e48b5ef96d6c6b6d6b)
by [Unito](https://www.unito.io)
The third PR for managing display of widgets on subgraph nodes. This is
the one that actually makes the functionality usable and user visible.
Adds
- A right-side modal for configuring which widgets are promoted,
accessed by right click or selection toolbar
- This menu allows for re-arranging widget order by dragging and
dropping.
- Indicators inside the subgraph for which widgets have been promoted.
- Context menu options for promoting or demoting widget inside of a
subgraph.
<img width="767" height="694" alt="image"
src="https://github.com/user-attachments/assets/4f78645d-7b26-48ba-8c49-78f4807e89e8"
/>
<img width="784" height="435" alt="image"
src="https://github.com/user-attachments/assets/7005c730-a732-481e-befb-57019a8a31a7"
/>
Known issues
- Some preview widgets are not added to a node until a draw operation
occurs. The code does not yet have a way of determining which nodes
should have draw operations forced to facilitate initial widget
creation.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5826-Add-UI-code-for-configuring-subgraphNode-widgets-27c6d73d36508146accbf395e5bcd36a)
by [Unito](https://www.unito.io)
## Summary
Converts 81 package dependencies to use pnpm catalog references for
centralized version management.
## Changes
- **What**: All dependencies matching catalog versions now use
`catalog:` references
- **Dependencies**: axios catalog entry corrected from ^1.11.0 to ^1.8.2
- Also removes a redundant knip config line
### Some things that shouldn't matter
- TypeScript was updated from ^5.4.5 to catalog reference (^5.9.2), but
the project was already resolving to 5.9.2 so this has no practical
impact.
- axios catalog version was corrected from ^1.11.0 back to ^1.8.2 to
match the main package version.
- Autoformatted LGraphNode.ts from another PR by running pnpm lint.
Oops.
## Summary
Hide Google/GitHub SSO login options when the UI is accessed from
**non‑local** addresses.
This PR also adds a **static whitelist** (editable in code) so we can
allow additional hosts if needed.
Default whitelisted addresses:
1. `localhost` and any subdomain: `*.localhost`
2. IPv4 loopback `127.0.0.0/8` (e.g., `127.x.y.z`)
4. IPv6 loopback `::1` (including equivalent textual forms such as
`::0001`)
## Changes
- **What**:
* Add `src/utils/hostWhitelist.ts` with `normalizeHost` and
`isHostWhitelisted` helpers.
* Update `SignInContent.vue` to **hide** SSO options when
`isHostWhitelisted(normalizeHost(window.location.hostname))` returns
`false`.
- **Breaking**:
* Users accessing from Runpod or other previously allowed **non‑local**
hosts will **lose** SSO login options.
If we need to keep SSO there, we should add those hosts to the whitelist
in `hostWhitelist.ts`.
## Review Focus
1. Verify that logging in from local addresses (`localhost`,
`*.localhost`, `127.0.0.1`, `::1`) **does not change** the current
behavior: SSO is visible.
2. Verify that from a **non‑local** address, SSO options are **not**
displayed.
## Screenshots (if applicable)
UI opened from `192.168.2.109` address:
<img width="500" height="990" alt="Screenshot From 2025-09-27 13-22-15"
src="https://github.com/user-attachments/assets/c97b10a1-b069-43e4-a26b-a71eeb228a51"
/>
UI opened from default `127.0.0.1` address(nothing changed):
<img width="462" height="955" alt="Screenshot From 2025-09-27 13-35-27"
src="https://github.com/user-attachments/assets/bb2bf21c-dc8d-49cb-b48e-8fc6e408023c"
/>
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5815-feat-auth-Allow-SSO-login-only-for-whitelisted-addresses-localhost-27b6d73d365081ccbe84c034cf8e416d)
by [Unito](https://www.unito.io)
This PR introduces a reusable composite action for Playwright setup to
reduce duplication across workflows.
## Changes
- Created `.github/actions/setup-playwright/action.yml` composite action
that:
- Detects or uses provided Playwright version
- Caches Playwright browsers with intelligent cache keys
- Installs browsers only when cache miss occurs
- Installs OS dependencies when cache hit occurs
## Technical Details
- **Important:** The composite action requires `shell: bash` for all
`run` steps as per [GitHub Actions requirements for composite
actions](https://docs.github.com/en/actions/creating-actions/creating-a-composite-action#creating-an-action-metadata-file).
This is a mandatory field for composite actions, unlike regular workflow
steps.
- Updated workflow paths to account for repository checkout locations
(some workflows checkout to subdirectories like `ComfyUI_frontend/`)
- Uses conditional caching to avoid redundant browser installations
## Benefits
- Reduces code duplication across 6 workflow files
- Centralizes Playwright caching logic
- Consistent browser setup across all workflows
- Easier maintenance and updates
- Faster CI runs through intelligent caching
## Affected Workflows
- `.github/workflows/test-ui.yaml` (2 uses)
- `.github/workflows/i18n-custom-nodes.yaml`
- `.github/workflows/i18n-node-defs.yaml`
- `.github/workflows/i18n.yaml`
- `.github/workflows/test-browser-exp.yaml`
---------
Co-authored-by: GitHub Action <action@github.com>
Currently the claude review action will be skipped if any tests have
failed. This is not really necessary, it will be more efficient to allow
claude to review while still waiting for tests.
This accounts for scenario where there is an expected visual baseline
change, but the PR author doesn't want to regenerate baselines until
everything is approved and ready to merge (as generating right away
before you know whether changes will be requested can be a hassle).
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5882-ci-allow-Claude-review-even-when-Playwright-and-Vitest-checks-have-failed-27f6d73d365081ccbcdaff7104edc2fd)
by [Unito](https://www.unito.io)
By default, in this case the checkout action will checkout to github's
temporary merge base ref, which may include changes from the base branch
when the base branch moves.
This happened in this review:
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5866#pullrequestreview-3287366541
To prevent this, the PR's HEAD SHA was specified to be used
specifically, keeping claude's reviews only looking at that PR's branch.
## Summary
Adds pnpm catalog to centralize dependency versions across the monorepo.
## Changes
- **What**: Consolidates dependencies into single default catalog with
[`prefer` mode](https://pnpm.io/catalogs#catalog-mode)
- **Dependencies**: No new dependencies - reorganizes existing version
management
## Review Focus
The catalog uses `prefer` mode which automatically uses catalog versions
for packages already in the catalog, falling back to direct versions for
packages not yet cataloged.
### Example Usage
When adding a dependency already in the catalog:
```bash
pnpm add vue
```
This automatically uses `"vue": "catalog:"` in `package.json` instead of
a direct version.
## Summary
Fixes two errors with subgraph progress states:
1. Nodes inside subgraphs were not having progress state shown
2. Subgraph nodes (outer representation) themselves did not have a
visible progress state
1 is fixed by using locator IDs instead of local node IDs.
2 is fixed by ensuring the subgraph title button does not wrap to a
newline and thus block the progress bar under the node header.
## Changes
- **What**: Updated `useNodeExecutionState` composable to use
`nodeLocatorId` for tracking execution state across subgraph boundaries
- **What**: Modified NodeHeader layout to fix subgraph enter button
positioning with proper flexbox gap
## Review Focus
Execution state tracking accuracy for nested subgraph nodes and
NodeHeader layout consistency across different node types.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5842-fix-progress-state-on-Vue-nodes-in-subgraphs-27c6d73d365081cb8335c8bb5dbd74f7)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
- Upgrades all GitHub Actions workflows to use `actions/checkout@v5`
- Updates 33 instances across 17 workflow files
- Ensures we're using the latest version with security patches and
improvements
## Changes
Updated the following workflow files from `actions/checkout@v4` to
`actions/checkout@v5`:
- `.github/workflows/backport.yaml`
- `.github/workflows/chromatic.yaml`
- `.github/workflows/claude-pr-review.yml`
- `.github/workflows/create-release-candidate-branch.yaml`
- `.github/workflows/dev-release.yaml`
- `.github/workflows/devtools-python.yaml`
- `.github/workflows/i18n-custom-nodes.yaml`
- `.github/workflows/json-validate.yaml`
- `.github/workflows/lint-and-format.yaml`
- `.github/workflows/pr-playwright-deploy.yaml`
- `.github/workflows/pr-storybook-deploy.yaml`
- `.github/workflows/test-ui.yaml`
- `.github/workflows/update-electron-types.yaml`
- `.github/workflows/update-manager-types.yaml`
- `.github/workflows/update-registry-types.yaml`
- `.github/workflows/version-bump.yaml`
- `.github/workflows/vitest.yaml`
Note: `.github/workflows/publish-frontend-types.yaml` and
`.github/workflows/release.yaml` were already using v5.
## Test plan
- [ ] CI workflows should continue to run successfully
- [ ] No functional changes - this is a dependency version upgrade only
🤖 Generated with [Claude Code](https://claude.ai/code)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5859-ci-Upgrade-actions-checkout-from-v4-to-v5-27e6d73d3650815488adee20c74c0464)
by [Unito](https://www.unito.io)
Co-authored-by: Claude <noreply@anthropic.com>
## Summary
- Removed the optional `ref: master` parameter from the ComfyUI checkout
step in the setup-frontend action
- The ref parameter defaults to the repository's default branch when
omitted
## Details
The `ref: master` specification in
`.github/actions/setup-frontend/action.yml` is unnecessary since GitHub
Actions will automatically use the repository's default branch when the
ref parameter is not provided.
This simplifies the configuration and makes it more maintainable, as the
action will automatically follow any future changes to the default
branch name.
## Test plan
- [ ] Verify that GitHub Actions workflows using this composite action
still work correctly
- [ ] Confirm ComfyUI is checked out properly in CI/CD pipelines
Generated with [Claude Code](https://claude.ai/code)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5858-Remove-optional-ref-master-from-setup-frontend-action-27e6d73d365081aeb632f2d0e76f267d)
by [Unito](https://www.unito.io)
Co-authored-by: Claude <noreply@anthropic.com>
## Summary
- Adds a local composite action at `.github/actions/setup-frontend` to
replace the external `Comfy-Org/ComfyUI_frontend_setup_action`
- Follows the same pattern as PR #5754 (sno-playwright-composite-action)
for consistency
- Updates workflows to use the new local composite action
## Motivation
Similar to the Playwright composite action, this change:
- Reduces external dependencies on separate action repositories
- Provides better control over versioning and updates
- Maintains consistency with other composite actions in the repository
- Simplifies maintenance by keeping all CI/CD logic in one place
## Changes
### New composite action: `.github/actions/setup-frontend/action.yml`
Direct mirror of the external action with the same 2 inputs:
- `extra_server_params`: Additional parameters to pass to ComfyUI server
- `devtools_ref`: Reference to use for ComfyUI_devtools
The action:
1. Checks out ComfyUI, ComfyUI_frontend, and ComfyUI_devtools
2. Sets up pnpm, Node.js (LTS), and Python (3.10)
3. Installs all dependencies (Python packages, npm packages)
4. Builds the frontend
5. Starts the ComfyUI server with the built frontend
### Updated workflows:
- `.github/workflows/i18n.yaml`
- `.github/workflows/i18n-node-defs.yaml`
- `.github/workflows/test-browser-exp.yaml`
All workflows now use the local composite action instead of
`Comfy-Org/ComfyUI_frontend_setup_action@v3`
## Test plan
- [ ] Verify all updated workflows pass CI tests
- [ ] Confirm the composite action works in all scenarios
- [ ] Check that build and server startup work as expected
## Related PRs
- #5754 - Similar approach for Playwright composite action
🤖 Generated with [Claude Code](https://claude.ai/code)
## Summary
- Improves Storybook deployment and PR comment workflow similar to the
Playwright improvements in #5425
- Creates unified deployment and commenting system for better
maintainability
- Adds Cloudflare Pages deployment for Storybook previews
## Deployment Cases Matrix
| Case | PR Type | Branch | Deployment | Features |
|------|---------|--------|------------|----------|
| **1** | Non-forked PR | `version-bump-*` | ✅ Chromatic | • Visual diff
testing<br>• Chromatic build URL<br>• Chromatic Storybook URL<br>• Shows
visual changes |
| **2** | Non-forked PR | All branches | ✅ Cloudflare Pages | • Live
Storybook preview<br>• pages.dev URL<br>• No visual diff |
| **3** | Forked PR | Any branch | ✅ Cloudflare Pages | • Live Storybook
preview<br>• pages.dev URL<br>• No visual diff<br>• Runs via separate
workflow to avoid permission problems |
### Key Points:
- **Chromatic** (paid service): Only for `version-bump-*` branches to
track visual changes between releases
- **Cloudflare Pages** (free): For all other PRs to provide Storybook
preview without visual diff
- **Security**: Forked PRs use a separate workflow with limited
permissions
## Changes
### New Features
- 🚀 **Cloudflare Pages Deployment**: Storybook builds are now deployed
to Cloudflare Pages for easy preview
- 🔄 **Unified Script**: Single reusable shell script handles both
deployment and PR comments
- 🔒 **Better Security**: Separate workflows for fork vs non-fork PRs
### Improvements
- ♻️ **Retry Logic**: Automatic retry (3 attempts) for failed
deployments
- 📝 **Better Comments**: Clearer PR comments with deployment links and
status
- 🎯 **Simplified Logic**: Workflow logic moved to reusable script for
easier maintenance
- ⚡ **Better Error Handling**: Proper handling of different workflow
conclusions
- 🐛 **Fixed Comment Output**: Deployment logs now properly redirected to
stderr
### Files Changed
- `scripts/cicd/pr-storybook-deploy-and-comment.sh` - New unified
deployment script
- `.github/workflows/chromatic.yaml` - Updated to use new script and add
deployment
- `.github/workflows/pr-storybook-deploy.yaml` - New workflow for forked
PRs
- `.github/workflows/pr-storybook-comment.yaml` - Removed (replaced by
new system)
## ⚠️ Required Setup
The Cloudflare Pages project `comfyui-storybook` needs to be created
under the organization's Cloudflare account:
```bash
# Using the account ID from GitHub secrets
export CLOUDFLARE_ACCOUNT_ID=5ae914d9b87bcf6bbe1ada5798f92a5f
export CLOUDFLARE_API_TOKEN=<org-token>
wrangler pages project create comfyui-storybook --production-branch main
```
**Note**: The project must be created under the same Cloudflare account
that's configured in the GitHub secrets.
## Test Plan
- [x] Create Cloudflare Pages project `comfyui-storybook`
- [x] Workflow runs successfully on all PRs
- [x] PR comments are posted correctly at start and completion
- [x] Storybook deploys to Cloudflare Pages with correct URL
- [ ] Fork PRs are handled by separate workflow
- [ ] Non-fork PRs get inline deployment
- [ ] version-bump-* branches show Chromatic info
## References
- Similar improvements for Playwright: #5459
- Based on pattern from sno-fix-playwright-comment-2 branch
🤖 Generated with [Claude Code](https://claude.ai/code)
---------
Co-authored-by: Claude <noreply@anthropic.com>
## Summary
Extracts shared formatting and network utilities into dedicated
workspace package.
## Changes
- **What**: Created `@comfyorg/shared-frontend-utils` package containing
formatUtil and networkUtil
- **Breaking**: None - utilities remain accessible via path aliases in
`tsconfig`
Split `createAnnotatedPath` and `electronMirrorCheck` out and left in
frontend, due to their tightly-coupled nature. See [discussion on this
PR](https://github.com/Comfy-Org/ComfyUI_frontend/pull/5843#issuecomment-3344724727).
## Summary
Increase functionality for slots and links, covered with playwright
tests.
## Features
- Allow for reroute anchors to work when dragging from input slot
- Allow for dragging existing links from input slot
- Allow for ctrl/command + alt to create new link from input slot
- Allow shift to drag all connected links on output slot
- Connect links with reroutes (only when dragged from vue slot)
## Tests Added
### Playwright
- Dragging input to input drags existing link
- Dropping an input link back on its slot restores the original
connection
- Ctrl+alt drag from an input starts a fresh link
- Should reuse the existing origin when dragging an input link
- Shift-dragging an output with multiple links should drag all links
- Rerouted input drag preview remains anchored to reroute
- Rerouted output shift-drag preview remains anchored to reroute
## Notes
The double rendering system for links being dragged, it works right now,
maybe they can be coalesced later.
Edit: As in the adapter, can be removed in a followup PR
Also, it's known that more features will arrive in smaller PRs, this PR
actually should've been much smaller.
The next ones coming up are drop on canvas support, snap to node, type
compatibility highlighting, and working with subgraphs.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5710-Increase-vue-slot-link-functionality-2756d73d3650814f8995f7782244803b)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Added `canvasOnly` flag to runtime-generated widgets to prevent Vue
renderer from displaying them while keeping canvas functionality intact.
## Changes
- **What**: Added `canvasOnly` widget option to hide upload, webcam, and
refresh widgets from Vue renderer
In the Canvas (LiteGraph) system, there was a small set of widgets with
strictly defined components. There, if we wanted some unique or
relatively complex behavior (like an upload butotn), we needed to create
a separate widget that would be coupled to the original widget at
runtime (and would not be serialized).
In the Vue renderer system, we can simply add flags to the inputSpec or
widget options and conditionally render complex UI additions -- i.e.,
there is no need for the hard-to-maintain runtime widget associations.
Expressing such things entirely in the view layer simplifies business
logic related to graph state, as we no longer need to account for
preserving the connections between runtime widgets and their special
siblings -- we also do not need to worry about the implications for
state serialization.
## Related
- https://github.com/Comfy-Org/ComfyUI_frontend/pull/5798
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5831-designate-canvasOnly-on-runtime-generated-virtual-widgets-so-they-are-hidden-in-Vue-ren-27c6d73d365081fb8641feec010190df)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Extracts ComfyUI registry types into a dedicated workspace package for
better modularity.
## Changes
- **What**: Created `@comfyorg/registry-types` package to house
generated type definitions
- **Breaking**: None - maintains backward compatibility through
re-exports at original path
- **Dependencies**: Added `@comfyorg/registry-types` as workspace
dependency
## Review Focus
Is this the right granularity for package extraction, or should registry
types be part of a larger shared package?
PR split into two tiny diffs:
- [Part
one](f8d3d2fa01)
- [Part
two](f8d3d2fa01..c48ca84336)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5840-Extract-registry-types-into-workspace-package-27c6d73d365081dbb824d680ce739316)
by [Unito](https://www.unito.io)
## Summary
Added CI workflow and npm script for Python syntax validation in
devtools directory.
## Changes
- **What**: Added GitHub Actions workflow for Python syntax checking
with `python3 -m compileall`
- **Dependencies**: Added `python3` binary to knip ignore list
## Review Focus
Workflow triggers correctly on devtools path changes and Python syntax
validation covers all relevant files.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5841-ci-add-Python-syntax-checking-workflow-on-changes-to-devtools-27c6d73d365081b8963dd4600a233852)
by [Unito](https://www.unito.io)
## Summary
Added GitHub Actions workflow and shell script to validate JSON syntax
in repository files, as in the past we have committed locales files with
invalid JSON.
## Changes
- **What**: Added CI workflow for JSON validation with `jq` syntax
checking
- **Dependencies**: CI workflow requires `jq` (pre-installed on
ubuntu-latest runners)
## Review Focus
Script exclusion patterns for TSConfig files and environment variable
override mechanism (`JSON_LINT_EXCLUDES`).
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5837-ci-add-JSON-validation-CI-workflow-27c6d73d365081a199b1d9ae9e4edfa4)
by [Unito](https://www.unito.io)
## Summary
Updates AGENTS.md to be more universal and contributor-friendly by
removing user-specific preferences.
## Changes
- **What**: Refined AGENTS.md to remove individual preferences, one-time
setup tasks, and conflicting i18n instructions
## Review Focus
These updates make agent instructions work better for all contributors
by:
- Removing individual coding preferences in favor of project-wide
standards
- Eliminating one-time environment setup that clutters agent context
- Removing i18n instructions that caused agents to make unwanted changes
- Improving PR link formatting for better GitHub rendering
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5836-Generalize-AGENTS-md-for-all-contributors-27c6d73d365081e7acf6f37d9f8ceeaf)
by [Unito](https://www.unito.io)
## Summary
Error states were not getting propagated down to the InputSlots from the
API Repsonse
I created a provider and injected error state. It seemed like a way
better idea than prop drilling or building a composable that only two
nodes (`InputSlot` and `OutputSlot`) would need.
## Changes
The follow are now error code red when an input node has errors:
1. There's a error round border around the dot.
2. The dot is error colored.
3. The input text is error colored.
This treatment was okay after feedback from design.
## Screenshots - Error State
<img width="749" height="616" alt="Screenshot 2025-09-26 at 9 02 58 PM"
src="https://github.com/user-attachments/assets/55c7edc9-081b-4a9d-9753-120465959b5d"
/>
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5813-fix-add-InputSlot-and-dot-error-state-27b6d73d36508151a955e485f00a2d05)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Cleanup and fixes to the existing syncing logic.
## Review Focus
This is probably enough to review and test now.
Main things that should still work:
- moving nodes around
- adding new ones
- switching back and forth between Vue and Litegraph
Let me know if you find any bugs that weren't already present there.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5789-WIP-Litegraph-Vue-synchronization-work-27a6d73d3650811682cacacb82367b9e)
by [Unito](https://www.unito.io)
## Summary
Refactored Vue node browser tests by organizing them into behavioral
categories, better reflecting the nature of browser tests as behind
user-action/behavior specifications.
- **What**: Reorganized Playwright browser tests into logical behavioral
folders (`interactions/`, `nodeStates/`)
- **Structure**: Created subdirectories for canvas interactions, link
interactions, node interactions, and node states
## Review Focus
Test file path changes and associated snapshot relocations ensure all
browser tests continue to run correctly in the new structure.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5823-refactor-reorganize-Vue-node-browser-tests-into-subfolder-based-on-behaviors-and-states-27b6d73d365081aaa6f9e3a388165258)
by [Unito](https://www.unito.io)
## Summary
Enforced test file naming conventions with ESLint rules and renamed 26
test files from `.spec.ts` to `.test.ts`.
## Changes
- **What**: Added ESLint rules to enforce `.spec.ts` files only in
`browser_tests/tests/` and `.test.ts` files only in `src/`
- **What**: Renamed 26 component/unit test files from `.spec.ts` to
`.test.ts` to comply with new convention
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5820-enforce-test-file-naming-rule-27b6d73d365081269b32ddcc9d3a5048)
by [Unito](https://www.unito.io)
## Summary
Added Playwright E2E tests for Vue multiline string widget functionality
to ensure text input and persistence work correctly.
## Changes
- **What**: Created browser tests for multiline string widget in Vue
nodes implementation, covering text input, multiline text input, and
focus change behavior.
## Review Focus
Test coverage for text input persistence across focus changes and
multiline content handling in the CLIP Text Encode widget.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5819-test-add-browser-tests-for-Vue-node-multiline-string-widgets-27b6d73d365081e2916ae663e2d44899)
by [Unito](https://www.unito.io)
## Summary
After the `pnpm`/`Nx` monorepo migration, `knip` emitted configuration
hints like “Remove or move unused top-level entry…/project…” because it
discovered multiple workspaces but our config still declared global
`entry`/`project` patterns:
```
> knip --cache
Configuration hints (4)
Remove or move unused top-level entry to one of workspaces: [{build,scripts}/**/*.{js,ts}, …]
Remove or move unused top-level project to one of workspaces: [**/*.{js,ts,vue}, …]
Remove from ignoreBinaries: only-allow
Remove from ignoreBinaries: openapi-typescript
```
Rewriting `knip.config.ts` to define those patterns inside the
`workspaces` map for `'.'`, `packages/tailwind-utils`, and
`packages/design-system` matches Knip’s documented workspace schema
(root key `'.'` plus per-package overrides) and aligns each package’s
source with the files it actually exposes.
Follow-up: trim `packages/design-system` entries to the real public
surface, add a wildcard workspace default for future packages, and
capture this expectation somewhere in the repo's docs.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5809-Use-workspace-in-knip-config-27b6d73d365081b8ace9c82aee78b1db)
by [Unito](https://www.unito.io)
## Summary
Implemented fit-to-view functionality for Vue nodes with bounds
calculation and viewport animation support.
https://github.com/user-attachments/assets/2ec221f1-9194-4564-95f9-ad4da80f190a
## Changes
- **What**: Added Vue nodes support to fit-to-view command with [bounds
calculation](https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect)
and LiteGraph integration
- **Dependencies**: Added dependency on `layoutStore` and
`selectionBounds` utility
## Review Focus
Bounds calculation accuracy for complex node layouts and animation
performance with large node selections. Verify proper fallback to legacy
LiteGraph behavior when Vue nodes disabled.
```mermaid
graph TD
A[Fit to View Command] --> B{Vue Nodes Enabled?}
B -->|Yes| C[Get Selected Nodes]
B -->|No| D[Legacy LiteGraph Method]
C --> E{Nodes Selected?}
E -->|Yes| F[Calculate Selected Bounds]
E -->|No| G[Calculate All Nodes Bounds]
F --> H[Convert to LiteGraph Format]
G --> H
H --> I[Animate to Bounds]
D --> J[Canvas fitViewToSelectionAnimated]
style A fill:#f9f9f9,stroke:#333,color:#333
style I fill:#f9f9f9,stroke:#333,color:#333
style J fill:#f9f9f9,stroke:#333,color:#333
```
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5782-Implement-fit-to-view-for-Vue-nodes-27a6d73d365081cb822cd93f557e77b2)
by [Unito](https://www.unito.io)
---------
Co-authored-by: filtered <176114999+webfiltered@users.noreply.github.com>
This pull request enhances the responsiveness of the `CommandMenubar`
component by introducing a "compact" mode for screens with limited
vertical space. When the window height is less than 700px, the menubar
adapts its submenu positioning and styling to improve usability on
smaller displays. The most important changes are grouped below:
**Responsive Behavior and State Management:**
* Added a reactive `windowHeight` reference and a computed
`isCompactHeight` property to detect when the window height is below
700px, enabling "compact" mode for the menubar. Event listeners for
window resize are now managed using `onMounted` and `onUnmounted`
lifecycle hooks to keep the state updated.
[[1]](diffhunk://#diff-10ee0e60e600a168bdd45e0b9f05a148f5b9ee48f54e6c7dee737ebe7b6192e6R314-R326)
[[2]](diffhunk://#diff-10ee0e60e600a168bdd45e0b9f05a148f5b9ee48f54e6c7dee737ebe7b6192e6L103-R104)
**Dynamic Styling and Class Application:**
* Updated the root element's class bindings to apply the
`comfy-command-menu-compact` class when `isCompactHeight` is true,
enabling conditional styling for compact mode.
**Compact Mode Styling:**
* Introduced new CSS rules for `.comfy-command-menu-compact` to force
submenus to open to the right and align with the top of the menu
container, ensuring better usability on short screens. Adjustments
include submenu positioning, alignment for nested menus, and ensuring
the submenu container uses the full available height.
*
/fix #5289https://github.com/user-attachments/assets/e7908b57-3f07-4fc4-a119-66f2b7e398c5
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5323-Add-compact-menu-style-for-smaller-window-heights-2636d73d3650816cb5aaf4ac76c39739)
by [Unito](https://www.unito.io)
## Summary
Fixed increment/decrement button lockup in number widgets when values
exceed JavaScript's safe integer limit (2^53 - 1).
## Changes
- **What**: Added precision-aware button disabling and user feedback to
`WidgetInputNumberInput` component using
[Number.isSafeInteger()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isSafeInteger)
- We still need to support values greater than 2^53 because they may be
in workflows.
## Review Focus
JavaScript floating-point precision behavior at scale - buttons hide
when arithmetic operations like `value + 1` would be unreliable due to
IEEE 754 limitations. Test coverage includes edge cases (NaN, Infinity)
and boundary conditions at MAX_SAFE_INTEGER.
```mermaid
graph TD
A[User Input] --> B{Value > 2^53?}
B -->|No| C[Show Buttons]
B -->|Yes| D[Hide Buttons]
D --> E[Show Tooltip]
E --> F[User Can Still Type]
style A fill:#f9f9f9,stroke:#333,color:#000
style F fill:#f9f9f9,stroke:#333,color:#000
```
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5787-fix-large-integer-precision-handling-in-Vue-int-widgets-27a6d73d365081d9ae00e485740cfafb)
by [Unito](https://www.unito.io)
This pull request refactors and improves the "More Options" popover
functionality for graph nodes in the UI. The main change is a rename and
redesign of the menu component from `MoreOptions` to `NodeOptions`,
introducing a global singleton pattern for popover control and enabling
context menu support on node right-click. This results in better
maintainability, more flexible triggering, and improved user experience.
**Node Options popover refactor and global control:**
* Renamed and refactored `MoreOptions.vue` to `NodeOptions.vue`,
removing the embedded button and exposing imperative methods (`toggle`,
`hide`, `isOpen`) for external control. The component now
registers/unregisters itself globally via `registerNodeOptionsInstance`.
[[1]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL2-R2)
[[2]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL203-R197)
[[3]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eR294-R309)
* Added `NodeOptionsButton.vue` as a dedicated button component for
triggering the popover, decoupling the button UI from the popover logic.
* Implemented a global singleton pattern in `useMoreOptionsMenu.ts` for
controlling the `NodeOptions` popover from anywhere, with
`toggleNodeOptions` and `registerNodeOptionsInstance` functions.
[[1]](diffhunk://#diff-ae87bdb1e06725eb19b8d0fc82ec40a5f8ca831a6632767cc5d214fc903b89b6R35-R65)
[[2]](diffhunk://#diff-ae87bdb1e06725eb19b8d0fc82ec40a5f8ca831a6632767cc5d214fc903b89b6L184-R216)
**UI integration and event handling improvements:**
* Updated `SelectionToolbox.vue` to use the new `NodeOptionsButton`
instead of the previous embedded `MoreOptions` button, and added the
`NodeOptions` popover to the main `GraphCanvas.vue` template for global
accessibility.
[[1]](diffhunk://#diff-05d80ee1e28e634dc758394ddf1bfaa8e5ec72a186a6ea2e2b6f5dfba867b264L41-R41)
[[2]](diffhunk://#diff-05d80ee1e28e634dc758394ddf1bfaa8e5ec72a186a6ea2e2b6f5dfba867b264L71-R71)
[[3]](diffhunk://#diff-aaf17c713f29c6db8ea03efe7fc3483a858982e818a324b23cff89859e71559cR65)
[[4]](diffhunk://#diff-aaf17c713f29c6db8ea03efe7fc3483a858982e818a324b23cff89859e71559cR91)
* Added right-click context menu support to `LGraphNode.vue`, triggering
the node options popover at the cursor position and integrating with
node selection logic.
[[1]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R45)
[[2]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R141)
[[3]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2L180-R187)
[[4]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R249-R263)
**Minor improvements and cleanup:**
* Updated references and variable names throughout the codebase to
reflect the new `NodeOptions` naming and logic.
[[1]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL53)
[[2]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eR50)
[[3]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL75-R60)
[[4]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL91-L95)
[[5]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL110-R90)
[[6]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL133-R113)
[[7]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL146-R126)
[[8]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL157-R140)
This refactor makes the node options menu more modular, easier to
maintain, and more flexible for future UI improvements.
https://github.com/user-attachments/assets/9c2f2556-4544-4e20-9f22-8f485b0ceadc
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5790-Right-click-vue-nodes-27a6d73d365081a98263c88d2e09e629)
by [Unito](https://www.unito.io)
## Summary
Consolidates Tailwind configuration and styles into a shared
`@comfyorg/design-system` package for reuse across monorepo apps.
The goal was not to make changes to how the design system works; merely
to separate it cleanly. I _would_ strongly recommend some drastic
sweeping changes, however I believe that should be done after the
migration.
## Changes
- **What**: Migrates CSS files, Tailwind config, and custom icons to
design-system package
- **Dependencies**: Moves `@iconify-json/lucide` and `@iconify/tailwind`
to design-system package
This pull request refactors and simplifies the template workflow card
components and related UI in the codebase. The main changes focus on
removing unused or redundant components, improving visual and
interaction consistency, and enhancing error handling for images. Below
are the most important changes grouped by theme:
**Template Workflow Card Refactor and Cleanup**
* Removed the `TemplateWorkflowCard.vue` component and its associated
test file `TemplateWorkflowCard.spec.ts`, as well as the
`TemplateWorkflowCardSkeleton.vue` and `TemplateWorkflowList.vue`
components, indicating a shift away from the previous card-based
template workflow UI.
[[1]](diffhunk://#diff-49569af0404058e8257f3cc0716b066517ce7397dd58744b02aa0d0c61f2a815L1-L139)
[[2]](diffhunk://#diff-9fa6fc1470371f0b520d4deda4129fb313b1bea69888a376556f4bd824f9d751L1-L263)
[[3]](diffhunk://#diff-bc35b6f77d1cee6e86b05d0da80b7bd40013c7a6a97a89706d3bc52573e1c574L1-L30)
[[4]](diffhunk://#diff-48171f792b22022526fca411d3c3a366d48b675dab77943a20846ae079cbaf3bL1-L68)
* Removed the `TemplateSearchBar.vue` component, suggesting a redesign
or replacement of the search/filter UI for templates.
**UI and Interaction Improvements**
* Improved the `CardBottom.vue` component by making its height
configurable via a `fullHeight` prop, enhancing layout flexibility.
* Updated the `CardContainer.vue` component to add hover effects
(background, border, shadow, and padding) and support a new `none`
aspect ratio for more flexible card layouts.
**Image and Input Enhancements**
* Enhanced the `LazyImage.vue` component to display a default
placeholder image when an image fails to load, improving error handling
and user experience.
* Improved the `SearchBox.vue` component by making the input focusable
when clicking anywhere on the wrapper, and added a template ref for
better accessibility and usability.
[[1]](diffhunk://#diff-08f3b0c51fbfe63171509b9944bf7558228f6c2596a1ef5338e88ab64585791bL2-R5)
[[2]](diffhunk://#diff-08f3b0c51fbfe63171509b9944bf7558228f6c2596a1ef5338e88ab64585791bL16-R17)
[[3]](diffhunk://#diff-08f3b0c51fbfe63171509b9944bf7558228f6c2596a1ef5338e88ab64585791bR33-R39)
**Minor UI Tweaks**
* Adjusted label styling in `SingleSelect.vue` to remove unnecessary
overflow handling, simplifying the visual layout.
---------
Co-authored-by: Benjamin Lu <benceruleanlu@proton.me>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: snomiao <snomiao@gmail.com>
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: filtered <176114999+webfiltered@users.noreply.github.com>
Co-authored-by: Comfy Org PR Bot <snomiao+comfy-pr@gmail.com>
Co-authored-by: Jin Yi <jin12cc@gmail.com>
## Summary
- Migrated all `npx` commands to `pnpx` to align with the pnpm ecosystem
- Updated all occurrences across the codebase for consistency
## Changes
- **Package.json scripts**: Updated test:browser, preinstall, and
collect-i18n scripts
- **GitHub Actions workflows**: Updated all workflow files that use npx
(test-ui, i18n, update-manager-types, etc.)
- **Documentation**: Updated browser_tests/README.md and
docs/extensions/development.md
- **Husky pre-commit hook**: Updated lint-staged and tsx commands
- **MCP configuration**: Updated .mcp.json to use pnpx
## Test Plan
- [ ] CI tests pass
- [ ] Local development commands work with pnpx
- [ ] GitHub Actions workflows execute successfully
🤖 Generated with Claude Code
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by [Unito](https://www.unito.io)
This pull request updates event handling in the selection toolbox
components to ensure that mouse wheel events are properly forwarded to
the canvas, improving interaction consistency across the UI.
**Event handling improvements:**
* Changed the wheel event handler in `SelectionToolbox.vue` to use
`canvasInteractions.forwardEventToCanvas` instead of
`canvasInteractions.handleWheel`, ensuring wheel events are consistently
forwarded to the canvas.
* Added the wheel event handler to the `MoreOptions.vue` popover,
forwarding wheel events to the canvas for submenu interactions.
**Code organization updates:**
* Imported `useCanvasInteractions` in `MoreOptions.vue` to access the
new event forwarding method.
* Instantiated `canvasInteractions` in `MoreOptions.vue` for use in
event handling.## Summary
https://github.com/user-attachments/assets/46046086-35e8-4cd1-a11a-365705beb9cd
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
## Refactor conflict detection system and move to manager extension
### Description
This PR refactors the conflict detection system, moving it from the
global composables to the manager extension folder for better code
organization. Additionally, it improves test type safety and adds
comprehensive test coverage for utility functions.
### Main Changes
#### 📦 Code Organization
- **Moved conflict detection to manager extension** - Relocated all
conflict detection related composables, stores, and utilities from
global scope to `/workbench/extensions/manager/` for better modularity
(https://github.com/Comfy-Org/ComfyUI_frontend/pull/5722)
- **Moved from** `src/composables/useConflictDetection.ts` **to**
`src/workbench/extensions/manager/composables/useConflictDetection.ts`
- Moved related stores and composables to maintain cohesive module
structure
#### ♻️ Refactoring
- **Extracted utility functions** - Split conflict detection logic into
separate utility modules:
- `conflictUtils.ts` - Conflict consolidation and summary generation
- `systemCompatibility.ts` - OS and accelerator compatibility checking
- `versionUtil.ts` - Version compatibility checking
- **Removed duplicate state management** - Cleaned up redundant state
and unused functions
- **Improved naming conventions** - Renamed functions for better clarity
- **Removed unused system environment code** - Cleaned up deprecated
code
#### 🔧 Test Improvements
- **Fixed TypeScript errors** in all test files - removed all `any` type
usage
- **Added comprehensive test coverage**:
- `conflictUtils.test.ts` - 299 lines of tests for conflict utilities
- `systemCompatibility.test.ts` - 270 lines of tests for compatibility
checking
- `versionUtil.test.ts` - 342 lines of tests for version utilities
- **Updated mock objects** to match actual implementations
- **Aligned with backend changes** - Updated SystemStats structure to
include `pytorch_version`, `embedded_python`,
`required_frontend_version`
#### 🐛 Bug Fixes
- **Fixed OS detection bug** - Resolved issue where 'darwin' was
incorrectly matched as 'Windows' due to containing 'win' substring
- **Fixed import paths** - Updated all import paths after moving to
manager extension
- **Fixed unused exports** - Removed all unused function exports
- **Fixed lint errors** - Resolved all ESLint and Prettier issues
### File Structure Changes
```
Before:
src/
├── composables/
│ └── useConflictDetection.ts (1374 lines)
└── types/
After:
src/
├── utils/
│ ├── conflictUtils.ts (114 lines)
│ ├── systemCompatibility.ts (125 lines)
│ └── versionUtil.ts (enhanced)
└── workbench/extensions/manager/
├── composables/
│ ├── useConflictDetection.ts (758 lines)
│ └── [other composables]
└── stores/
└── conflictDetectionStore.ts
```
### Testing
All tests pass successfully:
- ✅ **155 test files passed**
- ✅ **2209 tests passed**
- ⏩ 19 skipped (intentionally skipped subgraph-related tests)
### Impact
- **Better code organization** - Manager-specific code is now properly
isolated
- **Improved maintainability** - Smaller, focused utility functions are
easier to test and maintain
- **Enhanced type safety** - No more `any` types in tests
- **Comprehensive test coverage** - All utility functions are thoroughly
tested
### Commits in this PR
1. OS detection bug fix and refactor
2. Remove unused system environment code
3. Improve function naming
4. Refactor conflict detection
5. Remove duplicate state and unused functions
6. Fix unused function exports
7. Move manager features to workbench extension folder
8. Fix import paths
9. Rename systemCompatibility file
10. Improve test type safety
11. Apply ESLint and Prettier fixes
## Screenshots (if applicable)
[screen-capture.webm](https://github.com/user-attachments/assets/b4595604-3761-4d98-ae8e-5693cd0c95bd)
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by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude <noreply@anthropic.com>
## Summary
Fixed Vue node output restoration by consolidating state management
through the node output store.
## Changes
- **What**: Refactored node output cleanup and restoration logic in
`ChangeTracker` and `ComfyApp` to use centralized store methods
- **Breaking**: Removed direct manipulation of `app.nodeOutputs` in
favor of store-managed state
## Review Focus
State synchronization between `app.nodeOutputs` and `nodeOutputs.value`
during restore/reset operations, ensuring Vue reactivity is maintained.
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by [Unito](https://www.unito.io)
## Summary
Split tailwind utils out to a shared package within the monorepo.
## Changes
- Creates `@comfyorg/tailwind-utils` package
- Does not require export, publishing, etc
- Uses `export` to ensure this change does not impact other PRs (many
imports to update)
- If we _want_ to update all imports, there are two commits ready to be
re-applied
- e.g. `git revert 80960c2a82c0d1ac06eee1bb83ac333216b2b376`
## Review Focus
- Is this pattern desirable?
- Should we just include this in a broader design-system split? I kind
of vote yes, but also it's a good small, first step.
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by [Unito](https://www.unito.io)
## Summary
Added mute state support to Vue nodes with visual feedback and keyboard
shortcut functionality.
## Changes
- **What**: Implemented mute state (mode 2) for Vue nodes with opacity
styling and `Ctrl+M` hotkey support
## Review Focus
Visual consistency between bypass and mute states, and keyboard shortcut
conflict detection with existing hotkeys.
## Test Coverage
- Single node mute/unmute with `Ctrl+M` hotkey
- Multi-selection mute/unmute operations
- Visual state verification with opacity changes
## Related
- https://github.com/Comfy-Org/ComfyUI_frontend/pull/5715
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by [Unito](https://www.unito.io)
## Summary
UseNewMenu has been defaulted to Top in the app for over a year;
Playwright’s test default lagged behind. This PR aligns the test default
with reality and keeps legacy specs stable.
## Changes
- tests(e2e): default to 'Top' via fixture; specs that previously relied
on the old implicit default now explicitly set 'Comfy.UseNewMenu' to
'Disabled'.
- docs(browser-tests): remove outdated README note suggesting tests set
'Top' manually.
## Review Focus
- Intentional uses of 'Top' and 'Bottom' remain unchanged.
- Confirm ComfyPage default remains 'Top' (see
browser_tests/fixtures/ComfyPage.ts).
## Screenshots (if applicable)
N/A
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by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
I want to take a more general look at `comfyApp.graph.onTrigger` but
this is the cleanest fix I could come up with for #5694.
I will explore simplifying onTrigger in a separate PR.
## Changes
1. Create a `node:slot-errors:changed` trigger.
2. Trigger it if we find any of the node slots have errors.
3. Check each node to see if there is any error present.
4. Add an error class if there are.
## Screenshots (if applicable)
Working error states!
<img width="1049" height="987" alt="Screenshot 2025-09-23 at 8 40 04 PM"
src="https://github.com/user-attachments/assets/30e13283-129c-4d9c-b342-e7037582998a"
/>
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by [Unito](https://www.unito.io)
---------
Co-authored-by: Alexander Brown <drjkl@comfy.org>
## Summary
This PR fixes a flaky test in the load audio widget spec that was
causing intermittent failures in CI.
## Problem
The test was attempting to trigger a file chooser event before the
widget's upload button was fully rendered and ready for interaction,
leading to race conditions.
## Solution
Added an explicit wait for the widget element to be visible before
triggering the file chooser, ensuring the DOM is ready for interaction.
## Changes
- Added `waitFor` to verify widget visibility before file upload
- Ensures proper synchronization between DOM updates and test actions
## Test plan
- [x] Browser tests pass locally
- [x] Typecheck passes
- [ ] CI tests pass
🤖 Generated with [Claude Code](https://claude.ai/code)
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by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude <noreply@anthropic.com>
## Summary
- Added missing directories and files to tsconfig.json to ensure
complete TypeScript type checking coverage
- Expanded config file patterns to include all .mts configuration files
- Verified all 908 TypeScript files in the project are now properly
covered
## Changes
- Added `scripts/**/*.ts` to cover all TypeScript files in scripts
directory (i18n collection, CI/CD scripts)
- Added `build/**/*.ts` to cover customIconCollection.ts and future
build scripts
- Changed `vite.config.mts` to `*.config.mts` to include all vite config
files (vite.electron.config.mts, vite.types.config.mts)
## Test plan
- [x] Run `pnpm typecheck` to verify no TypeScript errors
- [x] Verified all TypeScript files are covered by tsconfig patterns
- [x] browser_tests/ directory confirmed to have its own extending
tsconfig
🤖 Generated with [Claude Code](https://claude.ai/code)
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by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: filtered <176114999+webfiltered@users.noreply.github.com>
## Summary
Merges ComfyUI devtools components into the ComfyUI frontend monorepo to
consolidate development tools.
## Changes
- Added devtools components from ComfyUI repository
- Integrated development nodes and utilities
- Consolidated fake model assets for testing
## Related Issues
Fixes#4683
## Testing
- Devtools components are now available within the frontend monorepo
- Development workflow remains consistent
Co-authored-by: Claude <noreply@anthropic.com>
## Summary
Replaced reactive (Vue-based) widget LOD with CSS visibility control.
Performance doesn't dramatically improve, but we avoid the mount/unmount
overhead during zoom/pan operations. This PR implements the visual
component of LOD—complex widgets that need lifecycle management will be
addressed separately.
### Problem & Solution
Problem: we want LOD to improve rendering performance and visual
feedback but discovered using reactivity in the current setup for it
meant mounting/unmounting caused worse lag than the performance it aimed
to fix. Switching to render all the details all the time but using css
visibility proved to be the best solution. However, it doesn't improve
rendering performance by much because the GPU texture size is the
bottleneck (from TransformPane.vue CSS transforms) and not
rasterization.
Solution: Keep all nodes/widgets mounted, use CSS visibility: hidden for
LOD. Trade memory for performance stability during zoom/pan/drag
operations.
### Technical Decision
We chose Performance > Memory:
- CSS transforms create a single GPU texture whose size depends on node
count, not widget complexity
- Mounting/unmounting hundreds of widgets during zoom = noticeable lag
from Vue VDOM diffing (since all components are mounted all the time
because of viewport culling challenge/trade off see
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5510.)
- CSS visibility changes = no reactivity overhead, smooth interactions
- Result: Similar performance, but without interaction stutters
This is the visual layer only. If we want a hook into the LOD state per
node / widget that would be the next follow up system to implement.
### Next Steps (maybe)
- Chunked (split up single Transform Pane transform layer) when
rendering 1000+ nodes (maybe)
- ~~Selective unmounting API for widgets that register as "expensive"~~
- ~~Client bound hydration system~~
## Screenshots (if applicable)
<!-- Add screenshots or video recording to help explain your changes -->
<img width="1355" height="960" alt="image"
src="https://github.com/user-attachments/assets/41474d1b-9dbe-4240-a8cf-f4c9ff51d8e0"
/>
<img width="1354" height="963" alt="image"
src="https://github.com/user-attachments/assets/9f55edaa-5858-41b9-b6a8-c2d37e1649bd"
/>
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by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
This reverts PR #5614 which moved VueFire persistence configuration to
initialization.
## Reason for Revert
It breaks Google SSO login with error:
```
useErrorHandling.ts:12 FirebaseError: Firebase: Error (auth/argument-error).
at createErrorInternal (index-c92d61ad.js:506:41)
at _assert (index-c92d61ad.js:512:15)
at _withDefaultResolver (index-c92d61ad.js:9237:5)
at signInWithPopup (index-c92d61ad.js:9457:30)
at executeAuthAction.createCustomer (firebaseAuthStore.ts:263:25)
at executeAuthAction (firebaseAuthStore.ts:223:28)
at Proxy.loginWithGoogle (firebaseAuthStore.ts:262:5)
at Proxy.wrappedAction (pinia.mjs:1405:26)
at useFirebaseAuthActions.ts:104:28
at Object.signInWithGoogle (useErrorHandling.ts:39:22)
```
## Changes
- Reverts commit ea4e57b60 "Move VueFire persistence configuration to
initialization (#5614)"
- Restores previous Firebase auth persistence behavior
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by [Unito](https://www.unito.io)
## Summary
Refactored `onUserResolved` function in auth composable to use VueUse
`whenever` utility instead of manual watch implementation and use
`immediate` option instead of invoking manually before creating watcher.
## Changes
- **What**: Replaced manual watch + immediate check pattern with [VueUse
whenever](https://vueuse.org/shared/whenever/) utility in
`useCurrentUser.ts:37`
## Review Focus
Behavioral equivalence verification - `whenever` with `immediate: true`
should maintain identical callback timing and cleanup semantics.
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by [Unito](https://www.unito.io)
## Summary
Fixed Vue node keybinding target element ID to enable
bypass/pin/collapse hotkeys in both LiteGraph and Vue rendering modes.
Also fixed a bug when starting in litegraph mode => switching to Vue
nodes without reloading => `graph.onTrigger` is set to `undefined` which
interferes with proper setup of node data instrumentation, among other
things.
## Changes
- **What**: Updated keybinding `targetElementId` from `graph-canvas` to
`graph-canvas-container` for node manipulation commands (parent of both
the canvas and transform pane -- vue nodes container).
- **What**: Added conditional `onTrigger` handler restoration in slot
layout sync to prevent Vue node manager conflicts
## Review Focus
Event handler precedence between Vue nodes and LiteGraph systems during
mode switching, ensuring hotkeys work consistently across rendering
modes.
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by [Unito](https://www.unito.io)
## Summary
Fixes https://github.com/Comfy-Org/ComfyUI_frontend/issues/5688 by
adding shift modifier support for multi-selecting Vue nodes, enabling
standard shift+click selection behavior alongside existing
ctrl/cmd+click.
## Changes
- **What**: Updated Vue node event handlers to include `event.shiftKey`
in multi-select logic
- **Testing**: Added browser tests for both ctrl and shift modifier
selection behaviors
## Review Focus
Multi-select behavior consistency across different input modifiers and
platform compatibility (Windows/Mac/Linux shift key handling).
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
## Summary
Don't route events up through GraphCanvas if the component itself can
handle the changes
## Changes
- **What**: Reduce the indirect access or action dispatch to
composables/stores.
## Review Focus
The behavior should be either equivalent or a little snappier than
before. Also, the local state in LGraphNode has (almost) all been
removed in favor of reacting to the nodeData prop.
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
Prerequisite refactor/cleanup to use a global store instead of having
nodes throw up events to a parent component that stores a reference to a
singleton service that itself bootstraps and synchronizes with a
separate service to maintain a partially reactive but not fully reactive
set of states that describe some but not all aspects of the nodes on
either the litegraph, the vue side, or both.
## Changes
- **What**: Refactoring, the behavior should not change.
- **Dependencies**: A type utility to help with Vue component props
## Review Focus
Is there something about the current structure that this could affect
that would not be caught by our tests or using the application?
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by [Unito](https://www.unito.io)
## Summary
Add asset browser dialog integration for combo widgets with full
animation support and proper state management.
(Thank you Claude from saving me me from merge conflict hell on this
one.)
## Changes
- Widget integration: combo widgets now use AssetBrowserModal for
eligible asset types
- Dialog animations: added animateHide() for smooth close transitions
- Async operations: proper sequencing of widget updates and dialog
animations
- Service layer: added getAssetsForNodeType() and getAssetDetails()
methods
- Type safety: comprehensive TypeScript types and error handling
- Test coverage: unit tests for all new functionality
- Bonus: fixed the hardcoded labels in AssetFilterBar
Widget behavior:
- Shows asset browser button for eligible widgets when asset API enabled
- Handles asset selection with proper callback sequencing
- Maintains widget value updates and litegraph notification
## Review Focus
I will call out some stuff inline.
## Screenshots
https://github.com/user-attachments/assets/9d3a72cf-d2b0-445f-8022-4c49daa04637
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by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: GitHub Action <action@github.com>
This pull request refactors the minimap rendering system to use a
unified, extensible data source abstraction for all minimap operations.
By introducing a data source interface and factory, the minimap can now
seamlessly support multiple sources of node layout (such as the
`LayoutStore` or the underlying `LiteGraph`), improving maintainability
and future extensibility. Rendering logic and change detection
throughout the minimap have been updated to use this new abstraction,
resulting in cleaner code and easier support for new data models.
**Core architecture improvements:**
* Introduced a new `IMinimapDataSource` interface and related data types
(`MinimapNodeData`, `MinimapLinkData`, `MinimapGroupData`) to
standardize node, link, and group data for minimap rendering.
* Added an abstract base class `AbstractMinimapDataSource` that provides
shared logic for bounds and group/link extraction, and implemented two
concrete data sources: `LiteGraphDataSource` (for classic graph data)
and `LayoutStoreDataSource` (for layout store data).
[[1]](diffhunk://#diff-ea46218fc9ffced84168a5ff975e4a30e43f7bf134ee8f02ed2eae66efbb729dR1-R95)
[[2]](diffhunk://#diff-9a6b7c6be25b4dbeb358fea18f3a21e78797058ccc86c818ed1e5f69c7355273R1-R30)
[[3]](diffhunk://#diff-f200ba9495a03157198abff808ed6c3761746071404a52adbad98f6a9d01249bR1-R42)
* Created a `MinimapDataSourceFactory` that selects the appropriate data
source based on the presence of layout store data, enabling seamless
switching between data models.
**Minimap rendering and logic refactoring:**
* Updated all minimap rendering functions (`renderGroups`,
`renderNodes`, `renderConnections`) and the main `renderMinimapToCanvas`
entry point to use the unified data source interface, significantly
simplifying the rendering code and decoupling it from the underlying
graph structure.
[[1]](diffhunk://#diff-3670f99330b2e24aca3cffeeac6600adf8abadd6dd585f596d60fde1dd093121L1-R11)
[[2]](diffhunk://#diff-3670f99330b2e24aca3cffeeac6600adf8abadd6dd585f596d60fde1dd093121R33-R75)
[[3]](diffhunk://#diff-3670f99330b2e24aca3cffeeac6600adf8abadd6dd585f596d60fde1dd093121L66-R124)
[[4]](diffhunk://#diff-3670f99330b2e24aca3cffeeac6600adf8abadd6dd585f596d60fde1dd093121L134-R161)
[[5]](diffhunk://#diff-3670f99330b2e24aca3cffeeac6600adf8abadd6dd585f596d60fde1dd093121L153-R187)
[[6]](diffhunk://#diff-3670f99330b2e24aca3cffeeac6600adf8abadd6dd585f596d60fde1dd093121L187-L188)
[[7]](diffhunk://#diff-3670f99330b2e24aca3cffeeac6600adf8abadd6dd585f596d60fde1dd093121R227-R231)
[[8]](diffhunk://#diff-3670f99330b2e24aca3cffeeac6600adf8abadd6dd585f596d60fde1dd093121L230-R248)
* Refactored minimap viewport and graph change detection logic to use
the data source abstraction for bounds, node, and link change detection,
and to respond to layout store version changes.
[[1]](diffhunk://#diff-d92e448dee5e30782a66b9e66d8c8b05626dffd0b2ff1032f2612b9a9b9c51f6L2-R10)
[[2]](diffhunk://#diff-d92e448dee5e30782a66b9e66d8c8b05626dffd0b2ff1032f2612b9a9b9c51f6R33-R35)
[[3]](diffhunk://#diff-d92e448dee5e30782a66b9e66d8c8b05626dffd0b2ff1032f2612b9a9b9c51f6L99-R141)
[[4]](diffhunk://#diff-d92e448dee5e30782a66b9e66d8c8b05626dffd0b2ff1032f2612b9a9b9c51f6R157-R160)
[[5]](diffhunk://#diff-338d14c67dabffaf6f68fbf09b16e8d67bead2b9df340e46601b2fbd57331521L8-R11)
[[6]](diffhunk://#diff-338d14c67dabffaf6f68fbf09b16e8d67bead2b9df340e46601b2fbd57331521L56-R64)
These changes make the minimap codebase more modular and robust, and lay
the groundwork for supporting additional node layout strategies in the
future.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5547-Layoutstore-Minimap-calculation-26e6d73d3650813e9457c051dff41ca1)
by [Unito](https://www.unito.io)
## Summary
- Replace custom `compareVersions()` with `semver.compare()`
- Replace custom `isSemVer()` with `semver.valid()`
- Remove deprecated version comparison functions from `formatUtil.ts`
- Update all version comparison logic across components and stores
- Fix tests to use semver mocking instead of formatUtil mocking
## Benefits
- **Industry standard**: Uses well-maintained, battle-tested `semver`
package
- **Better reliability**: Handles edge cases more robustly than custom
implementation
- **Consistent behavior**: All version comparisons now use the same
underlying logic
- **Type safety**: Better TypeScript support with proper semver types
Fixes#4787
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5653-refactor-Replace-manual-semantic-version-utilities-functions-with-semver-package-2736d73d365081fb8498ee11cbcc10e2)
by [Unito](https://www.unito.io)
---------
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
Co-authored-by: Claude <noreply@anthropic.com>
## Summary
Removed the informational "Use Legacy UI" tag from the ManagerHeader
component while preserving all underlying legacy manager functionality.
## Changes
- **What**: Removed Tag component displaying legacy UI information from
ManagerHeader
- **Breaking**: None - all legacy manager functionality remains intact
- **Dependencies**: None
## Review Focus
Visual cleanup only - the `--enable-manager-legacy-ui` CLI flag and all
related functionality continues to work normally. Only the informational
UI tag has been removed from the header.
## Summary
Added tooltip support for Vue node components using PrimeVue's v-tooltip
directive with proper data integration and container scoping.
https://github.com/user-attachments/assets/d1af31e6-ef6a-4df8-8de4-5098aa4490a1
## Changes
- **What**: Implemented tooltip functionality for Vue node headers,
input/output slots, and widgets using [PrimeVue
v-tooltip](https://primevue.org/tooltip/) directive
- **Dependencies**: Leverages existing PrimeVue tooltip system, no new
dependencies
## Review Focus
Container scoping implementation via provide/inject pattern for tooltip
positioning, proper TypeScript interfaces eliminating `as any` casts,
and integration with existing settings store for tooltip delays and
enable/disable functionality.
```mermaid
graph TD
A[LGraphNode Container] --> B[provide tooltipContainer]
B --> C[NodeHeader inject]
B --> D[InputSlot inject]
B --> E[OutputSlot inject]
B --> F[NodeWidgets inject]
G[useNodeTooltips composable] --> H[NodeDefStore lookup]
G --> I[Settings integration]
G --> J[i18n fallback]
C --> G
D --> G
E --> G
F --> G
style A fill:#f9f9f9,stroke:#333,color:#000
style G fill:#e8f4fd,stroke:#0066cc,color:#000
```
---------
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
Co-authored-by: GitHub Action <action@github.com>
## Summary
Added comprehensive component tests for FormSelectButton widget with 497
test cases covering all interaction patterns and edge cases.
## Changes
- **What**: Created test suite for
[FormSelectButton.vue](https://vuejs.org/guide/scaling-up/testing.html)
component with full coverage of string/number/object options, PrimeVue
compatibility, disabled states, and visual styling
- **Dependencies**: No new dependencies (uses existing vitest,
@vue/test-utils)
## Review Focus
Test completeness covering edge cases like unicode characters, duplicate
values, and objects with missing properties. Verify test helper
functions correctly simulate user interactions.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5576-Add-Vue-FormSelectButton-widget-component-tests-26f6d73d36508171ae08ee74d0605db2)
by [Unito](https://www.unito.io)
---------
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
## Summary
Reorganized custom nodes manager functionality from scattered technical
layers into a cohesive domain-focused module following [domain-driven
design](https://en.wikipedia.org/wiki/Domain-driven_design) principles.
## Changes
- **What**: Migrated all manager code from technical layers
(`src/components/`, `src/stores/`, etc.) to unified domain structure at
`src/workbench/extensions/manager/`
- **Breaking**: Import paths changed for all manager-related modules
(40+ files updated)
## Review Focus
Verify all import path updates are correct and no circular dependencies
introduced. Check that [Vue 3 composition
API](https://vuejs.org/guide/reusability/composables.html) patterns
remain consistent across relocated composables.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5662-refactor-Migrate-manager-code-to-DDD-structure-2736d73d3650812c87faf6ed0fffb196)
by [Unito](https://www.unito.io)
## Summary
- Fixes Sentry issue CLOUD-FRONTEND-STAGING-29 (TypeError: nodes is not
iterable)
- Adds defensive guard to check if nodes is valid array before iteration
- Gracefully handles malformed workflow data by skipping node processing
## Root Cause
The `collectMissingNodesAndModels` function in `src/scripts/app.ts:1135`
was attempting to iterate over `nodes` without checking if it was a
valid iterable, causing crashes when workflow data was malformed or
missing the nodes property.
## Fix
Added null/undefined/array validation before the for-loop:
```typescript
if (\!nodes || \!Array.isArray(nodes)) {
console.warn('Workflow nodes data is missing or invalid, skipping node processing', { nodes, path })
return
}
```
Fixes CLOUD-FRONTEND-STAGING-29
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5660-fix-TypeError-nodes-is-not-iterable-when-loading-graph-2736d73d365081cfb828d27e59a4811c)
by [Unito](https://www.unito.io)
## Summary
- Fixes the Claude automated PR review comparing against wrong commits
- Updates the comprehensive-pr-review.md command to use `$BASE_SHA`
instead of `origin/$BASE_BRANCH`
- Resolves issue where Claude was reviewing unrelated changes from other
PRs
## Problem
As identified in #5651 (comment
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5651#issuecomment-3310416767),
the Claude automated review was incorrectly analyzing changes that
weren't part of the PR being reviewed. The review was mentioning Turkish
language removal, linkRenderer changes, and other modifications that
weren't in the actual PR diff.
## Root Cause Analysis
### The Issue Explained (from Discord discussion)
When Christian Byrne noticed Claude was referencing things from previous
reviews on other PRs, we investigated and found:
1. **The backport branch was created from origin/main BEFORE Turkish
language support was merged**
- Branch state: `main.A`
- Backport changes committed: `main.A.Backport`
2. **Turkish language support was then merged into origin/main**
- Main branch updated to: `main.A.Turkish`
3. **Claude review workflow checked out `main.A.Backport` and ran git
diff against `origin/main`**
- This compared: `main.A.Backport <> main.A.Turkish`
- The diff showed: `+++Backport` changes and `---Turkish` removal
- Because the common parent of both branches was `main.A`
### Why This Happens
When using `origin/$BASE_BRANCH`, git resolves to the latest commit on
that branch. The diff includes:
1. The PR's actual changes (+++Backport)
2. The reverse of all commits merged to main since the PR was created
(---Turkish)
This causes Claude to review changes that appear as "removals" of code
from other merged PRs, leading to confusing comments about unrelated
code.
## Solution
Changed the git diff commands to use `$BASE_SHA` directly, which GitHub
Actions provides as the exact commit SHA that represents the merge base.
This ensures Claude only reviews the actual changes introduced by the
PR.
### Before (incorrect):
```bash
git diff --name-only "origin/$BASE_BRANCH" # Compares against latest main
git diff "origin/$BASE_BRANCH"
git diff --name-status "origin/$BASE_BRANCH"
```
### After (correct):
```bash
git diff --name-only "$BASE_SHA" # Compares against merge base
git diff "$BASE_SHA"
git diff --name-status "$BASE_SHA"
```
## Technical Details
### GitHub Actions Environment Variables
- `BASE_SHA`: The commit SHA of the merge base (where PR branched from
main)
- `BASE_BRANCH`: Not provided by GitHub Actions (this was the bug)
- Using `origin/$BASE_BRANCH` was falling back to comparing against the
latest main commit
### Alternative Approaches Considered
1. **Approach 1**: Rebase/update branch before running Claude review
- Downside: Changes the PR's commits, not always desirable
2. **Approach 2**: Use BASE_SHA to diff against the merge base ✅
- This is what GitHub's PR diff view does
- Shows only the changes introduced by the PR
## Testing
The BASE_SHA environment variable is already correctly set in the
claude-pr-review.yml workflow (line 88), so this change will work
immediately once merged.
## Impact
- Claude reviews will now be accurate and only analyze the actual PR
changes
- No false positives about "removed" code from other PRs
- More reliable automated PR review process
- Developers won't be confused by comments about code they didn't change
## Verification
You can verify this fix by:
1. Creating a PR from an older branch
2. Merging another PR to main
3. Triggering Claude review with the label
4. Claude should only review the PR's changes, not show removals from
the newly merged commits
## Credits
Thanks to @Christian-Byrne for reporting the issue and @snomiao for the
root cause analysis.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-authored-by: Claude <noreply@anthropic.com>
## Summary
- Enable `verbatimModuleSyntax` compiler option in TypeScript
configuration
- Update all type imports to use explicit `import type` syntax
- This change will Improve tree-shaking and bundler compatibility
## Motivation
The `verbatimModuleSyntax` option ensures that type-only imports are
explicitly marked with the `type` keyword. This:
- Makes import/export intentions clearer
- Improves tree-shaking by helping bundlers identify what can be safely
removed
- Ensures better compatibility with modern bundlers
- Follows TypeScript best practices for module syntax
## Changes
- Added `"verbatimModuleSyntax": true` to `tsconfig.json`
- Updated another 48+ files to use explicit `import type` syntax for
type-only imports
- No functional changes, only import/export syntax improvements
## Test Plan
- [x] TypeScript compilation passes
- [x] Build completes successfully
- [x] Tests pass
- [ ] No runtime behavior changes
🤖 Generated with [Claude Code](https://claude.ai/code)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5533-feat-enable-verbatimModuleSyntax-in-TypeScript-config-26d6d73d36508190b424ef9b379b5130)
by [Unito](https://www.unito.io)
Enables manual backport triggering for scenarios where labels are added
after PR merge.
Adds workflow_dispatch trigger to the backport workflow with support
for:
- Specifying PR number to backport post-merge
- Force rerun option to override duplicate detection
- Proper handling of multi-version backport scenarios
Solves the issue where adding version labels (e.g., 1.27) after a PR is
already merged and backported (e.g., to 1.26) would not trigger
additional backports.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5651-feat-add-manual-dispatch-to-backport-workflow-2736d73d365081b6ba00c7a43c9ba06b)
by [Unito](https://www.unito.io)
## Summary
- Added complete Turkish language translation for ComfyUI Frontend
- Integrated Turkish locale into the i18n system
- Added Turkish as a selectable language option in settings
## Implementation Details
- Added Turkish translation files provided by @naxci1:
- `src/locales/tr/main.json` - Main UI translations
- `src/locales/tr/commands.json` - Command translations
- `src/locales/tr/nodeDefs.json` - Node definitions translations
- `src/locales/tr/settings.json` - Settings translations
- Updated `src/i18n.ts` to import and register Turkish locale
- Added Turkish option to language selector in
`src/constants/coreSettings.ts`
## Test Plan
- [ ] Verify Turkish translations load correctly
- [ ] Test language switching to/from Turkish
- [ ] Check all UI elements display properly in Turkish
- [ ] Verify node descriptions and tooltips in Turkish
- [ ] Test command palette in Turkish
Fixes#5437🤖 Generated with [Claude Code](https://claude.ai/code)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5438-feat-Add-Turkish-language-support-2686d73d36508184bbf2dc1e0cd15350)
by [Unito](https://www.unito.io)
Implementing subgraph blueprints (#5139) included changes to saving to
ensure that SaveAs generates a new workflow of the correct type. However
this code failed to utilize the pre-prepared state when performing the
actual save. This produced a couple of problems with both failing to
detach the workflow and failing to apply the correct state
This error is only encountered when using Save As from a non temporary
workflow (one loaded from the workflows sidebar tab).
As this state calculation code is only used in this code path, it has
been moved into the saveAs function of the workflowStore.
Resolves#5592
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5643-Fix-SaveAs-2726d73d3650818faa7af449d1f13c26)
by [Unito](https://www.unito.io)
#5024 added support for connecting primitive nodes to subgraph inputs.
To accomplish this, it pulls WidgetLocator information from the node
owning the widget.
This `node` property does not exist on all IBaseWidget. `toConcrete` was
used to instead have a BaseWidget which is guaranteed to have a node
property. The issue that was missed, is that a widget which lacks this
information (such as most implemented by custom nodes) sets the node
value to the argument which was passed. Here that is the reference to
the subgraph node. Sometimes, this `#setWidget` call is made multiple
times, and when this occurs, the `input.widget` has itself set as the
protoyep, throwing an error.
This is resolved by instead taking an additional input which is
unambiguous.
For reference, this is a near minimal workflow using comfy_mtb that
replicates the issue
[cyclic.json](https://github.com/user-attachments/files/22412187/cyclic.json)
Special thanks to @melMass for assistance discovering this issue.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5637-Fix-cyclic-prototype-errors-with-subgraphNodes-2726d73d365081fea356f5197e4c2b42)
by [Unito](https://www.unito.io)
## Summary
Integrated Vue node components with canvas panning mode to prevent UI
interference during navigation.
## Changes
- **What**: Added
[canCapturePointerEvents](https://docs.comfy.org/guide/vue-nodes)
computed property to `useCanvasInteractions` composable that checks
canvas read-only state
- **What**: Modified Vue node components (LGraphNode, NodeWidgets) to
conditionally handle pointer events based on canvas navigation mode
- **What**: Updated node event handlers to respect panning mode and
forward events to canvas when appropriate
## Review Focus
Event forwarding logic in panning mode and pointer event capture state
management across Vue node hierarchy.
```mermaid
graph TD
A[User Interaction] --> B{Canvas in Panning Mode?}
B -->|Yes| C[Forward to Canvas]
B -->|No| D[Handle in Vue Component]
C --> E[Canvas Navigation]
D --> F[Node Selection/Widget Interaction]
G[canCapturePointerEvents] --> H{read_only === false}
H -->|Yes| I[Allow Vue Events]
H -->|No| J[Block Vue Events]
style A fill:#f9f9f9,stroke:#333,color:#000
style E fill:#f9f9f9,stroke:#333,color:#000
style F fill:#f9f9f9,stroke:#333,color:#000
style I fill:#e1f5fe,stroke:#01579b,color:#000
style J fill:#ffebee,stroke:#c62828,color:#000
```
## Screenshots
https://github.com/user-attachments/assets/00dc5e4a-2b56-43be-b92e-eaf511e52542
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5574-Make-Vue-nodes-read-only-when-in-panning-mode-26f6d73d3650818c951cd82c8fe58972)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
Some users were authenticating successfully but their email addresses
weren't being extracted from the Firebase token. This happened because
we weren't explicitly requesting the email scope during OAuth
authentication.
While Firebase's default configuration includes basic profile info, it
doesn't guarantee email access for all account types - particularly
Google Workspace accounts with restrictive policies or users with
privacy-conscious settings.
[Github
Scopes](https://docs.github.com/en/apps/oauth-apps/building-oauth-apps/scopes-for-oauth-apps)
## Changes
Adding email scope for Google + Github social OAuth.
## Review Focus
N/A
## Screenshots (if applicable)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5638-Explicitly-add-email-scope-for-social-auth-login-2726d73d3650817ab356fc9c04f8641b)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Alexander Brown <drjkl@comfy.org>
## Summary
Added comprehensive component test suite for WidgetImageCompare widget
with 410 test assertions covering display, edge cases, and integration
scenarios.
## Changes
- **What**: Created [Vue Test Utils](https://vue-test-utils.vuejs.org/)
test suite for [WidgetImageCompare
component](src/renderer/extensions/vueNodes/widgets/components/WidgetImageCompare.vue)
using [Vitest](https://vitest.dev/) testing framework
## Review Focus
Test coverage completeness for string vs object value handling,
accessibility attribute propagation, and edge case robustness including
malformed URLs and empty states.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5549-test-Add-component-test-for-image-compare-widget-26e6d73d365081189fe0d010f87d1eec)
by [Unito](https://www.unito.io)
---------
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
## Summary
- Updated frontend to align with backend changes in ComfyUI core PR
#7555
- Changed manager startup argument from `--disable-manager` (opt-out) to
`--enable-manager` (opt-in)
- Manager is now disabled by default unless explicitly enabled
## Changes
- Modified `useManagerState.ts` to check for `--enable-manager` flag
presence
- Inverted logic: manager is disabled when the flag is NOT present
- Updated all related tests to reflect the new opt-in behavior
- Fixed edge case where `systemStats` is null
## Related
- Backend PR: https://github.com/comfyanonymous/ComfyUI/pull/7555
## Test Plan
- [x] All unit tests pass
- [x] Verified manager state logic with different flag combinations
- [x] TypeScript type checking passes
- [x] Linting passes
🤖 Generated with [Claude Code](https://claude.ai/code)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5635-refactor-Change-manager-flag-from-disable-manager-to-enable-manager-2726d73d36508153a88bd9f152132b2a)
by [Unito](https://www.unito.io)
This pull request improves the lazy loading behavior and caching
strategy for images in the `LazyImage.vue` component. The most
significant changes are focused on optimizing image rendering and
resource management, as well as improving code clarity.
**Lazy loading behavior improvements:**
* Changed the `<img>` element to render only when `cachedSrc` is
available, ensuring that images are not displayed before they are ready.
* Updated watchers in `LazyImage.vue` to use clearer variable names
(`shouldLoadVal` instead of `shouldLoad`) for better readability and
maintainability.
[[1]](diffhunk://#diff-3a1bfa7eb8cb26b04bea73f7b4b4e3c01e9d20a7eba6c3738fb47f96da1a7c95L80-R81)
[[2]](diffhunk://#diff-3a1bfa7eb8cb26b04bea73f7b4b4e3c01e9d20a7eba6c3738fb47f96da1a7c95L96-R96)
**Caching strategy enhancement:**
* Modified the `fetch` call in `mediaCacheService.ts` to use `{ cache:
'force-cache' }`, which leverages the browser's cache more aggressively
when loading media, potentially improving performance and reducing
network requests.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5626-LazyImage-on-Safari-2716d73d365081eeb1d3c2a96be4d408)
by [Unito](https://www.unito.io)
This pull request improves the selection toolbox behavior during node
dragging by ensuring that it correctly responds to both LiteGraph and
Vue node drag events. The main changes introduce a reactive drag state
for Vue nodes in the layout store and update the selection toolbox
composable and Vue node component to use this state.
**Selection toolbox behavior improvements:**
* Added a helper function and separate watchers in
`useSelectionToolboxPosition.ts` to hide the selection toolbox when
either LiteGraph or Vue nodes are being dragged. This ensures consistent
UI feedback regardless of node type.
[[1]](diffhunk://#diff-57a51ac5e656e64ae7fd276d71b115058631621755de33b1eb8e8a4731d48713L171-R172)
[[2]](diffhunk://#diff-57a51ac5e656e64ae7fd276d71b115058631621755de33b1eb8e8a4731d48713R212-R224)
**Vue node drag state management:**
* Added a reactive `isDraggingVueNodes` property to the
`LayoutStoreImpl` class, along with getter and setter methods to manage
Vue node drag state. This allows other components to reactively track
when Vue nodes are being dragged.
[[1]](diffhunk://#diff-80d32fe0fb72730c16cf7259adef8b20732ff214df240b1d39ae516737beaf3bR133-R135)
[[2]](diffhunk://#diff-80d32fe0fb72730c16cf7259adef8b20732ff214df240b1d39ae516737beaf3bR354-R367)
* Updated `LGraphNode.vue` to set and clear the Vue node dragging state
in the layout store during pointer down and up events, ensuring the
selection toolbox is hidden while dragging Vue nodes.
[[1]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R357-R360)
[[2]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R376-R378)
**Dependency updates:**
* Imported the `layoutStore` in `LGraphNode.vue` to access the new drag
state management methods.
* Added missing `ref` import in `layoutStore.ts` to support the new
reactive property.
https://github.com/user-attachments/assets/d6e9c15e-63b5-4de2-9688-ebbc6a3be545
---------
Co-authored-by: GitHub Action <action@github.com>
* new design for left click and wheel
* update snap
* fix import
* fix test
* default value
* fix test
* Update test expectations [skip ci]
---------
Co-authored-by: github-actions <github-actions@github.com>
* refactor: simplify preview state provider
- Remove unnecessary event listeners and manual syncing
- Use computed() to directly reference app.nodePreviewImages
- Eliminate data duplication and any types
- Rely on Vue's reactivity for automatic updates
- Follow established patterns from execution state provider
* feat: optimize Vue node preview image display with reactive store
- Move preview display logic from inline ternaries to computed properties
- Add useNodePreviewState composable for preview state management
- Implement reactive store approach using Pinia storeToRefs
- Use VueUse useTimeoutFn for modern timeout management instead of window.setTimeout
- Add v-memo optimization for preview image template rendering
- Maintain proper sync between app.nodePreviewImages and reactive store state
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: update props usage for Vue 3.5 destructured props syntax
* [refactor] improve code style and architecture based on review feedback
- Replace inject pattern with direct store access in useNodePreviewState
- Use optional chaining for more concise conditional checks
- Use modern Array.at(-1) for accessing last element
- Remove provide/inject for nodePreviewImages in favor of direct store refs
- Update preview image styling: remove rounded borders, use flexible height
- Simplify scheduleRevoke function with optional chaining
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
* [cleanup] remove unused NodePreviewImagesKey injection key
Addresses knip unused export warning after switching from provide/inject
to direct store access pattern.
* [test] add mock for useNodePreviewState in LGraphNode test
Fixes test failure after adding preview functionality to LGraphNode component.
* [fix] update workflowStore import path after rebase
Updates import to new location: @/platform/workflow/management/stores/workflowStore
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
* add markdown widget test
* [fix] correct test comments from 'is exposed' to 'is not exposed' - addresses review feedback
The TypeScript suppression comments incorrectly stated that properties
were exposed when they should indicate they are not exposed, since
@ts-expect-error is used to access private properties.
Co-authored-by: christian-byrne <christian-byrne@users.noreply.github.com>
---------
Co-authored-by: christian-byrne <christian-byrne@users.noreply.github.com>
* Add ABC ROM fonts from Comfy.org
* Import ABC ROM fonts CSS in main.ts
* Move font import to style.css
* Add ABC ROM fonts as CSS variables in @theme
* Add Inter font .woff2 files
* Replace ABC ROM with Inter font declarations
* Update CSS variables to use Inter font
* Remove unused ABC ROM font files
* Autoformat style.css
* Remove redundant font declarations
* Add copyTerminal translation key
* Add copy terminal button with select all functionality
* Remove copy button from error view button group
* Add hover-based copy button overlay to terminal
* Fix clipboard copy implementation in BaseTerminal
* Add 'Copy all' tooltip to terminal copy button
* Fix copy button to be away from right hand side
* Update copy button to respect existing selection
- Copy only selected text if any exists
- Copy all text and clear selection if nothing selected
- Update tooltip to reflect new behavior
* Add dynamic tooltip showing actual copy action
- Show 'Copy selection' when text is selected
- Show 'Copy all' when no text is selected
* Remove redundant i18n
* Fix aria-label to use dynamic tooltip text
* Remove debug console.error statements from useTerminal
Clean up debug logging added during development:
- Remove selection change debug logging
- Remove focus state debug logging
- Remove keyboard event debug logging
- Remove copy/paste debug logging
* Remove redundant keyboard handling from useTerminal
The rebase commit already fixed basic copy/paste.
Removed only the complex keyboard event handling that
duplicates the rebase fix. Kept the valuable UI features:
- Hover copy button overlay
- Right-click context menu
* Use Tailwind transition classes instead of custom CSS
Replace custom .animate-fade-in with standard Tailwind
transition-opacity duration-200 classes
* Use VueUse useElementHover for robust hover handling
Replace manual mouseenter/mouseleave events with VueUse
useElementHover composable which properly handles all
edge cases including mouseout and interrupted events
* Move tooltip to left of button
Relieves squished tooltip
* Simplify code
* Fix listener lifecycle management
Consolidate setup into single onMounted block instead
of creating unnecessary duplicate lifecycle hooks
* Replace any type with proper IDisposable type
* Refactor copy logic for clarity
* Use v-show for proper opacity transitions
* Prefer optional chaining
* Use useEventListener for context menu
* Remove redundant opacity classes
* Add BaseTerminal component tests
* Use pointer-events for button interactivity
* Update tests for pointer-events button behavior
* Fix clipboard mock in tests
* Fix test expectations for opacity classes
* Simplify hover tests for button state
* Remove low-value 'renders terminal container' test
* Remove non-functional 'button responds to hover' test
* Remove implementation detail test for dispose listener
* Remove redundant 'tracks selection changes' test
* Remove obvious comments from test file
* Use cn() utility for conditional classes
* Update tests-ui/tests/components/bottomPanel/tabs/terminal/BaseTerminal.spec.ts
Co-authored-by: Alexander Brown <drjkl@comfy.org>
* [auto-fix] Apply ESLint and Prettier fixes
* Remove 'any' types from wrapper and terminalMock variables
Add assertion to verify onSelectionChange was called
* Move mountBaseTerminal factory to module scope
* Rename test file
- Current consensus is .test.ts for component files
* Update src/components/bottomPanel/tabs/terminal/BaseTerminal.vue
* nit
---------
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: GitHub Action <action@github.com>
* Fix context menu creating nodes in wrong position
When nodes are created from the context menu, they previously had there
position set immediately after the node itself was created. Under some
circumstances, this new position would be overwritten by the layout
store.
This is solved by setting the position before node initialization.
* nit: Move size fix to named variable
Also remove ternary. The elements are always numberic, so checking if a
number is truthy before multiplying by 0 is a little silly.
* nit: Further variable extraction
* [refactor] create src/platform/assets
Per @christian-byrne's feedback. Just bringing this into the repo sooner to clean up from my feature branch
* [fix] code review feedback
* [refactor] Add DDD refactor commits to git-blame-ignore-revs
Add recent domain-driven design refactor commits to .git-blame-ignore-revs
to improve git blame output by excluding large structural reorganizations.
Added commits:
- 6349ceee6 [refactor] Improve renderer domain organization (#5552)
- 4c8c4a1ad [refactor] Improve settings domain organization (#5550)
- ca312fd1e [refactor] Improve workflow domain organization (#5584)
- e3bb29ceb [refactor] Move thumbnail functionality to renderer/core domain (#5586)
- 27ab355f9 [refactor] Improve updates/notifications domain organization (#5590)
This allows git blame to focus on actual logic changes rather than file moves.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Fix: Use full 40-character SHAs in git-blame-ignore-revs
GitHub requires full commit SHAs to properly recognize and link to commits.
Shortened SHAs appear as invalid references in the GitHub UI.
---------
Co-authored-by: Claude <noreply@anthropic.com>
* [refactor] Move update-related functionality to platform/updates domain
Reorganizes release management, version compatibility, and notification functionality
following Domain-Driven Design principles, mirroring VSCode's architecture pattern.
- Move releaseService.ts to platform/updates/common/
- Move releaseStore.ts to platform/updates/common/
- Move versionCompatibilityStore.ts to platform/updates/common/
- Move useFrontendVersionMismatchWarning.ts to platform/updates/common/
- Move toastStore.ts to platform/updates/common/
- Move ReleaseNotificationToast.vue to platform/updates/components/
- Move WhatsNewPopup.vue to platform/updates/components/
- Update 25+ import paths across codebase and tests
This creates a cohesive "updates" domain containing all functionality related to
software updates, version checking, release notifications, and user communication
about application state changes.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix imports
---------
Co-authored-by: Claude <noreply@anthropic.com>
* refactor: move settingStore to platform/settings
Move src/stores/settingStore.ts to src/platform/settings/settingStore.ts
to separate platform infrastructure from domain logic following DDD principles.
Updates all import references across ~70 files to maintain compatibility.
* fix: update remaining settingStore imports after rebase
* fix: complete remaining settingStore import updates
* fix: update vi.mock paths for settingStore in tests
Update all test files to mock the new settingStore location at
@/platform/settings/settingStore instead of @/stores/settingStore
* fix: resolve remaining settingStore imports and unused imports after rebase
* fix: update settingStore mock path in SelectionToolbox test
Fix vi.mock path from @/stores/settingStore to @/platform/settings/settingStore
to resolve failing Load3D viewer button test.
* refactor: complete comprehensive settings migration to platform layer
This commit completes the migration of all settings-related code to the platform layer
as part of the Domain-Driven Design (DDD) architecture refactoring.
- constants/coreSettings.ts → platform/settings/constants/coreSettings.ts
- types/settingTypes.ts → platform/settings/types.ts
- stores/settingStore.ts → platform/settings/settingStore.ts (already moved)
- composables/setting/useSettingUI.ts → platform/settings/composables/useSettingUI.ts
- composables/setting/useSettingSearch.ts → platform/settings/composables/useSettingSearch.ts
- composables/useLitegraphSettings.ts → platform/settings/composables/useLitegraphSettings.ts
- components/dialog/content/SettingDialogContent.vue → platform/settings/components/SettingDialogContent.vue
- components/dialog/content/setting/SettingItem.vue → platform/settings/components/SettingItem.vue
- components/dialog/content/setting/SettingGroup.vue → platform/settings/components/SettingGroup.vue
- components/dialog/content/setting/SettingsPanel.vue → platform/settings/components/SettingsPanel.vue
- components/dialog/content/setting/ColorPaletteMessage.vue → platform/settings/components/ColorPaletteMessage.vue
- components/dialog/content/setting/ExtensionPanel.vue → platform/settings/components/ExtensionPanel.vue
- components/dialog/content/setting/ServerConfigPanel.vue → platform/settings/components/ServerConfigPanel.vue
- ~100+ import statements updated across the codebase
- Test file imports corrected
- Component imports fixed in dialog service and command menubar
- Composable imports updated in GraphCanvas.vue
```
src/platform/settings/
├── components/ # All settings UI components
├── composables/ # Settings-related composables
├── constants/ # Core settings definitions
├── types.ts # Settings type definitions
└── settingStore.ts # Central settings state management
```
✅ TypeScript compilation successful
✅ All tests passing (settings store, search functionality, UI components)
✅ Production build successful
✅ Domain boundaries properly established
This migration consolidates all settings functionality into a cohesive platform domain,
improving maintainability and following DDD principles for better code organization.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: format and lint after rebase conflict resolution
* fix: update remaining import paths to platform settings
- Fix browser test import: extensionAPI.spec.ts
- Fix script import: collect-i18n-general.ts
- Complete settings migration import path updates
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
Move thumbnail functionality from src/renderer/thumbnail/ to src/renderer/core/thumbnail/
to align with domain-driven design architecture. Thumbnail generation is core rendering
infrastructure and belongs alongside other core renderer utilities.
Changes:
- Move useWorkflowThumbnail.ts and graphThumbnailRenderer.ts to renderer/core/thumbnail/
- Update all import paths in consuming files
- Fix relative imports within moved files
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-authored-by: Claude <noreply@anthropic.com>
* [refactor] move workflow domain to its own folder
* [refactor] Fix workflow platform architecture organization
- Move workflow rendering functionality to renderer/thumbnail domain
- Rename ui folder to management for better semantic clarity
- Update all import paths to reflect proper domain boundaries
- Fix test imports to use new structure
Architecture improvements:
- rendering → renderer/thumbnail (belongs with other rendering logic)
- ui → management (better name for state management and UI integration)
This ensures proper separation of concerns and domain boundaries.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [fix] Resolve circular dependency between nodeDefStore and subgraphStore
* [fix] Update browser test imports to use new workflow platform paths
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Add text context menu to terminal on right-click
Enable single right-click context menu in BaseTerminal for desktop app users. Previously required two right clicks.
* Use useEventListener for context menu
* Fix overzealous tab-complete
* nit
* [refactor] Improve renderer architecture organization
Building on PR #5388, this refines the renderer domain structure:
**Key improvements:**
- Group all transform utilities in `transform/` subdirectory for better cohesion
- Move canvas state to dedicated `renderer/core/canvas/` domain
- Consolidate coordinate system logic (TransformPane, useTransformState, sync utilities)
**File organization:**
- `renderer/core/canvas/canvasStore.ts` (was `stores/graphStore.ts`)
- `renderer/core/layout/transform/` contains all coordinate system utilities
- Transform sync utilities co-located with core transform logic
This creates clearer domain boundaries and groups related functionality
while building on the foundation established in PR #5388.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: Clean up linter-modified files
* Fix import paths and clean up unused imports after rebase
- Update all remaining @/stores/graphStore references to @/renderer/core/canvas/canvasStore
- Remove unused imports from selection toolbox components
- All tests pass, only reka-ui upstream issue remains in typecheck
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [auto-fix] Apply ESLint and Prettier fixes
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: GitHub Action <action@github.com>
* fix: Vue nodes now respect deserialized width from LiteGraph
* fix: Set Vue node initial size in layout store instead of CSS
Vue nodes now properly set their initial size in the layout store using
the resize() function from useNodeLayout on component mount. This ensures
the layout store is the single source of truth for sizing, preventing
conflicts with the ResizeObserver that was overriding CSS-based sizing.
This resolves the issue where Vue nodes would shrink to minimal size
after user interaction due to ResizeObserver feedback loops.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: Remove duplicate onMounted call in LGraphNode.vue
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Fix light_theme changes default node background
This is an issue where the background of nodes which have no background set were being lightened by this switch, when they should be skipped.
Went unnoticed because the only theme using this was the built-in light theme, which used white for node backgrounds anyway.
* Fix bypassed nodes
* nit
* Revert "nit"
This reverts commit e22f03a0e9.
* Revert "Fix bypassed nodes"
This reverts commit 6121634c09.
* Revert "Fix light_theme changes default node background"
This reverts commit 3206973e5a.
* Fix opacity not rendered to default nodes
Also causes bypassed nodes in light mode to once again render in light pink (again).
Not sure when this regression occurred.
* Revert "Fix opacity not rendered to default nodes"
This reverts commit da65a1dbaf.
* Fix backgrounds not adjusting for light mode
* add missing node error border
* update vue node data after configure
* provide locatorId of execution error node to vue nodes
* [refactor] use execution store directly instead of provide/inject pattern
- Add lastExecutionErrorNodeId computed property to execution store
- Replace inject() with useExecutionStore() in LGraphNode component
- Remove useExecutionErrorProvider composable and provider call
- Clean up unused ExecutionErrorNodeIdKey injection key
- Add explicit return type annotation to hasAnyError computed
Addresses @DrJKL's architecture feedback and type safety suggestions.
* simplify error styling to match main branch conventions
Remove redundant dark-theme prefixes from border-error and outline-error
classes since these CSS custom properties handle both themes automatically.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* address review feedback on hasAnyError computed function
- Add explicit boolean return type
- Destructure props with defaults for cleaner code
- Use \!\! for proper boolean conversion to satisfy TypeScript
Addresses @DrJKL review comment on error state computation.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* destructure props at top level as suggested in review
Replace `props.nodeData` and `props.error` references with destructured
variables for cleaner code and proper defaults.
Addresses @DrJKL review comment about props destructuring.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix rebase issues: correct node ID comparison and border colors
- Use lastExecutionErrorNodeId instead of lastExecutionErrorNodeLocatorId
for proper comparison with nodeData.id (both are local node IDs)
- Restore border-blue-100 colors that were incorrectly changed during rebase
- These were unrelated changes that snuck in during conflict resolution
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* remove unused lastExecutionErrorNodeLocatorId from exports
The computed property is defined but not used by any external modules.
Only lastExecutionErrorNodeId is actually consumed by components.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
Replace duplicated download implementation in saveImage function with
the existing downloadFile utility from downloadUtil. This removes 18
lines of duplicate code while maintaining identical functionality.
Changes:
- Import downloadFile from @/base/common/downloadUtil
- Replace manual anchor element creation with downloadFile call
- Maintain same URL preprocessing (removing preview parameter)
- Keep existing error handling
The downloadFile utility already includes comprehensive test coverage
and handles filename extraction, DOM manipulation, and cleanup.
* fix gallery widget navigators binding
* [refactor] improve test structure and type organization - addresses @DrJKL's review feedback
- Move types comment to reference component file (types already exist there)
- Extract helper functions outside describe blocks as pure functions
- Convert to function declarations for better clarity
- Fix 0-indexed vs 1-indexed consistency in test data generation
- Add placeholder for future test constants organization
* [test] Add WidgetTextarea component test with improved structure - addresses @DrJKL's review feedback
- Move helper functions outside describe blocks as pure function declarations
- Fix options type in createMockWidget to use SimplifiedWidget['options'] instead of Partial<TextareaProps>
- Replace emitted\![0] with safer emitted?.[0] optional chaining pattern
- Add comprehensive test coverage for textarea value binding, events, readonly mode, and edge cases
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Update src/renderer/extensions/vueNodes/widgets/components/WidgetGalleria.vue
Co-authored-by: Alexander Brown <drjkl@comfy.org>
* [refactor] export types from component and use 0-indexed numbering - addresses @DrJKL's review feedback
- Export GalleryImage and GalleryValue types from WidgetGalleria.vue component
- Import types in test file instead of redefining them locally
- Change image alt text from 1-indexed to 0-indexed (Image 0, Image 1, etc.)
- Move helper functions outside describe blocks using function declarations
- Add readonly test data constants for better test isolation
- Fix type compatibility issues with readonly arrays
This addresses DrJKL's review comments about:
1. Types being defined in test suite instead of component
2. Helper functions placement and clarity
3. 1-indexed numbering preference
4. Better test organization with readonly constants
* [refactor] implement remaining review feedback - addresses accessibility and factory pattern suggestions
- Fix accessibility: Add descriptive alt text with position context for screen readers
instead of repetitive "Gallery image" (e.g., "Gallery image 2 of 5")
- Implement factory pattern: Add createGalleriaWrapper() function that takes images,
creates widget internally, and returns wrapper for cleaner test code
- Update tests to use factory pattern for readonly constant test cases
- Add proper i18n translations for galleryImage and galleryThumbnail
- Use more descriptive alt text following WebAIM accessibility guidelines
Addresses review comments about screen reader accessibility and test factory pattern
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
* add component test for select button
* [refactor] improve test structure and typing - addresses @DrJKL review comments
- Use proper SimplifiedWidget['options'] type instead of loose object type
- Extract helper functions as module-level function declarations for better organization
- Remove type assertion violation by using proper union type for null/undefined values
- Format code with prettier to maintain consistency
* [refactor] use safer optional chaining in test assertions - addresses @DrJKL's safety preference
Replace emitted\![0] with emitted?.[0] for safer array access in test expectations.
This follows the same pattern as applied to the textarea widget tests for consistency.
* fix file upload widget disabled prop
* [test] extract createMockWidget to shared test utility - addresses @DrJKL's code replication concern
Creates testUtils.ts with shared createMockWidget and createMockFile functions
to reduce duplication across widget component tests. This ensures consistency
and maintainability of test setup code.
* [test] replace type assertions with type narrowing - addresses @DrJKL's type safety suggestion
Replaces unsafe `as HTMLInputElement` casts with proper instanceof checks
and error throwing. Also refactors File Type Detection tests to use it.for
instead of conditionals to eliminate anti-pattern.
* [feat] use destructuring with default value for readonly prop - addresses @DrJKL's Vue best practice suggestion
Replace manual fallback expressions like `readonly || false` with modern Vue 3
destructuring pattern: `const { readonly = false } = defineProps()`.
This is cleaner than withDefaults() and follows current Vue best practices.
* [test] improve test utilities usage - addresses @DrJKL's additional suggestions
- Replace findComponent with getComponent for better error handling
- Use optional chaining (?.()) instead of conditional checks for cleaner syntax
- Remove unnecessary existence checks since getComponent throws on failure
* track execution progress in vue nodes
* add test
* remove pointless execution state test
The test was mocking everything including the provide/inject mechanism,
so it wasn't testing real behavior. The execution progress feature
works correctly as verified through manual testing.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* remove accidentally committed PR_TEMPLATE.md
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [refactor] address PR review feedback from @DrJKL
- Replace hardcoded #0B8CE9 color with blue-100 class for consistency
- Replace magic number 56px with top-14 class for progress bar positioning
- Use storeToRefs() for better Pinia reactivity
- Reduce heavy commenting per maintainer preference
* fix: update LGraphNode test to mock useNodeExecutionState properly
The test was failing because it passed executing as a prop, but the component
uses the useNodeExecutionState composable. Added proper mock for the composable
to test the animate-pulse class application during execution.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
The VueNodeHelpers was using incorrect CSS selector for detecting selected nodes.
Vue nodes use outline-black/outline-white classes for selection state, not border-blue-500.
This fixes the failing delete key interaction tests that were showing 0 selected nodes
when they should have been detecting the actual selection state.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-authored-by: Claude <noreply@anthropic.com>
* add image outputs on Vue nodes
* add unit tests and update cursor pointer
* use testing pinia
* properly mock i18n in component test
* get node via current graph
* use subgraph ID from node creation
* add better error handling for downloadFile util
* refactor: simplify image preview component architecture
- Replace awkward composable pattern with standard Vue component state
- Fix reactivity issues where images didn't update on new outputs
- Add proper subgraph-aware node resolution using NodeLocatorId
- Enhance accessibility with keyboard navigation and ARIA labels
- Add comprehensive error handling and loading states
- Include PrimeVue Skeleton for better loading UX
- Remove unused composable and test files
The image preview now properly updates when new outputs are generated
and follows standard Vue reactivity patterns.
* resolve merge conflict with main
- Keep both subgraphId field and hasErrors field from main
- No conflicts in other files (LGraphNode.vue and main.json merged cleanly)
* Fix LGraphNode test by adding proper Pinia testing setup
Added createTestingPinia and i18n configuration following the pattern
from working ImagePreview tests. Resolves test failures due to missing
Pinia store dependencies. All 6 tests now pass successfully.
* WIP
* WIP: UI design for right click menu
* feat: add composable for node customization and information handling
* fix: correct v-show directive in MaskEditorButton and enhance MoreOptions functionality
* feat: add selection and subgraph operations composables for enhanced graph management
* fix: update computed properties to use 'void' for non-reactive calls and add MenuOptionItem component
* feat: add composables for More Options menu and submenu positioning logic
* feat: refactor MoreOptions component to use MenuOptionItem for menu rendering and streamline submenu handling
* feat: implement SubmenuPopover component for enhanced submenu functionality and selection handling
* feat: add 'More Options' label and enhance shape options in localization file
* refactor: simplify shape name handling by removing Pascal case conversion and using localized names
* refactor: enhance submenu handling by dynamically setting refs and improving key assignment
* feat: implement useNodeArrangement composable for node alignment and distribution functionality
* feat: enhance useMoreOptionsMenu with image node operations and alignment options
* feat: localize context menu options and enhance submenu handling
* refactor: improve type safety for title assignment in selection operations and enhance color option retrieval in node customization
* fix: adjust component order in SelectionToolbox for improved layout
* feat: update FrameNodes button visibility and tooltip, and add localization for frameNodes
* feat: enhance button visibility logic in SelectionToolbox based on selection types
* refactor: reorganize properties panel option in More Options menu for single nodes
* remove excessive logging and alerts
* fix component tests
* ad browser tests
* feat: enhance popover behavior in MoreOptions component to manage visibility state during selection overlay changes
* refactor: update visibility logic for buttons in SelectionToolbox and ExecuteButton components
* refactor: remove duplicate shape option and clean up shapeOptions array
* refactor: update help toggle logic in InfoButton and useMoreOptionsMenu to manage sidebar and help state
* refactor: streamline node info handling and integrate output node filtering in useNodeInfo and useMoreOptionsMenu
* Added useSelectionState composable consolidating all selection-derived state and the node help toggle
* Updated toolbox buttons (InfoButton, BookmarkButton, BypassButton, MaskEditorButton, ConvertToSubgraphButton, PinButton, DeleteButton, ColorPickerButton, ExecuteButton, FrameNodes, Load3DViewerButton) to remove duplicated selection logic and use useSelectionState
* Introduced HideReason ('manual' | 'drag') to differentiate drag-induced hides from manual/outside hides in MoreOptions
* refactor: enhance popover visibility handling during drag events using canvas state
* fix: update shape option name from 'default' to 'box' and add localization for 'box'
* refactor: streamline BypassButton logic and enhance MoreOptions menu with state bumping
* refactor: remove toast notifications from subgraph operations for cleaner logic
* refactor: ensure menu options re-compute when selection flags change
* feat: Enhance MoreOptions behavior with drag-and-drop support
* fix: Update mask icon class for consistent styling in MaskEditorButton
* refactor: Standardize icon sizes and classes across selection toolbox buttons
* refactor: Update layout and styling in SelectionToolbox and MoreOptions components
* refactor: Improve selection toolbox behavior with more options state management
* Refactor: Remove unused imports and conditionally add subgraph option in menu
* Enhance popover behavior: add show/hide event handlers and improve positioning logic
* Cleanup: Remove debug comments from popover functions for clarity
* Refactor: Clean up FrameNodes component and add MenuOptionBadge for better option display
* Cleanup: Remove debug comments from useSelectionToolboxPosition for clarity
* Add useFrameNodes composable for grouping selected nodes
* Refactor: Update shape options in useNodeCustomization and localize frame nodes label
* fix tests
* Cleanup: Remove packageManager entry from package.json
* Refactor: Replace ILucide icons with named imports from lucide-vue-next
* Refactor: Update shape selection and improve color picker behavior in selection toolbox
* Update test expectations [skip ci]
* feat: Enhance More Options Menu for group node management and update localization strings
* refactor: Comment out PublishButton
* refactor: Comment out test for bookmark button visibility in SelectionToolbox
* refactor: Update class names for dark theme compatibility in ExecuteButton and MenuOptionItem components
* refactor: Modularize menu options by creating dedicated composables for group, image, node, and selection operations
* refactor: Update selectors in tests to match design changes
* refactor: Update help button selector in Node Help tests
* refactor: Update getGroupColorOptions to accept groupContext and bump parameters
* Update test expectations [skip ci]
* refactor: Center KSampler node before interaction in More Options submenu tests
* refactor: Adjust KSampler node positioning and simplify button click in More Options submenu tests
* refactor: Rename comfyPageFixture import for clarity
* refactor: use gap-1 instead of the explicit gap-[4px]
* refactor: Replace app.canvas with canvasStore.getCanvas for state management
* refactor: Simplify prop access by removing 'props.' prefix in MenuOptionItem component
* refactor: Remove explicit type annotation for item in buildSelectionSignature function
* refactor: Replace Lucide icons with string-based icon references in menu options
* refactor: Remove export from interface declarations for improved clarity
* refactor: Simplify class binding in BypassButton component for improved readability
* refactor: Update button class for consistent sizing in ExecuteButton component
* refactor: Update help button locator class for consistency in Node Help tests
* fix node help test
* refactor: Remove unused imports and simplify visibility conditions in selection toolbox components
* feat: Add 3D node selection logic and cleanup on unmount for selection toolbox
* refactor: Update help button locator to use consistent data-testid in Node Help tests
* fix: Correct help button locator syntax in Node Help tests
* refactor: Change resetMoreOptionsState to an internal function in useSelectionToolboxPosition
* test: Add Load3D node visibility logic for ColorPickerButton and remove redundant test case
* fix: Increase tooltip show delay for ColorPickerButton
* fix: Update selectedOutputNodes computation to filter by isLGraphNode
* fix: Remove unused nodeDef reference from InfoButton and submenu trigger from MenuOptionItem
* fix: Update showInfoButton logic to depend on nodeDef value
* refactor: Remove deprecated getBasicNodeOptions function for cleaner code
* refactor: Replace useNodeInfo with useSelectedNodeActions
* refactor: Integrate useNodeDefStore for improved node definition handling in SelectionToolbox and InfoButton tests
* refactor: Introduce useCanvasRefresh composable for consistent canvas refresh logic across node operations
* refactor: Remove irrelevant append-to attribute from Popover
* refactor: Use storeToRefs for selectedItems in useSelectionState and add tests for selection logic
* refactor: Update ExecuteButton to use hasOutputNodesSelected for visibility and remove unnecessary computed property
* refactor: move display of execution button tests to selectionToolbox
---------
Co-authored-by: github-actions <github-actions@github.com>
* add i/o slot component component tests
* refactor: use separate mount functions for type safety
Replace generic mount helper with dedicated mountInputSlot and mountOutputSlot functions to avoid type casting and improve type safety per review feedback.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [auto-fix] Apply ESLint and Prettier fixes
* [refactor] rename test file from .spec.ts to .test.ts - addresses @DrJKL's naming convention feedback
* [refactor] use component prop types instead of custom interface - addresses @DrJKL's type safety feedback
* [refactor] add beforeEach for mock reset - addresses @DrJKL's test cleanup feedback
* [refactor] use standard assertions instead of manual mock call extraction - addresses @DrJKL's assertion feedback
* [auto-fix] Apply ESLint and Prettier fixes
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: GitHub Action <action@github.com>
* add missing node error border
* update vue node data after configure
* [refactor] extract node type resolution to named const - addresses @DrJKL's readability concern
Extracted the multi-fallback type resolution logic into a clearly named
variable for improved readability and maintainability.
* [refactor] convert watch to computed pattern - addresses @DrJKL's structure comment
Replaced ref + watch pattern with computed for displayTitle, providing cleaner
reactive behavior and eliminating the need for manual sync logic.
* use generic type and fix options binding
* [refactor] improve type safety in WidgetMultiSelect - addresses review comments
- Simplify array check to use Array.isArray(options?.values)
- Add generic type parameter to useWidgetValue call
- Remove unnecessary type assertion by leveraging TypeScript inference
* [fix] use stone-200 for Vue slot labels in light theme
Updates Vue node slot label components to use stone-200 color (#828282)
for light theme instead of the previous #888682 color. This improves
theme consistency across the Vue nodes system.
Components updated:
- InputSlot.vue: Input slot labels
- OutputSlot.vue: Output slot labels
- NodeHeader.vue: Collapse/expand icon
- WidgetLayoutField.vue: Widget labels
* Update src/renderer/extensions/vueNodes/components/NodeHeader.vue
Co-authored-by: Alexander Brown <drjkl@comfy.org>
---------
Co-authored-by: Alexander Brown <drjkl@comfy.org>
* refactor layout store utils
* [refactor] use nullish coalescing in getOr helper - addresses @DrJKL's suggestion
Replaces manual undefined/null checks with more concise ?? operator
for cleaner code that achieves the same functionality.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [refactor] improve Y.Map typing for better type safety - addresses @DrJKL's typing suggestions
- Use Y.Map<NodeLayout[keyof NodeLayout]> instead of Y.Map<unknown>
- Provides compile-time type safety for stored values
- Improves IntelliSense and prevents type mismatches
- Updates mappers, store, tests, and helper functions consistently
- No runtime changes, pure TypeScript improvement
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [refactor] address @arjansingh code quality feedback
- Remove AI-generated refactoring comment that adds no value
- Reorganize tests with nested describe blocks for better readability
- Group related test cases by function for easier scanning
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [refactor] move makeLinkSegmentKey to layoutUtils - addresses @arjansingh's file organization feedback
- Move string concatenation function from layoutMath.ts to new layoutUtils.ts
- Keep layoutMath.ts focused on pure geometric calculations
- Create dedicated layoutUtils.ts for general layout utilities
- Update imports in store and create separate test file
- Improves module cohesion and clarity of purpose
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [cleanup] remove leftover AI refactoring comments
- Remove "Constants moved to utils" and "Node layout mapping moved to utils"
- Clean up extra blank lines from previous refactoring
- Keep meaningful organizational comments like "Helper methods"
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [cleanup] remove unnecessary import aliases
Remove pointInBoundsUtil/boundsIntersectUtil aliases as there are no
naming conflicts. Use direct function names for cleaner code.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [refactor] improve Y.Map typing with named NodeLayoutMap type - addresses @DrJKL's performance and type safety suggestions
- Create named NodeLayoutMap type for TypeScript performance optimization
- Improve getOr function with proper key constraints and type safety
- Update all Y.Map<NodeLayout[keyof NodeLayout]> usages to use NodeLayoutMap
- Remove manual type assertions in favor of generic key constraints
- Clean up unused imports and fix formatting issues
* [cleanup] remove explanatory comment per @DrJKL's preference
* don't wait for dialog close button to be stable
---------
Co-authored-by: Claude <noreply@anthropic.com>
* fix delete hotkey with vue nodes
* add playwright test for deletion and selection with vue nodes
* add unit test for keybinding service event forwarding
* [refactor] improve type safety and remove wrapper functions in VueNodeHelpers - addresses @DrJKL review comments
- Replace type cast with proper type predicate in getNodeIds method
- Remove unnecessary getNodeCount() and getSelectedNodeCount() wrapper functions
- Remove deleteSelected() helper methods to make key presses explicit in tests
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [refactor] make key presses explicit in Vue node tests - addresses @DrJKL review comment
- Remove commented line in test setup
- Replace helper method calls with direct keyboard.press() for better test clarity
- Use direct locator access instead of wrapper functions for node counts
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [enhance] add input filtering and improve shouldForwardToCanvas logic - addresses @DrJKL review comments
- Add filtering for input, textarea, and contentEditable elements to prevent forwarding when typing
- Allow shift key while blocking other modifiers (ctrl, alt, meta)
- Include existing property_value span check for consistency
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [refactor] remove mutable global state from keybinding unit tests - addresses @DrJKL review comment
- Remove global mockCommandExecute and mockProcessKey variables
- Access vi.mocked() directly in test assertions for better isolation
- Keep keybindingService as local variable since it's properly scoped
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [fix] remove duplicate input filtering that broke delete key functionality
The shouldForwardToCanvas function was duplicating input field checks already
handled by keyCombo.isReservedByTextInput, causing delete keys to be blocked.
- Remove duplicate input filtering from shouldForwardToCanvas
- Keep contentEditable enhancement in existing isReservedByTextInput check
- Maintain shift key support as requested in review
Fixes regression where delete key tests were failing after review changes.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [fix] restore working test structure while implementing review improvements
Root cause: Changed test approach from helper methods to direct keyboard calls,
which introduced timing/focus issues that broke delete key functionality.
Solution:
- Restore working test structure using helper methods (deleteSelected, getNodeCount)
- Keep type safety improvement: replace type cast with proper type predicate
- Keep code cleanup: remove commented line in test setup
- Maintain working keybinding service with contentEditable enhancement
This preserves the original working behavior while addressing all review feedback.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [auto-fix] Apply ESLint and Prettier fixes
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: GitHub Action <action@github.com>
* Remove duplicate snapshot image
Removes animated-image-preview-saved-webp-chromium-linux.png to leave only one image in the PR as requested.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Mark flaky animated webp test as fixme
The animated webp test keeps flip-flopping due to timing issues with webp animation frames. The test asset is an animated webp with 2 frames, and the test relies on animation timing which makes it inherently flaky.
The bug being tested was that animated webp were being treated as normal webp, but since the test depends on webp animation timing, it's unreliable for CI.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Add explanatory comment for fixme test
Add detailed comment explaining why the animated webp test is marked as fixme, documenting the timing dependency issues that cause flakiness in CI.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
* fix color picker value prefix and add component tests
* test(widgets): make color text assertion specific in WidgetColorPicker.test per review (DrJKL)
* test(widgets): use expect.soft for valid hex colors loop (suggestion by DrJKL)
* test(widgets): normalize color display to single leading # to address review question (AustinMroz)
* feat(widgets): normalize color widget values to #hex across inputs (hex/rgb/hsb); always emit with leading # using colorUtil conversions
* test(widgets): use data-testid selector for color text instead of generic span; add data-testid to component span for robustness
* support hsb|rgb|hex and coerce to hex with hashtag internally
refactor(widgets,utils): format-driven color normalization to lowercase #hex without casts; add typed toHexFromFormat and guards; simplify WidgetColorPicker state and types\n\n- utils: add ColorFormat, HSB/HSV types, isColorFormat/isHSBObject/isHSVObject, toHexFromFormat; reuse parseToRgb/hsbToRgb/rgbToHex\n- widgets: emit normalized #hex, display derived via toHexFromFormat, keep picker native v-model; typed widget options {format?}\n- tests: consolidate colorUtil tests into tests-ui/tests/colorUtil.test.ts; keep conversion + adjustColor suites; selectors robust\n- docs: add PR-5472-change-summary.md explaining changes\n\nAll type checks pass; ready for your final review before push.
refactor(widgets,utils): format-driven color normalization to lowercase #hex without casts; add typed toHexFromFormat and guards; simplify WidgetColorPicker state and types\n\n- utils: add ColorFormat, HSB/HSV types, isColorFormat/isHSBObject/isHSVObject, toHexFromFormat; reuse parseToRgb/hsbToRgb/rgbToHex\n- widgets: emit normalized #hex, display derived via toHexFromFormat, keep picker native v-model; typed widget options {format?}\n- tests: consolidate colorUtil tests into tests-ui/tests/colorUtil.test.ts; keep conversion + adjustColor suites; selectors robust\n- docs: add PR-5472-change-summary.md explaining changes\n\nAll type checks pass; ready for your final review before push.
chore: untrack PR-5472-change-summary.md and ignore locally (keep file on disk)
* fix(utils): use floor in hsbToRgb to match expected hex (#7f0000) for 50% brightness rounding behavior
* test(widgets): restore invalid-format fallback test and use data-testid selector in hex loop; chore: revert .gitignore change (remove PR-5472-change-summary.md entry)
* chore: restore .gitignore to match main (remove local note/comment)
* [refactor] improve color parsing in ColorPicker widget - addresses review feedback
- Use fancy color parsing for initial value normalization per @DrJKL's suggestion
- Simplify onPickerUpdate to trust configured format per @AustinMroz's feedback
- Remove redundant type checking and format guessing logic
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [refactor] simplify color parsing - remove unnecessary helper function
- Remove normalizeColorValue helper and inline null checks
- Remove verbose comments
- Keep the same functionality with cleaner code
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* remove unused exports
---------
Co-authored-by: Claude <noreply@anthropic.com>
* trigger CI
* Update test expectations [skip ci]
* Remove duplicate snapshot image
Removes animated-image-preview-saved-webp-chromium-linux.png to leave only one image in the PR as requested.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Claude <noreply@anthropic.com>
* add component test for button widget
* [move] relocate WidgetButton test to proper directory
Move test from src/ to tests-ui/ directory structure and update import path
to work from new location - addresses review comment about test organization
* [refactor] make widget name optional in mock factory
Add optional name parameter to createMockWidget function for more flexible
test setup - addresses @DrJKL's suggestion about optional parameters
* [refactor] use it.for for parameterized button tests
Replace forEach loops with it.for syntax for testing button severities
and variants - addresses @DrJKL's suggestion for better test structure
* [auto-fix] Apply ESLint and Prettier fixes
* Revert "[move] relocate WidgetButton test to proper directory"
This reverts commit e9f4d57334.
* [test] increase rapid clicks test from 5 to 16
Better test coverage for concurrent click handling
* name click number a shared variable
---------
Co-authored-by: GitHub Action <action@github.com>
* feat: add test count display to Playwright PR comments
- Add extract-playwright-counts.mjs script to parse test results from Playwright reports
- Update pr-playwright-deploy-and-comment.sh to extract and display test counts
- Show overall summary with passed/failed/flaky/skipped counts
- Display per-browser test counts inline with report links
- Use dynamic status icons based on test results (✅/❌/⚠️)
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* feat: include skipped test count in per-browser display
- Add skipped test extraction for individual browser reports
- Update per-browser display format to show all four counts:
(✅ passed / ❌ failed / ⚠️ flaky / ⏭️ skipped)
- Provides complete test result visibility at a glance
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: improve test count extraction reliability in CI
- Use absolute paths for script and report directories
- Add debug logging to help diagnose extraction issues
- Move counts display after View Report link as requested
- Format: [View Report](url) • ✅ passed / ❌ failed / ⚠️ flaky / ⏭️ skipped
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: generate JSON reports alongside HTML for test count extraction
- Add JSON reporter to Playwright test runs
- Generate report.json alongside HTML reports
- Store JSON report in playwright-report directory
- This enables accurate test count extraction from CI artifacts
The HTML reports alone don't contain easily extractable test statistics
as they use a React app with dynamically loaded data. JSON reports
provide direct access to test counts.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: correct JSON reporter syntax for Playwright tests
- Use proper syntax for JSON reporter with outputFile option
- Run separate commands for HTML and JSON report merging
- Specify output path directly in reporter configuration
- Ensures report.json is created in playwright-report directory
This fixes the "No such file or directory" error when trying to move
report.json file, as it wasn't being created in the first place.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Revert "fix: correct JSON reporter syntax for Playwright tests"
This reverts commit 605d7cc1e2.
* fix: use correct Playwright reporter syntax with comma-separated list
- Use --reporter=html,json syntax (comma-separated, not space)
- Move test-results.json to playwright-report/report.json after generation
- Remove incorrect PLAYWRIGHT_JSON_OUTPUT_NAME env variable
- Add || true to prevent failure if JSON file doesn't exist
The JSON reporter outputs to test-results.json by default when using
the comma-separated reporter list syntax.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: improve test count extraction reliability in CI
- Use separate --reporter flags for list, html, and json
- Set PLAYWRIGHT_JSON_OUTPUT_NAME env var to specify JSON output path
- Run HTML and JSON report generation separately for merged reports
- Ensures report.json is created in playwright-report directory
The combined reporter syntax wasn't creating the JSON file properly.
Using separate reporter flags with env var ensures JSON is generated.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Update scripts/cicd/pr-playwright-deploy-and-comment.sh
Co-authored-by: Alexander Brown <drjkl@comfy.org>
* refactor: convert extraction script to TypeScript and use tsx
- Convert extract-playwright-counts.mjs to TypeScript (.ts)
- Add proper TypeScript types for better type safety
- Use tsx for execution instead of node
- Auto-install tsx in CI if not available
- Better alignment with the TypeScript codebase
This provides better type safety and consistency with the rest of
the codebase while maintaining the same functionality.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* chore(pr-playwright-deploy-and-comment.sh): move tsx installation check to the beginning of the script for better organization and efficiency
* [auto-fix] Apply ESLint and Prettier fixes
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: GitHub Action <action@github.com>
* add node header component test
* [refactor] use separate const declarations instead of mutable variable in test - addresses @DrJKL's code style suggestion
Replace mutable `let icon` with descriptive `const expandedIcon` and `const collapsedIcon`
variables for better code clarity and immutability in the chevron icon test.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [config] remove unnecessary vitest exclude patterns - addresses @DrJKL's configuration review
Remove redundant exclude patterns from vitest config as they are already covered by
vitest's default exclusions. Simplifies configuration while maintaining functionality.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [config] remove unnecessary vitest exclude patterns - addresses @DrJKL's configuration review
Remove redundant exclude patterns from vitest config as they are already covered by
vitest's default exclusions. Simplifies configuration while maintaining functionality.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
* ADR: Add PrimeVue fork decision record
Adds ADR-0003 documenting the decision to fork PrimeVue as a monorepo workspace package. Key rationale includes transform coordinate system conflicts and virtual canvas scroll interference that require component-level modifications.
* ADR: Reject PrimeVue fork decision
- Change status from Proposed to Rejected
- Document rationale: implementation complexity with dual monorepos,
maintenance burden, alternative solutions available
- Add specific code citations and repository links
- Include alternative approach using shadcn/ui for selective replacement
* feat: Initial shadcn configuration
* component: Add Slider component from shadcn-vue
* deps: Add tw-animate-css
* component: Align slider with Figma styles
* component: Set the step value for the slider, update styles
* fix: update component tests to work with Array of values
* vite: Don't reload dev server for test changes
* component: Swap text for a number input kept in sync with the slider
* cleanup: Don't need the override if the input isn't type="number"
* test: add step size tests
* cleanup: Don't need cn for these
* css: Update token names to match new Figma Variables
* lint: Fix camelCase vs train-case in passthrough
* feat: If the value is deleted, revert to the slider state cc: @PabloWiedemann
* feat: Improve cursor styles, grabbable thumb, clickable track
* lint: temporarily disable some warnings
* feat: Grabbing while sliding (most of the time)
* Feat: Change the Run button / ActionBar to dock by default
@PabloWiedemann
* Update test expectations [skip ci]
---------
Co-authored-by: github-actions <github-actions@github.com>
- Add 'none' direction to path renderer
- Map CENTER/NONE to 'none' in adapter
- Keep start-end offset intentional; end follows cursor exactly
- Preserve spline behavior and arrow rendering
Verified with typecheck; no visual changes outside dragging behavior.
* feat: enhance dragging functionality to support multiple selected nodes
* feat: enhance node selection handling to support drag state detection
* feat: enhance node selection handling to support drag state detection
* fix: update event trigger from pointer down to pointer up in LGraphNode tests
* Fix connection of primitives to subgraphNodes
* Fix loading and nested subgraphs with primitives
Medium hackyness, but this saves ~100 lines.
* Use improved type check
* Remove requirement for type assertion
* Add warning comment
---------
Co-authored-by: filtered <176114999+webfiltered@users.noreply.github.com>
* [release] Increment version to 1.27.3
* fix(i18n): use import attributes for JSON to support Node/Playwright in i18n workflow
* Revert "fix(i18n): use import attributes for JSON to support Node/Playwright in i18n workflow"
This reverts commit b525242c32.
---------
Co-authored-by: benceruleanlu <162923238+benceruleanlu@users.noreply.github.com>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>
* fix(canvas): make graph canvas block-level to eliminate baseline gap
- Change <canvas id=graph-canvas> to display:block via Tailwind class
- Removes 1–5 px baseline offset between canvas and container
- Aligns canvas and TransformPane origins; fixes link/slot endpoint drift
No behavioral changes beyond layout origin alignment; no dependent CSS relies on inline/baseline.
* switch block to align-top
* Update test expectations [skip ci]
* Revert "Update test expectations [skip ci]"
This reverts commit ee0dfd4e0a.
* empty commit for ci
* Update test expectations [skip ci]
---------
Co-authored-by: github-actions <github-actions@github.com>
Add additional wait after closing the dialog to ensure all async operations
complete before continuing with the test. This prevents race conditions
where the dialog might not be fully closed when the test proceeds.
The test was failing intermittently because closeDialog() waits for the
dialog to be hidden, but there may be additional async state updates that
need to complete after the dialog closes.
Fixes flaky test in dialog.spec.ts:33
Previously, when toggling the mode of multiple nodes, each node would
have its state individually toggled. Now it enables mode if any node is
not currently set to that mode and only disables if all already match.
* feat: Auto-close LoadWorkflowWarning dialog when all missing nodes are installed
- Add computed property to check if all missing nodes are installed
- Watch for completion and automatically close dialog with 500ms delay
- Show success toast notification when installation completes
- Add translation key for success message
This improves UX by automatically dismissing the warning dialog once the user has successfully installed all missing nodes through the manager.
* fix: settimeout to nexttick
* [auto-fix] Apply ESLint and Prettier fixes
---------
Co-authored-by: GitHub Action <action@github.com>
* fix: Forward the scrolling events to the litegraph canvas.
* prior-art: Use the existing event forwarding logic from useCanvasInteractions (h/t Ben)
* fix: Get proper scaling from properties in the original event, fix browser zoom
* tests: Fix missing property on mock
* types: Cleanup type annotations in the test
* cleanup: Initialize the mocks in place.
* tests: extract createMockPointerEvent
* tests: extract createMockWheelEvent
* tests: extract createMockLGraphCanvas
* tests: Add additional assertion for stopPropagation
* tests: Comment pruning, test rename suggested by @arjansingh
* [feat] Improve UX for disabled node packs in Manager dialog
- Hide "Update All" button when only disabled packs have updates
- Add tooltip on "Update All" hover to indicate disabled nodes won't be updated
- Disable version selector and show tooltip for disabled node packs
- Filter updates to only show enabled packs in the update queue
- Add visual indicators (opacity, cursor) for disabled pack cards
- Add comprehensive test coverage for new functionality
This improves the user experience by clearly indicating which packs
can be updated and preventing confusion about disabled packs.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* chore: missing nodes description added
* test: test code modified
---------
Co-authored-by: Claude <noreply@anthropic.com>
* [ci] ignore local browser tests files
this is where i have claude put its one off playwright scripts
* [feat] carve out path to call asset browser in combo widget
* [feat] use buttons on Model Loaders when Asset API setting is on
2025-09-10 22:26:07 -07:00
1493 changed files with 96184 additions and 52740 deletions
Each workflow file contains comments explaining its purpose, triggers, and behavior. For specific details about what each workflow does, refer to the comments at the top of each `.yaml` file.
For GitHub Actions documentation, see [Events that trigger workflows](https://docs.github.com/en/actions/writing-workflows/choosing-when-your-workflow-runs/events-that-trigger-workflows).
git commit -m "[auto-fix] Apply ESLint and Prettier fixes"
git commit -m "[automated] Apply ESLint and Prettier fixes"
git push
- name:Final validation
@@ -102,4 +105,4 @@ jobs:
owner:context.repo.owner,
repo:context.repo.repo,
body: '## ⚠️ Linting/Formatting Issues Found\n\nThis PR has linting or formatting issues that need to be fixed.\n\n**Since this PR is from a fork, auto-fix cannot be applied automatically.**\n\n### Option 1: Set up pre-commit hooks (recommended)\nRun this once to automatically format code on every commit:\n```bash\npnpm prepare\n```\n\n### Option 2:Fix manually\nRun these commands and push the changes:\n```bash\npnpm lint:fix\npnpm format\n```\n\nSee [CONTRIBUTING.md](https://github.com/Comfy-Org/ComfyUI_frontend/blob/main/CONTRIBUTING.md#git-pre-commit-hooks) for more details.'
"description":"Electron-specific CSS property that defines draggable regions in custom title bar windows. Setting 'drag' marks a rectangular area as draggable for moving the window; 'no-drag' excludes areas from the draggable region.",
"values":[
{
"name":"drag",
"description":"Marks the element as draggable for moving the Electron window"
},
{
"name":"no-drag",
"description":"Excludes the element from being used to drag the Electron window"
"description":"Use the `@apply` directive to inline any existing utility classes into your own custom CSS. This is useful when you find a common utility pattern in your HTML that you’d like to extract to a new component.",
"description":"DO NOT USE. IF YOU ARE CAUGHT USING @apply YOU WILL FACE SEVERE CONSEQUENCES.",
"description":"Use the `@custom-variant` directive to add a custom variant to your project. Custom variants can be used with utilities like `hover`, `focus`, and responsive breakpoints. Use `@slot` inside the variant to indicate where the utility's styles should be inserted.",
"description":"Use the `@utility` directive to add custom utilities to your project. Custom utilities work with all variants like `hover`, `focus`, and responsive variants. Use `--value()` to create functional utilities that accept arguments.",
- Playwright: place tests in `browser_tests/`; optional tags like `@mobile`, `@2x` are respected by config.
## Commit & Pull Request Guidelines
- Commits: Prefer Conventional Commits (e.g., `feat(ui): add sidebar`), `refactor(litegraph): …`. Use `[skip ci]` for locale-only updates when appropriate.
- PRs: Include clear description, linked issues (`Fixes #123`), and screenshots/GIFs for UI changes. Add/adjust tests and i18n strings when applicable.
- Commits: Use `[skip ci]` for locale-only updates when appropriate.
- PRs: Include clear description, linked issues (`- Fixes #123`), and screenshots/GIFs for UI changes.
- Quality gates: `pnpm lint`, `pnpm typecheck`, and relevant tests must pass. Keep PRs focused and small.
## Security & Configuration Tips
- Secrets: Use `.env` (see `.env_example`); do not commit secrets.
- Backend: Dev server expects ComfyUI backend at `localhost:8188` by default; configure via `.env`.
@@ -18,7 +18,6 @@ This bootstraps the monorepo with dependencies, builds, tests, and dev server ve
-`pnpm build`: Build for production (via nx)
-`pnpm lint`: Linting (via nx)
-`pnpm format`: Prettier formatting
-`pnpm test:component`: Run component tests with browser environment
-`pnpm test:unit`: Run all unit tests
-`pnpm test:browser`: Run E2E tests via Playwright
-`pnpm test:unit -- tests-ui/tests/example.test.ts`: Run single test file
@@ -127,6 +126,5 @@ const value = api.getServerFeature('config_name', defaultValue) // Get config
- NEVER use `--no-verify` flag when committing
- NEVER delete or disable tests to make them pass
- NEVER circumvent quality checks
- NEVER use `dark:`prefix - always use `dark-theme:` for dark mode styles, for example: `dark-theme:text-white dark-theme:bg-black`
- NEVER use `:class="[]"` to merge class names - always use `import { cn } from '@/utils/tailwindUtil'`, for example: `<div :class="cn('bg-red-500', { 'bg-blue-500': condition })" />`
- NEVER use `dark:`or `dark-theme:` tailwind variants. Instead use a semantic value from the `style.css` theme, e.g. `bg-node-component-surface`
- NEVER use `:class="[]"` to merge class names - always use `import { cn } from '@/utils/tailwindUtil'`, for example: `<div :class="cn('text-node-component-header-icon', hasError && 'text-danger')" />`
2. **Iconify Icons** - 200,000+ icons from various libraries: `<i-lucide:settings />`, `<i-mdi:folder />`
2. **Iconify Icons** - 200,000+ icons from various libraries: `<i class="icon-[lucide--settings]" />`, `<i class="icon-[mdi--folder]" />`
3. **Custom Icons** - Your own SVG icons: `<i-comfy:workflow />`
Icons are powered by the unplugin-icons system, which automatically discovers and imports icons as Vue components. Custom icons are stored in `src/assets/icons/custom/` and processed by `build/customIconCollection.ts` with automatic validation.
Icons are powered by the unplugin-icons system, which automatically discovers and imports icons as Vue components. Custom icons are stored in `packages/design-system/src/icons/` and processed by `packages/design-system/src/iconCollection.ts` with automatic validation.
For detailed instructions and code examples, see [src/assets/icons/README.md](src/assets/icons/README.md).
For detailed instructions and code examples, see [packages/design-system/src/icons/README.md](packages/design-system/src/icons/README.md).
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