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51 Commits

Author SHA1 Message Date
Hunter Senft-Grupp
40b247f046 Merge remote-tracking branch 'comfy-org/master' into test-glsl-nodes 2026-02-14 20:20:56 -08:00
comfyanonymous
e1ede29d82 Remove unsafe pickle loading code that was used on pytorch older than 2.4 (#12473)
ComfyUI hasn't started on pytorch 2.4 since last month.
2026-02-14 22:53:52 -05:00
Christian Byrne
df1e5e8514 Update frontend package to 1.38.14 (#12469) 2026-02-14 11:01:10 -08:00
krigeta
dc9822b7df Add working Qwen 2512 ControlNet (Fun ControlNet) support (#12359) 2026-02-13 22:23:52 -05:00
comfyanonymous
712efb466b Add left padding to LTXAV text encoder. (#12456) 2026-02-13 21:56:54 -05:00
comfyanonymous
726af73867 Fix some custom nodes. (#12455) 2026-02-13 20:21:10 -05:00
comfyanonymous
831351a29e Support generating attention masks for left padded text encoders. (#12454) 2026-02-13 20:15:23 -05:00
comfyanonymous
e1add563f9 Use torch RMSNorm for flux models and refactor hunyuan video code. (#12432) 2026-02-13 15:35:13 -05:00
rattus
8902907d7a dynamic_vram: Training fixes (#12442) 2026-02-13 15:29:37 -05:00
comfyanonymous
e03fe8b591 Update command to install AMD stable linux pytorch. (#12437) 2026-02-12 23:29:12 -05:00
rattus
ae79e33345 llama: use a more efficient rope implementation (#12434)
Get rid of the cat and unary negation and inplace add-cmul the two
halves of the rope. Precompute -sin once at the start of the model
rather than every transformer block.

This is slightly faster on both GPU and CPU bound setups.
2026-02-12 19:56:42 -05:00
rattus
117e214354 ModelPatcherDynamic: force load non leaf weights (#12433)
The current behaviour of the default ModelPatcher is to .to a model
only if its fully loaded, which is how random non-leaf weights get
loaded in non-LowVRAM conditions.

The however means they never get loaded in dynamic_vram. In the
dynamic_vram case, force load them to the GPU.
2026-02-12 19:51:50 -05:00
Alexander Piskun
4a93a62371 fix(api-nodes): add separate retry budget for 429 rate limit responses (#12421) 2026-02-12 01:38:51 -08:00
comfyanonymous
66c18522fb Add a tip for common error. (#12414) 2026-02-11 22:12:16 -05:00
askmyteapot
e5ae670a40 Update ace15.py to allow min_p sampling (#12373) 2026-02-11 20:28:48 -05:00
rattus
3fe61cedda model_patcher: guard against none model_dtype (#12410)
Handle the case where the _model_dtype exists but is none with the
intended fallback.
2026-02-11 14:54:02 -05:00
rattus
2a4328d639 ace15: Use dynamic_vram friendly trange (#12409)
Factor out the ksampler trange and use it in ACE LLM to prevent the
silent stall at 0 and rate distortion due to first-step model load.
2026-02-11 14:53:42 -05:00
rattus
d297a749a2 dynamic_vram: Fix windows Aimdo crash + Fix LLM performance (#12408)
* model_management: lazy-cache aimdo_tensor

These tensors cosntructed from aimdo-allocations are CPU expensive to
make on the pytorch side. Add a cache version that will be valid with
signature match to fast path past whatever torch is doing.

* dynamic_vram: Minimize fast path CPU work

Move as much as possible inside the not resident if block and cache
the formed weight and bias rather than the flat intermediates. In
extreme layer weight rates this adds up.
2026-02-11 14:50:16 -05:00
Alexander Piskun
2b7cc7e3b6 [API Nodes] enable Magnific Upscalers (#12179)
* feat(api-nodes): enable Magnific Upscalers

* update price badges

---------

Co-authored-by: Jedrzej Kosinski <kosinkadink1@gmail.com>
2026-02-11 11:30:19 -08:00
Benjamin Lu
4993411fd9 Dispatch desktop auto-bump when a ComfyUI release is published (#12398)
* Dispatch desktop auto-bump on ComfyUI release publish

* Fix release webhook secret checks in step conditions

* Require desktop dispatch token in release webhook

* Apply suggestion from @Copilot

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Luke Mino-Altherr <lminoaltherr@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Jedrzej Kosinski <kosinkadink1@gmail.com>
2026-02-11 11:15:13 -08:00
Alexander Piskun
2c7cef4a23 fix(api-nodes): retry on connection errors during polling instead of aborting (#12393) 2026-02-11 10:51:49 -08:00
comfyanonymous
76a7fa96db Make built in lora training work on anima. (#12402) 2026-02-10 22:04:32 -05:00
Kohaku-Blueleaf
cdcf4119b3 [Trainer] training with proper offloading (#12189)
* Fix bypass dtype/device moving

* Force offloading mode for training

* training context var

* offloading implementation in training node

* fix wrong input type

* Support bypass load lora model, correct adapter/offloading handling
2026-02-10 21:45:19 -05:00
AustinMroz
dbe70b6821 Add a VideoSlice node (#12107)
* Base TrimVideo implementation

* Raise error if as_trimmed call fails

* Bigger max start_time, tooltips, and formatting

* Count packets unless codec has subframes

* Remove incorrect nested decode

* Add null check for audio streams

* Support non-strict duration

* Added strict_duration bool to node definition

* Empty commit for approval

* Fix duration

* Support 5.1 audio layout on save

---------

Co-authored-by: Jedrzej Kosinski <kosinkadink1@gmail.com>
2026-02-10 14:42:21 -08:00
guill
00fff6019e feat(jobs): add 3d to PREVIEWABLE_MEDIA_TYPES for first-class 3D output support (#12381)
Co-authored-by: Jedrzej Kosinski <kosinkadink1@gmail.com>
2026-02-10 14:37:14 -08:00
pythongosssss
c2d229a786 Add edge preserving blur 2026-02-04 10:20:24 -08:00
pythongosssss
3c40ee0f02 print -> logger 2026-01-31 16:43:57 -08:00
pythongosssss
43034b6881 rebuild blueprints 2026-01-31 16:32:00 -08:00
pythongosssss
bb048d4aaa more fixes 2026-01-31 16:30:10 -08:00
pythongosssss
7c1f02d1fa add multipass for faster blur 2026-01-31 16:30:00 -08:00
pythongosssss
292a5918f4 shader nit iteration 2026-01-31 16:03:47 -08:00
pythongosssss
0050b66a0b add glsl shader update system 2026-01-31 13:48:59 -08:00
pythongosssss
0c313f5293 hsb 2026-01-31 12:25:38 -08:00
pythongosssss
1fcf9dca18 brightness/contrast 2026-01-31 12:25:34 -08:00
pythongosssss
3b790d24d6 Add glow 2026-01-31 10:16:51 -08:00
pythongosssss
92b2b7198a Merge remote-tracking branch 'origin/master' into pysssss/glsl-blueprints 2026-01-30 16:27:23 -08:00
pythongosssss
309c3e4ec0 Add channels 2026-01-30 14:57:44 -08:00
pythongosssss
23591d4388 Add image operation blueprints 2026-01-30 14:53:39 -08:00
pythongosssss
c3d07bec6d add diagnostics, update mac initialization 2026-01-30 12:26:04 -08:00
pythongosssss
59b955ff54 fix ci
perf: only read required outputs
2026-01-29 20:14:26 -08:00
pythongosssss
1263d6fe88 add additional support for egl & osmesa backends 2026-01-29 20:07:40 -08:00
pythongosssss
23572c6314 tidy 2026-01-28 20:59:01 -08:00
pythongosssss
d809ef8fb1 remove cpu support 2026-01-28 20:58:04 -08:00
pythongosssss
a4317314d2 convert to using PyOpenGL and glfw 2026-01-28 20:48:20 -08:00
pythongosssss
aaea976f36 fix line endings 2026-01-28 11:02:17 -08:00
pythongosssss
cee092213e Merge remote-tracking branch 'origin/master' into pysssss/basic-glsl-shader-node 2026-01-28 10:50:12 -08:00
pythongosssss
3da0e9c367 fix casing 2026-01-28 10:47:36 -08:00
pythongosssss
9fa8202620 Try fix build 2026-01-28 10:47:36 -08:00
pythongosssss
b4438c9baf Support multiple outputs 2026-01-28 10:47:36 -08:00
pythongosssss
cc30293d65 tidy 2026-01-23 10:38:26 -08:00
pythongosssss
866d863128 adds support for executing simple glsl shaders
using moderngl package
2026-01-23 10:37:52 -08:00
70 changed files with 3600 additions and 509 deletions

View File

@@ -7,6 +7,8 @@ on:
jobs:
send-webhook:
runs-on: ubuntu-latest
env:
DESKTOP_REPO_DISPATCH_TOKEN: ${{ secrets.DESKTOP_REPO_DISPATCH_TOKEN }}
steps:
- name: Send release webhook
env:
@@ -106,3 +108,37 @@ jobs:
--fail --silent --show-error
echo "✅ Release webhook sent successfully"
- name: Send repository dispatch to desktop
env:
DISPATCH_TOKEN: ${{ env.DESKTOP_REPO_DISPATCH_TOKEN }}
RELEASE_TAG: ${{ github.event.release.tag_name }}
RELEASE_URL: ${{ github.event.release.html_url }}
run: |
set -euo pipefail
if [ -z "${DISPATCH_TOKEN:-}" ]; then
echo "::error::DESKTOP_REPO_DISPATCH_TOKEN is required but not set."
exit 1
fi
PAYLOAD="$(jq -n \
--arg release_tag "$RELEASE_TAG" \
--arg release_url "$RELEASE_URL" \
'{
event_type: "comfyui_release_published",
client_payload: {
release_tag: $release_tag,
release_url: $release_url
}
}')"
curl -fsSL \
-X POST \
-H "Accept: application/vnd.github+json" \
-H "Content-Type: application/json" \
-H "Authorization: Bearer ${DISPATCH_TOKEN}" \
https://api.github.com/repos/Comfy-Org/desktop/dispatches \
-d "$PAYLOAD"
echo "✅ Dispatched ComfyUI release ${RELEASE_TAG} to Comfy-Org/desktop"

View File

@@ -227,7 +227,7 @@ Put your VAE in: models/vae
AMD users can install rocm and pytorch with pip if you don't have it already installed, this is the command to install the stable version:
```pip install torch torchvision torchaudio --index-url https://download.pytorch.org/whl/rocm6.4```
```pip install torch torchvision torchaudio --index-url https://download.pytorch.org/whl/rocm7.1```
This is the command to install the nightly with ROCm 7.1 which might have some performance improvements:

View File

@@ -0,0 +1,44 @@
#version 300 es
precision highp float;
uniform sampler2D u_image0;
uniform float u_float0; // Brightness slider -100..100
uniform float u_float1; // Contrast slider -100..100
in vec2 v_texCoord;
out vec4 fragColor;
const float MID_GRAY = 0.18; // 18% reflectance
// sRGB gamma 2.2 approximation
vec3 srgbToLinear(vec3 c) {
return pow(max(c, 0.0), vec3(2.2));
}
vec3 linearToSrgb(vec3 c) {
return pow(max(c, 0.0), vec3(1.0/2.2));
}
float mapBrightness(float b) {
return clamp(b / 100.0, -1.0, 1.0);
}
float mapContrast(float c) {
return clamp(c / 100.0 + 1.0, 0.0, 2.0);
}
void main() {
vec4 orig = texture(u_image0, v_texCoord);
float brightness = mapBrightness(u_float0);
float contrast = mapContrast(u_float1);
vec3 lin = srgbToLinear(orig.rgb);
lin = (lin - MID_GRAY) * contrast + brightness + MID_GRAY;
// Convert back to sRGB
vec3 result = linearToSrgb(clamp(lin, 0.0, 1.0));
fragColor = vec4(result, orig.a);
}

View File

@@ -0,0 +1,72 @@
#version 300 es
precision highp float;
uniform sampler2D u_image0;
uniform vec2 u_resolution;
uniform int u_int0; // Mode
uniform float u_float0; // Amount (0 to 100)
in vec2 v_texCoord;
out vec4 fragColor;
const int MODE_LINEAR = 0;
const int MODE_RADIAL = 1;
const int MODE_BARREL = 2;
const int MODE_SWIRL = 3;
const int MODE_DIAGONAL = 4;
const float AMOUNT_SCALE = 0.0005;
const float RADIAL_MULT = 4.0;
const float BARREL_MULT = 8.0;
const float INV_SQRT2 = 0.70710678118;
void main() {
vec2 uv = v_texCoord;
vec4 original = texture(u_image0, uv);
float amount = u_float0 * AMOUNT_SCALE;
if (amount < 0.000001) {
fragColor = original;
return;
}
// Aspect-corrected coordinates for circular effects
float aspect = u_resolution.x / u_resolution.y;
vec2 centered = uv - 0.5;
vec2 corrected = vec2(centered.x * aspect, centered.y);
float r = length(corrected);
vec2 dir = r > 0.0001 ? corrected / r : vec2(0.0);
vec2 offset = vec2(0.0);
if (u_int0 == MODE_LINEAR) {
// Horizontal shift (no aspect correction needed)
offset = vec2(amount, 0.0);
}
else if (u_int0 == MODE_RADIAL) {
// Outward from center, stronger at edges
offset = dir * r * amount * RADIAL_MULT;
offset.x /= aspect; // Convert back to UV space
}
else if (u_int0 == MODE_BARREL) {
// Lens distortion simulation (r² falloff)
offset = dir * r * r * amount * BARREL_MULT;
offset.x /= aspect; // Convert back to UV space
}
else if (u_int0 == MODE_SWIRL) {
// Perpendicular to radial (rotational aberration)
vec2 perp = vec2(-dir.y, dir.x);
offset = perp * r * amount * RADIAL_MULT;
offset.x /= aspect; // Convert back to UV space
}
else if (u_int0 == MODE_DIAGONAL) {
// 45° offset (no aspect correction needed)
offset = vec2(amount, amount) * INV_SQRT2;
}
float red = texture(u_image0, uv + offset).r;
float green = original.g;
float blue = texture(u_image0, uv - offset).b;
fragColor = vec4(red, green, blue, original.a);
}

View File

@@ -0,0 +1,78 @@
#version 300 es
precision highp float;
uniform sampler2D u_image0;
uniform float u_float0; // temperature (-100 to 100)
uniform float u_float1; // tint (-100 to 100)
uniform float u_float2; // vibrance (-100 to 100)
uniform float u_float3; // saturation (-100 to 100)
in vec2 v_texCoord;
out vec4 fragColor;
const float INPUT_SCALE = 0.01;
const float TEMP_TINT_PRIMARY = 0.3;
const float TEMP_TINT_SECONDARY = 0.15;
const float VIBRANCE_BOOST = 2.0;
const float SATURATION_BOOST = 2.0;
const float SKIN_PROTECTION = 0.5;
const float EPSILON = 0.001;
const vec3 LUMA_WEIGHTS = vec3(0.299, 0.587, 0.114);
void main() {
vec4 tex = texture(u_image0, v_texCoord);
vec3 color = tex.rgb;
// Scale inputs: -100/100 → -1/1
float temperature = u_float0 * INPUT_SCALE;
float tint = u_float1 * INPUT_SCALE;
float vibrance = u_float2 * INPUT_SCALE;
float saturation = u_float3 * INPUT_SCALE;
// Temperature (warm/cool): positive = warm, negative = cool
color.r += temperature * TEMP_TINT_PRIMARY;
color.b -= temperature * TEMP_TINT_PRIMARY;
// Tint (green/magenta): positive = green, negative = magenta
color.g += tint * TEMP_TINT_PRIMARY;
color.r -= tint * TEMP_TINT_SECONDARY;
color.b -= tint * TEMP_TINT_SECONDARY;
// Single clamp after temperature/tint
color = clamp(color, 0.0, 1.0);
// Vibrance with skin protection
if (vibrance != 0.0) {
float maxC = max(color.r, max(color.g, color.b));
float minC = min(color.r, min(color.g, color.b));
float sat = maxC - minC;
float gray = dot(color, LUMA_WEIGHTS);
if (vibrance < 0.0) {
// Desaturate: -100 → gray
color = mix(vec3(gray), color, 1.0 + vibrance);
} else {
// Boost less saturated colors more
float vibranceAmt = vibrance * (1.0 - sat);
// Branchless skin tone protection
float isWarmTone = step(color.b, color.g) * step(color.g, color.r);
float warmth = (color.r - color.b) / max(maxC, EPSILON);
float skinTone = isWarmTone * warmth * sat * (1.0 - sat);
vibranceAmt *= (1.0 - skinTone * SKIN_PROTECTION);
color = mix(vec3(gray), color, 1.0 + vibranceAmt * VIBRANCE_BOOST);
}
}
// Saturation
if (saturation != 0.0) {
float gray = dot(color, LUMA_WEIGHTS);
float satMix = saturation < 0.0
? 1.0 + saturation // -100 → gray
: 1.0 + saturation * SATURATION_BOOST; // +100 → 3x boost
color = mix(vec3(gray), color, satMix);
}
fragColor = vec4(clamp(color, 0.0, 1.0), tex.a);
}

View File

@@ -0,0 +1,94 @@
#version 300 es
precision highp float;
uniform sampler2D u_image0;
uniform float u_float0; // Blur radius (020, default ~5)
uniform float u_float1; // Edge threshold (0100, default ~30)
uniform int u_int0; // Step size (0/1 = every pixel, 2+ = skip pixels)
in vec2 v_texCoord;
out vec4 fragColor;
const int MAX_RADIUS = 20;
const float EPSILON = 0.0001;
// Perceptual luminance
float getLuminance(vec3 rgb) {
return dot(rgb, vec3(0.299, 0.587, 0.114));
}
vec4 bilateralFilter(vec2 uv, vec2 texelSize, int radius,
float sigmaSpatial, float sigmaColor)
{
vec4 center = texture(u_image0, uv);
vec3 centerRGB = center.rgb;
float invSpatial2 = -0.5 / (sigmaSpatial * sigmaSpatial);
float invColor2 = -0.5 / (sigmaColor * sigmaColor + EPSILON);
vec3 sumRGB = vec3(0.0);
float sumWeight = 0.0;
int step = max(u_int0, 1);
float radius2 = float(radius * radius);
for (int dy = -MAX_RADIUS; dy <= MAX_RADIUS; dy++) {
if (dy < -radius || dy > radius) continue;
if (abs(dy) % step != 0) continue;
for (int dx = -MAX_RADIUS; dx <= MAX_RADIUS; dx++) {
if (dx < -radius || dx > radius) continue;
if (abs(dx) % step != 0) continue;
vec2 offset = vec2(float(dx), float(dy));
float dist2 = dot(offset, offset);
if (dist2 > radius2) continue;
vec3 sampleRGB = texture(u_image0, uv + offset * texelSize).rgb;
// Spatial Gaussian
float spatialWeight = exp(dist2 * invSpatial2);
// Perceptual color distance (weighted RGB)
vec3 diff = sampleRGB - centerRGB;
float colorDist = dot(diff * diff, vec3(0.299, 0.587, 0.114));
float colorWeight = exp(colorDist * invColor2);
float w = spatialWeight * colorWeight;
sumRGB += sampleRGB * w;
sumWeight += w;
}
}
vec3 resultRGB = sumRGB / max(sumWeight, EPSILON);
return vec4(resultRGB, center.a); // preserve center alpha
}
void main() {
vec2 texelSize = 1.0 / vec2(textureSize(u_image0, 0));
float radiusF = clamp(u_float0, 0.0, float(MAX_RADIUS));
int radius = int(radiusF + 0.5);
if (radius == 0) {
fragColor = texture(u_image0, v_texCoord);
return;
}
// Edge threshold → color sigma
// Squared curve for better low-end control
float t = clamp(u_float1, 0.0, 100.0) / 100.0;
t *= t;
float sigmaColor = mix(0.01, 0.5, t);
// Spatial sigma tied to radius
float sigmaSpatial = max(radiusF * 0.75, 0.5);
fragColor = bilateralFilter(
v_texCoord,
texelSize,
radius,
sigmaSpatial,
sigmaColor
);
}

View File

@@ -0,0 +1,124 @@
#version 300 es
precision highp float;
uniform sampler2D u_image0;
uniform vec2 u_resolution;
uniform float u_float0; // grain amount [0.0 1.0] typical: 0.20.8
uniform float u_float1; // grain size [0.3 3.0] lower = finer grain
uniform float u_float2; // color amount [0.0 1.0] 0 = monochrome, 1 = RGB grain
uniform float u_float3; // luminance bias [0.0 1.0] 0 = uniform, 1 = shadows only
uniform int u_int0; // noise mode [0 or 1] 0 = smooth, 1 = grainy
in vec2 v_texCoord;
layout(location = 0) out vec4 fragColor0;
// High-quality integer hash (pcg-like)
uint pcg(uint v) {
uint state = v * 747796405u + 2891336453u;
uint word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u;
return (word >> 22u) ^ word;
}
// 2D -> 1D hash input
uint hash2d(uvec2 p) {
return pcg(p.x + pcg(p.y));
}
// Hash to float [0, 1]
float hashf(uvec2 p) {
return float(hash2d(p)) / float(0xffffffffu);
}
// Hash to float with offset (for RGB channels)
float hashf(uvec2 p, uint offset) {
return float(pcg(hash2d(p) + offset)) / float(0xffffffffu);
}
// Convert uniform [0,1] to roughly Gaussian distribution
// Using simple approximation: average of multiple samples
float toGaussian(uvec2 p) {
float sum = hashf(p, 0u) + hashf(p, 1u) + hashf(p, 2u) + hashf(p, 3u);
return (sum - 2.0) * 0.7; // Centered, scaled
}
float toGaussian(uvec2 p, uint offset) {
float sum = hashf(p, offset) + hashf(p, offset + 1u)
+ hashf(p, offset + 2u) + hashf(p, offset + 3u);
return (sum - 2.0) * 0.7;
}
// Smooth noise with better interpolation
float smoothNoise(vec2 p) {
vec2 i = floor(p);
vec2 f = fract(p);
// Quintic interpolation (less banding than cubic)
f = f * f * f * (f * (f * 6.0 - 15.0) + 10.0);
uvec2 ui = uvec2(i);
float a = toGaussian(ui);
float b = toGaussian(ui + uvec2(1u, 0u));
float c = toGaussian(ui + uvec2(0u, 1u));
float d = toGaussian(ui + uvec2(1u, 1u));
return mix(mix(a, b, f.x), mix(c, d, f.x), f.y);
}
float smoothNoise(vec2 p, uint offset) {
vec2 i = floor(p);
vec2 f = fract(p);
f = f * f * f * (f * (f * 6.0 - 15.0) + 10.0);
uvec2 ui = uvec2(i);
float a = toGaussian(ui, offset);
float b = toGaussian(ui + uvec2(1u, 0u), offset);
float c = toGaussian(ui + uvec2(0u, 1u), offset);
float d = toGaussian(ui + uvec2(1u, 1u), offset);
return mix(mix(a, b, f.x), mix(c, d, f.x), f.y);
}
void main() {
vec4 color = texture(u_image0, v_texCoord);
// Luminance (Rec.709)
float luma = dot(color.rgb, vec3(0.2126, 0.7152, 0.0722));
// Grain UV (resolution-independent)
vec2 grainUV = v_texCoord * u_resolution / max(u_float1, 0.01);
uvec2 grainPixel = uvec2(grainUV);
float g;
vec3 grainRGB;
if (u_int0 == 1) {
// Grainy mode: pure hash noise (no interpolation = no banding)
g = toGaussian(grainPixel);
grainRGB = vec3(
toGaussian(grainPixel, 100u),
toGaussian(grainPixel, 200u),
toGaussian(grainPixel, 300u)
);
} else {
// Smooth mode: interpolated with quintic curve
g = smoothNoise(grainUV);
grainRGB = vec3(
smoothNoise(grainUV, 100u),
smoothNoise(grainUV, 200u),
smoothNoise(grainUV, 300u)
);
}
// Luminance weighting (less grain in highlights)
float lumWeight = mix(1.0, 1.0 - luma, clamp(u_float3, 0.0, 1.0));
// Strength
float strength = u_float0 * 0.15;
// Color vs monochrome grain
vec3 grainColor = mix(vec3(g), grainRGB, clamp(u_float2, 0.0, 1.0));
color.rgb += grainColor * strength * lumWeight;
fragColor0 = vec4(clamp(color.rgb, 0.0, 1.0), color.a);
}

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@@ -0,0 +1,133 @@
#version 300 es
precision mediump float;
uniform sampler2D u_image0;
uniform vec2 u_resolution;
uniform int u_int0; // Blend mode
uniform int u_int1; // Color tint
uniform float u_float0; // Intensity
uniform float u_float1; // Radius
uniform float u_float2; // Threshold
in vec2 v_texCoord;
out vec4 fragColor;
const int BLEND_ADD = 0;
const int BLEND_SCREEN = 1;
const int BLEND_SOFT = 2;
const int BLEND_OVERLAY = 3;
const int BLEND_LIGHTEN = 4;
const float GOLDEN_ANGLE = 2.39996323;
const int MAX_SAMPLES = 48;
const vec3 LUMA = vec3(0.299, 0.587, 0.114);
float hash(vec2 p) {
p = fract(p * vec2(123.34, 456.21));
p += dot(p, p + 45.32);
return fract(p.x * p.y);
}
vec3 hexToRgb(int h) {
return vec3(
float((h >> 16) & 255),
float((h >> 8) & 255),
float(h & 255)
) * (1.0 / 255.0);
}
vec3 blend(vec3 base, vec3 glow, int mode) {
if (mode == BLEND_SCREEN) {
return 1.0 - (1.0 - base) * (1.0 - glow);
}
if (mode == BLEND_SOFT) {
return mix(
base - (1.0 - 2.0 * glow) * base * (1.0 - base),
base + (2.0 * glow - 1.0) * (sqrt(base) - base),
step(0.5, glow)
);
}
if (mode == BLEND_OVERLAY) {
return mix(
2.0 * base * glow,
1.0 - 2.0 * (1.0 - base) * (1.0 - glow),
step(0.5, base)
);
}
if (mode == BLEND_LIGHTEN) {
return max(base, glow);
}
return base + glow;
}
void main() {
vec4 original = texture(u_image0, v_texCoord);
float intensity = u_float0 * 0.05;
float radius = u_float1 * u_float1 * 0.012;
if (intensity < 0.001 || radius < 0.1) {
fragColor = original;
return;
}
float threshold = 1.0 - u_float2 * 0.01;
float t0 = threshold - 0.15;
float t1 = threshold + 0.15;
vec2 texelSize = 1.0 / u_resolution;
float radius2 = radius * radius;
float sampleScale = clamp(radius * 0.75, 0.35, 1.0);
int samples = int(float(MAX_SAMPLES) * sampleScale);
float noise = hash(gl_FragCoord.xy);
float angleOffset = noise * GOLDEN_ANGLE;
float radiusJitter = 0.85 + noise * 0.3;
float ca = cos(GOLDEN_ANGLE);
float sa = sin(GOLDEN_ANGLE);
vec2 dir = vec2(cos(angleOffset), sin(angleOffset));
vec3 glow = vec3(0.0);
float totalWeight = 0.0;
// Center tap
float centerMask = smoothstep(t0, t1, dot(original.rgb, LUMA));
glow += original.rgb * centerMask * 2.0;
totalWeight += 2.0;
for (int i = 1; i < MAX_SAMPLES; i++) {
if (i >= samples) break;
float fi = float(i);
float dist = sqrt(fi / float(samples)) * radius * radiusJitter;
vec2 offset = dir * dist * texelSize;
vec3 c = texture(u_image0, v_texCoord + offset).rgb;
float mask = smoothstep(t0, t1, dot(c, LUMA));
float w = 1.0 - (dist * dist) / (radius2 * 1.5);
w = max(w, 0.0);
w *= w;
glow += c * mask * w;
totalWeight += w;
dir = vec2(
dir.x * ca - dir.y * sa,
dir.x * sa + dir.y * ca
);
}
glow *= intensity / max(totalWeight, 0.001);
if (u_int1 > 0) {
glow *= hexToRgb(u_int1);
}
vec3 result = blend(original.rgb, glow, u_int0);
result += (noise - 0.5) * (1.0 / 255.0);
fragColor = vec4(clamp(result, 0.0, 1.0), original.a);
}

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#version 300 es
precision highp float;
uniform sampler2D u_image0;
uniform int u_int0; // Mode: 0=Master, 1=Reds, 2=Yellows, 3=Greens, 4=Cyans, 5=Blues, 6=Magentas, 7=Colorize
uniform int u_int1; // Color Space: 0=HSL, 1=HSB/HSV
uniform float u_float0; // Hue (-180 to 180)
uniform float u_float1; // Saturation (-100 to 100)
uniform float u_float2; // Lightness/Brightness (-100 to 100)
uniform float u_float3; // Overlap (0 to 100) - feathering between adjacent color ranges
in vec2 v_texCoord;
out vec4 fragColor;
// Color range modes
const int MODE_MASTER = 0;
const int MODE_RED = 1;
const int MODE_YELLOW = 2;
const int MODE_GREEN = 3;
const int MODE_CYAN = 4;
const int MODE_BLUE = 5;
const int MODE_MAGENTA = 6;
const int MODE_COLORIZE = 7;
// Color space modes
const int COLORSPACE_HSL = 0;
const int COLORSPACE_HSB = 1;
const float EPSILON = 0.0001;
//=============================================================================
// RGB <-> HSL Conversions
//=============================================================================
vec3 rgb2hsl(vec3 c) {
float maxC = max(max(c.r, c.g), c.b);
float minC = min(min(c.r, c.g), c.b);
float delta = maxC - minC;
float h = 0.0;
float s = 0.0;
float l = (maxC + minC) * 0.5;
if (delta > EPSILON) {
s = l < 0.5
? delta / (maxC + minC)
: delta / (2.0 - maxC - minC);
if (maxC == c.r) {
h = (c.g - c.b) / delta + (c.g < c.b ? 6.0 : 0.0);
} else if (maxC == c.g) {
h = (c.b - c.r) / delta + 2.0;
} else {
h = (c.r - c.g) / delta + 4.0;
}
h /= 6.0;
}
return vec3(h, s, l);
}
float hue2rgb(float p, float q, float t) {
t = fract(t);
if (t < 1.0/6.0) return p + (q - p) * 6.0 * t;
if (t < 0.5) return q;
if (t < 2.0/3.0) return p + (q - p) * (2.0/3.0 - t) * 6.0;
return p;
}
vec3 hsl2rgb(vec3 hsl) {
if (hsl.y < EPSILON) return vec3(hsl.z);
float q = hsl.z < 0.5
? hsl.z * (1.0 + hsl.y)
: hsl.z + hsl.y - hsl.z * hsl.y;
float p = 2.0 * hsl.z - q;
return vec3(
hue2rgb(p, q, hsl.x + 1.0/3.0),
hue2rgb(p, q, hsl.x),
hue2rgb(p, q, hsl.x - 1.0/3.0)
);
}
vec3 rgb2hsb(vec3 c) {
float maxC = max(max(c.r, c.g), c.b);
float minC = min(min(c.r, c.g), c.b);
float delta = maxC - minC;
float h = 0.0;
float s = (maxC > EPSILON) ? delta / maxC : 0.0;
float b = maxC;
if (delta > EPSILON) {
if (maxC == c.r) {
h = (c.g - c.b) / delta + (c.g < c.b ? 6.0 : 0.0);
} else if (maxC == c.g) {
h = (c.b - c.r) / delta + 2.0;
} else {
h = (c.r - c.g) / delta + 4.0;
}
h /= 6.0;
}
return vec3(h, s, b);
}
vec3 hsb2rgb(vec3 hsb) {
vec3 rgb = clamp(abs(mod(hsb.x * 6.0 + vec3(0.0, 4.0, 2.0), 6.0) - 3.0) - 1.0, 0.0, 1.0);
return hsb.z * mix(vec3(1.0), rgb, hsb.y);
}
//=============================================================================
// Color Range Weight Calculation
//=============================================================================
float hueDistance(float a, float b) {
float d = abs(a - b);
return min(d, 1.0 - d);
}
float getHueWeight(float hue, float center, float overlap) {
float baseWidth = 1.0 / 6.0;
float feather = baseWidth * overlap;
float d = hueDistance(hue, center);
float inner = baseWidth * 0.5;
float outer = inner + feather;
return 1.0 - smoothstep(inner, outer, d);
}
float getModeWeight(float hue, int mode, float overlap) {
if (mode == MODE_MASTER || mode == MODE_COLORIZE) return 1.0;
if (mode == MODE_RED) {
return max(
getHueWeight(hue, 0.0, overlap),
getHueWeight(hue, 1.0, overlap)
);
}
float center = float(mode - 1) / 6.0;
return getHueWeight(hue, center, overlap);
}
//=============================================================================
// Adjustment Functions
//=============================================================================
float adjustLightness(float l, float amount) {
return amount > 0.0
? l + (1.0 - l) * amount
: l + l * amount;
}
float adjustBrightness(float b, float amount) {
return clamp(b + amount, 0.0, 1.0);
}
float adjustSaturation(float s, float amount) {
return amount > 0.0
? s + (1.0 - s) * amount
: s + s * amount;
}
vec3 colorize(vec3 rgb, float hue, float sat, float light) {
float lum = dot(rgb, vec3(0.299, 0.587, 0.114));
float l = adjustLightness(lum, light);
vec3 hsl = vec3(fract(hue), clamp(abs(sat), 0.0, 1.0), clamp(l, 0.0, 1.0));
return hsl2rgb(hsl);
}
//=============================================================================
// Main
//=============================================================================
void main() {
vec4 original = texture(u_image0, v_texCoord);
float hueShift = u_float0 / 360.0; // -180..180 -> -0.5..0.5
float satAmount = u_float1 / 100.0; // -100..100 -> -1..1
float lightAmount= u_float2 / 100.0; // -100..100 -> -1..1
float overlap = u_float3 / 100.0; // 0..100 -> 0..1
vec3 result;
if (u_int0 == MODE_COLORIZE) {
result = colorize(original.rgb, hueShift, satAmount, lightAmount);
fragColor = vec4(result, original.a);
return;
}
vec3 hsx = (u_int1 == COLORSPACE_HSL)
? rgb2hsl(original.rgb)
: rgb2hsb(original.rgb);
float weight = getModeWeight(hsx.x, u_int0, overlap);
if (u_int0 != MODE_MASTER && hsx.y < EPSILON) {
weight = 0.0;
}
if (weight > EPSILON) {
float h = fract(hsx.x + hueShift * weight);
float s = clamp(adjustSaturation(hsx.y, satAmount * weight), 0.0, 1.0);
float v = (u_int1 == COLORSPACE_HSL)
? clamp(adjustLightness(hsx.z, lightAmount * weight), 0.0, 1.0)
: clamp(adjustBrightness(hsx.z, lightAmount * weight), 0.0, 1.0);
vec3 adjusted = vec3(h, s, v);
result = (u_int1 == COLORSPACE_HSL)
? hsl2rgb(adjusted)
: hsb2rgb(adjusted);
} else {
result = original.rgb;
}
fragColor = vec4(result, original.a);
}

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#version 300 es
#pragma passes 2
precision highp float;
// Blur type constants
const int BLUR_GAUSSIAN = 0;
const int BLUR_BOX = 1;
const int BLUR_RADIAL = 2;
// Radial blur config
const int RADIAL_SAMPLES = 12;
const float RADIAL_STRENGTH = 0.0003;
uniform sampler2D u_image0;
uniform vec2 u_resolution;
uniform int u_int0; // Blur type (BLUR_GAUSSIAN, BLUR_BOX, BLUR_RADIAL)
uniform float u_float0; // Blur radius/amount
uniform int u_pass; // Pass index (0 = horizontal, 1 = vertical)
in vec2 v_texCoord;
layout(location = 0) out vec4 fragColor0;
float gaussian(float x, float sigma) {
return exp(-(x * x) / (2.0 * sigma * sigma));
}
void main() {
vec2 texelSize = 1.0 / u_resolution;
float radius = max(u_float0, 0.0);
// Radial (angular) blur - single pass, doesn't use separable
if (u_int0 == BLUR_RADIAL) {
// Only execute on first pass
if (u_pass > 0) {
fragColor0 = texture(u_image0, v_texCoord);
return;
}
vec2 center = vec2(0.5);
vec2 dir = v_texCoord - center;
float dist = length(dir);
if (dist < 1e-4) {
fragColor0 = texture(u_image0, v_texCoord);
return;
}
vec4 sum = vec4(0.0);
float totalWeight = 0.0;
float angleStep = radius * RADIAL_STRENGTH;
dir /= dist;
float cosStep = cos(angleStep);
float sinStep = sin(angleStep);
float negAngle = -float(RADIAL_SAMPLES) * angleStep;
vec2 rotDir = vec2(
dir.x * cos(negAngle) - dir.y * sin(negAngle),
dir.x * sin(negAngle) + dir.y * cos(negAngle)
);
for (int i = -RADIAL_SAMPLES; i <= RADIAL_SAMPLES; i++) {
vec2 uv = center + rotDir * dist;
float w = 1.0 - abs(float(i)) / float(RADIAL_SAMPLES);
sum += texture(u_image0, uv) * w;
totalWeight += w;
rotDir = vec2(
rotDir.x * cosStep - rotDir.y * sinStep,
rotDir.x * sinStep + rotDir.y * cosStep
);
}
fragColor0 = sum / max(totalWeight, 0.001);
return;
}
// Separable Gaussian / Box blur
int samples = int(ceil(radius));
if (samples == 0) {
fragColor0 = texture(u_image0, v_texCoord);
return;
}
// Direction: pass 0 = horizontal, pass 1 = vertical
vec2 dir = (u_pass == 0) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);
vec4 color = vec4(0.0);
float totalWeight = 0.0;
float sigma = radius / 2.0;
for (int i = -samples; i <= samples; i++) {
vec2 offset = dir * float(i) * texelSize;
vec4 sample_color = texture(u_image0, v_texCoord + offset);
float weight;
if (u_int0 == BLUR_GAUSSIAN) {
weight = gaussian(float(i), sigma);
} else {
// BLUR_BOX
weight = 1.0;
}
color += sample_color * weight;
totalWeight += weight;
}
fragColor0 = color / totalWeight;
}

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#version 300 es
precision highp float;
uniform sampler2D u_image0;
in vec2 v_texCoord;
layout(location = 0) out vec4 fragColor0;
layout(location = 1) out vec4 fragColor1;
layout(location = 2) out vec4 fragColor2;
layout(location = 3) out vec4 fragColor3;
void main() {
vec4 color = texture(u_image0, v_texCoord);
// Output each channel as grayscale to separate render targets
fragColor0 = vec4(vec3(color.r), 1.0); // Red channel
fragColor1 = vec4(vec3(color.g), 1.0); // Green channel
fragColor2 = vec4(vec3(color.b), 1.0); // Blue channel
fragColor3 = vec4(vec3(color.a), 1.0); // Alpha channel
}

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#version 300 es
precision highp float;
// Levels Adjustment
// u_int0: channel (0=RGB, 1=R, 2=G, 3=B) default: 0
// u_float0: input black (0-255) default: 0
// u_float1: input white (0-255) default: 255
// u_float2: gamma (0.01-9.99) default: 1.0
// u_float3: output black (0-255) default: 0
// u_float4: output white (0-255) default: 255
uniform sampler2D u_image0;
uniform int u_int0;
uniform float u_float0;
uniform float u_float1;
uniform float u_float2;
uniform float u_float3;
uniform float u_float4;
in vec2 v_texCoord;
out vec4 fragColor;
vec3 applyLevels(vec3 color, float inBlack, float inWhite, float gamma, float outBlack, float outWhite) {
float inRange = max(inWhite - inBlack, 0.0001);
vec3 result = clamp((color - inBlack) / inRange, 0.0, 1.0);
result = pow(result, vec3(1.0 / gamma));
result = mix(vec3(outBlack), vec3(outWhite), result);
return result;
}
float applySingleChannel(float value, float inBlack, float inWhite, float gamma, float outBlack, float outWhite) {
float inRange = max(inWhite - inBlack, 0.0001);
float result = clamp((value - inBlack) / inRange, 0.0, 1.0);
result = pow(result, 1.0 / gamma);
result = mix(outBlack, outWhite, result);
return result;
}
void main() {
vec4 texColor = texture(u_image0, v_texCoord);
vec3 color = texColor.rgb;
float inBlack = u_float0 / 255.0;
float inWhite = u_float1 / 255.0;
float gamma = u_float2;
float outBlack = u_float3 / 255.0;
float outWhite = u_float4 / 255.0;
vec3 result;
if (u_int0 == 0) {
result = applyLevels(color, inBlack, inWhite, gamma, outBlack, outWhite);
}
else if (u_int0 == 1) {
result = color;
result.r = applySingleChannel(color.r, inBlack, inWhite, gamma, outBlack, outWhite);
}
else if (u_int0 == 2) {
result = color;
result.g = applySingleChannel(color.g, inBlack, inWhite, gamma, outBlack, outWhite);
}
else if (u_int0 == 3) {
result = color;
result.b = applySingleChannel(color.b, inBlack, inWhite, gamma, outBlack, outWhite);
}
else {
result = color;
}
fragColor = vec4(result, texColor.a);
}

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# GLSL Shader Sources
This folder contains the GLSL fragment shaders extracted from blueprint JSON files for easier editing and version control.
## File Naming Convention
`{Blueprint_Name}_{node_id}.frag`
- **Blueprint_Name**: The JSON filename with spaces/special chars replaced by underscores
- **node_id**: The GLSLShader node ID within the subgraph
## Usage
```bash
# Extract shaders from blueprint JSONs to this folder
python update_blueprints.py extract
# Patch edited shaders back into blueprint JSONs
python update_blueprints.py patch
```
## Workflow
1. Run `extract` to pull current shaders from JSONs
2. Edit `.frag` files
3. Run `patch` to update the blueprint JSONs
4. Test
5. Commit both `.frag` files and updated JSONs

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#version 300 es
precision highp float;
uniform sampler2D u_image0;
uniform vec2 u_resolution;
uniform float u_float0; // strength [0.0 2.0] typical: 0.31.0
in vec2 v_texCoord;
layout(location = 0) out vec4 fragColor0;
void main() {
vec2 texel = 1.0 / u_resolution;
// Sample center and neighbors
vec4 center = texture(u_image0, v_texCoord);
vec4 top = texture(u_image0, v_texCoord + vec2( 0.0, -texel.y));
vec4 bottom = texture(u_image0, v_texCoord + vec2( 0.0, texel.y));
vec4 left = texture(u_image0, v_texCoord + vec2(-texel.x, 0.0));
vec4 right = texture(u_image0, v_texCoord + vec2( texel.x, 0.0));
// Edge enhancement (Laplacian)
vec4 edges = center * 4.0 - top - bottom - left - right;
// Add edges back scaled by strength
vec4 sharpened = center + edges * u_float0;
fragColor0 = vec4(clamp(sharpened.rgb, 0.0, 1.0), center.a);
}

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#version 300 es
precision highp float;
uniform sampler2D u_image0;
uniform vec2 u_resolution;
uniform float u_float0; // amount [0.0 - 3.0] typical: 0.5-1.5
uniform float u_float1; // radius [0.5 - 10.0] blur radius in pixels
uniform float u_float2; // threshold [0.0 - 0.1] min difference to sharpen
in vec2 v_texCoord;
layout(location = 0) out vec4 fragColor0;
float gaussian(float x, float sigma) {
return exp(-(x * x) / (2.0 * sigma * sigma));
}
float getLuminance(vec3 color) {
return dot(color, vec3(0.2126, 0.7152, 0.0722));
}
void main() {
vec2 texel = 1.0 / u_resolution;
float radius = max(u_float1, 0.5);
float amount = u_float0;
float threshold = u_float2;
vec4 original = texture(u_image0, v_texCoord);
// Gaussian blur for the "unsharp" mask
int samples = int(ceil(radius));
float sigma = radius / 2.0;
vec4 blurred = vec4(0.0);
float totalWeight = 0.0;
for (int x = -samples; x <= samples; x++) {
for (int y = -samples; y <= samples; y++) {
vec2 offset = vec2(float(x), float(y)) * texel;
vec4 sample_color = texture(u_image0, v_texCoord + offset);
float dist = length(vec2(float(x), float(y)));
float weight = gaussian(dist, sigma);
blurred += sample_color * weight;
totalWeight += weight;
}
}
blurred /= totalWeight;
// Unsharp mask = original - blurred
vec3 mask = original.rgb - blurred.rgb;
// Luminance-based threshold with smooth falloff
float lumaDelta = abs(getLuminance(original.rgb) - getLuminance(blurred.rgb));
float thresholdScale = smoothstep(0.0, threshold, lumaDelta);
mask *= thresholdScale;
// Sharpen: original + mask * amount
vec3 sharpened = original.rgb + mask * amount;
fragColor0 = vec4(clamp(sharpened, 0.0, 1.0), original.a);
}

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#!/usr/bin/env python3
"""
Shader Blueprint Updater
Syncs GLSL shader files between this folder and blueprint JSON files.
File naming convention:
{Blueprint Name}_{node_id}.frag
Usage:
python update_blueprints.py extract # Extract shaders from JSONs to here
python update_blueprints.py patch # Patch shaders back into JSONs
python update_blueprints.py # Same as patch (default)
"""
import json
import logging
import sys
import re
from pathlib import Path
logging.basicConfig(level=logging.INFO, format='%(message)s')
logger = logging.getLogger(__name__)
GLSL_DIR = Path(__file__).parent
BLUEPRINTS_DIR = GLSL_DIR.parent
def get_blueprint_files():
"""Get all blueprint JSON files."""
return sorted(BLUEPRINTS_DIR.glob("*.json"))
def sanitize_filename(name):
"""Convert blueprint name to safe filename."""
return re.sub(r'[^\w\-]', '_', name)
def extract_shaders():
"""Extract all shaders from blueprint JSONs to this folder."""
extracted = 0
for json_path in get_blueprint_files():
blueprint_name = json_path.stem
try:
with open(json_path, 'r') as f:
data = json.load(f)
except (json.JSONDecodeError, IOError) as e:
logger.warning("Skipping %s: %s", json_path.name, e)
continue
# Find GLSLShader nodes in subgraphs
for subgraph in data.get('definitions', {}).get('subgraphs', []):
for node in subgraph.get('nodes', []):
if node.get('type') == 'GLSLShader':
node_id = node.get('id')
widgets = node.get('widgets_values', [])
# Find shader code (first string that looks like GLSL)
for widget in widgets:
if isinstance(widget, str) and widget.startswith('#version'):
safe_name = sanitize_filename(blueprint_name)
frag_name = f"{safe_name}_{node_id}.frag"
frag_path = GLSL_DIR / frag_name
with open(frag_path, 'w') as f:
f.write(widget)
logger.info(" Extracted: %s", frag_name)
extracted += 1
break
logger.info("\nExtracted %d shader(s)", extracted)
def patch_shaders():
"""Patch shaders from this folder back into blueprint JSONs."""
# Build lookup: blueprint_name -> [(node_id, shader_code), ...]
shader_updates = {}
for frag_path in sorted(GLSL_DIR.glob("*.frag")):
# Parse filename: {blueprint_name}_{node_id}.frag
parts = frag_path.stem.rsplit('_', 1)
if len(parts) != 2:
logger.warning("Skipping %s: invalid filename format", frag_path.name)
continue
blueprint_name, node_id_str = parts
try:
node_id = int(node_id_str)
except ValueError:
logger.warning("Skipping %s: invalid node_id", frag_path.name)
continue
with open(frag_path, 'r') as f:
shader_code = f.read()
if blueprint_name not in shader_updates:
shader_updates[blueprint_name] = []
shader_updates[blueprint_name].append((node_id, shader_code))
# Apply updates to JSON files
patched = 0
for json_path in get_blueprint_files():
blueprint_name = sanitize_filename(json_path.stem)
if blueprint_name not in shader_updates:
continue
try:
with open(json_path, 'r') as f:
data = json.load(f)
except (json.JSONDecodeError, IOError) as e:
logger.error("Error reading %s: %s", json_path.name, e)
continue
modified = False
for node_id, shader_code in shader_updates[blueprint_name]:
# Find the node and update
for subgraph in data.get('definitions', {}).get('subgraphs', []):
for node in subgraph.get('nodes', []):
if node.get('id') == node_id and node.get('type') == 'GLSLShader':
widgets = node.get('widgets_values', [])
if len(widgets) > 0 and widgets[0] != shader_code:
widgets[0] = shader_code
modified = True
logger.info(" Patched: %s (node %d)", json_path.name, node_id)
patched += 1
if modified:
with open(json_path, 'w') as f:
json.dump(data, f)
if patched == 0:
logger.info("No changes to apply.")
else:
logger.info("\nPatched %d shader(s)", patched)
def main():
if len(sys.argv) < 2:
command = "patch"
else:
command = sys.argv[1].lower()
if command == "extract":
logger.info("Extracting shaders from blueprints...")
extract_shaders()
elif command in ("patch", "update", "apply"):
logger.info("Patching shaders into blueprints...")
patch_shaders()
else:
logger.info(__doc__)
sys.exit(1)
if __name__ == "__main__":
main()

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blueprints/Glow.json Normal file

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@@ -0,0 +1 @@
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blueprints/Sharpen.json Normal file
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@@ -0,0 +1 @@
{"revision":0,"last_node_id":25,"last_link_id":0,"nodes":[{"id":25,"type":"621ba4e2-22a8-482d-a369-023753198b7b","pos":[4610,-790],"size":[230,58],"flags":{},"order":4,"mode":0,"inputs":[{"label":"image","localized_name":"images.image0","name":"images.image0","type":"IMAGE","link":null}],"outputs":[{"label":"IMAGE","localized_name":"IMAGE0","name":"IMAGE0","type":"IMAGE","links":[]}],"title":"Sharpen","properties":{"proxyWidgets":[["24","value"]]},"widgets_values":[]}],"links":[],"version":0.4,"definitions":{"subgraphs":[{"id":"621ba4e2-22a8-482d-a369-023753198b7b","version":1,"state":{"lastGroupId":0,"lastNodeId":24,"lastLinkId":36,"lastRerouteId":0},"revision":0,"config":{},"name":"Sharpen","inputNode":{"id":-10,"bounding":[4090,-825,120,60]},"outputNode":{"id":-20,"bounding":[5150,-825,120,60]},"inputs":[{"id":"37011fb7-14b7-4e0e-b1a0-6a02e8da1fd7","name":"images.image0","type":"IMAGE","linkIds":[34],"localized_name":"images.image0","label":"image","pos":[4190,-805]}],"outputs":[{"id":"e9182b3f-635c-4cd4-a152-4b4be17ae4b9","name":"IMAGE0","type":"IMAGE","linkIds":[35],"localized_name":"IMAGE0","label":"IMAGE","pos":[5170,-805]}],"widgets":[],"nodes":[{"id":24,"type":"PrimitiveFloat","pos":[4280,-1240],"size":[270,58],"flags":{},"order":0,"mode":0,"inputs":[{"label":"strength","localized_name":"value","name":"value","type":"FLOAT","widget":{"name":"value"},"link":null}],"outputs":[{"localized_name":"FLOAT","name":"FLOAT","type":"FLOAT","links":[36]}],"properties":{"Node name for S&R":"PrimitiveFloat","min":0,"max":3,"precision":2,"step":0.05},"widgets_values":[0.5]},{"id":23,"type":"GLSLShader","pos":[4570,-1240],"size":[370,192],"flags":{},"order":1,"mode":0,"inputs":[{"label":"image0","localized_name":"images.image0","name":"images.image0","type":"IMAGE","link":34},{"label":"image1","localized_name":"images.image1","name":"images.image1","shape":7,"type":"IMAGE","link":null},{"label":"u_float0","localized_name":"floats.u_float0","name":"floats.u_float0","shape":7,"type":"FLOAT","link":36},{"label":"u_float1","localized_name":"floats.u_float1","name":"floats.u_float1","shape":7,"type":"FLOAT","link":null},{"label":"u_int0","localized_name":"ints.u_int0","name":"ints.u_int0","shape":7,"type":"INT","link":null},{"localized_name":"fragment_shader","name":"fragment_shader","type":"STRING","widget":{"name":"fragment_shader"},"link":null},{"localized_name":"size_mode","name":"size_mode","type":"COMFY_DYNAMICCOMBO_V3","widget":{"name":"size_mode"},"link":null}],"outputs":[{"localized_name":"IMAGE0","name":"IMAGE0","type":"IMAGE","links":[35]},{"localized_name":"IMAGE1","name":"IMAGE1","type":"IMAGE","links":null},{"localized_name":"IMAGE2","name":"IMAGE2","type":"IMAGE","links":null},{"localized_name":"IMAGE3","name":"IMAGE3","type":"IMAGE","links":null}],"properties":{"Node name for S&R":"GLSLShader"},"widgets_values":["#version 300 es\nprecision highp float;\n\nuniform sampler2D u_image0;\nuniform vec2 u_resolution;\nuniform float u_float0; // strength [0.0 2.0] typical: 0.31.0\n\nin vec2 v_texCoord;\nlayout(location = 0) out vec4 fragColor0;\n\nvoid main() {\n vec2 texel = 1.0 / u_resolution;\n \n // Sample center and neighbors\n vec4 center = texture(u_image0, v_texCoord);\n vec4 top = texture(u_image0, v_texCoord + vec2( 0.0, -texel.y));\n vec4 bottom = texture(u_image0, v_texCoord + vec2( 0.0, texel.y));\n vec4 left = texture(u_image0, v_texCoord + vec2(-texel.x, 0.0));\n vec4 right = texture(u_image0, v_texCoord + vec2( texel.x, 0.0));\n \n // Edge enhancement (Laplacian)\n vec4 edges = center * 4.0 - top - bottom - left - right;\n \n // Add edges back scaled by strength\n vec4 sharpened = center + edges * u_float0;\n \n fragColor0 = vec4(clamp(sharpened.rgb, 0.0, 1.0), center.a);\n}","from_input"]}],"groups":[],"links":[{"id":36,"origin_id":24,"origin_slot":0,"target_id":23,"target_slot":2,"type":"FLOAT"},{"id":34,"origin_id":-10,"origin_slot":0,"target_id":23,"target_slot":0,"type":"IMAGE"},{"id":35,"origin_id":23,"origin_slot":0,"target_id":-20,"target_slot":0,"type":"IMAGE"}],"extra":{"workflowRendererVersion":"LG"}}]}}

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@@ -1,13 +0,0 @@
import pickle
load = pickle.load
class Empty:
pass
class Unpickler(pickle.Unpickler):
def find_class(self, module, name):
#TODO: safe unpickle
if module.startswith("pytorch_lightning"):
return Empty
return super().find_class(module, name)

View File

@@ -297,6 +297,30 @@ class ControlNet(ControlBase):
self.model_sampling_current = None
super().cleanup()
class QwenFunControlNet(ControlNet):
def get_control(self, x_noisy, t, cond, batched_number, transformer_options):
# Fun checkpoints are more sensitive to high strengths in the generic
# ControlNet merge path. Use a soft response curve so strength=1.0 stays
# unchanged while >1 grows more gently.
original_strength = self.strength
self.strength = math.sqrt(max(self.strength, 0.0))
try:
return super().get_control(x_noisy, t, cond, batched_number, transformer_options)
finally:
self.strength = original_strength
def pre_run(self, model, percent_to_timestep_function):
super().pre_run(model, percent_to_timestep_function)
self.set_extra_arg("base_model", model.diffusion_model)
def copy(self):
c = QwenFunControlNet(None, global_average_pooling=self.global_average_pooling, load_device=self.load_device, manual_cast_dtype=self.manual_cast_dtype)
c.control_model = self.control_model
c.control_model_wrapped = self.control_model_wrapped
self.copy_to(c)
return c
class ControlLoraOps:
class Linear(torch.nn.Module, comfy.ops.CastWeightBiasOp):
def __init__(self, in_features: int, out_features: int, bias: bool = True,
@@ -560,6 +584,7 @@ def load_controlnet_hunyuandit(controlnet_data, model_options={}):
def load_controlnet_flux_xlabs_mistoline(sd, mistoline=False, model_options={}):
model_config, operations, load_device, unet_dtype, manual_cast_dtype, offload_device = controlnet_config(sd, model_options=model_options)
control_model = comfy.ldm.flux.controlnet.ControlNetFlux(mistoline=mistoline, operations=operations, device=offload_device, dtype=unet_dtype, **model_config.unet_config)
sd = model_config.process_unet_state_dict(sd)
control_model = controlnet_load_state_dict(control_model, sd)
extra_conds = ['y', 'guidance']
control = ControlNet(control_model, load_device=load_device, manual_cast_dtype=manual_cast_dtype, extra_conds=extra_conds)
@@ -605,6 +630,53 @@ def load_controlnet_qwen_instantx(sd, model_options={}):
control = ControlNet(control_model, compression_ratio=1, latent_format=latent_format, concat_mask=concat_mask, load_device=load_device, manual_cast_dtype=manual_cast_dtype, extra_conds=extra_conds)
return control
def load_controlnet_qwen_fun(sd, model_options={}):
load_device = comfy.model_management.get_torch_device()
weight_dtype = comfy.utils.weight_dtype(sd)
unet_dtype = model_options.get("dtype", weight_dtype)
manual_cast_dtype = comfy.model_management.unet_manual_cast(unet_dtype, load_device)
operations = model_options.get("custom_operations", None)
if operations is None:
operations = comfy.ops.pick_operations(unet_dtype, manual_cast_dtype, disable_fast_fp8=True)
in_features = sd["control_img_in.weight"].shape[1]
inner_dim = sd["control_img_in.weight"].shape[0]
block_weight = sd["control_blocks.0.attn.to_q.weight"]
attention_head_dim = sd["control_blocks.0.attn.norm_q.weight"].shape[0]
num_attention_heads = max(1, block_weight.shape[0] // max(1, attention_head_dim))
model = comfy.ldm.qwen_image.controlnet.QwenImageFunControlNetModel(
control_in_features=in_features,
inner_dim=inner_dim,
num_attention_heads=num_attention_heads,
attention_head_dim=attention_head_dim,
num_control_blocks=5,
main_model_double=60,
injection_layers=(0, 12, 24, 36, 48),
operations=operations,
device=comfy.model_management.unet_offload_device(),
dtype=unet_dtype,
)
model = controlnet_load_state_dict(model, sd)
latent_format = comfy.latent_formats.Wan21()
control = QwenFunControlNet(
model,
compression_ratio=1,
latent_format=latent_format,
# Fun checkpoints already expect their own 33-channel context handling.
# Enabling generic concat_mask injects an extra mask channel at apply-time
# and breaks the intended fallback packing path.
concat_mask=False,
load_device=load_device,
manual_cast_dtype=manual_cast_dtype,
extra_conds=[],
)
return control
def convert_mistoline(sd):
return comfy.utils.state_dict_prefix_replace(sd, {"single_controlnet_blocks.": "controlnet_single_blocks."})
@@ -682,6 +754,8 @@ def load_controlnet_state_dict(state_dict, model=None, model_options={}):
return load_controlnet_qwen_instantx(controlnet_data, model_options=model_options)
elif "controlnet_x_embedder.weight" in controlnet_data:
return load_controlnet_flux_instantx(controlnet_data, model_options=model_options)
elif "control_blocks.0.after_proj.weight" in controlnet_data and "control_img_in.weight" in controlnet_data:
return load_controlnet_qwen_fun(controlnet_data, model_options=model_options)
elif "controlnet_blocks.0.linear.weight" in controlnet_data: #mistoline flux
return load_controlnet_flux_xlabs_mistoline(convert_mistoline(controlnet_data), mistoline=True, model_options=model_options)

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@@ -1,12 +1,11 @@
import math
import time
from functools import partial
from scipy import integrate
import torch
from torch import nn
import torchsde
from tqdm.auto import trange as trange_, tqdm
from tqdm.auto import tqdm
from . import utils
from . import deis
@@ -15,34 +14,7 @@ import comfy.model_patcher
import comfy.model_sampling
import comfy.memory_management
def trange(*args, **kwargs):
if comfy.memory_management.aimdo_allocator is None:
return trange_(*args, **kwargs)
pbar = trange_(*args, **kwargs, smoothing=1.0)
pbar._i = 0
pbar.set_postfix_str(" Model Initializing ... ")
_update = pbar.update
def warmup_update(n=1):
pbar._i += 1
if pbar._i == 1:
pbar.i1_time = time.time()
pbar.set_postfix_str(" Model Initialization complete! ")
elif pbar._i == 2:
#bring forward the effective start time based the the diff between first and second iteration
#to attempt to remove load overhead from the final step rate estimate.
pbar.start_t = pbar.i1_time - (time.time() - pbar.i1_time)
pbar.set_postfix_str("")
_update(n)
pbar.update = warmup_update
return pbar
from comfy.utils import model_trange as trange
def append_zero(x):
return torch.cat([x, x.new_zeros([1])])

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@@ -195,8 +195,20 @@ class Anima(MiniTrainDIT):
super().__init__(*args, **kwargs)
self.llm_adapter = LLMAdapter(device=kwargs.get("device"), dtype=kwargs.get("dtype"), operations=kwargs.get("operations"))
def preprocess_text_embeds(self, text_embeds, text_ids):
def preprocess_text_embeds(self, text_embeds, text_ids, t5xxl_weights=None):
if text_ids is not None:
return self.llm_adapter(text_embeds, text_ids)
out = self.llm_adapter(text_embeds, text_ids)
if t5xxl_weights is not None:
out = out * t5xxl_weights
if out.shape[1] < 512:
out = torch.nn.functional.pad(out, (0, 0, 0, 512 - out.shape[1]))
return out
else:
return text_embeds
def forward(self, x, timesteps, context, **kwargs):
t5xxl_ids = kwargs.pop("t5xxl_ids", None)
if t5xxl_ids is not None:
context = self.preprocess_text_embeds(context, t5xxl_ids, t5xxl_weights=kwargs.pop("t5xxl_weights", None))
return super().forward(x, timesteps, context, **kwargs)

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@@ -3,7 +3,6 @@ from torch import Tensor, nn
from comfy.ldm.flux.layers import (
MLPEmbedder,
RMSNorm,
ModulationOut,
)
@@ -29,7 +28,7 @@ class Approximator(nn.Module):
super().__init__()
self.in_proj = operations.Linear(in_dim, hidden_dim, bias=True, dtype=dtype, device=device)
self.layers = nn.ModuleList([MLPEmbedder(hidden_dim, hidden_dim, dtype=dtype, device=device, operations=operations) for x in range( n_layers)])
self.norms = nn.ModuleList([RMSNorm(hidden_dim, dtype=dtype, device=device, operations=operations) for x in range( n_layers)])
self.norms = nn.ModuleList([operations.RMSNorm(hidden_dim, dtype=dtype, device=device) for x in range( n_layers)])
self.out_proj = operations.Linear(hidden_dim, out_dim, dtype=dtype, device=device)
@property

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@@ -4,8 +4,6 @@ from functools import lru_cache
import torch
from torch import nn
from comfy.ldm.flux.layers import RMSNorm
class NerfEmbedder(nn.Module):
"""
@@ -145,7 +143,7 @@ class NerfGLUBlock(nn.Module):
# We now need to generate parameters for 3 matrices.
total_params = 3 * hidden_size_x**2 * mlp_ratio
self.param_generator = operations.Linear(hidden_size_s, total_params, dtype=dtype, device=device)
self.norm = RMSNorm(hidden_size_x, dtype=dtype, device=device, operations=operations)
self.norm = operations.RMSNorm(hidden_size_x, dtype=dtype, device=device)
self.mlp_ratio = mlp_ratio
@@ -178,7 +176,7 @@ class NerfGLUBlock(nn.Module):
class NerfFinalLayer(nn.Module):
def __init__(self, hidden_size, out_channels, dtype=None, device=None, operations=None):
super().__init__()
self.norm = RMSNorm(hidden_size, dtype=dtype, device=device, operations=operations)
self.norm = operations.RMSNorm(hidden_size, dtype=dtype, device=device)
self.linear = operations.Linear(hidden_size, out_channels, dtype=dtype, device=device)
def forward(self, x: torch.Tensor) -> torch.Tensor:
@@ -190,7 +188,7 @@ class NerfFinalLayer(nn.Module):
class NerfFinalLayerConv(nn.Module):
def __init__(self, hidden_size: int, out_channels: int, dtype=None, device=None, operations=None):
super().__init__()
self.norm = RMSNorm(hidden_size, dtype=dtype, device=device, operations=operations)
self.norm = operations.RMSNorm(hidden_size, dtype=dtype, device=device)
self.conv = operations.Conv2d(
in_channels=hidden_size,
out_channels=out_channels,

View File

@@ -5,9 +5,9 @@ import torch
from torch import Tensor, nn
from .math import attention, rope
import comfy.ops
import comfy.ldm.common_dit
# Fix import for some custom nodes, TODO: delete eventually.
RMSNorm = None
class EmbedND(nn.Module):
def __init__(self, dim: int, theta: int, axes_dim: list):
@@ -87,20 +87,12 @@ def build_mlp(hidden_size, mlp_hidden_dim, mlp_silu_act=False, yak_mlp=False, dt
operations.Linear(mlp_hidden_dim, hidden_size, bias=True, dtype=dtype, device=device),
)
class RMSNorm(torch.nn.Module):
def __init__(self, dim: int, dtype=None, device=None, operations=None):
super().__init__()
self.scale = nn.Parameter(torch.empty((dim), dtype=dtype, device=device))
def forward(self, x: Tensor):
return comfy.ldm.common_dit.rms_norm(x, self.scale, 1e-6)
class QKNorm(torch.nn.Module):
def __init__(self, dim: int, dtype=None, device=None, operations=None):
super().__init__()
self.query_norm = RMSNorm(dim, dtype=dtype, device=device, operations=operations)
self.key_norm = RMSNorm(dim, dtype=dtype, device=device, operations=operations)
self.query_norm = operations.RMSNorm(dim, dtype=dtype, device=device)
self.key_norm = operations.RMSNorm(dim, dtype=dtype, device=device)
def forward(self, q: Tensor, k: Tensor, v: Tensor) -> tuple:
q = self.query_norm(q)
@@ -169,7 +161,7 @@ class SiLUActivation(nn.Module):
class DoubleStreamBlock(nn.Module):
def __init__(self, hidden_size: int, num_heads: int, mlp_ratio: float, qkv_bias: bool = False, flipped_img_txt=False, modulation=True, mlp_silu_act=False, proj_bias=True, yak_mlp=False, dtype=None, device=None, operations=None):
def __init__(self, hidden_size: int, num_heads: int, mlp_ratio: float, qkv_bias: bool = False, modulation=True, mlp_silu_act=False, proj_bias=True, yak_mlp=False, dtype=None, device=None, operations=None):
super().__init__()
mlp_hidden_dim = int(hidden_size * mlp_ratio)
@@ -197,8 +189,6 @@ class DoubleStreamBlock(nn.Module):
self.txt_mlp = build_mlp(hidden_size, mlp_hidden_dim, mlp_silu_act=mlp_silu_act, yak_mlp=yak_mlp, dtype=dtype, device=device, operations=operations)
self.flipped_img_txt = flipped_img_txt
def forward(self, img: Tensor, txt: Tensor, vec: Tensor, pe: Tensor, attn_mask=None, modulation_dims_img=None, modulation_dims_txt=None, transformer_options={}):
if self.modulation:
img_mod1, img_mod2 = self.img_mod(vec)
@@ -224,32 +214,17 @@ class DoubleStreamBlock(nn.Module):
del txt_qkv
txt_q, txt_k = self.txt_attn.norm(txt_q, txt_k, txt_v)
if self.flipped_img_txt:
q = torch.cat((img_q, txt_q), dim=2)
del img_q, txt_q
k = torch.cat((img_k, txt_k), dim=2)
del img_k, txt_k
v = torch.cat((img_v, txt_v), dim=2)
del img_v, txt_v
# run actual attention
attn = attention(q, k, v,
pe=pe, mask=attn_mask, transformer_options=transformer_options)
del q, k, v
q = torch.cat((txt_q, img_q), dim=2)
del txt_q, img_q
k = torch.cat((txt_k, img_k), dim=2)
del txt_k, img_k
v = torch.cat((txt_v, img_v), dim=2)
del txt_v, img_v
# run actual attention
attn = attention(q, k, v, pe=pe, mask=attn_mask, transformer_options=transformer_options)
del q, k, v
img_attn, txt_attn = attn[:, : img.shape[1]], attn[:, img.shape[1]:]
else:
q = torch.cat((txt_q, img_q), dim=2)
del txt_q, img_q
k = torch.cat((txt_k, img_k), dim=2)
del txt_k, img_k
v = torch.cat((txt_v, img_v), dim=2)
del txt_v, img_v
# run actual attention
attn = attention(q, k, v,
pe=pe, mask=attn_mask, transformer_options=transformer_options)
del q, k, v
txt_attn, img_attn = attn[:, : txt.shape[1]], attn[:, txt.shape[1]:]
txt_attn, img_attn = attn[:, : txt.shape[1]], attn[:, txt.shape[1]:]
# calculate the img bloks
img += apply_mod(self.img_attn.proj(img_attn), img_mod1.gate, None, modulation_dims_img)

View File

@@ -29,19 +29,34 @@ def rope(pos: Tensor, dim: int, theta: int) -> Tensor:
return out.to(dtype=torch.float32, device=pos.device)
def _apply_rope1(x: Tensor, freqs_cis: Tensor):
x_ = x.to(dtype=freqs_cis.dtype).reshape(*x.shape[:-1], -1, 1, 2)
x_out = freqs_cis[..., 0] * x_[..., 0]
x_out.addcmul_(freqs_cis[..., 1], x_[..., 1])
return x_out.reshape(*x.shape).type_as(x)
def _apply_rope(xq: Tensor, xk: Tensor, freqs_cis: Tensor):
return apply_rope1(xq, freqs_cis), apply_rope1(xk, freqs_cis)
try:
import comfy.quant_ops
apply_rope = comfy.quant_ops.ck.apply_rope
apply_rope1 = comfy.quant_ops.ck.apply_rope1
q_apply_rope = comfy.quant_ops.ck.apply_rope
q_apply_rope1 = comfy.quant_ops.ck.apply_rope1
def apply_rope(xq, xk, freqs_cis):
if comfy.model_management.in_training:
return _apply_rope(xq, xk, freqs_cis)
else:
return apply_rope1(xq, freqs_cis), apply_rope1(xk, freqs_cis)
def apply_rope1(x, freqs_cis):
if comfy.model_management.in_training:
return _apply_rope1(x, freqs_cis)
else:
return q_apply_rope1(x, freqs_cis)
except:
logging.warning("No comfy kitchen, using old apply_rope functions.")
def apply_rope1(x: Tensor, freqs_cis: Tensor):
x_ = x.to(dtype=freqs_cis.dtype).reshape(*x.shape[:-1], -1, 1, 2)
x_out = freqs_cis[..., 0] * x_[..., 0]
x_out.addcmul_(freqs_cis[..., 1], x_[..., 1])
return x_out.reshape(*x.shape).type_as(x)
def apply_rope(xq: Tensor, xk: Tensor, freqs_cis: Tensor):
return apply_rope1(xq, freqs_cis), apply_rope1(xk, freqs_cis)
apply_rope = _apply_rope
apply_rope1 = _apply_rope1

View File

@@ -16,7 +16,6 @@ from .layers import (
SingleStreamBlock,
timestep_embedding,
Modulation,
RMSNorm
)
@dataclass
@@ -81,7 +80,7 @@ class Flux(nn.Module):
self.txt_in = operations.Linear(params.context_in_dim, self.hidden_size, bias=params.ops_bias, dtype=dtype, device=device)
if params.txt_norm:
self.txt_norm = RMSNorm(params.context_in_dim, dtype=dtype, device=device, operations=operations)
self.txt_norm = operations.RMSNorm(params.context_in_dim, dtype=dtype, device=device)
else:
self.txt_norm = None

View File

@@ -241,7 +241,6 @@ class HunyuanVideo(nn.Module):
self.num_heads,
mlp_ratio=params.mlp_ratio,
qkv_bias=params.qkv_bias,
flipped_img_txt=True,
dtype=dtype, device=device, operations=operations
)
for _ in range(params.depth)
@@ -378,14 +377,14 @@ class HunyuanVideo(nn.Module):
extra_txt_ids = torch.zeros((txt_ids.shape[0], txt_vision_states.shape[1], txt_ids.shape[-1]), device=txt_ids.device, dtype=txt_ids.dtype)
txt_ids = torch.cat((txt_ids, extra_txt_ids), dim=1)
ids = torch.cat((img_ids, txt_ids), dim=1)
ids = torch.cat((txt_ids, img_ids), dim=1)
pe = self.pe_embedder(ids)
img_len = img.shape[1]
if txt_mask is not None:
attn_mask_len = img_len + txt.shape[1]
attn_mask = torch.zeros((1, 1, attn_mask_len), dtype=img.dtype, device=img.device)
attn_mask[:, 0, img_len:] = txt_mask
attn_mask[:, 0, :txt.shape[1]] = txt_mask
else:
attn_mask = None
@@ -413,7 +412,7 @@ class HunyuanVideo(nn.Module):
if add is not None:
img += add
img = torch.cat((img, txt), 1)
img = torch.cat((txt, img), 1)
transformer_options["total_blocks"] = len(self.single_blocks)
transformer_options["block_type"] = "single"
@@ -435,9 +434,9 @@ class HunyuanVideo(nn.Module):
if i < len(control_o):
add = control_o[i]
if add is not None:
img[:, : img_len] += add
img[:, txt.shape[1]: img_len + txt.shape[1]] += add
img = img[:, : img_len]
img = img[:, txt.shape[1]: img_len + txt.shape[1]]
if ref_latent is not None:
img = img[:, ref_latent.shape[1]:]

View File

@@ -2,6 +2,196 @@ import torch
import math
from .model import QwenImageTransformer2DModel
from .model import QwenImageTransformerBlock
class QwenImageFunControlBlock(QwenImageTransformerBlock):
def __init__(self, dim, num_attention_heads, attention_head_dim, has_before_proj=False, dtype=None, device=None, operations=None):
super().__init__(
dim=dim,
num_attention_heads=num_attention_heads,
attention_head_dim=attention_head_dim,
dtype=dtype,
device=device,
operations=operations,
)
self.has_before_proj = has_before_proj
if has_before_proj:
self.before_proj = operations.Linear(dim, dim, device=device, dtype=dtype)
self.after_proj = operations.Linear(dim, dim, device=device, dtype=dtype)
class QwenImageFunControlNetModel(torch.nn.Module):
def __init__(
self,
control_in_features=132,
inner_dim=3072,
num_attention_heads=24,
attention_head_dim=128,
num_control_blocks=5,
main_model_double=60,
injection_layers=(0, 12, 24, 36, 48),
dtype=None,
device=None,
operations=None,
):
super().__init__()
self.dtype = dtype
self.main_model_double = main_model_double
self.injection_layers = tuple(injection_layers)
# Keep base hint scaling at 1.0 so user-facing strength behaves similarly
# to the reference Gen2/VideoX implementation around strength=1.
self.hint_scale = 1.0
self.control_img_in = operations.Linear(control_in_features, inner_dim, device=device, dtype=dtype)
self.control_blocks = torch.nn.ModuleList([])
for i in range(num_control_blocks):
self.control_blocks.append(
QwenImageFunControlBlock(
dim=inner_dim,
num_attention_heads=num_attention_heads,
attention_head_dim=attention_head_dim,
has_before_proj=(i == 0),
dtype=dtype,
device=device,
operations=operations,
)
)
def _process_hint_tokens(self, hint):
if hint is None:
return None
if hint.ndim == 4:
hint = hint.unsqueeze(2)
# Fun checkpoints are trained with 33 latent channels before 2x2 packing:
# [control_latent(16), mask(1), inpaint_latent(16)] -> 132 features.
# Default behavior (no inpaint input in stock Apply ControlNet) should use
# zeros for mask/inpaint branches, matching VideoX fallback semantics.
expected_c = self.control_img_in.weight.shape[1] // 4
if hint.shape[1] == 16 and expected_c == 33:
zeros_mask = torch.zeros_like(hint[:, :1])
zeros_inpaint = torch.zeros_like(hint)
hint = torch.cat([hint, zeros_mask, zeros_inpaint], dim=1)
bs, c, t, h, w = hint.shape
hidden_states = torch.nn.functional.pad(hint, (0, w % 2, 0, h % 2))
orig_shape = hidden_states.shape
hidden_states = hidden_states.view(
orig_shape[0],
orig_shape[1],
orig_shape[-3],
orig_shape[-2] // 2,
2,
orig_shape[-1] // 2,
2,
)
hidden_states = hidden_states.permute(0, 2, 3, 5, 1, 4, 6)
hidden_states = hidden_states.reshape(
bs,
t * ((h + 1) // 2) * ((w + 1) // 2),
c * 4,
)
expected_in = self.control_img_in.weight.shape[1]
cur_in = hidden_states.shape[-1]
if cur_in < expected_in:
pad = torch.zeros(
(hidden_states.shape[0], hidden_states.shape[1], expected_in - cur_in),
device=hidden_states.device,
dtype=hidden_states.dtype,
)
hidden_states = torch.cat([hidden_states, pad], dim=-1)
elif cur_in > expected_in:
hidden_states = hidden_states[:, :, :expected_in]
return hidden_states
def forward(
self,
x,
timesteps,
context,
attention_mask=None,
guidance: torch.Tensor = None,
hint=None,
transformer_options={},
base_model=None,
**kwargs,
):
if base_model is None:
raise RuntimeError("Qwen Fun ControlNet requires a QwenImage base model at runtime.")
encoder_hidden_states_mask = attention_mask
# Keep attention mask disabled inside Fun control blocks to mirror
# VideoX behavior (they rely on seq lengths for RoPE, not masked attention).
encoder_hidden_states_mask = None
hidden_states, img_ids, _ = base_model.process_img(x)
hint_tokens = self._process_hint_tokens(hint)
if hint_tokens is None:
raise RuntimeError("Qwen Fun ControlNet requires a control hint image.")
if hint_tokens.shape[1] != hidden_states.shape[1]:
max_tokens = min(hint_tokens.shape[1], hidden_states.shape[1])
hint_tokens = hint_tokens[:, :max_tokens]
hidden_states = hidden_states[:, :max_tokens]
img_ids = img_ids[:, :max_tokens]
txt_start = round(
max(
((x.shape[-1] + (base_model.patch_size // 2)) // base_model.patch_size) // 2,
((x.shape[-2] + (base_model.patch_size // 2)) // base_model.patch_size) // 2,
)
)
txt_ids = torch.arange(txt_start, txt_start + context.shape[1], device=x.device).reshape(1, -1, 1).repeat(x.shape[0], 1, 3)
ids = torch.cat((txt_ids, img_ids), dim=1)
image_rotary_emb = base_model.pe_embedder(ids).to(x.dtype).contiguous()
hidden_states = base_model.img_in(hidden_states)
encoder_hidden_states = base_model.txt_norm(context)
encoder_hidden_states = base_model.txt_in(encoder_hidden_states)
if guidance is not None:
guidance = guidance * 1000
temb = (
base_model.time_text_embed(timesteps, hidden_states)
if guidance is None
else base_model.time_text_embed(timesteps, guidance, hidden_states)
)
c = self.control_img_in(hint_tokens)
for i, block in enumerate(self.control_blocks):
if i == 0:
c_in = block.before_proj(c) + hidden_states
all_c = []
else:
all_c = list(torch.unbind(c, dim=0))
c_in = all_c.pop(-1)
encoder_hidden_states, c_out = block(
hidden_states=c_in,
encoder_hidden_states=encoder_hidden_states,
encoder_hidden_states_mask=encoder_hidden_states_mask,
temb=temb,
image_rotary_emb=image_rotary_emb,
transformer_options=transformer_options,
)
c_skip = block.after_proj(c_out) * self.hint_scale
all_c += [c_skip, c_out]
c = torch.stack(all_c, dim=0)
hints = torch.unbind(c, dim=0)[:-1]
controlnet_block_samples = [None] * self.main_model_double
for local_idx, base_idx in enumerate(self.injection_layers):
if local_idx < len(hints) and base_idx < len(controlnet_block_samples):
controlnet_block_samples[base_idx] = hints[local_idx]
return {"input": controlnet_block_samples}
class QwenImageControlNetModel(QwenImageTransformer2DModel):

View File

@@ -5,7 +5,7 @@ import comfy.utils
def convert_lora_bfl_control(sd): #BFL loras for Flux
sd_out = {}
for k in sd:
k_to = "diffusion_model.{}".format(k.replace(".lora_B.bias", ".diff_b").replace("_norm.scale", "_norm.scale.set_weight"))
k_to = "diffusion_model.{}".format(k.replace(".lora_B.bias", ".diff_b").replace("_norm.scale", "_norm.set_weight"))
sd_out[k_to] = sd[k]
sd_out["diffusion_model.img_in.reshape_weight"] = torch.tensor([sd["img_in.lora_B.weight"].shape[0], sd["img_in.lora_A.weight"].shape[1]])

View File

@@ -1160,12 +1160,16 @@ class Anima(BaseModel):
device = kwargs["device"]
if cross_attn is not None:
if t5xxl_ids is not None:
cross_attn = self.diffusion_model.preprocess_text_embeds(cross_attn.to(device=device, dtype=self.get_dtype()), t5xxl_ids.unsqueeze(0).to(device=device))
if t5xxl_weights is not None:
cross_attn *= t5xxl_weights.unsqueeze(0).unsqueeze(-1).to(cross_attn)
t5xxl_weights = t5xxl_weights.unsqueeze(0).unsqueeze(-1).to(cross_attn)
t5xxl_ids = t5xxl_ids.unsqueeze(0)
if torch.is_inference_mode_enabled(): # if not we are training
cross_attn = self.diffusion_model.preprocess_text_embeds(cross_attn.to(device=device, dtype=self.get_dtype()), t5xxl_ids.to(device=device), t5xxl_weights=t5xxl_weights.to(device=device, dtype=self.get_dtype()))
else:
out['t5xxl_ids'] = comfy.conds.CONDRegular(t5xxl_ids)
out['t5xxl_weights'] = comfy.conds.CONDRegular(t5xxl_weights)
if cross_attn.shape[1] < 512:
cross_attn = torch.nn.functional.pad(cross_attn, (0, 0, 0, 512 - cross_attn.shape[1]))
out['c_crossattn'] = comfy.conds.CONDRegular(cross_attn)
return out

View File

@@ -19,6 +19,12 @@ def count_blocks(state_dict_keys, prefix_string):
count += 1
return count
def any_suffix_in(keys, prefix, main, suffix_list=[]):
for x in suffix_list:
if "{}{}{}".format(prefix, main, x) in keys:
return True
return False
def calculate_transformer_depth(prefix, state_dict_keys, state_dict):
context_dim = None
use_linear_in_transformer = False
@@ -186,7 +192,7 @@ def detect_unet_config(state_dict, key_prefix, metadata=None):
dit_config["meanflow_sum"] = False
return dit_config
if '{}double_blocks.0.img_attn.norm.key_norm.scale'.format(key_prefix) in state_dict_keys and ('{}img_in.weight'.format(key_prefix) in state_dict_keys or f"{key_prefix}distilled_guidance_layer.norms.0.scale" in state_dict_keys): #Flux, Chroma or Chroma Radiance (has no img_in.weight)
if any_suffix_in(state_dict_keys, key_prefix, 'double_blocks.0.img_attn.norm.key_norm.', ["weight", "scale"]) and ('{}img_in.weight'.format(key_prefix) in state_dict_keys or any_suffix_in(state_dict_keys, key_prefix, 'distilled_guidance_layer.norms.0.', ["weight", "scale"])): #Flux, Chroma or Chroma Radiance (has no img_in.weight)
dit_config = {}
if '{}double_stream_modulation_img.lin.weight'.format(key_prefix) in state_dict_keys:
dit_config["image_model"] = "flux2"
@@ -241,7 +247,8 @@ def detect_unet_config(state_dict, key_prefix, metadata=None):
dit_config["depth"] = count_blocks(state_dict_keys, '{}double_blocks.'.format(key_prefix) + '{}.')
dit_config["depth_single_blocks"] = count_blocks(state_dict_keys, '{}single_blocks.'.format(key_prefix) + '{}.')
if '{}distilled_guidance_layer.0.norms.0.scale'.format(key_prefix) in state_dict_keys or '{}distilled_guidance_layer.norms.0.scale'.format(key_prefix) in state_dict_keys: #Chroma
if any_suffix_in(state_dict_keys, key_prefix, 'distilled_guidance_layer.0.norms.0.', ["weight", "scale"]) or any_suffix_in(state_dict_keys, key_prefix, 'distilled_guidance_layer.norms.0.', ["weight", "scale"]): #Chroma
dit_config["image_model"] = "chroma"
dit_config["in_channels"] = 64
dit_config["out_channels"] = 64
@@ -249,7 +256,8 @@ def detect_unet_config(state_dict, key_prefix, metadata=None):
dit_config["out_dim"] = 3072
dit_config["hidden_dim"] = 5120
dit_config["n_layers"] = 5
if f"{key_prefix}nerf_blocks.0.norm.scale" in state_dict_keys: #Chroma Radiance
if any_suffix_in(state_dict_keys, key_prefix, 'nerf_blocks.0.norm.', ["weight", "scale"]): #Chroma Radiance
dit_config["image_model"] = "chroma_radiance"
dit_config["in_channels"] = 3
dit_config["out_channels"] = 3
@@ -259,7 +267,7 @@ def detect_unet_config(state_dict, key_prefix, metadata=None):
dit_config["nerf_depth"] = 4
dit_config["nerf_max_freqs"] = 8
dit_config["nerf_tile_size"] = 512
dit_config["nerf_final_head_type"] = "conv" if f"{key_prefix}nerf_final_layer_conv.norm.scale" in state_dict_keys else "linear"
dit_config["nerf_final_head_type"] = "conv" if any_suffix_in(state_dict_keys, key_prefix, 'nerf_final_layer_conv.norm.', ["weight", "scale"]) else "linear"
dit_config["nerf_embedder_dtype"] = torch.float32
if "{}__x0__".format(key_prefix) in state_dict_keys: # x0 pred
dit_config["use_x0"] = True
@@ -268,7 +276,7 @@ def detect_unet_config(state_dict, key_prefix, metadata=None):
else:
dit_config["guidance_embed"] = "{}guidance_in.in_layer.weight".format(key_prefix) in state_dict_keys
dit_config["yak_mlp"] = '{}double_blocks.0.img_mlp.gate_proj.weight'.format(key_prefix) in state_dict_keys
dit_config["txt_norm"] = "{}txt_norm.scale".format(key_prefix) in state_dict_keys
dit_config["txt_norm"] = any_suffix_in(state_dict_keys, key_prefix, 'txt_norm.', ["weight", "scale"])
if dit_config["yak_mlp"] and dit_config["txt_norm"]: # Ovis model
dit_config["txt_ids_dims"] = [1, 2]

View File

@@ -55,6 +55,11 @@ cpu_state = CPUState.GPU
total_vram = 0
# Training Related State
in_training = False
def get_supported_float8_types():
float8_types = []
try:
@@ -1208,8 +1213,12 @@ def cast_to(weight, dtype=None, device=None, non_blocking=False, copy=False, str
signature = comfy_aimdo.model_vbar.vbar_fault(weight._v)
if signature is not None:
v_tensor = comfy.memory_management.interpret_gathered_like(cast_geometry, weight._v_tensor)[0]
if not comfy_aimdo.model_vbar.vbar_signature_compare(signature, weight._v_signature):
if comfy_aimdo.model_vbar.vbar_signature_compare(signature, weight._v_signature):
v_tensor = weight._v_tensor
else:
raw_tensor = comfy_aimdo.torch.aimdo_to_tensor(weight._v, device)
v_tensor = comfy.memory_management.interpret_gathered_like(cast_geometry, raw_tensor)[0]
weight._v_tensor = v_tensor
weight._v_signature = signature
#Send it over
v_tensor.copy_(weight, non_blocking=non_blocking)

View File

@@ -679,18 +679,19 @@ class ModelPatcher:
for key in list(self.pinned):
self.unpin_weight(key)
def _load_list(self, prio_comfy_cast_weights=False):
def _load_list(self, prio_comfy_cast_weights=False, default_device=None):
loading = []
for n, m in self.model.named_modules():
params = []
skip = False
for name, param in m.named_parameters(recurse=False):
params.append(name)
default = False
params = { name: param for name, param in m.named_parameters(recurse=False) }
for name, param in m.named_parameters(recurse=True):
if name not in params:
skip = True # skip random weights in non leaf modules
default = True # default random weights in non leaf modules
break
if not skip and (hasattr(m, "comfy_cast_weights") or len(params) > 0):
if default and default_device is not None:
for param in params.values():
param.data = param.data.to(device=default_device)
if not default and (hasattr(m, "comfy_cast_weights") or len(params) > 0):
module_mem = comfy.model_management.module_size(m)
module_offload_mem = module_mem
if hasattr(m, "comfy_cast_weights"):
@@ -1495,7 +1496,7 @@ class ModelPatcherDynamic(ModelPatcher):
#with pin and unpin syncrhonization which can be expensive for small weights
#with a high layer rate (e.g. autoregressive LLMs).
#prioritize the non-comfy weights (note the order reverse).
loading = self._load_list(prio_comfy_cast_weights=True)
loading = self._load_list(prio_comfy_cast_weights=True, default_device=device_to)
loading.sort(reverse=True)
for x in loading:
@@ -1525,7 +1526,7 @@ class ModelPatcherDynamic(ModelPatcher):
setattr(m, param_key + "_function", weight_function)
geometry = weight
if not isinstance(weight, QuantizedTensor):
model_dtype = getattr(m, param_key + "_comfy_model_dtype", weight.dtype)
model_dtype = getattr(m, param_key + "_comfy_model_dtype", None) or weight.dtype
weight._model_dtype = model_dtype
geometry = comfy.memory_management.TensorGeometry(shape=weight.shape, dtype=model_dtype)
return comfy.memory_management.vram_aligned_size(geometry)
@@ -1542,7 +1543,6 @@ class ModelPatcherDynamic(ModelPatcher):
if vbar is not None and not hasattr(m, "_v"):
m._v = vbar.alloc(v_weight_size)
m._v_tensor = comfy_aimdo.torch.aimdo_to_tensor(m._v, device_to)
allocated_size += v_weight_size
else:
@@ -1552,16 +1552,17 @@ class ModelPatcherDynamic(ModelPatcher):
weight.seed_key = key
set_dirty(weight, dirty)
geometry = weight
model_dtype = getattr(m, param + "_comfy_model_dtype", weight.dtype)
model_dtype = getattr(m, param + "_comfy_model_dtype", None) or weight.dtype
geometry = comfy.memory_management.TensorGeometry(shape=weight.shape, dtype=model_dtype)
weight_size = geometry.numel() * geometry.element_size()
if vbar is not None and not hasattr(weight, "_v"):
weight._v = vbar.alloc(weight_size)
weight._v_tensor = comfy_aimdo.torch.aimdo_to_tensor(weight._v, device_to)
weight._model_dtype = model_dtype
allocated_size += weight_size
vbar.set_watermark_limit(allocated_size)
move_weight_functions(m, device_to)
logging.info(f"Model {self.model.__class__.__name__} prepared for dynamic VRAM loading. {allocated_size // (1024 ** 2)}MB Staged. {num_patches} patches attached.")
self.model.device = device_to
@@ -1581,7 +1582,7 @@ class ModelPatcherDynamic(ModelPatcher):
return 0 if vbar is None else vbar.free_memory(memory_to_free)
def partially_unload_ram(self, ram_to_unload):
loading = self._load_list(prio_comfy_cast_weights=True)
loading = self._load_list(prio_comfy_cast_weights=True, default_device=self.offload_device)
for x in loading:
_, _, _, _, m, _ = x
ram_to_unload -= comfy.pinned_memory.unpin_memory(m)
@@ -1602,6 +1603,8 @@ class ModelPatcherDynamic(ModelPatcher):
if unpatch_weights:
self.partially_unload_ram(1e32)
self.partially_unload(None, 1e32)
for m in self.model.modules():
move_weight_functions(m, device_to)
def partially_load(self, device_to, extra_memory=0, force_patch_weights=False):
assert not force_patch_weights #See above

View File

@@ -83,14 +83,18 @@ def cast_to_input(weight, input, non_blocking=False, copy=True):
def cast_bias_weight_with_vbar(s, dtype, device, bias_dtype, non_blocking, compute_dtype):
offload_stream = None
xfer_dest = None
cast_geometry = comfy.memory_management.tensors_to_geometries([ s.weight, s.bias ])
signature = comfy_aimdo.model_vbar.vbar_fault(s._v)
if signature is not None:
xfer_dest = s._v_tensor
resident = comfy_aimdo.model_vbar.vbar_signature_compare(signature, s._v_signature)
if signature is not None:
if resident:
weight = s._v_weight
bias = s._v_bias
else:
xfer_dest = comfy_aimdo.torch.aimdo_to_tensor(s._v, device)
if not resident:
cast_geometry = comfy.memory_management.tensors_to_geometries([ s.weight, s.bias ])
cast_dest = None
xfer_source = [ s.weight, s.bias ]
@@ -140,9 +144,13 @@ def cast_bias_weight_with_vbar(s, dtype, device, bias_dtype, non_blocking, compu
post_cast.copy_(pre_cast)
xfer_dest = cast_dest
params = comfy.memory_management.interpret_gathered_like(cast_geometry, xfer_dest)
weight = params[0]
bias = params[1]
params = comfy.memory_management.interpret_gathered_like(cast_geometry, xfer_dest)
weight = params[0]
bias = params[1]
if signature is not None:
s._v_weight = weight
s._v_bias = bias
s._v_signature=signature
def post_cast(s, param_key, x, dtype, resident, update_weight):
lowvram_fn = getattr(s, param_key + "_lowvram_function", None)
@@ -182,7 +190,6 @@ def cast_bias_weight_with_vbar(s, dtype, device, bias_dtype, non_blocking, compu
weight = post_cast(s, "weight", weight, dtype, resident, update_weight)
if s.bias is not None:
bias = post_cast(s, "bias", bias, bias_dtype, resident, update_weight)
s._v_signature=signature
#FIXME: weird offload return protocol
return weight, bias, (offload_stream, device if signature is not None else None, None)

View File

@@ -122,20 +122,26 @@ def estimate_memory(model, noise_shape, conds):
minimum_memory_required = model.model.memory_required([noise_shape[0]] + list(noise_shape[1:]), cond_shapes=cond_shapes_min)
return memory_required, minimum_memory_required
def prepare_sampling(model: ModelPatcher, noise_shape, conds, model_options=None, force_full_load=False):
def prepare_sampling(model: ModelPatcher, noise_shape, conds, model_options=None, force_full_load=False, force_offload=False):
executor = comfy.patcher_extension.WrapperExecutor.new_executor(
_prepare_sampling,
comfy.patcher_extension.get_all_wrappers(comfy.patcher_extension.WrappersMP.PREPARE_SAMPLING, model_options, is_model_options=True)
)
return executor.execute(model, noise_shape, conds, model_options=model_options, force_full_load=force_full_load)
return executor.execute(model, noise_shape, conds, model_options=model_options, force_full_load=force_full_load, force_offload=force_offload)
def _prepare_sampling(model: ModelPatcher, noise_shape, conds, model_options=None, force_full_load=False):
def _prepare_sampling(model: ModelPatcher, noise_shape, conds, model_options=None, force_full_load=False, force_offload=False):
real_model: BaseModel = None
models, inference_memory = get_additional_models(conds, model.model_dtype())
models += get_additional_models_from_model_options(model_options)
models += model.get_nested_additional_models() # TODO: does this require inference_memory update?
memory_required, minimum_memory_required = estimate_memory(model, noise_shape, conds)
comfy.model_management.load_models_gpu([model] + models, memory_required=memory_required + inference_memory, minimum_memory_required=minimum_memory_required + inference_memory, force_full_load=force_full_load)
if force_offload: # In training + offload enabled, we want to force prepare sampling to trigger partial load
memory_required = 1e20
minimum_memory_required = None
else:
memory_required, minimum_memory_required = estimate_memory(model, noise_shape, conds)
memory_required += inference_memory
minimum_memory_required += inference_memory
comfy.model_management.load_models_gpu([model] + models, memory_required=memory_required, minimum_memory_required=minimum_memory_required, force_full_load=force_full_load)
real_model = model.model
return real_model, conds, models

View File

@@ -171,8 +171,9 @@ class SDClipModel(torch.nn.Module, ClipTokenWeightEncoder):
def process_tokens(self, tokens, device):
end_token = self.special_tokens.get("end", None)
pad_token = self.special_tokens.get("pad", -1)
if end_token is None:
cmp_token = self.special_tokens.get("pad", -1)
cmp_token = pad_token
else:
cmp_token = end_token
@@ -186,15 +187,21 @@ class SDClipModel(torch.nn.Module, ClipTokenWeightEncoder):
other_embeds = []
eos = False
index = 0
left_pad = False
for y in x:
if isinstance(y, numbers.Integral):
if eos:
token = int(y)
if index == 0 and token == pad_token:
left_pad = True
if eos or (left_pad and token == pad_token):
attention_mask.append(0)
else:
attention_mask.append(1)
token = int(y)
left_pad = False
tokens_temp += [token]
if not eos and token == cmp_token:
if not eos and token == cmp_token and not left_pad:
if end_token is None:
attention_mask[-1] = 0
eos = True

View File

@@ -710,6 +710,15 @@ class Flux(supported_models_base.BASE):
supported_inference_dtypes = [torch.bfloat16, torch.float16, torch.float32]
def process_unet_state_dict(self, state_dict):
out_sd = {}
for k in list(state_dict.keys()):
key_out = k
if key_out.endswith("_norm.scale"):
key_out = "{}.weight".format(key_out[:-len(".scale")])
out_sd[key_out] = state_dict[k]
return out_sd
vae_key_prefix = ["vae."]
text_encoder_key_prefix = ["text_encoders."]
@@ -898,11 +907,13 @@ class HunyuanVideo(supported_models_base.BASE):
key_out = key_out.replace("txt_in.c_embedder.linear_1.", "txt_in.c_embedder.in_layer.").replace("txt_in.c_embedder.linear_2.", "txt_in.c_embedder.out_layer.")
key_out = key_out.replace("_mod.linear.", "_mod.lin.").replace("_attn_qkv.", "_attn.qkv.")
key_out = key_out.replace("mlp.fc1.", "mlp.0.").replace("mlp.fc2.", "mlp.2.")
key_out = key_out.replace("_attn_q_norm.weight", "_attn.norm.query_norm.scale").replace("_attn_k_norm.weight", "_attn.norm.key_norm.scale")
key_out = key_out.replace(".q_norm.weight", ".norm.query_norm.scale").replace(".k_norm.weight", ".norm.key_norm.scale")
key_out = key_out.replace("_attn_q_norm.weight", "_attn.norm.query_norm.weight").replace("_attn_k_norm.weight", "_attn.norm.key_norm.weight")
key_out = key_out.replace(".q_norm.weight", ".norm.query_norm.weight").replace(".k_norm.weight", ".norm.key_norm.weight")
key_out = key_out.replace("_attn_proj.", "_attn.proj.")
key_out = key_out.replace(".modulation.linear.", ".modulation.lin.")
key_out = key_out.replace("_in.mlp.2.", "_in.out_layer.").replace("_in.mlp.0.", "_in.in_layer.")
if key_out.endswith(".scale"):
key_out = "{}.weight".format(key_out[:-len(".scale")])
out_sd[key_out] = state_dict[k]
return out_sd
@@ -1264,6 +1275,15 @@ class Hunyuan3Dv2(supported_models_base.BASE):
latent_format = latent_formats.Hunyuan3Dv2
def process_unet_state_dict(self, state_dict):
out_sd = {}
for k in list(state_dict.keys()):
key_out = k
if key_out.endswith(".scale"):
key_out = "{}.weight".format(key_out[:-len(".scale")])
out_sd[key_out] = state_dict[k]
return out_sd
def process_unet_state_dict_for_saving(self, state_dict):
replace_prefix = {"": "model."}
return utils.state_dict_prefix_replace(state_dict, replace_prefix)
@@ -1341,6 +1361,14 @@ class Chroma(supported_models_base.BASE):
supported_inference_dtypes = [torch.bfloat16, torch.float16, torch.float32]
def process_unet_state_dict(self, state_dict):
out_sd = {}
for k in list(state_dict.keys()):
key_out = k
if key_out.endswith(".scale"):
key_out = "{}.weight".format(key_out[:-len(".scale")])
out_sd[key_out] = state_dict[k]
return out_sd
def get_model(self, state_dict, prefix="", device=None):
out = model_base.Chroma(self, device=device)

View File

@@ -3,7 +3,6 @@ import comfy.text_encoders.llama
from comfy import sd1_clip
import torch
import math
from tqdm.auto import trange
import yaml
import comfy.utils
@@ -11,12 +10,12 @@ import comfy.utils
def sample_manual_loop_no_classes(
model,
ids=None,
paddings=[],
execution_dtype=None,
cfg_scale: float = 2.0,
temperature: float = 0.85,
top_p: float = 0.9,
top_k: int = None,
min_p: float = 0.000,
seed: int = 1,
min_tokens: int = 1,
max_new_tokens: int = 2048,
@@ -36,9 +35,6 @@ def sample_manual_loop_no_classes(
embeds, attention_mask, num_tokens, embeds_info = model.process_tokens(ids, device)
embeds_batch = embeds.shape[0]
for i, t in enumerate(paddings):
attention_mask[i, :t] = 0
attention_mask[i, t:] = 1
output_audio_codes = []
past_key_values = []
@@ -52,7 +48,7 @@ def sample_manual_loop_no_classes(
progress_bar = comfy.utils.ProgressBar(max_new_tokens)
for step in trange(max_new_tokens, desc="LM sampling"):
for step in comfy.utils.model_trange(max_new_tokens, desc="LM sampling"):
outputs = model.transformer(None, attention_mask, embeds=embeds.to(execution_dtype), num_tokens=num_tokens, intermediate_output=None, dtype=execution_dtype, embeds_info=embeds_info, past_key_values=past_key_values)
next_token_logits = model.transformer.logits(outputs[0])[:, -1]
past_key_values = outputs[2]
@@ -81,6 +77,12 @@ def sample_manual_loop_no_classes(
min_val = top_k_vals[..., -1, None]
cfg_logits[cfg_logits < min_val] = remove_logit_value
if min_p is not None and min_p > 0:
probs = torch.softmax(cfg_logits, dim=-1)
p_max = probs.max(dim=-1, keepdim=True).values
indices_to_remove = probs < (min_p * p_max)
cfg_logits[indices_to_remove] = remove_logit_value
if top_p is not None and top_p < 1.0:
sorted_logits, sorted_indices = torch.sort(cfg_logits, descending=True)
cumulative_probs = torch.cumsum(torch.softmax(sorted_logits, dim=-1), dim=-1)
@@ -111,7 +113,7 @@ def sample_manual_loop_no_classes(
return output_audio_codes
def generate_audio_codes(model, positive, negative, min_tokens=1, max_tokens=1024, seed=0, cfg_scale=2.0, temperature=0.85, top_p=0.9, top_k=0):
def generate_audio_codes(model, positive, negative, min_tokens=1, max_tokens=1024, seed=0, cfg_scale=2.0, temperature=0.85, top_p=0.9, top_k=0, min_p=0.000):
positive = [[token for token, _ in inner_list] for inner_list in positive]
positive = positive[0]
@@ -129,13 +131,11 @@ def generate_audio_codes(model, positive, negative, min_tokens=1, max_tokens=102
pos_pad = (len(negative) - len(positive))
positive = [model.special_tokens["pad"]] * pos_pad + positive
paddings = [pos_pad, neg_pad]
ids = [positive, negative]
else:
paddings = []
ids = [positive]
return sample_manual_loop_no_classes(model, ids, paddings, cfg_scale=cfg_scale, temperature=temperature, top_p=top_p, top_k=top_k, seed=seed, min_tokens=min_tokens, max_new_tokens=max_tokens)
return sample_manual_loop_no_classes(model, ids, cfg_scale=cfg_scale, temperature=temperature, top_p=top_p, top_k=top_k, min_p=min_p, seed=seed, min_tokens=min_tokens, max_new_tokens=max_tokens)
class ACE15Tokenizer(sd1_clip.SD1Tokenizer):
@@ -193,6 +193,7 @@ class ACE15Tokenizer(sd1_clip.SD1Tokenizer):
temperature = kwargs.get("temperature", 0.85)
top_p = kwargs.get("top_p", 0.9)
top_k = kwargs.get("top_k", 0.0)
min_p = kwargs.get("min_p", 0.000)
duration = math.ceil(duration)
kwargs["duration"] = duration
@@ -240,6 +241,7 @@ class ACE15Tokenizer(sd1_clip.SD1Tokenizer):
"temperature": temperature,
"top_p": top_p,
"top_k": top_k,
"min_p": min_p,
}
return out
@@ -300,7 +302,7 @@ class ACE15TEModel(torch.nn.Module):
lm_metadata = token_weight_pairs["lm_metadata"]
if lm_metadata["generate_audio_codes"]:
audio_codes = generate_audio_codes(getattr(self, self.lm_model, self.qwen3_06b), token_weight_pairs["lm_prompt"], token_weight_pairs["lm_prompt_negative"], min_tokens=lm_metadata["min_tokens"], max_tokens=lm_metadata["max_tokens"], seed=lm_metadata["seed"], cfg_scale=lm_metadata["cfg_scale"], temperature=lm_metadata["temperature"], top_p=lm_metadata["top_p"], top_k=lm_metadata["top_k"])
audio_codes = generate_audio_codes(getattr(self, self.lm_model, self.qwen3_06b), token_weight_pairs["lm_prompt"], token_weight_pairs["lm_prompt_negative"], min_tokens=lm_metadata["min_tokens"], max_tokens=lm_metadata["min_tokens"], seed=lm_metadata["seed"], cfg_scale=lm_metadata["cfg_scale"], temperature=lm_metadata["temperature"], top_p=lm_metadata["top_p"], top_k=lm_metadata["top_k"], min_p=lm_metadata["min_p"])
out["audio_codes"] = [audio_codes]
return base_out, None, out

View File

@@ -355,13 +355,6 @@ class RMSNorm(nn.Module):
def rotate_half(x):
"""Rotates half the hidden dims of the input."""
x1 = x[..., : x.shape[-1] // 2]
x2 = x[..., x.shape[-1] // 2 :]
return torch.cat((-x2, x1), dim=-1)
def precompute_freqs_cis(head_dim, position_ids, theta, rope_scale=None, rope_dims=None, device=None):
if not isinstance(theta, list):
theta = [theta]
@@ -390,20 +383,30 @@ def precompute_freqs_cis(head_dim, position_ids, theta, rope_scale=None, rope_di
else:
cos = cos.unsqueeze(1)
sin = sin.unsqueeze(1)
out.append((cos, sin))
sin_split = sin.shape[-1] // 2
out.append((cos, sin[..., : sin_split], -sin[..., sin_split :]))
if len(out) == 1:
return out[0]
return out
def apply_rope(xq, xk, freqs_cis):
org_dtype = xq.dtype
cos = freqs_cis[0]
sin = freqs_cis[1]
q_embed = (xq * cos) + (rotate_half(xq) * sin)
k_embed = (xk * cos) + (rotate_half(xk) * sin)
nsin = freqs_cis[2]
q_embed = (xq * cos)
q_split = q_embed.shape[-1] // 2
q_embed[..., : q_split].addcmul_(xq[..., q_split :], nsin)
q_embed[..., q_split :].addcmul_(xq[..., : q_split], sin)
k_embed = (xk * cos)
k_split = k_embed.shape[-1] // 2
k_embed[..., : k_split].addcmul_(xk[..., k_split :], nsin)
k_embed[..., k_split :].addcmul_(xk[..., : k_split], sin)
return q_embed.to(org_dtype), k_embed.to(org_dtype)

View File

@@ -25,7 +25,7 @@ def ltxv_te(*args, **kwargs):
class Gemma3_12BTokenizer(sd1_clip.SDTokenizer):
def __init__(self, embedding_directory=None, tokenizer_data={}):
tokenizer = tokenizer_data.get("spiece_model", None)
super().__init__(tokenizer, pad_with_end=False, embedding_size=3840, embedding_key='gemma3_12b', tokenizer_class=SPieceTokenizer, has_end_token=False, pad_to_max_length=False, max_length=99999999, min_length=1, disable_weights=True, tokenizer_args={"add_bos": True, "add_eos": False}, tokenizer_data=tokenizer_data)
super().__init__(tokenizer, pad_with_end=False, embedding_size=3840, embedding_key='gemma3_12b', tokenizer_class=SPieceTokenizer, has_end_token=False, pad_to_max_length=False, max_length=99999999, min_length=512, pad_left=True, disable_weights=True, tokenizer_args={"add_bos": True, "add_eos": False}, tokenizer_data=tokenizer_data)
def state_dict(self):
return {"spiece_model": self.tokenizer.serialize_model()}
@@ -97,6 +97,7 @@ class LTXAVTEModel(torch.nn.Module):
token_weight_pairs = token_weight_pairs["gemma3_12b"]
out, pooled, extra = self.gemma3_12b.encode_token_weights(token_weight_pairs)
out = out[:, :, -torch.sum(extra["attention_mask"]).item():]
out_device = out.device
if comfy.model_management.should_use_bf16(self.execution_device):
out = out.to(device=self.execution_device, dtype=torch.bfloat16)
@@ -138,6 +139,7 @@ class LTXAVTEModel(torch.nn.Module):
token_weight_pairs = token_weight_pairs.get("gemma3_12b", [])
num_tokens = sum(map(lambda a: len(a), token_weight_pairs))
num_tokens = max(num_tokens, 64)
return num_tokens * constant * 1024 * 1024
def ltxav_te(dtype_llama=None, llama_quantization_metadata=None):

View File

@@ -20,13 +20,14 @@
import torch
import math
import struct
import comfy.checkpoint_pickle
import comfy.memory_management
import safetensors.torch
import numpy as np
from PIL import Image
import logging
import itertools
from torch.nn.functional import interpolate
from tqdm.auto import trange
from einops import rearrange
from comfy.cli_args import args, enables_dynamic_vram
import json
@@ -37,26 +38,26 @@ import warnings
MMAP_TORCH_FILES = args.mmap_torch_files
DISABLE_MMAP = args.disable_mmap
ALWAYS_SAFE_LOAD = False
if hasattr(torch.serialization, "add_safe_globals"): # TODO: this was added in pytorch 2.4, the unsafe path should be removed once earlier versions are deprecated
if True: # ckpt/pt file whitelist for safe loading of old sd files
class ModelCheckpoint:
pass
ModelCheckpoint.__module__ = "pytorch_lightning.callbacks.model_checkpoint"
def scalar(*args, **kwargs):
from numpy.core.multiarray import scalar as sc
return sc(*args, **kwargs)
return None
scalar.__module__ = "numpy.core.multiarray"
from numpy import dtype
from numpy.dtypes import Float64DType
from _codecs import encode
def encode(*args, **kwargs): # no longer necessary on newer torch
return None
encode.__module__ = "_codecs"
torch.serialization.add_safe_globals([ModelCheckpoint, scalar, dtype, Float64DType, encode])
ALWAYS_SAFE_LOAD = True
logging.info("Checkpoint files will always be loaded safely.")
else:
logging.warning("Warning, you are using an old pytorch version and some ckpt/pt files might be loaded unsafely. Upgrading to 2.4 or above is recommended as older versions of pytorch are no longer supported.")
# Current as of safetensors 0.7.0
_TYPES = {
@@ -139,11 +140,8 @@ def load_torch_file(ckpt, safe_load=False, device=None, return_metadata=False):
if MMAP_TORCH_FILES:
torch_args["mmap"] = True
if safe_load or ALWAYS_SAFE_LOAD:
pl_sd = torch.load(ckpt, map_location=device, weights_only=True, **torch_args)
else:
logging.warning("WARNING: loading {} unsafely, upgrade your pytorch to 2.4 or newer to load this file safely.".format(ckpt))
pl_sd = torch.load(ckpt, map_location=device, pickle_module=comfy.checkpoint_pickle)
pl_sd = torch.load(ckpt, map_location=device, weights_only=True, **torch_args)
if "state_dict" in pl_sd:
sd = pl_sd["state_dict"]
else:
@@ -674,10 +672,10 @@ def flux_to_diffusers(mmdit_config, output_prefix=""):
"ff_context.linear_in.bias": "txt_mlp.0.bias",
"ff_context.linear_out.weight": "txt_mlp.2.weight",
"ff_context.linear_out.bias": "txt_mlp.2.bias",
"attn.norm_q.weight": "img_attn.norm.query_norm.scale",
"attn.norm_k.weight": "img_attn.norm.key_norm.scale",
"attn.norm_added_q.weight": "txt_attn.norm.query_norm.scale",
"attn.norm_added_k.weight": "txt_attn.norm.key_norm.scale",
"attn.norm_q.weight": "img_attn.norm.query_norm.weight",
"attn.norm_k.weight": "img_attn.norm.key_norm.weight",
"attn.norm_added_q.weight": "txt_attn.norm.query_norm.weight",
"attn.norm_added_k.weight": "txt_attn.norm.key_norm.weight",
}
for k in block_map:
@@ -700,8 +698,8 @@ def flux_to_diffusers(mmdit_config, output_prefix=""):
"norm.linear.bias": "modulation.lin.bias",
"proj_out.weight": "linear2.weight",
"proj_out.bias": "linear2.bias",
"attn.norm_q.weight": "norm.query_norm.scale",
"attn.norm_k.weight": "norm.key_norm.scale",
"attn.norm_q.weight": "norm.query_norm.weight",
"attn.norm_k.weight": "norm.key_norm.weight",
"attn.to_qkv_mlp_proj.weight": "linear1.weight", # Flux 2
"attn.to_out.weight": "linear2.weight", # Flux 2
}
@@ -1155,6 +1153,32 @@ def tiled_scale_multidim(samples, function, tile=(64, 64), overlap=8, upscale_am
def tiled_scale(samples, function, tile_x=64, tile_y=64, overlap = 8, upscale_amount = 4, out_channels = 3, output_device="cpu", pbar = None):
return tiled_scale_multidim(samples, function, (tile_y, tile_x), overlap=overlap, upscale_amount=upscale_amount, out_channels=out_channels, output_device=output_device, pbar=pbar)
def model_trange(*args, **kwargs):
if comfy.memory_management.aimdo_allocator is None:
return trange(*args, **kwargs)
pbar = trange(*args, **kwargs, smoothing=1.0)
pbar._i = 0
pbar.set_postfix_str(" Model Initializing ... ")
_update = pbar.update
def warmup_update(n=1):
pbar._i += 1
if pbar._i == 1:
pbar.i1_time = time.time()
pbar.set_postfix_str(" Model Initialization complete! ")
elif pbar._i == 2:
#bring forward the effective start time based the the diff between first and second iteration
#to attempt to remove load overhead from the final step rate estimate.
pbar.start_t = pbar.i1_time - (time.time() - pbar.i1_time)
pbar.set_postfix_str("")
_update(n)
pbar.update = warmup_update
return pbar
PROGRESS_BAR_ENABLED = True
def set_progress_bar_enabled(enabled):
global PROGRESS_BAR_ENABLED

View File

@@ -21,6 +21,7 @@ from typing import Optional, Union
import torch
import torch.nn as nn
import comfy.model_management
from .base import WeightAdapterBase, WeightAdapterTrainBase
from comfy.patcher_extension import PatcherInjection
@@ -181,18 +182,21 @@ class BypassForwardHook:
)
return # Already injected
# Move adapter weights to module's device to avoid CPU-GPU transfer on every forward
device = None
# Move adapter weights to compute device (GPU)
# Use get_torch_device() instead of module.weight.device because
# with offloading, module weights may be on CPU while compute happens on GPU
device = comfy.model_management.get_torch_device()
# Get dtype from module weight if available
dtype = None
if hasattr(self.module, "weight") and self.module.weight is not None:
device = self.module.weight.device
dtype = self.module.weight.dtype
elif hasattr(self.module, "W_q"): # Quantized layers might use different attr
device = self.module.W_q.device
dtype = self.module.W_q.dtype
if device is not None:
self._move_adapter_weights_to_device(device, dtype)
# Only use dtype if it's a standard float type, not quantized
if dtype is not None and dtype not in (torch.float32, torch.float16, torch.bfloat16):
dtype = None
self._move_adapter_weights_to_device(device, dtype)
self.original_forward = self.module.forward
self.module.forward = self._bypass_forward

View File

@@ -34,6 +34,21 @@ class VideoInput(ABC):
"""
pass
@abstractmethod
def as_trimmed(
self,
start_time: float | None = None,
duration: float | None = None,
strict_duration: bool = False,
) -> VideoInput | None:
"""
Create a new VideoInput which is trimmed to have the corresponding start_time and duration
Returns:
A new VideoInput, or None if the result would have negative duration
"""
pass
def get_stream_source(self) -> Union[str, io.BytesIO]:
"""
Get a streamable source for the video. This allows processing without

View File

@@ -6,6 +6,7 @@ from typing import Optional
from .._input import AudioInput, VideoInput
import av
import io
import itertools
import json
import numpy as np
import math
@@ -29,7 +30,6 @@ def container_to_output_format(container_format: str | None) -> str | None:
formats = container_format.split(",")
return formats[0]
def get_open_write_kwargs(
dest: str | io.BytesIO, container_format: str, to_format: str | None
) -> dict:
@@ -57,12 +57,14 @@ class VideoFromFile(VideoInput):
Class representing video input from a file.
"""
def __init__(self, file: str | io.BytesIO):
def __init__(self, file: str | io.BytesIO, *, start_time: float=0, duration: float=0):
"""
Initialize the VideoFromFile object based off of either a path on disk or a BytesIO object
containing the file contents.
"""
self.__file = file
self.__start_time = start_time
self.__duration = duration
def get_stream_source(self) -> str | io.BytesIO:
"""
@@ -96,6 +98,16 @@ class VideoFromFile(VideoInput):
Returns:
Duration in seconds
"""
raw_duration = self._get_raw_duration()
if self.__start_time < 0:
duration_from_start = min(raw_duration, -self.__start_time)
else:
duration_from_start = raw_duration - self.__start_time
if self.__duration:
return min(self.__duration, duration_from_start)
return duration_from_start
def _get_raw_duration(self) -> float:
if isinstance(self.__file, io.BytesIO):
self.__file.seek(0)
with av.open(self.__file, mode="r") as container:
@@ -113,9 +125,13 @@ class VideoFromFile(VideoInput):
if video_stream and video_stream.average_rate:
frame_count = 0
container.seek(0)
for packet in container.demux(video_stream):
for _ in packet.decode():
frame_count += 1
frame_iterator = (
container.decode(video_stream)
if video_stream.codec.capabilities & 0x100
else container.demux(video_stream)
)
for packet in frame_iterator:
frame_count += 1
if frame_count > 0:
return float(frame_count / video_stream.average_rate)
@@ -131,36 +147,54 @@ class VideoFromFile(VideoInput):
with av.open(self.__file, mode="r") as container:
video_stream = self._get_first_video_stream(container)
# 1. Prefer the frames field if available
if video_stream.frames and video_stream.frames > 0:
# 1. Prefer the frames field if available and usable
if (
video_stream.frames
and video_stream.frames > 0
and not self.__start_time
and not self.__duration
):
return int(video_stream.frames)
# 2. Try to estimate from duration and average_rate using only metadata
if container.duration is not None and video_stream.average_rate:
duration_seconds = float(container.duration / av.time_base)
estimated_frames = int(round(duration_seconds * float(video_stream.average_rate)))
if estimated_frames > 0:
return estimated_frames
if (
getattr(video_stream, "duration", None) is not None
and getattr(video_stream, "time_base", None) is not None
and video_stream.average_rate
):
duration_seconds = float(video_stream.duration * video_stream.time_base)
raw_duration = float(video_stream.duration * video_stream.time_base)
if self.__start_time < 0:
duration_from_start = min(raw_duration, -self.__start_time)
else:
duration_from_start = raw_duration - self.__start_time
duration_seconds = min(self.__duration, duration_from_start)
estimated_frames = int(round(duration_seconds * float(video_stream.average_rate)))
if estimated_frames > 0:
return estimated_frames
# 3. Last resort: decode frames and count them (streaming)
frame_count = 0
container.seek(0)
for packet in container.demux(video_stream):
for _ in packet.decode():
frame_count += 1
if frame_count == 0:
raise ValueError(f"Could not determine frame count for file '{self.__file}'")
if self.__start_time < 0:
start_time = max(self._get_raw_duration() + self.__start_time, 0)
else:
start_time = self.__start_time
frame_count = 1
start_pts = int(start_time / video_stream.time_base)
end_pts = int((start_time + self.__duration) / video_stream.time_base)
container.seek(start_pts, stream=video_stream)
frame_iterator = (
container.decode(video_stream)
if video_stream.codec.capabilities & 0x100
else container.demux(video_stream)
)
for frame in frame_iterator:
if frame.pts >= start_pts:
break
else:
raise ValueError(f"Could not determine frame count for file '{self.__file}'\nNo frames exist for start_time {self.__start_time}")
for frame in frame_iterator:
if frame.pts >= end_pts:
break
frame_count += 1
return frame_count
def get_frame_rate(self) -> Fraction:
@@ -199,9 +233,21 @@ class VideoFromFile(VideoInput):
return container.format.name
def get_components_internal(self, container: InputContainer) -> VideoComponents:
video_stream = self._get_first_video_stream(container)
if self.__start_time < 0:
start_time = max(self._get_raw_duration() + self.__start_time, 0)
else:
start_time = self.__start_time
# Get video frames
frames = []
for frame in container.decode(video=0):
start_pts = int(start_time / video_stream.time_base)
end_pts = int((start_time + self.__duration) / video_stream.time_base)
container.seek(start_pts, stream=video_stream)
for frame in container.decode(video_stream):
if frame.pts < start_pts:
continue
if self.__duration and frame.pts >= end_pts:
break
img = frame.to_ndarray(format='rgb24') # shape: (H, W, 3)
img = torch.from_numpy(img) / 255.0 # shape: (H, W, 3)
frames.append(img)
@@ -209,31 +255,44 @@ class VideoFromFile(VideoInput):
images = torch.stack(frames) if len(frames) > 0 else torch.zeros(0, 3, 0, 0)
# Get frame rate
video_stream = next(s for s in container.streams if s.type == 'video')
frame_rate = Fraction(video_stream.average_rate) if video_stream and video_stream.average_rate else Fraction(1)
frame_rate = Fraction(video_stream.average_rate) if video_stream.average_rate else Fraction(1)
# Get audio if available
audio = None
try:
container.seek(0) # Reset the container to the beginning
for stream in container.streams:
if stream.type != 'audio':
continue
assert isinstance(stream, av.AudioStream)
audio_frames = []
for packet in container.demux(stream):
for frame in packet.decode():
assert isinstance(frame, av.AudioFrame)
audio_frames.append(frame.to_ndarray()) # shape: (channels, samples)
if len(audio_frames) > 0:
audio_data = np.concatenate(audio_frames, axis=1) # shape: (channels, total_samples)
audio_tensor = torch.from_numpy(audio_data).unsqueeze(0) # shape: (1, channels, total_samples)
audio = AudioInput({
"waveform": audio_tensor,
"sample_rate": int(stream.sample_rate) if stream.sample_rate else 1,
})
except StopIteration:
pass # No audio stream
container.seek(start_pts, stream=video_stream)
# Use last stream for consistency
if len(container.streams.audio):
audio_stream = container.streams.audio[-1]
audio_frames = []
resample = av.audio.resampler.AudioResampler(format='fltp').resample
frames = itertools.chain.from_iterable(
map(resample, container.decode(audio_stream))
)
has_first_frame = False
for frame in frames:
offset_seconds = start_time - frame.pts * audio_stream.time_base
to_skip = int(offset_seconds * audio_stream.sample_rate)
if to_skip < frame.samples:
has_first_frame = True
break
if has_first_frame:
audio_frames.append(frame.to_ndarray()[..., to_skip:])
for frame in frames:
if frame.time > start_time + self.__duration:
break
audio_frames.append(frame.to_ndarray()) # shape: (channels, samples)
if len(audio_frames) > 0:
audio_data = np.concatenate(audio_frames, axis=1) # shape: (channels, total_samples)
if self.__duration:
audio_data = audio_data[..., :int(self.__duration * audio_stream.sample_rate)]
audio_tensor = torch.from_numpy(audio_data).unsqueeze(0) # shape: (1, channels, total_samples)
audio = AudioInput({
"waveform": audio_tensor,
"sample_rate": int(audio_stream.sample_rate) if audio_stream.sample_rate else 1,
})
metadata = container.metadata
return VideoComponents(images=images, audio=audio, frame_rate=frame_rate, metadata=metadata)
@@ -250,7 +309,7 @@ class VideoFromFile(VideoInput):
path: str | io.BytesIO,
format: VideoContainer = VideoContainer.AUTO,
codec: VideoCodec = VideoCodec.AUTO,
metadata: Optional[dict] = None
metadata: Optional[dict] = None,
):
if isinstance(self.__file, io.BytesIO):
self.__file.seek(0) # Reset the BytesIO object to the beginning
@@ -262,15 +321,14 @@ class VideoFromFile(VideoInput):
reuse_streams = False
if codec != VideoCodec.AUTO and codec != video_encoding and video_encoding is not None:
reuse_streams = False
if self.__start_time or self.__duration:
reuse_streams = False
if not reuse_streams:
components = self.get_components_internal(container)
video = VideoFromComponents(components)
return video.save_to(
path,
format=format,
codec=codec,
metadata=metadata
path, format=format, codec=codec, metadata=metadata
)
streams = container.streams
@@ -304,10 +362,21 @@ class VideoFromFile(VideoInput):
output_container.mux(packet)
def _get_first_video_stream(self, container: InputContainer):
video_stream = next((s for s in container.streams if s.type == "video"), None)
if video_stream is None:
raise ValueError(f"No video stream found in file '{self.__file}'")
return video_stream
if len(container.streams.video):
return container.streams.video[0]
raise ValueError(f"No video stream found in file '{self.__file}'")
def as_trimmed(
self, start_time: float = 0, duration: float = 0, strict_duration: bool = True
) -> VideoInput | None:
trimmed = VideoFromFile(
self.get_stream_source(),
start_time=start_time + self.__start_time,
duration=duration,
)
if trimmed.get_duration() < duration and strict_duration:
return None
return trimmed
class VideoFromComponents(VideoInput):
@@ -322,7 +391,7 @@ class VideoFromComponents(VideoInput):
return VideoComponents(
images=self.__components.images,
audio=self.__components.audio,
frame_rate=self.__components.frame_rate
frame_rate=self.__components.frame_rate,
)
def save_to(
@@ -330,7 +399,7 @@ class VideoFromComponents(VideoInput):
path: str,
format: VideoContainer = VideoContainer.AUTO,
codec: VideoCodec = VideoCodec.AUTO,
metadata: Optional[dict] = None
metadata: Optional[dict] = None,
):
if format != VideoContainer.AUTO and format != VideoContainer.MP4:
raise ValueError("Only MP4 format is supported for now")
@@ -357,7 +426,10 @@ class VideoFromComponents(VideoInput):
audio_stream: Optional[av.AudioStream] = None
if self.__components.audio:
audio_sample_rate = int(self.__components.audio['sample_rate'])
audio_stream = output.add_stream('aac', rate=audio_sample_rate)
waveform = self.__components.audio['waveform']
waveform = waveform[0, :, :math.ceil((audio_sample_rate / frame_rate) * self.__components.images.shape[0])]
layout = {1: 'mono', 2: 'stereo', 6: '5.1'}.get(waveform.shape[0], 'stereo')
audio_stream = output.add_stream('aac', rate=audio_sample_rate, layout=layout)
# Encode video
for i, frame in enumerate(self.__components.images):
@@ -372,12 +444,21 @@ class VideoFromComponents(VideoInput):
output.mux(packet)
if audio_stream and self.__components.audio:
waveform = self.__components.audio['waveform']
waveform = waveform[:, :, :math.ceil((audio_sample_rate / frame_rate) * self.__components.images.shape[0])]
frame = av.AudioFrame.from_ndarray(waveform.movedim(2, 1).reshape(1, -1).float().cpu().numpy(), format='flt', layout='mono' if waveform.shape[1] == 1 else 'stereo')
frame = av.AudioFrame.from_ndarray(waveform.float().cpu().numpy(), format='fltp', layout=layout)
frame.sample_rate = audio_sample_rate
frame.pts = 0
output.mux(audio_stream.encode(frame))
# Flush encoder
output.mux(audio_stream.encode(None))
def as_trimmed(
self,
start_time: float | None = None,
duration: float | None = None,
strict_duration: bool = True,
) -> VideoInput | None:
if self.get_duration() < start_time + duration:
return None
#TODO Consider tracking duration and trimming at time of save?
return VideoFromFile(self.get_stream_source(), start_time=start_time, duration=duration)

View File

@@ -75,12 +75,6 @@ class NumberDisplay(str, Enum):
slider = "slider"
class ControlAfterGenerate(str, Enum):
fixed = "fixed"
increment = "increment"
decrement = "decrement"
randomize = "randomize"
class _ComfyType(ABC):
Type = Any
io_type: str = None
@@ -269,7 +263,7 @@ class Int(ComfyTypeIO):
class Input(WidgetInput):
'''Integer input.'''
def __init__(self, id: str, display_name: str=None, optional=False, tooltip: str=None, lazy: bool=None,
default: int=None, min: int=None, max: int=None, step: int=None, control_after_generate: bool | ControlAfterGenerate=None,
default: int=None, min: int=None, max: int=None, step: int=None, control_after_generate: bool=None,
display_mode: NumberDisplay=None, socketless: bool=None, force_input: bool=None, extra_dict=None, raw_link: bool=None, advanced: bool=None):
super().__init__(id, display_name, optional, tooltip, lazy, default, socketless, None, force_input, extra_dict, raw_link, advanced)
self.min = min
@@ -351,7 +345,7 @@ class Combo(ComfyTypeIO):
tooltip: str=None,
lazy: bool=None,
default: str | int | Enum = None,
control_after_generate: bool | ControlAfterGenerate=None,
control_after_generate: bool=None,
upload: UploadType=None,
image_folder: FolderType=None,
remote: RemoteOptions=None,
@@ -395,7 +389,7 @@ class MultiCombo(ComfyTypeI):
Type = list[str]
class Input(Combo.Input):
def __init__(self, id: str, options: list[str], display_name: str=None, optional=False, tooltip: str=None, lazy: bool=None,
default: list[str]=None, placeholder: str=None, chip: bool=None, control_after_generate: bool | ControlAfterGenerate=None,
default: list[str]=None, placeholder: str=None, chip: bool=None, control_after_generate: bool=None,
socketless: bool=None, extra_dict=None, raw_link: bool=None, advanced: bool=None):
super().__init__(id, options, display_name, optional, tooltip, lazy, default, control_after_generate, socketless=socketless, extra_dict=extra_dict, raw_link=raw_link, advanced=advanced)
self.multiselect = True
@@ -2041,7 +2035,6 @@ __all__ = [
"UploadType",
"RemoteOptions",
"NumberDisplay",
"ControlAfterGenerate",
"comfytype",
"Custom",

View File

@@ -30,6 +30,30 @@ from comfy_api_nodes.util import (
validate_image_dimensions,
)
_EUR_TO_USD = 1.19
def _tier_price_eur(megapixels: float) -> float:
"""Price in EUR for a single Magnific upscaling step based on input megapixels."""
if megapixels <= 1.3:
return 0.143
if megapixels <= 3.0:
return 0.286
if megapixels <= 6.4:
return 0.429
return 1.716
def _calculate_magnific_upscale_price_usd(width: int, height: int, scale: int) -> float:
"""Calculate total Magnific upscale price in USD for given input dimensions and scale factor."""
num_steps = int(math.log2(scale))
total_eur = 0.0
pixels = width * height
for _ in range(num_steps):
total_eur += _tier_price_eur(pixels / 1_000_000)
pixels *= 4
return round(total_eur * _EUR_TO_USD, 2)
class MagnificImageUpscalerCreativeNode(IO.ComfyNode):
@classmethod
@@ -103,11 +127,20 @@ class MagnificImageUpscalerCreativeNode(IO.ComfyNode):
],
is_api_node=True,
price_badge=IO.PriceBadge(
depends_on=IO.PriceBadgeDepends(widgets=["scale_factor"]),
depends_on=IO.PriceBadgeDepends(widgets=["scale_factor", "auto_downscale"]),
expr="""
(
$max := widgets.scale_factor = "2x" ? 1.326 : 1.657;
{"type": "range_usd", "min_usd": 0.11, "max_usd": $max}
$ad := widgets.auto_downscale;
$mins := $ad
? {"2x": 0.172, "4x": 0.343, "8x": 0.515, "16x": 0.515}
: {"2x": 0.172, "4x": 0.343, "8x": 0.515, "16x": 0.844};
$maxs := {"2x": 0.515, "4x": 0.844, "8x": 1.015, "16x": 1.187};
{
"type": "range_usd",
"min_usd": $lookup($mins, widgets.scale_factor),
"max_usd": $lookup($maxs, widgets.scale_factor),
"format": { "approximate": true }
}
)
""",
),
@@ -168,6 +201,10 @@ class MagnificImageUpscalerCreativeNode(IO.ComfyNode):
f"Use a smaller input image or lower scale factor."
)
final_height, final_width = get_image_dimensions(image)
actual_scale = int(scale_factor.rstrip("x"))
price_usd = _calculate_magnific_upscale_price_usd(final_width, final_height, actual_scale)
initial_res = await sync_op(
cls,
ApiEndpoint(path="/proxy/freepik/v1/ai/image-upscaler", method="POST"),
@@ -189,6 +226,7 @@ class MagnificImageUpscalerCreativeNode(IO.ComfyNode):
ApiEndpoint(path=f"/proxy/freepik/v1/ai/image-upscaler/{initial_res.task_id}"),
response_model=TaskResponse,
status_extractor=lambda x: x.status,
price_extractor=lambda _: price_usd,
poll_interval=10.0,
max_poll_attempts=480,
)
@@ -257,8 +295,14 @@ class MagnificImageUpscalerPreciseV2Node(IO.ComfyNode):
depends_on=IO.PriceBadgeDepends(widgets=["scale_factor"]),
expr="""
(
$max := widgets.scale_factor = "2x" ? 1.326 : 1.657;
{"type": "range_usd", "min_usd": 0.11, "max_usd": $max}
$mins := {"2x": 0.172, "4x": 0.343, "8x": 0.515, "16x": 0.844};
$maxs := {"2x": 2.045, "4x": 2.545, "8x": 2.889, "16x": 3.06};
{
"type": "range_usd",
"min_usd": $lookup($mins, widgets.scale_factor),
"max_usd": $lookup($maxs, widgets.scale_factor),
"format": { "approximate": true }
}
)
""",
),
@@ -321,6 +365,9 @@ class MagnificImageUpscalerPreciseV2Node(IO.ComfyNode):
f"Use a smaller input image or lower scale factor."
)
final_height, final_width = get_image_dimensions(image)
price_usd = _calculate_magnific_upscale_price_usd(final_width, final_height, requested_scale)
initial_res = await sync_op(
cls,
ApiEndpoint(path="/proxy/freepik/v1/ai/image-upscaler-precision-v2", method="POST"),
@@ -339,6 +386,7 @@ class MagnificImageUpscalerPreciseV2Node(IO.ComfyNode):
ApiEndpoint(path=f"/proxy/freepik/v1/ai/image-upscaler-precision-v2/{initial_res.task_id}"),
response_model=TaskResponse,
status_extractor=lambda x: x.status,
price_extractor=lambda _: price_usd,
poll_interval=10.0,
max_poll_attempts=480,
)
@@ -877,8 +925,8 @@ class MagnificExtension(ComfyExtension):
@override
async def get_node_list(self) -> list[type[IO.ComfyNode]]:
return [
# MagnificImageUpscalerCreativeNode,
# MagnificImageUpscalerPreciseV2Node,
MagnificImageUpscalerCreativeNode,
MagnificImageUpscalerPreciseV2Node,
MagnificImageStyleTransferNode,
MagnificImageRelightNode,
MagnificImageSkinEnhancerNode,

View File

@@ -57,6 +57,7 @@ class _RequestConfig:
files: dict[str, Any] | list[tuple[str, Any]] | None
multipart_parser: Callable | None
max_retries: int
max_retries_on_rate_limit: int
retry_delay: float
retry_backoff: float
wait_label: str = "Waiting"
@@ -65,6 +66,7 @@ class _RequestConfig:
final_label_on_success: str | None = "Completed"
progress_origin_ts: float | None = None
price_extractor: Callable[[dict[str, Any]], float | None] | None = None
is_rate_limited: Callable[[int, Any], bool] | None = None
@dataclass
@@ -78,7 +80,7 @@ class _PollUIState:
active_since: float | None = None # start time of current active interval (None if queued)
_RETRY_STATUS = {408, 429, 500, 502, 503, 504}
_RETRY_STATUS = {408, 500, 502, 503, 504} # status 429 is handled separately
COMPLETED_STATUSES = ["succeeded", "succeed", "success", "completed", "finished", "done", "complete"]
FAILED_STATUSES = ["cancelled", "canceled", "canceling", "fail", "failed", "error"]
QUEUED_STATUSES = ["created", "queued", "queueing", "submitted", "initializing"]
@@ -103,6 +105,8 @@ async def sync_op(
final_label_on_success: str | None = "Completed",
progress_origin_ts: float | None = None,
monitor_progress: bool = True,
max_retries_on_rate_limit: int = 16,
is_rate_limited: Callable[[int, Any], bool] | None = None,
) -> M:
raw = await sync_op_raw(
cls,
@@ -122,6 +126,8 @@ async def sync_op(
final_label_on_success=final_label_on_success,
progress_origin_ts=progress_origin_ts,
monitor_progress=monitor_progress,
max_retries_on_rate_limit=max_retries_on_rate_limit,
is_rate_limited=is_rate_limited,
)
if not isinstance(raw, dict):
raise Exception("Expected JSON response to validate into a Pydantic model, got non-JSON (binary or text).")
@@ -143,9 +149,9 @@ async def poll_op(
poll_interval: float = 5.0,
max_poll_attempts: int = 160,
timeout_per_poll: float = 120.0,
max_retries_per_poll: int = 3,
max_retries_per_poll: int = 10,
retry_delay_per_poll: float = 1.0,
retry_backoff_per_poll: float = 2.0,
retry_backoff_per_poll: float = 1.4,
estimated_duration: int | None = None,
cancel_endpoint: ApiEndpoint | None = None,
cancel_timeout: float = 10.0,
@@ -194,6 +200,8 @@ async def sync_op_raw(
final_label_on_success: str | None = "Completed",
progress_origin_ts: float | None = None,
monitor_progress: bool = True,
max_retries_on_rate_limit: int = 16,
is_rate_limited: Callable[[int, Any], bool] | None = None,
) -> dict[str, Any] | bytes:
"""
Make a single network request.
@@ -222,6 +230,8 @@ async def sync_op_raw(
final_label_on_success=final_label_on_success,
progress_origin_ts=progress_origin_ts,
price_extractor=price_extractor,
max_retries_on_rate_limit=max_retries_on_rate_limit,
is_rate_limited=is_rate_limited,
)
return await _request_base(cfg, expect_binary=as_binary)
@@ -240,9 +250,9 @@ async def poll_op_raw(
poll_interval: float = 5.0,
max_poll_attempts: int = 160,
timeout_per_poll: float = 120.0,
max_retries_per_poll: int = 3,
max_retries_per_poll: int = 10,
retry_delay_per_poll: float = 1.0,
retry_backoff_per_poll: float = 2.0,
retry_backoff_per_poll: float = 1.4,
estimated_duration: int | None = None,
cancel_endpoint: ApiEndpoint | None = None,
cancel_timeout: float = 10.0,
@@ -506,7 +516,7 @@ def _friendly_http_message(status: int, body: Any) -> str:
if status == 409:
return "There is a problem with your account. Please contact support@comfy.org."
if status == 429:
return "Rate Limit Exceeded: Please try again later."
return "Rate Limit Exceeded: The server returned 429 after all retry attempts. Please wait and try again."
try:
if isinstance(body, dict):
err = body.get("error")
@@ -586,6 +596,8 @@ async def _request_base(cfg: _RequestConfig, expect_binary: bool):
start_time = cfg.progress_origin_ts if cfg.progress_origin_ts is not None else time.monotonic()
attempt = 0
delay = cfg.retry_delay
rate_limit_attempts = 0
rate_limit_delay = cfg.retry_delay
operation_succeeded: bool = False
final_elapsed_seconds: int | None = None
extracted_price: float | None = None
@@ -653,17 +665,14 @@ async def _request_base(cfg: _RequestConfig, expect_binary: bool):
payload_headers["Content-Type"] = "application/json"
payload_kw["json"] = cfg.data or {}
try:
request_logger.log_request_response(
operation_id=operation_id,
request_method=method,
request_url=url,
request_headers=dict(payload_headers) if payload_headers else None,
request_params=dict(params) if params else None,
request_data=request_body_log,
)
except Exception as _log_e:
logging.debug("[DEBUG] request logging failed: %s", _log_e)
request_logger.log_request_response(
operation_id=operation_id,
request_method=method,
request_url=url,
request_headers=dict(payload_headers) if payload_headers else None,
request_params=dict(params) if params else None,
request_data=request_body_log,
)
req_coro = sess.request(method, url, params=params, **payload_kw)
req_task = asyncio.create_task(req_coro)
@@ -688,41 +697,33 @@ async def _request_base(cfg: _RequestConfig, expect_binary: bool):
body = await resp.json()
except (ContentTypeError, json.JSONDecodeError):
body = await resp.text()
if resp.status in _RETRY_STATUS and attempt <= cfg.max_retries:
should_retry = False
wait_time = 0.0
retry_label = ""
is_rl = resp.status == 429 or (
cfg.is_rate_limited is not None and cfg.is_rate_limited(resp.status, body)
)
if is_rl and rate_limit_attempts < cfg.max_retries_on_rate_limit:
rate_limit_attempts += 1
wait_time = min(rate_limit_delay, 30.0)
rate_limit_delay *= cfg.retry_backoff
retry_label = f"rate-limit retry {rate_limit_attempts} of {cfg.max_retries_on_rate_limit}"
should_retry = True
elif resp.status in _RETRY_STATUS and (attempt - rate_limit_attempts) <= cfg.max_retries:
wait_time = delay
delay *= cfg.retry_backoff
retry_label = f"retry {attempt - rate_limit_attempts} of {cfg.max_retries}"
should_retry = True
if should_retry:
logging.warning(
"HTTP %s %s -> %s. Retrying in %.2fs (retry %d of %d).",
"HTTP %s %s -> %s. Waiting %.2fs (%s).",
method,
url,
resp.status,
delay,
attempt,
cfg.max_retries,
wait_time,
retry_label,
)
try:
request_logger.log_request_response(
operation_id=operation_id,
request_method=method,
request_url=url,
response_status_code=resp.status,
response_headers=dict(resp.headers),
response_content=body,
error_message=_friendly_http_message(resp.status, body),
)
except Exception as _log_e:
logging.debug("[DEBUG] response logging failed: %s", _log_e)
await sleep_with_interrupt(
delay,
cfg.node_cls,
cfg.wait_label if cfg.monitor_progress else None,
start_time if cfg.monitor_progress else None,
cfg.estimated_total,
display_callback=_display_time_progress if cfg.monitor_progress else None,
)
delay *= cfg.retry_backoff
continue
msg = _friendly_http_message(resp.status, body)
try:
request_logger.log_request_response(
operation_id=operation_id,
request_method=method,
@@ -730,10 +731,27 @@ async def _request_base(cfg: _RequestConfig, expect_binary: bool):
response_status_code=resp.status,
response_headers=dict(resp.headers),
response_content=body,
error_message=msg,
error_message=f"HTTP {resp.status} ({retry_label}, will retry in {wait_time:.1f}s)",
)
except Exception as _log_e:
logging.debug("[DEBUG] response logging failed: %s", _log_e)
await sleep_with_interrupt(
wait_time,
cfg.node_cls,
cfg.wait_label if cfg.monitor_progress else None,
start_time if cfg.monitor_progress else None,
cfg.estimated_total,
display_callback=_display_time_progress if cfg.monitor_progress else None,
)
continue
msg = _friendly_http_message(resp.status, body)
request_logger.log_request_response(
operation_id=operation_id,
request_method=method,
request_url=url,
response_status_code=resp.status,
response_headers=dict(resp.headers),
response_content=body,
error_message=msg,
)
raise Exception(msg)
if expect_binary:
@@ -753,17 +771,14 @@ async def _request_base(cfg: _RequestConfig, expect_binary: bool):
bytes_payload = bytes(buff)
operation_succeeded = True
final_elapsed_seconds = int(time.monotonic() - start_time)
try:
request_logger.log_request_response(
operation_id=operation_id,
request_method=method,
request_url=url,
response_status_code=resp.status,
response_headers=dict(resp.headers),
response_content=bytes_payload,
)
except Exception as _log_e:
logging.debug("[DEBUG] response logging failed: %s", _log_e)
request_logger.log_request_response(
operation_id=operation_id,
request_method=method,
request_url=url,
response_status_code=resp.status,
response_headers=dict(resp.headers),
response_content=bytes_payload,
)
return bytes_payload
else:
try:
@@ -780,45 +795,39 @@ async def _request_base(cfg: _RequestConfig, expect_binary: bool):
extracted_price = cfg.price_extractor(payload) if cfg.price_extractor else None
operation_succeeded = True
final_elapsed_seconds = int(time.monotonic() - start_time)
try:
request_logger.log_request_response(
operation_id=operation_id,
request_method=method,
request_url=url,
response_status_code=resp.status,
response_headers=dict(resp.headers),
response_content=response_content_to_log,
)
except Exception as _log_e:
logging.debug("[DEBUG] response logging failed: %s", _log_e)
request_logger.log_request_response(
operation_id=operation_id,
request_method=method,
request_url=url,
response_status_code=resp.status,
response_headers=dict(resp.headers),
response_content=response_content_to_log,
)
return payload
except ProcessingInterrupted:
logging.debug("Polling was interrupted by user")
raise
except (ClientError, OSError) as e:
if attempt <= cfg.max_retries:
if (attempt - rate_limit_attempts) <= cfg.max_retries:
logging.warning(
"Connection error calling %s %s. Retrying in %.2fs (%d/%d): %s",
method,
url,
delay,
attempt,
attempt - rate_limit_attempts,
cfg.max_retries,
str(e),
)
try:
request_logger.log_request_response(
operation_id=operation_id,
request_method=method,
request_url=url,
request_headers=dict(payload_headers) if payload_headers else None,
request_params=dict(params) if params else None,
request_data=request_body_log,
error_message=f"{type(e).__name__}: {str(e)} (will retry)",
)
except Exception as _log_e:
logging.debug("[DEBUG] request error logging failed: %s", _log_e)
request_logger.log_request_response(
operation_id=operation_id,
request_method=method,
request_url=url,
request_headers=dict(payload_headers) if payload_headers else None,
request_params=dict(params) if params else None,
request_data=request_body_log,
error_message=f"{type(e).__name__}: {str(e)} (will retry)",
)
await sleep_with_interrupt(
delay,
cfg.node_cls,
@@ -831,23 +840,6 @@ async def _request_base(cfg: _RequestConfig, expect_binary: bool):
continue
diag = await _diagnose_connectivity()
if not diag["internet_accessible"]:
try:
request_logger.log_request_response(
operation_id=operation_id,
request_method=method,
request_url=url,
request_headers=dict(payload_headers) if payload_headers else None,
request_params=dict(params) if params else None,
request_data=request_body_log,
error_message=f"LocalNetworkError: {str(e)}",
)
except Exception as _log_e:
logging.debug("[DEBUG] final error logging failed: %s", _log_e)
raise LocalNetworkError(
"Unable to connect to the API server due to local network issues. "
"Please check your internet connection and try again."
) from e
try:
request_logger.log_request_response(
operation_id=operation_id,
request_method=method,
@@ -855,10 +847,21 @@ async def _request_base(cfg: _RequestConfig, expect_binary: bool):
request_headers=dict(payload_headers) if payload_headers else None,
request_params=dict(params) if params else None,
request_data=request_body_log,
error_message=f"ApiServerError: {str(e)}",
error_message=f"LocalNetworkError: {str(e)}",
)
except Exception as _log_e:
logging.debug("[DEBUG] final error logging failed: %s", _log_e)
raise LocalNetworkError(
"Unable to connect to the API server due to local network issues. "
"Please check your internet connection and try again."
) from e
request_logger.log_request_response(
operation_id=operation_id,
request_method=method,
request_url=url,
request_headers=dict(payload_headers) if payload_headers else None,
request_params=dict(params) if params else None,
request_data=request_body_log,
error_message=f"ApiServerError: {str(e)}",
)
raise ApiServerError(
f"The API server at {default_base_url()} is currently unreachable. "
f"The service may be experiencing issues."

View File

@@ -167,27 +167,25 @@ async def download_url_to_bytesio(
with contextlib.suppress(Exception):
dest.seek(0)
with contextlib.suppress(Exception):
request_logger.log_request_response(
operation_id=op_id,
request_method="GET",
request_url=url,
response_status_code=resp.status,
response_headers=dict(resp.headers),
response_content=f"[streamed {written} bytes to dest]",
)
request_logger.log_request_response(
operation_id=op_id,
request_method="GET",
request_url=url,
response_status_code=resp.status,
response_headers=dict(resp.headers),
response_content=f"[streamed {written} bytes to dest]",
)
return
except asyncio.CancelledError:
raise ProcessingInterrupted("Task cancelled") from None
except (ClientError, OSError) as e:
if attempt <= max_retries:
with contextlib.suppress(Exception):
request_logger.log_request_response(
operation_id=op_id,
request_method="GET",
request_url=url,
error_message=f"{type(e).__name__}: {str(e)} (will retry)",
)
request_logger.log_request_response(
operation_id=op_id,
request_method="GET",
request_url=url,
error_message=f"{type(e).__name__}: {str(e)} (will retry)",
)
await sleep_with_interrupt(delay, cls, None, None, None)
delay *= retry_backoff
continue

View File

@@ -8,7 +8,6 @@ from typing import Any
import folder_paths
# Get the logger instance
logger = logging.getLogger(__name__)
@@ -91,38 +90,41 @@ def log_request_response(
Filenames are sanitized and length-limited for cross-platform safety.
If we still fail to write, we fall back to appending into api.log.
"""
log_dir = get_log_directory()
filepath = _build_log_filepath(log_dir, operation_id, request_url)
log_content: list[str] = []
log_content.append(f"Timestamp: {datetime.datetime.now().isoformat()}")
log_content.append(f"Operation ID: {operation_id}")
log_content.append("-" * 30 + " REQUEST " + "-" * 30)
log_content.append(f"Method: {request_method}")
log_content.append(f"URL: {request_url}")
if request_headers:
log_content.append(f"Headers:\n{_format_data_for_logging(request_headers)}")
if request_params:
log_content.append(f"Params:\n{_format_data_for_logging(request_params)}")
if request_data is not None:
log_content.append(f"Data/Body:\n{_format_data_for_logging(request_data)}")
log_content.append("\n" + "-" * 30 + " RESPONSE " + "-" * 30)
if response_status_code is not None:
log_content.append(f"Status Code: {response_status_code}")
if response_headers:
log_content.append(f"Headers:\n{_format_data_for_logging(response_headers)}")
if response_content is not None:
log_content.append(f"Content:\n{_format_data_for_logging(response_content)}")
if error_message:
log_content.append(f"Error:\n{error_message}")
try:
with open(filepath, "w", encoding="utf-8") as f:
f.write("\n".join(log_content))
logger.debug("API log saved to: %s", filepath)
except Exception as e:
logger.error("Error writing API log to %s: %s", filepath, str(e))
log_dir = get_log_directory()
filepath = _build_log_filepath(log_dir, operation_id, request_url)
log_content: list[str] = []
log_content.append(f"Timestamp: {datetime.datetime.now().isoformat()}")
log_content.append(f"Operation ID: {operation_id}")
log_content.append("-" * 30 + " REQUEST " + "-" * 30)
log_content.append(f"Method: {request_method}")
log_content.append(f"URL: {request_url}")
if request_headers:
log_content.append(f"Headers:\n{_format_data_for_logging(request_headers)}")
if request_params:
log_content.append(f"Params:\n{_format_data_for_logging(request_params)}")
if request_data is not None:
log_content.append(f"Data/Body:\n{_format_data_for_logging(request_data)}")
log_content.append("\n" + "-" * 30 + " RESPONSE " + "-" * 30)
if response_status_code is not None:
log_content.append(f"Status Code: {response_status_code}")
if response_headers:
log_content.append(f"Headers:\n{_format_data_for_logging(response_headers)}")
if response_content is not None:
log_content.append(f"Content:\n{_format_data_for_logging(response_content)}")
if error_message:
log_content.append(f"Error:\n{error_message}")
try:
with open(filepath, "w", encoding="utf-8") as f:
f.write("\n".join(log_content))
logger.debug("API log saved to: %s", filepath)
except Exception as e:
logger.error("Error writing API log to %s: %s", filepath, str(e))
except Exception as _log_e:
logging.debug("[DEBUG] log_request_response failed: %s", _log_e)
if __name__ == '__main__':

View File

@@ -255,17 +255,14 @@ async def upload_file(
monitor_task = asyncio.create_task(_monitor())
sess: aiohttp.ClientSession | None = None
try:
try:
request_logger.log_request_response(
operation_id=operation_id,
request_method="PUT",
request_url=upload_url,
request_headers=headers or None,
request_params=None,
request_data=f"[File data {len(data)} bytes]",
)
except Exception as e:
logging.debug("[DEBUG] upload request logging failed: %s", e)
request_logger.log_request_response(
operation_id=operation_id,
request_method="PUT",
request_url=upload_url,
request_headers=headers or None,
request_params=None,
request_data=f"[File data {len(data)} bytes]",
)
sess = aiohttp.ClientSession(timeout=timeout)
req = sess.put(upload_url, data=data, headers=headers, skip_auto_headers=skip_auto_headers)
@@ -311,31 +308,27 @@ async def upload_file(
delay *= retry_backoff
continue
raise Exception(f"Failed to upload (HTTP {resp.status}).")
try:
request_logger.log_request_response(
operation_id=operation_id,
request_method="PUT",
request_url=upload_url,
response_status_code=resp.status,
response_headers=dict(resp.headers),
response_content="File uploaded successfully.",
)
except Exception as e:
logging.debug("[DEBUG] upload response logging failed: %s", e)
request_logger.log_request_response(
operation_id=operation_id,
request_method="PUT",
request_url=upload_url,
response_status_code=resp.status,
response_headers=dict(resp.headers),
response_content="File uploaded successfully.",
)
return
except asyncio.CancelledError:
raise ProcessingInterrupted("Task cancelled") from None
except (aiohttp.ClientError, OSError) as e:
if attempt <= max_retries:
with contextlib.suppress(Exception):
request_logger.log_request_response(
operation_id=operation_id,
request_method="PUT",
request_url=upload_url,
request_headers=headers or None,
request_data=f"[File data {len(data)} bytes]",
error_message=f"{type(e).__name__}: {str(e)} (will retry)",
)
request_logger.log_request_response(
operation_id=operation_id,
request_method="PUT",
request_url=upload_url,
request_headers=headers or None,
request_data=f"[File data {len(data)} bytes]",
error_message=f"{type(e).__name__}: {str(e)} (will retry)",
)
await sleep_with_interrupt(
delay,
cls,

View File

@@ -20,10 +20,60 @@ class JobStatus:
# Media types that can be previewed in the frontend
PREVIEWABLE_MEDIA_TYPES = frozenset({'images', 'video', 'audio'})
PREVIEWABLE_MEDIA_TYPES = frozenset({'images', 'video', 'audio', '3d'})
# 3D file extensions for preview fallback (no dedicated media_type exists)
THREE_D_EXTENSIONS = frozenset({'.obj', '.fbx', '.gltf', '.glb'})
THREE_D_EXTENSIONS = frozenset({'.obj', '.fbx', '.gltf', '.glb', '.usdz'})
def has_3d_extension(filename: str) -> bool:
lower = filename.lower()
return any(lower.endswith(ext) for ext in THREE_D_EXTENSIONS)
def normalize_output_item(item):
"""Normalize a single output list item for the jobs API.
Returns the normalized item, or None to exclude it.
String items with 3D extensions become {filename, type, subfolder} dicts.
"""
if item is None:
return None
if isinstance(item, str):
if has_3d_extension(item):
return {'filename': item, 'type': 'output', 'subfolder': '', 'mediaType': '3d'}
return None
if isinstance(item, dict):
return item
return None
def normalize_outputs(outputs: dict) -> dict:
"""Normalize raw node outputs for the jobs API.
Transforms string 3D filenames into file output dicts and removes
None items. All other items (non-3D strings, dicts, etc.) are
preserved as-is.
"""
normalized = {}
for node_id, node_outputs in outputs.items():
if not isinstance(node_outputs, dict):
normalized[node_id] = node_outputs
continue
normalized_node = {}
for media_type, items in node_outputs.items():
if media_type == 'animated' or not isinstance(items, list):
normalized_node[media_type] = items
continue
normalized_items = []
for item in items:
if item is None:
continue
norm = normalize_output_item(item)
normalized_items.append(norm if norm is not None else item)
normalized_node[media_type] = normalized_items
normalized[node_id] = normalized_node
return normalized
def _extract_job_metadata(extra_data: dict) -> tuple[Optional[int], Optional[str]]:
@@ -45,9 +95,9 @@ def is_previewable(media_type: str, item: dict) -> bool:
Maintains backwards compatibility with existing logic.
Priority:
1. media_type is 'images', 'video', or 'audio'
1. media_type is 'images', 'video', 'audio', or '3d'
2. format field starts with 'video/' or 'audio/'
3. filename has a 3D extension (.obj, .fbx, .gltf, .glb)
3. filename has a 3D extension (.obj, .fbx, .gltf, .glb, .usdz)
"""
if media_type in PREVIEWABLE_MEDIA_TYPES:
return True
@@ -139,7 +189,7 @@ def normalize_history_item(prompt_id: str, history_item: dict, include_outputs:
})
if include_outputs:
job['outputs'] = outputs
job['outputs'] = normalize_outputs(outputs)
job['execution_status'] = status_info
job['workflow'] = {
'prompt': prompt,
@@ -171,18 +221,23 @@ def get_outputs_summary(outputs: dict) -> tuple[int, Optional[dict]]:
continue
for item in items:
count += 1
if not isinstance(item, dict):
normalized = normalize_output_item(item)
if normalized is None:
continue
if preview_output is None and is_previewable(media_type, item):
count += 1
if preview_output is not None:
continue
if isinstance(normalized, dict) and is_previewable(media_type, normalized):
enriched = {
**item,
**normalized,
'nodeId': node_id,
'mediaType': media_type
}
if item.get('type') == 'output':
if 'mediaType' not in normalized:
enriched['mediaType'] = media_type
if normalized.get('type') == 'output':
preview_output = enriched
elif fallback_preview is None:
fallback_preview = enriched

View File

@@ -49,13 +49,14 @@ class TextEncodeAceStepAudio15(io.ComfyNode):
io.Float.Input("temperature", default=0.85, min=0.0, max=2.0, step=0.01, advanced=True),
io.Float.Input("top_p", default=0.9, min=0.0, max=2000.0, step=0.01, advanced=True),
io.Int.Input("top_k", default=0, min=0, max=100, advanced=True),
io.Float.Input("min_p", default=0.000, min=0.0, max=1.0, step=0.001, advanced=True),
],
outputs=[io.Conditioning.Output()],
)
@classmethod
def execute(cls, clip, tags, lyrics, seed, bpm, duration, timesignature, language, keyscale, generate_audio_codes, cfg_scale, temperature, top_p, top_k) -> io.NodeOutput:
tokens = clip.tokenize(tags, lyrics=lyrics, bpm=bpm, duration=duration, timesignature=int(timesignature), language=language, keyscale=keyscale, seed=seed, generate_audio_codes=generate_audio_codes, cfg_scale=cfg_scale, temperature=temperature, top_p=top_p, top_k=top_k)
def execute(cls, clip, tags, lyrics, seed, bpm, duration, timesignature, language, keyscale, generate_audio_codes, cfg_scale, temperature, top_p, top_k, min_p) -> io.NodeOutput:
tokens = clip.tokenize(tags, lyrics=lyrics, bpm=bpm, duration=duration, timesignature=int(timesignature), language=language, keyscale=keyscale, seed=seed, generate_audio_codes=generate_audio_codes, cfg_scale=cfg_scale, temperature=temperature, top_p=top_p, top_k=top_k, min_p=min_p)
conditioning = clip.encode_from_tokens_scheduled(tokens)
return io.NodeOutput(conditioning)

897
comfy_extras/nodes_glsl.py Normal file
View File

@@ -0,0 +1,897 @@
import os
import sys
import re
import logging
import ctypes.util
import importlib.util
from typing import TypedDict
import numpy as np
import torch
import nodes
from comfy_api.latest import ComfyExtension, io, ui
from typing_extensions import override
from utils.install_util import get_missing_requirements_message
logger = logging.getLogger(__name__)
def _check_opengl_availability():
"""Early check for OpenGL availability. Raises RuntimeError if unlikely to work."""
logger.debug("_check_opengl_availability: starting")
missing = []
# Check Python packages (using find_spec to avoid importing)
logger.debug("_check_opengl_availability: checking for glfw package")
if importlib.util.find_spec("glfw") is None:
missing.append("glfw")
logger.debug("_check_opengl_availability: checking for OpenGL package")
if importlib.util.find_spec("OpenGL") is None:
missing.append("PyOpenGL")
if missing:
raise RuntimeError(
f"OpenGL dependencies not available.\n{get_missing_requirements_message()}\n"
)
# On Linux without display, check if headless backends are available
logger.debug(f"_check_opengl_availability: platform={sys.platform}")
if sys.platform.startswith("linux"):
has_display = os.environ.get("DISPLAY") or os.environ.get("WAYLAND_DISPLAY")
logger.debug(f"_check_opengl_availability: has_display={bool(has_display)}")
if not has_display:
# Check for EGL or OSMesa libraries
logger.debug("_check_opengl_availability: checking for EGL library")
has_egl = ctypes.util.find_library("EGL")
logger.debug("_check_opengl_availability: checking for OSMesa library")
has_osmesa = ctypes.util.find_library("OSMesa")
# Error disabled for CI as it fails this check
# if not has_egl and not has_osmesa:
# raise RuntimeError(
# "GLSL Shader node: No display and no headless backend (EGL/OSMesa) found.\n"
# "See error below for installation instructions."
# )
logger.debug(f"Headless mode: EGL={'yes' if has_egl else 'no'}, OSMesa={'yes' if has_osmesa else 'no'}")
logger.debug("_check_opengl_availability: completed")
# Run early check at import time
logger.debug("nodes_glsl: running _check_opengl_availability at import time")
_check_opengl_availability()
# OpenGL modules - initialized lazily when context is created
gl = None
glfw = None
EGL = None
def _import_opengl():
"""Import OpenGL module. Called after context is created."""
global gl
if gl is None:
logger.debug("_import_opengl: importing OpenGL.GL")
import OpenGL.GL as _gl
gl = _gl
logger.debug("_import_opengl: import completed")
return gl
class SizeModeInput(TypedDict):
size_mode: str
width: int
height: int
MAX_IMAGES = 5 # u_image0-4
MAX_UNIFORMS = 5 # u_float0-4, u_int0-4
MAX_OUTPUTS = 4 # fragColor0-3 (MRT)
# Vertex shader using gl_VertexID trick - no VBO needed.
# Draws a single triangle that covers the entire screen:
#
# (-1,3)
# /|
# / | <- visible area is the unit square from (-1,-1) to (1,1)
# / | parts outside get clipped away
# (-1,-1)---(3,-1)
#
# v_texCoord is computed from clip space: * 0.5 + 0.5 maps (-1,1) -> (0,1)
VERTEX_SHADER = """#version 330 core
out vec2 v_texCoord;
void main() {
vec2 verts[3] = vec2[](vec2(-1, -1), vec2(3, -1), vec2(-1, 3));
v_texCoord = verts[gl_VertexID] * 0.5 + 0.5;
gl_Position = vec4(verts[gl_VertexID], 0, 1);
}
"""
DEFAULT_FRAGMENT_SHADER = """#version 300 es
precision highp float;
uniform sampler2D u_image0;
uniform vec2 u_resolution;
in vec2 v_texCoord;
layout(location = 0) out vec4 fragColor0;
void main() {
fragColor0 = texture(u_image0, v_texCoord);
}
"""
def _convert_es_to_desktop(source: str) -> str:
"""Convert GLSL ES (WebGL) shader source to desktop GLSL 330 core."""
# Remove any existing #version directive
source = re.sub(r"#version\s+\d+(\s+es)?\s*\n?", "", source, flags=re.IGNORECASE)
# Remove precision qualifiers (not needed in desktop GLSL)
source = re.sub(r"precision\s+(lowp|mediump|highp)\s+\w+\s*;\s*\n?", "", source)
# Prepend desktop GLSL version
return "#version 330 core\n" + source
def _detect_output_count(source: str) -> int:
"""Detect how many fragColor outputs are used in the shader.
Returns the count of outputs needed (1 to MAX_OUTPUTS).
"""
matches = re.findall(r"fragColor(\d+)", source)
if not matches:
return 1 # Default to 1 output if none found
max_index = max(int(m) for m in matches)
return min(max_index + 1, MAX_OUTPUTS)
def _detect_pass_count(source: str) -> int:
"""Detect multi-pass rendering from #pragma passes N directive.
Returns the number of passes (1 if not specified).
"""
match = re.search(r'#pragma\s+passes\s+(\d+)', source)
if match:
return max(1, int(match.group(1)))
return 1
def _init_glfw():
"""Initialize GLFW. Returns (window, glfw_module). Raises RuntimeError on failure."""
logger.debug("_init_glfw: starting")
# On macOS, glfw.init() must be called from main thread or it hangs forever
if sys.platform == "darwin":
logger.debug("_init_glfw: skipping on macOS")
raise RuntimeError("GLFW backend not supported on macOS")
logger.debug("_init_glfw: importing glfw module")
import glfw as _glfw
logger.debug("_init_glfw: calling glfw.init()")
if not _glfw.init():
raise RuntimeError("glfw.init() failed")
try:
logger.debug("_init_glfw: setting window hints")
_glfw.window_hint(_glfw.VISIBLE, _glfw.FALSE)
_glfw.window_hint(_glfw.CONTEXT_VERSION_MAJOR, 3)
_glfw.window_hint(_glfw.CONTEXT_VERSION_MINOR, 3)
_glfw.window_hint(_glfw.OPENGL_PROFILE, _glfw.OPENGL_CORE_PROFILE)
logger.debug("_init_glfw: calling create_window()")
window = _glfw.create_window(64, 64, "ComfyUI GLSL", None, None)
if not window:
raise RuntimeError("glfw.create_window() failed")
logger.debug("_init_glfw: calling make_context_current()")
_glfw.make_context_current(window)
logger.debug("_init_glfw: completed successfully")
return window, _glfw
except Exception:
logger.debug("_init_glfw: failed, terminating glfw")
_glfw.terminate()
raise
def _init_egl():
"""Initialize EGL for headless rendering. Returns (display, context, surface, EGL_module). Raises RuntimeError on failure."""
logger.debug("_init_egl: starting")
from OpenGL import EGL as _EGL
from OpenGL.EGL import (
eglGetDisplay, eglInitialize, eglChooseConfig, eglCreateContext,
eglMakeCurrent, eglCreatePbufferSurface, eglBindAPI,
eglTerminate, eglDestroyContext, eglDestroySurface,
EGL_DEFAULT_DISPLAY, EGL_NO_CONTEXT, EGL_NONE,
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
EGL_RED_SIZE, EGL_GREEN_SIZE, EGL_BLUE_SIZE, EGL_ALPHA_SIZE, EGL_DEPTH_SIZE,
EGL_WIDTH, EGL_HEIGHT, EGL_OPENGL_API,
)
logger.debug("_init_egl: imports completed")
display = None
context = None
surface = None
try:
logger.debug("_init_egl: calling eglGetDisplay()")
display = eglGetDisplay(EGL_DEFAULT_DISPLAY)
if display == _EGL.EGL_NO_DISPLAY:
raise RuntimeError("eglGetDisplay() failed")
logger.debug("_init_egl: calling eglInitialize()")
major, minor = _EGL.EGLint(), _EGL.EGLint()
if not eglInitialize(display, major, minor):
display = None # Not initialized, don't terminate
raise RuntimeError("eglInitialize() failed")
logger.debug(f"_init_egl: EGL version {major.value}.{minor.value}")
config_attribs = [
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 0, EGL_NONE
]
configs = (_EGL.EGLConfig * 1)()
num_configs = _EGL.EGLint()
if not eglChooseConfig(display, config_attribs, configs, 1, num_configs) or num_configs.value == 0:
raise RuntimeError("eglChooseConfig() failed")
config = configs[0]
logger.debug(f"_init_egl: config chosen, num_configs={num_configs.value}")
if not eglBindAPI(EGL_OPENGL_API):
raise RuntimeError("eglBindAPI() failed")
logger.debug("_init_egl: calling eglCreateContext()")
context_attribs = [
_EGL.EGL_CONTEXT_MAJOR_VERSION, 3,
_EGL.EGL_CONTEXT_MINOR_VERSION, 3,
_EGL.EGL_CONTEXT_OPENGL_PROFILE_MASK, _EGL.EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
EGL_NONE
]
context = eglCreateContext(display, config, EGL_NO_CONTEXT, context_attribs)
if context == EGL_NO_CONTEXT:
raise RuntimeError("eglCreateContext() failed")
logger.debug("_init_egl: calling eglCreatePbufferSurface()")
pbuffer_attribs = [EGL_WIDTH, 64, EGL_HEIGHT, 64, EGL_NONE]
surface = eglCreatePbufferSurface(display, config, pbuffer_attribs)
if surface == _EGL.EGL_NO_SURFACE:
raise RuntimeError("eglCreatePbufferSurface() failed")
logger.debug("_init_egl: calling eglMakeCurrent()")
if not eglMakeCurrent(display, surface, surface, context):
raise RuntimeError("eglMakeCurrent() failed")
logger.debug("_init_egl: completed successfully")
return display, context, surface, _EGL
except Exception:
logger.debug("_init_egl: failed, cleaning up")
# Clean up any resources on failure
if surface is not None:
eglDestroySurface(display, surface)
if context is not None:
eglDestroyContext(display, context)
if display is not None:
eglTerminate(display)
raise
def _init_osmesa():
"""Initialize OSMesa for software rendering. Returns (context, buffer). Raises RuntimeError on failure."""
import ctypes
logger.debug("_init_osmesa: starting")
os.environ["PYOPENGL_PLATFORM"] = "osmesa"
logger.debug("_init_osmesa: importing OpenGL.osmesa")
from OpenGL import GL as _gl
from OpenGL.osmesa import (
OSMesaCreateContextExt, OSMesaMakeCurrent, OSMesaDestroyContext,
OSMESA_RGBA,
)
logger.debug("_init_osmesa: imports completed")
ctx = OSMesaCreateContextExt(OSMESA_RGBA, 24, 0, 0, None)
if not ctx:
raise RuntimeError("OSMesaCreateContextExt() failed")
width, height = 64, 64
buffer = (ctypes.c_ubyte * (width * height * 4))()
logger.debug("_init_osmesa: calling OSMesaMakeCurrent()")
if not OSMesaMakeCurrent(ctx, buffer, _gl.GL_UNSIGNED_BYTE, width, height):
OSMesaDestroyContext(ctx)
raise RuntimeError("OSMesaMakeCurrent() failed")
logger.debug("_init_osmesa: completed successfully")
return ctx, buffer
class GLContext:
"""Manages OpenGL context and resources for shader execution.
Tries backends in order: GLFW (desktop) → EGL (headless GPU) → OSMesa (software).
"""
_instance = None
_initialized = False
def __new__(cls):
if cls._instance is None:
cls._instance = super().__new__(cls)
return cls._instance
def __init__(self):
if GLContext._initialized:
logger.debug("GLContext.__init__: already initialized, skipping")
return
GLContext._initialized = True
logger.debug("GLContext.__init__: starting initialization")
global glfw, EGL
import time
start = time.perf_counter()
self._backend = None
self._window = None
self._egl_display = None
self._egl_context = None
self._egl_surface = None
self._osmesa_ctx = None
self._osmesa_buffer = None
# Try backends in order: GLFW → EGL → OSMesa
errors = []
logger.debug("GLContext.__init__: trying GLFW backend")
try:
self._window, glfw = _init_glfw()
self._backend = "glfw"
logger.debug("GLContext.__init__: GLFW backend succeeded")
except Exception as e:
logger.debug(f"GLContext.__init__: GLFW backend failed: {e}")
errors.append(("GLFW", e))
if self._backend is None:
logger.debug("GLContext.__init__: trying EGL backend")
try:
self._egl_display, self._egl_context, self._egl_surface, EGL = _init_egl()
self._backend = "egl"
logger.debug("GLContext.__init__: EGL backend succeeded")
except Exception as e:
logger.debug(f"GLContext.__init__: EGL backend failed: {e}")
errors.append(("EGL", e))
if self._backend is None:
logger.debug("GLContext.__init__: trying OSMesa backend")
try:
self._osmesa_ctx, self._osmesa_buffer = _init_osmesa()
self._backend = "osmesa"
logger.debug("GLContext.__init__: OSMesa backend succeeded")
except Exception as e:
logger.debug(f"GLContext.__init__: OSMesa backend failed: {e}")
errors.append(("OSMesa", e))
if self._backend is None:
if sys.platform == "win32":
platform_help = (
"Windows: Ensure GPU drivers are installed and display is available.\n"
" CPU-only/headless mode is not supported on Windows."
)
elif sys.platform == "darwin":
platform_help = (
"macOS: GLFW is not supported.\n"
" Install OSMesa via Homebrew: brew install mesa\n"
" Then: pip install PyOpenGL PyOpenGL-accelerate"
)
else:
platform_help = (
"Linux: Install one of these backends:\n"
" Desktop: sudo apt install libgl1-mesa-glx libglfw3\n"
" Headless with GPU: sudo apt install libegl1-mesa libgl1-mesa-dri\n"
" Headless (CPU): sudo apt install libosmesa6"
)
error_details = "\n".join(f" {name}: {err}" for name, err in errors)
raise RuntimeError(
f"Failed to create OpenGL context.\n\n"
f"Backend errors:\n{error_details}\n\n"
f"{platform_help}"
)
# Now import OpenGL.GL (after context is current)
logger.debug("GLContext.__init__: importing OpenGL.GL")
_import_opengl()
# Create VAO (required for core profile, but OSMesa may use compat profile)
logger.debug("GLContext.__init__: creating VAO")
self._vao = None
try:
vao = gl.glGenVertexArrays(1)
gl.glBindVertexArray(vao)
self._vao = vao # Only store after successful bind
logger.debug("GLContext.__init__: VAO created successfully")
except Exception as e:
logger.debug(f"GLContext.__init__: VAO creation failed (may be expected for OSMesa): {e}")
# OSMesa with older Mesa may not support VAOs
# Clean up if we created but couldn't bind
if vao:
try:
gl.glDeleteVertexArrays(1, [vao])
except Exception:
pass
elapsed = (time.perf_counter() - start) * 1000
# Log device info
renderer = gl.glGetString(gl.GL_RENDERER)
vendor = gl.glGetString(gl.GL_VENDOR)
version = gl.glGetString(gl.GL_VERSION)
renderer = renderer.decode() if renderer else "Unknown"
vendor = vendor.decode() if vendor else "Unknown"
version = version.decode() if version else "Unknown"
logger.info(f"GLSL context initialized in {elapsed:.1f}ms ({self._backend}) - {renderer} ({vendor}), GL {version}")
def make_current(self):
if self._backend == "glfw":
glfw.make_context_current(self._window)
elif self._backend == "egl":
from OpenGL.EGL import eglMakeCurrent
eglMakeCurrent(self._egl_display, self._egl_surface, self._egl_surface, self._egl_context)
elif self._backend == "osmesa":
from OpenGL.osmesa import OSMesaMakeCurrent
OSMesaMakeCurrent(self._osmesa_ctx, self._osmesa_buffer, gl.GL_UNSIGNED_BYTE, 64, 64)
if self._vao is not None:
gl.glBindVertexArray(self._vao)
def _compile_shader(source: str, shader_type: int) -> int:
"""Compile a shader and return its ID."""
shader = gl.glCreateShader(shader_type)
gl.glShaderSource(shader, source)
gl.glCompileShader(shader)
if gl.glGetShaderiv(shader, gl.GL_COMPILE_STATUS) != gl.GL_TRUE:
error = gl.glGetShaderInfoLog(shader).decode()
gl.glDeleteShader(shader)
raise RuntimeError(f"Shader compilation failed:\n{error}")
return shader
def _create_program(vertex_source: str, fragment_source: str) -> int:
"""Create and link a shader program."""
vertex_shader = _compile_shader(vertex_source, gl.GL_VERTEX_SHADER)
try:
fragment_shader = _compile_shader(fragment_source, gl.GL_FRAGMENT_SHADER)
except RuntimeError:
gl.glDeleteShader(vertex_shader)
raise
program = gl.glCreateProgram()
gl.glAttachShader(program, vertex_shader)
gl.glAttachShader(program, fragment_shader)
gl.glLinkProgram(program)
gl.glDeleteShader(vertex_shader)
gl.glDeleteShader(fragment_shader)
if gl.glGetProgramiv(program, gl.GL_LINK_STATUS) != gl.GL_TRUE:
error = gl.glGetProgramInfoLog(program).decode()
gl.glDeleteProgram(program)
raise RuntimeError(f"Program linking failed:\n{error}")
return program
def _render_shader_batch(
fragment_code: str,
width: int,
height: int,
image_batches: list[list[np.ndarray]],
floats: list[float],
ints: list[int],
) -> list[list[np.ndarray]]:
"""
Render a fragment shader for multiple batches efficiently.
Compiles shader once, reuses framebuffer/textures across batches.
Supports multi-pass rendering via #pragma passes N directive.
Args:
fragment_code: User's fragment shader code
width: Output width
height: Output height
image_batches: List of batches, each batch is a list of input images (H, W, C) float32 [0,1]
floats: List of float uniforms
ints: List of int uniforms
Returns:
List of batch outputs, each is a list of output images (H, W, 4) float32 [0,1]
"""
import time
start_time = time.perf_counter()
if not image_batches:
return []
ctx = GLContext()
ctx.make_current()
# Convert from GLSL ES to desktop GLSL 330
fragment_source = _convert_es_to_desktop(fragment_code)
# Detect how many outputs the shader actually uses
num_outputs = _detect_output_count(fragment_code)
# Detect multi-pass rendering
num_passes = _detect_pass_count(fragment_code)
# Track resources for cleanup
program = None
fbo = None
output_textures = []
input_textures = []
ping_pong_textures = []
ping_pong_fbos = []
num_inputs = len(image_batches[0])
try:
# Compile shaders (once for all batches)
try:
program = _create_program(VERTEX_SHADER, fragment_source)
except RuntimeError:
logger.error(f"Fragment shader:\n{fragment_source}")
raise
gl.glUseProgram(program)
# Create framebuffer with only the needed color attachments
fbo = gl.glGenFramebuffers(1)
gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, fbo)
draw_buffers = []
for i in range(num_outputs):
tex = gl.glGenTextures(1)
output_textures.append(tex)
gl.glBindTexture(gl.GL_TEXTURE_2D, tex)
gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGBA32F, width, height, 0, gl.GL_RGBA, gl.GL_FLOAT, None)
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR)
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR)
gl.glFramebufferTexture2D(gl.GL_FRAMEBUFFER, gl.GL_COLOR_ATTACHMENT0 + i, gl.GL_TEXTURE_2D, tex, 0)
draw_buffers.append(gl.GL_COLOR_ATTACHMENT0 + i)
gl.glDrawBuffers(num_outputs, draw_buffers)
if gl.glCheckFramebufferStatus(gl.GL_FRAMEBUFFER) != gl.GL_FRAMEBUFFER_COMPLETE:
raise RuntimeError("Framebuffer is not complete")
# Create ping-pong resources for multi-pass rendering
if num_passes > 1:
for _ in range(2):
pp_tex = gl.glGenTextures(1)
ping_pong_textures.append(pp_tex)
gl.glBindTexture(gl.GL_TEXTURE_2D, pp_tex)
gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGBA32F, width, height, 0, gl.GL_RGBA, gl.GL_FLOAT, None)
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR)
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR)
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_S, gl.GL_CLAMP_TO_EDGE)
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_T, gl.GL_CLAMP_TO_EDGE)
pp_fbo = gl.glGenFramebuffers(1)
ping_pong_fbos.append(pp_fbo)
gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, pp_fbo)
gl.glFramebufferTexture2D(gl.GL_FRAMEBUFFER, gl.GL_COLOR_ATTACHMENT0, gl.GL_TEXTURE_2D, pp_tex, 0)
gl.glDrawBuffers(1, [gl.GL_COLOR_ATTACHMENT0])
if gl.glCheckFramebufferStatus(gl.GL_FRAMEBUFFER) != gl.GL_FRAMEBUFFER_COMPLETE:
raise RuntimeError("Ping-pong framebuffer is not complete")
# Create input textures (reused for all batches)
for i in range(num_inputs):
tex = gl.glGenTextures(1)
input_textures.append(tex)
gl.glActiveTexture(gl.GL_TEXTURE0 + i)
gl.glBindTexture(gl.GL_TEXTURE_2D, tex)
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR)
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR)
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_S, gl.GL_CLAMP_TO_EDGE)
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_T, gl.GL_CLAMP_TO_EDGE)
loc = gl.glGetUniformLocation(program, f"u_image{i}")
if loc >= 0:
gl.glUniform1i(loc, i)
# Set static uniforms (once for all batches)
loc = gl.glGetUniformLocation(program, "u_resolution")
if loc >= 0:
gl.glUniform2f(loc, float(width), float(height))
for i, v in enumerate(floats):
loc = gl.glGetUniformLocation(program, f"u_float{i}")
if loc >= 0:
gl.glUniform1f(loc, v)
for i, v in enumerate(ints):
loc = gl.glGetUniformLocation(program, f"u_int{i}")
if loc >= 0:
gl.glUniform1i(loc, v)
# Get u_pass uniform location for multi-pass
pass_loc = gl.glGetUniformLocation(program, "u_pass")
gl.glViewport(0, 0, width, height)
gl.glDisable(gl.GL_BLEND) # Ensure no alpha blending - write output directly
# Process each batch
all_batch_outputs = []
for images in image_batches:
# Update input textures with this batch's images
for i, img in enumerate(images):
gl.glActiveTexture(gl.GL_TEXTURE0 + i)
gl.glBindTexture(gl.GL_TEXTURE_2D, input_textures[i])
# Flip vertically for GL coordinates, ensure RGBA
h, w, c = img.shape
if c == 3:
img_upload = np.empty((h, w, 4), dtype=np.float32)
img_upload[:, :, :3] = img[::-1, :, :]
img_upload[:, :, 3] = 1.0
else:
img_upload = np.ascontiguousarray(img[::-1, :, :])
gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGBA32F, w, h, 0, gl.GL_RGBA, gl.GL_FLOAT, img_upload)
if num_passes == 1:
# Single pass - render directly to output FBO
gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, fbo)
if pass_loc >= 0:
gl.glUniform1i(pass_loc, 0)
gl.glClearColor(0, 0, 0, 0)
gl.glClear(gl.GL_COLOR_BUFFER_BIT)
gl.glDrawArrays(gl.GL_TRIANGLES, 0, 3)
else:
# Multi-pass rendering with ping-pong
for p in range(num_passes):
is_last_pass = (p == num_passes - 1)
# Set pass uniform
if pass_loc >= 0:
gl.glUniform1i(pass_loc, p)
if is_last_pass:
# Last pass renders to the main output FBO
gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, fbo)
else:
# Intermediate passes render to ping-pong FBO
target_fbo = ping_pong_fbos[p % 2]
gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, target_fbo)
# Set input texture for this pass
gl.glActiveTexture(gl.GL_TEXTURE0)
if p == 0:
# First pass reads from original input
gl.glBindTexture(gl.GL_TEXTURE_2D, input_textures[0])
else:
# Subsequent passes read from previous pass output
source_tex = ping_pong_textures[(p - 1) % 2]
gl.glBindTexture(gl.GL_TEXTURE_2D, source_tex)
gl.glClearColor(0, 0, 0, 0)
gl.glClear(gl.GL_COLOR_BUFFER_BIT)
gl.glDrawArrays(gl.GL_TRIANGLES, 0, 3)
# Read back outputs for this batch
# (glGetTexImage is synchronous, implicitly waits for rendering)
batch_outputs = []
for tex in output_textures:
gl.glBindTexture(gl.GL_TEXTURE_2D, tex)
data = gl.glGetTexImage(gl.GL_TEXTURE_2D, 0, gl.GL_RGBA, gl.GL_FLOAT)
img = np.frombuffer(data, dtype=np.float32).reshape(height, width, 4)
batch_outputs.append(np.ascontiguousarray(img[::-1, :, :]))
# Pad with black images for unused outputs
black_img = np.zeros((height, width, 4), dtype=np.float32)
for _ in range(num_outputs, MAX_OUTPUTS):
batch_outputs.append(black_img)
all_batch_outputs.append(batch_outputs)
elapsed = (time.perf_counter() - start_time) * 1000
num_batches = len(image_batches)
pass_info = f", {num_passes} passes" if num_passes > 1 else ""
logger.info(f"GLSL shader executed in {elapsed:.1f}ms ({num_batches} batch{'es' if num_batches != 1 else ''}, {width}x{height}{pass_info})")
return all_batch_outputs
finally:
# Unbind before deleting
gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, 0)
gl.glUseProgram(0)
if input_textures:
gl.glDeleteTextures(len(input_textures), input_textures)
if output_textures:
gl.glDeleteTextures(len(output_textures), output_textures)
if ping_pong_textures:
gl.glDeleteTextures(len(ping_pong_textures), ping_pong_textures)
if fbo is not None:
gl.glDeleteFramebuffers(1, [fbo])
for pp_fbo in ping_pong_fbos:
gl.glDeleteFramebuffers(1, [pp_fbo])
if program is not None:
gl.glDeleteProgram(program)
class GLSLShader(io.ComfyNode):
@classmethod
def define_schema(cls) -> io.Schema:
image_template = io.Autogrow.TemplatePrefix(
io.Image.Input("image"),
prefix="image",
min=1,
max=MAX_IMAGES,
)
float_template = io.Autogrow.TemplatePrefix(
io.Float.Input("float", default=0.0),
prefix="u_float",
min=0,
max=MAX_UNIFORMS,
)
int_template = io.Autogrow.TemplatePrefix(
io.Int.Input("int", default=0),
prefix="u_int",
min=0,
max=MAX_UNIFORMS,
)
return io.Schema(
node_id="GLSLShader",
display_name="GLSL Shader",
category="image/shader",
description=(
f"Apply GLSL fragment shaders to images. "
f"Inputs: u_image0-{MAX_IMAGES-1} (sampler2D), u_resolution (vec2), "
f"u_float0-{MAX_UNIFORMS-1}, u_int0-{MAX_UNIFORMS-1}. "
f"Outputs: layout(location = 0-{MAX_OUTPUTS-1}) out vec4 fragColor0-{MAX_OUTPUTS-1}."
),
inputs=[
io.String.Input(
"fragment_shader",
default=DEFAULT_FRAGMENT_SHADER,
multiline=True,
tooltip="GLSL fragment shader source code (GLSL ES 3.00 / WebGL 2.0 compatible)",
),
io.DynamicCombo.Input(
"size_mode",
options=[
io.DynamicCombo.Option("from_input", []),
io.DynamicCombo.Option(
"custom",
[
io.Int.Input(
"width",
default=512,
min=1,
max=nodes.MAX_RESOLUTION,
),
io.Int.Input(
"height",
default=512,
min=1,
max=nodes.MAX_RESOLUTION,
),
],
),
],
tooltip="Output size: 'from_input' uses first input image dimensions, 'custom' allows manual size",
),
io.Autogrow.Input("images", template=image_template),
io.Autogrow.Input("floats", template=float_template),
io.Autogrow.Input("ints", template=int_template),
],
outputs=[
io.Image.Output(display_name="IMAGE0"),
io.Image.Output(display_name="IMAGE1"),
io.Image.Output(display_name="IMAGE2"),
io.Image.Output(display_name="IMAGE3"),
],
)
@classmethod
def execute(
cls,
fragment_shader: str,
size_mode: SizeModeInput,
images: io.Autogrow.Type,
floats: io.Autogrow.Type = None,
ints: io.Autogrow.Type = None,
**kwargs,
) -> io.NodeOutput:
image_list = [v for v in images.values() if v is not None]
float_list = (
[v if v is not None else 0.0 for v in floats.values()] if floats else []
)
int_list = [v if v is not None else 0 for v in ints.values()] if ints else []
if not image_list:
raise ValueError("At least one input image is required")
# Determine output dimensions
if size_mode["size_mode"] == "custom":
out_width = size_mode["width"]
out_height = size_mode["height"]
else:
out_height, out_width = image_list[0].shape[1:3]
batch_size = image_list[0].shape[0]
# Prepare batches
image_batches = []
for batch_idx in range(batch_size):
batch_images = [img_tensor[batch_idx].cpu().numpy().astype(np.float32) for img_tensor in image_list]
image_batches.append(batch_images)
all_batch_outputs = _render_shader_batch(
fragment_shader,
out_width,
out_height,
image_batches,
float_list,
int_list,
)
# Collect outputs into tensors
all_outputs = [[] for _ in range(MAX_OUTPUTS)]
for batch_outputs in all_batch_outputs:
for i, out_img in enumerate(batch_outputs):
all_outputs[i].append(torch.from_numpy(out_img))
output_tensors = [torch.stack(all_outputs[i], dim=0) for i in range(MAX_OUTPUTS)]
return io.NodeOutput(
*output_tensors,
ui=cls._build_ui_output(image_list, output_tensors[0]),
)
@classmethod
def _build_ui_output(
cls, image_list: list[torch.Tensor], output_batch: torch.Tensor
) -> dict[str, list]:
"""Build UI output with input and output images for client-side shader execution."""
combined_inputs = torch.cat(image_list, dim=0)
input_images_ui = ui.ImageSaveHelper.save_images(
combined_inputs,
filename_prefix="GLSLShader_input",
folder_type=io.FolderType.temp,
cls=None,
compress_level=1,
)
output_images_ui = ui.ImageSaveHelper.save_images(
output_batch,
filename_prefix="GLSLShader_output",
folder_type=io.FolderType.temp,
cls=None,
compress_level=1,
)
return {"input_images": input_images_ui, "images": output_images_ui}
class GLSLExtension(ComfyExtension):
@override
async def get_node_list(self) -> list[type[io.ComfyNode]]:
return [GLSLShader]
async def comfy_entrypoint() -> GLSLExtension:
return GLSLExtension()

View File

@@ -4,6 +4,7 @@ import os
import numpy as np
import safetensors
import torch
import torch.nn as nn
import torch.utils.checkpoint
from tqdm.auto import trange
from PIL import Image, ImageDraw, ImageFont
@@ -27,6 +28,11 @@ class TrainGuider(comfy_extras.nodes_custom_sampler.Guider_Basic):
"""
CFGGuider with modifications for training specific logic
"""
def __init__(self, *args, offloading=False, **kwargs):
super().__init__(*args, **kwargs)
self.offloading = offloading
def outer_sample(
self,
noise,
@@ -45,9 +51,11 @@ class TrainGuider(comfy_extras.nodes_custom_sampler.Guider_Basic):
noise.shape,
self.conds,
self.model_options,
force_full_load=True, # mirror behavior in TrainLoraNode.execute() to keep model loaded
force_full_load=not self.offloading,
force_offload=self.offloading,
)
)
torch.cuda.empty_cache()
device = self.model_patcher.load_device
if denoise_mask is not None:
@@ -404,16 +412,97 @@ def find_all_highest_child_module_with_forward(
return result
def patch(m):
def find_modules_at_depth(
model: nn.Module, depth: int = 1, result=None, current_depth=0, name=None
) -> list[nn.Module]:
"""
Find modules at a specific depth level for gradient checkpointing.
Args:
model: The model to search
depth: Target depth level (1 = top-level blocks, 2 = their children, etc.)
result: Accumulator for results
current_depth: Current recursion depth
name: Current module name for logging
Returns:
List of modules at the target depth
"""
if result is None:
result = []
name = name or "root"
# Skip container modules (they don't have meaningful forward)
is_container = isinstance(model, (nn.ModuleList, nn.Sequential, nn.ModuleDict))
has_forward = hasattr(model, "forward") and not is_container
if has_forward:
current_depth += 1
if current_depth == depth:
result.append(model)
logging.debug(f"Found module at depth {depth}: {name} ({model.__class__.__name__})")
return result
# Recurse into children
for next_name, child in model.named_children():
find_modules_at_depth(child, depth, result, current_depth, f"{name}.{next_name}")
return result
class OffloadCheckpointFunction(torch.autograd.Function):
"""
Gradient checkpointing that works with weight offloading.
Forward: no_grad -> compute -> weights can be freed
Backward: enable_grad -> recompute -> backward -> weights can be freed
For single input, single output modules (Linear, Conv*).
"""
@staticmethod
def forward(ctx, x: torch.Tensor, forward_fn):
ctx.save_for_backward(x)
ctx.forward_fn = forward_fn
with torch.no_grad():
return forward_fn(x)
@staticmethod
def backward(ctx, grad_out: torch.Tensor):
x, = ctx.saved_tensors
forward_fn = ctx.forward_fn
# Clear context early
ctx.forward_fn = None
with torch.enable_grad():
x_detached = x.detach().requires_grad_(True)
y = forward_fn(x_detached)
y.backward(grad_out)
grad_x = x_detached.grad
# Explicit cleanup
del y, x_detached, forward_fn
return grad_x, None
def patch(m, offloading=False):
if not hasattr(m, "forward"):
return
org_forward = m.forward
def fwd(args, kwargs):
return org_forward(*args, **kwargs)
# Branch 1: Linear/Conv* -> offload-compatible checkpoint (single input/output)
if offloading and isinstance(m, (nn.Linear, nn.Conv1d, nn.Conv2d, nn.Conv3d)):
def checkpointing_fwd(x):
return OffloadCheckpointFunction.apply(x, org_forward)
# Branch 2: Others -> standard checkpoint
else:
def fwd(args, kwargs):
return org_forward(*args, **kwargs)
def checkpointing_fwd(*args, **kwargs):
return torch.utils.checkpoint.checkpoint(fwd, args, kwargs, use_reentrant=False)
def checkpointing_fwd(*args, **kwargs):
return torch.utils.checkpoint.checkpoint(fwd, args, kwargs, use_reentrant=False)
m.org_forward = org_forward
m.forward = checkpointing_fwd
@@ -936,6 +1025,18 @@ class TrainLoraNode(io.ComfyNode):
default=True,
tooltip="Use gradient checkpointing for training.",
),
io.Int.Input(
"checkpoint_depth",
default=1,
min=1,
max=5,
tooltip="Depth level for gradient checkpointing.",
),
io.Boolean.Input(
"offloading",
default=False,
tooltip="Offload the Model to RAM. Requires Bypass Mode.",
),
io.Combo.Input(
"existing_lora",
options=folder_paths.get_filename_list("loras") + ["[None]"],
@@ -982,6 +1083,8 @@ class TrainLoraNode(io.ComfyNode):
lora_dtype,
algorithm,
gradient_checkpointing,
checkpoint_depth,
offloading,
existing_lora,
bucket_mode,
bypass_mode,
@@ -1000,6 +1103,8 @@ class TrainLoraNode(io.ComfyNode):
lora_dtype = lora_dtype[0]
algorithm = algorithm[0]
gradient_checkpointing = gradient_checkpointing[0]
offloading = offloading[0]
checkpoint_depth = checkpoint_depth[0]
existing_lora = existing_lora[0]
bucket_mode = bucket_mode[0]
bypass_mode = bypass_mode[0]
@@ -1019,6 +1124,15 @@ class TrainLoraNode(io.ComfyNode):
lora_dtype = node_helpers.string_to_torch_dtype(lora_dtype)
mp.set_model_compute_dtype(dtype)
if mp.is_dynamic():
if not bypass_mode:
logging.info("Training MP is Dynamic - forcing bypass mode. Start comfy with --highvram to force weight diff mode")
bypass_mode = True
offloading = True
elif offloading:
if not bypass_mode:
logging.info("Training Offload selected - forcing bypass mode. Set bypass = True to remove this message")
# Prepare latents and compute counts
latents, num_images, multi_res = _prepare_latents_and_count(
latents, dtype, bucket_mode
@@ -1054,16 +1168,18 @@ class TrainLoraNode(io.ComfyNode):
# Setup gradient checkpointing
if gradient_checkpointing:
for m in find_all_highest_child_module_with_forward(
mp.model.diffusion_model
):
patch(m)
modules_to_patch = find_modules_at_depth(
mp.model.diffusion_model, depth=checkpoint_depth
)
logging.info(f"Gradient checkpointing: patching {len(modules_to_patch)} modules at depth {checkpoint_depth}")
for m in modules_to_patch:
patch(m, offloading=offloading)
torch.cuda.empty_cache()
# With force_full_load=False we should be able to have offloading
# But for offloading in training we need custom AutoGrad hooks for fwd/bwd
comfy.model_management.load_models_gpu(
[mp], memory_required=1e20, force_full_load=True
[mp], memory_required=1e20, force_full_load=not offloading
)
torch.cuda.empty_cache()
@@ -1100,7 +1216,7 @@ class TrainLoraNode(io.ComfyNode):
)
# Setup guider
guider = TrainGuider(mp)
guider = TrainGuider(mp, offloading=offloading)
guider.set_conds(positive)
# Inject bypass hooks if bypass mode is enabled
@@ -1113,6 +1229,7 @@ class TrainLoraNode(io.ComfyNode):
# Run training loop
try:
comfy.model_management.in_training = True
_run_training_loop(
guider,
train_sampler,
@@ -1123,6 +1240,7 @@ class TrainLoraNode(io.ComfyNode):
multi_res,
)
finally:
comfy.model_management.in_training = False
# Eject bypass hooks if they were injected
if bypass_injections is not None:
for injection in bypass_injections:
@@ -1132,19 +1250,20 @@ class TrainLoraNode(io.ComfyNode):
unpatch(m)
del train_sampler, optimizer
# Finalize adapters
for param in lora_sd:
lora_sd[param] = lora_sd[param].to(lora_dtype).detach()
for adapter in all_weight_adapters:
adapter.requires_grad_(False)
for param in lora_sd:
lora_sd[param] = lora_sd[param].to(lora_dtype)
del adapter
del all_weight_adapters
# mp in train node is highly specialized for training
# use it in inference will result in bad behavior so we don't return it
return io.NodeOutput(lora_sd, loss_map, steps + existing_steps)
class LoraModelLoader(io.ComfyNode):#
class LoraModelLoader(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
@@ -1166,6 +1285,11 @@ class LoraModelLoader(io.ComfyNode):#
max=100.0,
tooltip="How strongly to modify the diffusion model. This value can be negative.",
),
io.Boolean.Input(
"bypass",
default=False,
tooltip="When enabled, applies LoRA in bypass mode without modifying base model weights. Useful for training and when model weights are offloaded.",
),
],
outputs=[
io.Model.Output(
@@ -1175,13 +1299,18 @@ class LoraModelLoader(io.ComfyNode):#
)
@classmethod
def execute(cls, model, lora, strength_model):
def execute(cls, model, lora, strength_model, bypass=False):
if strength_model == 0:
return io.NodeOutput(model)
model_lora, _ = comfy.sd.load_lora_for_models(
model, None, lora, strength_model, 0
)
if bypass:
model_lora, _ = comfy.sd.load_bypass_lora_for_models(
model, None, lora, strength_model, 0
)
else:
model_lora, _ = comfy.sd.load_lora_for_models(
model, None, lora, strength_model, 0
)
return io.NodeOutput(model_lora)

View File

@@ -202,6 +202,56 @@ class LoadVideo(io.ComfyNode):
return True
class VideoSlice(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="Video Slice",
display_name="Video Slice",
search_aliases=[
"trim video duration",
"skip first frames",
"frame load cap",
"start time",
],
category="image/video",
inputs=[
io.Video.Input("video"),
io.Float.Input(
"start_time",
default=0.0,
max=1e5,
min=-1e5,
step=0.001,
tooltip="Start time in seconds",
),
io.Float.Input(
"duration",
default=0.0,
min=0.0,
step=0.001,
tooltip="Duration in seconds, or 0 for unlimited duration",
),
io.Boolean.Input(
"strict_duration",
default=False,
tooltip="If True, when the specified duration is not possible, an error will be raised.",
),
],
outputs=[
io.Video.Output(),
],
)
@classmethod
def execute(cls, video: io.Video.Type, start_time: float, duration: float, strict_duration: bool) -> io.NodeOutput:
trimmed = video.as_trimmed(start_time, duration, strict_duration=strict_duration)
if trimmed is not None:
return io.NodeOutput(trimmed)
raise ValueError(
f"Failed to slice video:\nSource duration: {video.get_duration()}\nStart time: {start_time}\nTarget duration: {duration}"
)
class VideoExtension(ComfyExtension):
@override
@@ -212,6 +262,7 @@ class VideoExtension(ComfyExtension):
CreateVideo,
GetVideoComponents,
LoadVideo,
VideoSlice,
]
async def comfy_entrypoint() -> VideoExtension:

View File

@@ -623,6 +623,8 @@ async def execute(server, dynprompt, caches, current_item, extra_data, executed,
logging.info("Memory summary: {}".format(comfy.model_management.debug_memory_summary()))
logging.error("Got an OOM, unloading all loaded models.")
comfy.model_management.unload_all_models()
elif isinstance(ex, RuntimeError) and ("mat1 and mat2 shapes" in str(ex)) and "Sampler" in class_type:
tips = "\n\nTIPS: If you have any \"Load CLIP\" or \"*CLIP Loader\" nodes in your workflow connected to this sampler node make sure the correct file(s) and type is selected."
error_details = {
"node_id": real_node_id,

View File

@@ -2432,6 +2432,7 @@ async def init_builtin_extra_nodes():
"nodes_wanmove.py",
"nodes_image_compare.py",
"nodes_zimage.py",
"nodes_glsl.py",
"nodes_lora_debug.py",
"nodes_color.py",
"nodes_toolkit.py",

View File

@@ -1,4 +1,4 @@
comfyui-frontend-package==1.38.13
comfyui-frontend-package==1.38.14
comfyui-workflow-templates==0.8.38
comfyui-embedded-docs==0.4.1
torch
@@ -30,3 +30,6 @@ kornia>=0.7.1
spandrel
pydantic~=2.0
pydantic-settings~=2.0
PyOpenGL
PyOpenGL-accelerate
glfw

View File

@@ -5,8 +5,11 @@ from comfy_execution.jobs import (
is_previewable,
normalize_queue_item,
normalize_history_item,
normalize_output_item,
normalize_outputs,
get_outputs_summary,
apply_sorting,
has_3d_extension,
)
@@ -35,8 +38,8 @@ class TestIsPreviewable:
"""Unit tests for is_previewable()"""
def test_previewable_media_types(self):
"""Images, video, audio media types should be previewable."""
for media_type in ['images', 'video', 'audio']:
"""Images, video, audio, 3d media types should be previewable."""
for media_type in ['images', 'video', 'audio', '3d']:
assert is_previewable(media_type, {}) is True
def test_non_previewable_media_types(self):
@@ -46,7 +49,7 @@ class TestIsPreviewable:
def test_3d_extensions_previewable(self):
"""3D file extensions should be previewable regardless of media_type."""
for ext in ['.obj', '.fbx', '.gltf', '.glb']:
for ext in ['.obj', '.fbx', '.gltf', '.glb', '.usdz']:
item = {'filename': f'model{ext}'}
assert is_previewable('files', item) is True
@@ -160,7 +163,7 @@ class TestGetOutputsSummary:
def test_3d_files_previewable(self):
"""3D file extensions should be previewable."""
for ext in ['.obj', '.fbx', '.gltf', '.glb']:
for ext in ['.obj', '.fbx', '.gltf', '.glb', '.usdz']:
outputs = {
'node1': {
'files': [{'filename': f'model{ext}', 'type': 'output'}]
@@ -192,6 +195,64 @@ class TestGetOutputsSummary:
assert preview['mediaType'] == 'images'
assert preview['subfolder'] == 'outputs'
def test_string_3d_filename_creates_preview(self):
"""String items with 3D extensions should synthesize a preview (Preview3D node output).
Only the .glb counts — nulls and non-file strings are excluded."""
outputs = {
'node1': {
'result': ['preview3d_abc123.glb', None, None]
}
}
count, preview = get_outputs_summary(outputs)
assert count == 1
assert preview is not None
assert preview['filename'] == 'preview3d_abc123.glb'
assert preview['mediaType'] == '3d'
assert preview['nodeId'] == 'node1'
assert preview['type'] == 'output'
def test_string_non_3d_filename_no_preview(self):
"""String items without 3D extensions should not create a preview."""
outputs = {
'node1': {
'result': ['data.json', None]
}
}
count, preview = get_outputs_summary(outputs)
assert count == 0
assert preview is None
def test_string_3d_filename_used_as_fallback(self):
"""String 3D preview should be used when no dict items are previewable."""
outputs = {
'node1': {
'latents': [{'filename': 'latent.safetensors'}],
},
'node2': {
'result': ['model.glb', None]
}
}
count, preview = get_outputs_summary(outputs)
assert preview is not None
assert preview['filename'] == 'model.glb'
assert preview['mediaType'] == '3d'
class TestHas3DExtension:
"""Unit tests for has_3d_extension()"""
def test_recognized_extensions(self):
for ext in ['.obj', '.fbx', '.gltf', '.glb', '.usdz']:
assert has_3d_extension(f'model{ext}') is True
def test_case_insensitive(self):
assert has_3d_extension('MODEL.GLB') is True
assert has_3d_extension('Scene.GLTF') is True
def test_non_3d_extensions(self):
for name in ['photo.png', 'video.mp4', 'data.json', 'model']:
assert has_3d_extension(name) is False
class TestApplySorting:
"""Unit tests for apply_sorting()"""
@@ -395,3 +456,142 @@ class TestNormalizeHistoryItem:
'prompt': {'nodes': {'1': {}}},
'extra_data': {'create_time': 1234567890, 'client_id': 'abc'},
}
def test_include_outputs_normalizes_3d_strings(self):
"""Detail view should transform string 3D filenames into file output dicts."""
history_item = {
'prompt': (
5,
'prompt-3d',
{'nodes': {}},
{'create_time': 1234567890},
['node1'],
),
'status': {'status_str': 'success', 'completed': True, 'messages': []},
'outputs': {
'node1': {
'result': ['preview3d_abc123.glb', None, None]
}
},
}
job = normalize_history_item('prompt-3d', history_item, include_outputs=True)
assert job['outputs_count'] == 1
result_items = job['outputs']['node1']['result']
assert len(result_items) == 1
assert result_items[0] == {
'filename': 'preview3d_abc123.glb',
'type': 'output',
'subfolder': '',
'mediaType': '3d',
}
def test_include_outputs_preserves_dict_items(self):
"""Detail view normalization should pass dict items through unchanged."""
history_item = {
'prompt': (
5,
'prompt-img',
{'nodes': {}},
{'create_time': 1234567890},
['node1'],
),
'status': {'status_str': 'success', 'completed': True, 'messages': []},
'outputs': {
'node1': {
'images': [
{'filename': 'photo.png', 'type': 'output', 'subfolder': ''},
]
}
},
}
job = normalize_history_item('prompt-img', history_item, include_outputs=True)
assert job['outputs_count'] == 1
assert job['outputs']['node1']['images'] == [
{'filename': 'photo.png', 'type': 'output', 'subfolder': ''},
]
class TestNormalizeOutputItem:
"""Unit tests for normalize_output_item()"""
def test_none_returns_none(self):
assert normalize_output_item(None) is None
def test_string_3d_extension_synthesizes_dict(self):
result = normalize_output_item('model.glb')
assert result == {'filename': 'model.glb', 'type': 'output', 'subfolder': '', 'mediaType': '3d'}
def test_string_non_3d_extension_returns_none(self):
assert normalize_output_item('data.json') is None
def test_string_no_extension_returns_none(self):
assert normalize_output_item('camera_info_string') is None
def test_dict_passes_through(self):
item = {'filename': 'test.png', 'type': 'output'}
assert normalize_output_item(item) is item
def test_other_types_return_none(self):
assert normalize_output_item(42) is None
assert normalize_output_item(True) is None
class TestNormalizeOutputs:
"""Unit tests for normalize_outputs()"""
def test_empty_outputs(self):
assert normalize_outputs({}) == {}
def test_dict_items_pass_through(self):
outputs = {
'node1': {
'images': [{'filename': 'a.png', 'type': 'output'}],
}
}
result = normalize_outputs(outputs)
assert result == outputs
def test_3d_string_synthesized(self):
outputs = {
'node1': {
'result': ['model.glb', None, None],
}
}
result = normalize_outputs(outputs)
assert result == {
'node1': {
'result': [
{'filename': 'model.glb', 'type': 'output', 'subfolder': '', 'mediaType': '3d'},
],
}
}
def test_animated_key_preserved(self):
outputs = {
'node1': {
'images': [{'filename': 'a.png', 'type': 'output'}],
'animated': [True],
}
}
result = normalize_outputs(outputs)
assert result['node1']['animated'] == [True]
def test_non_dict_node_outputs_preserved(self):
outputs = {'node1': 'unexpected_value'}
result = normalize_outputs(outputs)
assert result == {'node1': 'unexpected_value'}
def test_none_items_filtered_but_other_types_preserved(self):
outputs = {
'node1': {
'result': ['data.json', None, [1, 2, 3]],
}
}
result = normalize_outputs(outputs)
assert result == {
'node1': {
'result': ['data.json', [1, 2, 3]],
}
}